Editing Glide

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'''Gliding''' ({{ja|滑空|Kakkū}}, ''Gliding'') is a [[fighter ability|technique]] in ''[[Super Smash Bros. Brawl]]'' available to {{SSBB|Meta Knight}}, {{SSBB|Charizard}}, and {{SSBB|Pit}}, characters notable for having wings. Once in a glide, the character gliding will fly forward at a rather quick speed, while being able to angle themselves up and down and [[glide attack|attack]] out of the glide. Characters cannot turn around during glides.
'''Gliding''' ({{ja|滑空|Kakkū}}, ''Gliding'') is a [[fighter ability|technique]] in ''[[Super Smash Bros. Brawl]]'' available to {{SSBB|Meta Knight}}, {{SSBB|Charizard}}, and {{SSBB|Pit}}, characters notable for having wings. Once in a glide, the character gliding will fly forward at a rather quick speed, while being able to angle themselves up and down and [[glide attack|attack]] out of the glide. Characters cannot turn around during glides.


The three characters each have slightly different glide mechanics. Meta Knight's glide can have the sharpest angle while gliding up or down, being capable of going almost straight up. It also has the fastest startup, and is the only one which can be used twice before landing. Pit's travels the fastest, albeit by a very small margin, and has the highest default angle, making it the lightest of the 3 glides. Charizard's has the most startup, the slowest travel speed, and the smallest range of angles. It also has the lowest default glide angle, making it the heaviest glide.
The three characters each have slightly different glide mechanics. Meta Knight's glide can have the sharpest angle while gliding up or down, while Charizard's sharpest gliding angle is much wider than both Pit's and Meta Knight's. Charizard's glide is also the heaviest, but in contrast, it is the fastest of the three glides when gliding at the default angle. Pit's is somewhat easier to control due to going slightly slower.


Gliding after using one's final midair jump will put one's character into a [[helpless]] state. If a character glides into a floor, the character will enter a fallen position. This action is commonly known as '''glide tripping''', though it is not the same as an actual [[trip]].
Gliding after using one's final midair jump will put one's character into a [[helpless]] state. If a character glides into a floor, the character will enter a fallen position. This action is commonly known as '''glide tripping''', though it is not the same as an actual [[trip]].
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==Glide attack==
==Glide attack==
All three gliding characters have a unique aerial move when they attack out of gliding (known as the {{ja|滑空攻撃|Kakkū kōgeki}} in Japanese). Meta Knight does a single slash downward, Pit does one slash upward, and Charizard spins. All of these attacks do 12% damage, but have varying knockback. Meta Knight and Pit's glide attacks have predominantly vertical knockback, while Charizard's has horizontal knockback. Meta Knight's deals the least knockback, but is the most disjointed, while Charizard's deals the most knockback but is the least disjointed. The differences in knockback dealt are fairly minor, however, so Meta Knight's is generally considered the most useful, as it is still a potent kill move. When a glide attack is used just before landing, it cancels all of the glide's [[landing lag]]/ending lag, leaving the player free to perform any input while sliding forward a short distance.
All three gliding characters have a unique aerial move when they attack out of gliding (known as the {{ja|滑空攻撃|Kakkū kōgeki}} in Japanese). Meta Knight does a single slash downward, Pit does one slash upward, and Charizard spins. All of these attacks do 12% damage, but have varying knockback. Meta Knight's glide attack specifically is one of his better KO moves, and, if cancelled properly, it is impossible to [[punish]] without [[power shield]]ing. When a glide attack is used just before landing, it cancels all of the glide's [[landing lag]]/ending lag, leaving the player free to perform any input while sliding forward a short distance.


==See also==
==See also==

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