Editing Giga Bowser (Final Smash)
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|image = [[File:Giga Bowser SSB4.jpg|300px]] | |image = [[File:Giga Bowser SSB4.jpg|300px]] | ||
|caption = Giga Bowser in {{forwiiu}}. | |caption = Giga Bowser in {{forwiiu}}. | ||
|user = | |user = Bowser | ||
|universe = {{uv|Mario}}<br>{{uv|Super Smash Bros.}} | |universe = {{uv|Mario}}<br>{{uv|Super Smash Bros.}} | ||
}} | }} | ||
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==Moveset== | ==Moveset== | ||
===''Super Smash Bros. Brawl''=== | ===''Super Smash Bros. Brawl''=== | ||
{|class="wikitable" align="center" style="text-align:center;background:#cfdfd7;border:solid #efbf9f 2px;" | {|class="wikitable" align="center" style="text-align:center;background:#cfdfd7;border:solid #efbf9f 2px;" | ||
|-style="background:#9fbfaf;border-bottom:solid #efbf9f 2px;" | |-style="background:#9fbfaf;border-bottom:solid #efbf9f 2px;" | ||
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|colspan="2"|{{rollover|'''Type'''|For applying stickers|?}} | |colspan="2"|{{rollover|'''Type'''|For applying stickers|?}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Neutral attack]]||rowspan="2"| ||rowspan="2"|Two quick claw swipes; the least notable of Giga Bowser's attacks, although it possesses high range.||colspan="2"|Hit 1||7%||{{AngleIcon|83}}||8||11||0||100||20||rowspan="2"|{{AttackType|type=Typeless|effect=Slash|t=2}} | ||
|- | |- | ||
|colspan="2"|Hit 2||9%||{{AngleIcon|361}}||25||27||20||110||0 | |colspan="2"|Hit 2||9%||{{AngleIcon|361}}||25||27||20||110||0 | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Forward tilt]]||rowspan="3"| ||rowspan="3"|Punches while leaning forwards. When angled to the side, it has a 50% chance of tripping fighters, and can deal shield damage. When angled upwards, it deals the most damage and knockback, but can't trip fighters, nor deal shield damage. When angled downwards, it has a 100% trip rate, but does not deal shield damage.||colspan="2"|Angled up||20%||rowspan="3"|{{AngleIcon|361}}||rowspan="3"|12||rowspan="3"|16||28||100||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Darkness|t=3}} | ||
|- | |- | ||
|colspan="2"|Angled side||17%||rowspan="2"|28||rowspan="2"|80 | |colspan="2"|Angled side||17%||rowspan="2"|28||rowspan="2"|80 | ||
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|colspan="2"|Angled down||18% | |colspan="2"|Angled down||18% | ||
|- | |- | ||
|rowspan="5"| | |rowspan="5"|[[Up tilt]]||rowspan="5"| ||rowspan="5"|Giga Bowser swats the air above him. Has a trip chance of 50%, but since targets have to remain on the ground for it to happen, it's unlikely to occur unless the fighter is giant-sized or metal.||colspan="2"|Hand||15%||rowspan="5"|{{AngleIcon|80}}||rowspan="5"|7||rowspan="5"|12||rowspan="5"|30||rowspan="5"|100||rowspan="5"|0||rowspan="5"|{{AttackType|type=Typeless|effect=Darkness|t=5}} | ||
|- | |- | ||
|colspan="2"|Elbow||14% | |colspan="2"|Elbow||14% | ||
Line 143: | Line 142: | ||
|colspan="2"|Lower Body||11% | |colspan="2"|Lower Body||11% | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down tilt]]||rowspan="2"| ||rowspan="2"|Does two low claw swipes. The first one is not only a Meteor Smash, but it buries grounded opponents. Deals [[dark]] damage. ||colspan="2"|Hit 1||9%||{{AngleIcon|270}}||14||18||10||rowspan="2"|80||rowspan="2"|0||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|colspan="2"|Hit 2||15%||{{AngleIcon|361}}||27||31||50||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |colspan="2"|Hit 2||15%||{{AngleIcon|361}}||27||31||50||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Dash attack]]||rowspan="3"| ||rowspan="3"|A running headbutt. The second hit can bury.||colspan="2"|Hit 1 (clean)||15%||rowspan="2"|{{AngleIcon|80}}||11||14||100||rowspan="2"|30||rowspan="3"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Normal|t=2}} | ||
|- | |- | ||
|colspan="2"|Hit 1 (late)||13%||15||18||70 | |colspan="2"|Hit 1 (late)||13%||15||18||70 | ||
