Editing Gimp
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[[File:Brawl-OlimarGimp.gif|200px|thumb|{{SSBB|Olimar}} gimping {{SSBB|Ness}} by [[Pikmin Throw|throwing a Pikmin]] | [[File:Brawl-OlimarGimp.gif|200px|thumb|{{SSBB|Olimar}} gimping {{SSBB|Ness}} by [[Pikmin Throw|throwing a Pikmin]] at Ness while using [[PK Thunder]].]] | ||
A '''gimp''' is the action of [[KO]]ing a [[recover]]ing opponent by interrupting their recovery, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in sometimes earlier KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent. Sometimes the term "gimp" is used to describe accidental [[SD]]s due to failed recoveries. | A '''gimp''' is the action of [[KO]]ing a [[recover]]ing opponent by interrupting their recovery, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in sometimes earlier KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent. Sometimes the term "gimp" is used to describe accidental [[SD]]s due to failed recoveries. | ||
Gimping is related to and sometimes confused with [[edge guard]]ing. [[Ganondorf]] hitting an opponent at 125% offstage with a sweetspotted [[up aerial]] and | Gimping is related to and sometimes confused with [[edge guard]]ing. [[Ganondorf]] hitting an opponent at 125% offstage with a sweetspotted [[up aerial]] and KOing them would not be considered a gimp, but just successful edge guarding. However, Ganondorf hitting that opponent at 50% with a reverse up aerial, semi-spiking them and causing their recovery to fail, would be considered a gimp. | ||
Common examples of gimps include: | Common examples of gimps include: | ||
*Interrupting the [[double jump]] of a character that needs it to recover (e.g. [[Yoshi]]); this can prove especially deadly when interrupting at the beginning of the jump | *Interrupting the [[double jump]] of a character that needs it to recover (e.g. [[Yoshi]]); this can prove especially deadly when interrupting at the beginning of the jump | ||
*Blocking haltable recoveries such as Ness's [[PK Thunder]] or {{SSBB|Ike}}'s [[Quick Draw]] | *Blocking haltable recoveries such as Ness's [[PK Thunder]] or {{SSBB|Ike}}'s [[Quick Draw]] | ||
*[[Edgehogging]] characters with [[tether recovery|tether recoveries]] | *[[Edgehogging]] characters with [[tether recovery|tether recoveries]] | ||
*Using non-flinching attacks such as [[F.L.U.D.D.]] or [[Water Gun]] to push an opponent using their recovery farther away from the stage | *Using non-flinching attacks such as [[F.L.U.D.D.]] or [[Water Gun]] to push an opponent using their recovery farther away from the stage | ||
*Using the [[grab release glitch]] to deprive characters including {{SSBB|Snake}}, {{SSBB|Sonic}}, {{SSBB|Mr. Game & Watch}}, and {{SSBB|Pit}} of their recoveries | |||
*Using the [[grab release glitch]] to deprive characters including {{SSBB|Snake}}, {{SSBB|Sonic}}, {{SSBB|Mr. Game & Watch}}, and {{SSBB|Pit}} of their recoveries | *Using an aerial attack to knock an opponent underneath the stage or into a [[stage spike]] | ||
*Using an aerial attack to knock an opponent underneath the stage or into a [[stage spike]] | *Hitting a recovering opponent with a [[semi-spike]] or [[meteor smash]] that is not strong enough to outright KO them, but causes their recovery to fail | ||
*Hitting a recovering opponent with a [[semi-spike]] or [[meteor smash]] that is not strong enough to outright KO them, but causes their recovery to fail | *Hitting a [[fast-faller]] with a weak attack off the edge of a stage with a high bottom [[blast line]], causing them to plummet before they can react | ||
*Hitting a [[fast-faller]] with a weak attack off the edge of a stage with a high bottom [[blast line]], causing them to plummet before they can react | *Using projectiles such as Sonic's [[Spring Jump|spring]] to interrupt the opponent's recovery | ||
*Using projectiles such as Sonic's [[Spring Jump|spring]] to interrupt the opponent's recovery | |||
A [[List of bonuses|bonus]] somewhat related to gimping exists in ''Melee'' called Shameful Fall; it's granted by being at 50% or less and being KO'd by an opponent with 100% or more. The bonus penalises 1500 points. | A [[List of bonuses|bonus]] somewhat related to gimping exists in ''Melee'' called Shameful Fall; it's granted by being at 50% or less and being KO'd by an opponent with 100% or more. The bonus penalises 1500 points. | ||
==Gallery== | |||
<gallery> | |||
MarthGimpTaj.gif|{{Sm|Taj}} ({{SSBM|Marth}}) gimps {{Sm|Mango}} ({{SSBM|Falco}}) in ''Melee'' by using a jab to prevent his recovery and then proceeding to followup with two down tilts. | |||
</gallery> | |||
{{AllGames|Techniques}} | {{AllGames|Techniques}} |