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|colspan="2"|Hit 2||9%||{{AngleIcon|74}}||26||30||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}} | |colspan="2"|Hit 2||9%||{{AngleIcon|74}}||26||30||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Forward smash]]||rowspan="2"| ||rowspan="2"|Rears back and then performs a strong headbutt, causing an explosion around his head. However, its knockback stats are rather weak, which makes opponents not fly very far at low damage, even when the attack is fully charged. As a result, this attack is inferior to Bowser's forward smash, which deals better knockback overall.||colspan="2"|Head||{{ChargedSmashDmgSSBB|28}}||rowspan="2"|{{AngleIcon|361}}||rowspan="2"|28||rowspan="2"|40||rowspan="2"|5||rowspan="2"|60||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}} | ||
|- | |- | ||
|colspan="2"|Body||{{ChargedSmashDmgSSBB|24}} | |colspan="2"|Body||{{ChargedSmashDmgSSBB|24}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Up smash]]||rowspan="3"| ||rowspan="3"|Pounces on all fours and jumps straight up, hitting with the electric spikes on his shell. When he lands, he creates a shockwave that damages enemies farther away, but only if they're on the ground. This attack has a massive hitbox and is very effective for setting up a fatal up aerial.||rowspan="2"|Hit 1||Body||{{ChargedSmashDmgSSBB|26}}||rowspan="2"|{{AngleIcon|90}}||rowspan="2"|16||rowspan="2"|21||rowspan="2"|30||rowspan="3"|60||rowspan="3"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Electric|t=2}} | ||
|- | |- | ||
|Head||{{ChargedSmashDmgSSBB|24}} | |Head||{{ChargedSmashDmgSSBB|24}} | ||
Line 163: | Line 162: | ||
|colspan="2"|Hit 2||{{ChargedSmashDmgSSBB|12}}||{{AngleIcon|74}}||31||32||60||{{AttackType|type=Typeless|effect=Normal|t=1}} | |colspan="2"|Hit 2||{{ChargedSmashDmgSSBB|12}}||{{AngleIcon|74}}||31||32||60||{{AttackType|type=Typeless|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Down smash]]||rowspan="3"| ||rowspan="3"|Retracts into his shell and spins, creating a swirling blizzard that freezes foes. Has limited suction. Unlikely to KO normal-sized and tiny fighters, as they'll often become frozen before the final hit connects, completely negating the final hit's high knockback growth. Giant and metal fighters, however, are more likely to be KO'd by this attack, as the first seven hits are unlikely to freeze them, unless their current damage is high.||rowspan="2"|Hits 1-7||Edges||rowspan="2"|{{ChargedSmashDmgSSBB|3}}||{{AngleIcon|150}}||rowspan="2" colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33||rowspan="2"|40||rowspan="2"|50||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Freezing|t=3}} | ||
|- | |- | ||
|Body||{{AngleIcon|190|nDI}} | |Body||{{AngleIcon|190|nDI}} | ||
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|colspan="2"|Hit 8||{{ChargedSmashDmgSSBB|13}}||{{AngleIcon|90}}||colspan="2"|35||30||130 | |colspan="2"|Hit 8||{{ChargedSmashDmgSSBB|13}}||{{AngleIcon|90}}||colspan="2"|35||30||130 | ||
|- | |- | ||
| | |[[Neutral aerial]]|| ||colspan="3"|Giga Bowser spins around inside his shell.||15%||{{AngleIcon|361}}||6||28||20||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
| | |[[Forward aerial]]|| ||colspan="3"|Swats forward rather quickly. Has great horizontal reach.||15%||{{AngleIcon|361}}||8||11||50||80||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
| | |[[Back aerial]]|| ||colspan="3"|Giga Bowser thrusts his shell out behind him. Unlike Bowser's, this is a [[semi-spike]]. ||17%||{{AngleIcon|24}}||10||14||25||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
| | |[[Up aerial]]|| ||colspan="3"|Swings his head upward. Has huge vertical knockback, this is arguably Giga Bowser's best finisher. This attack is further complimented by its large hitbox and Giga Bowser's high jumping height.||20%||{{AngleIcon|85}}||22||26||60||80||0||{{AttackType|type=Typeless|effect=Slash|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down aerial]]||rowspan="2"| ||rowspan="2"|Retracts into his shell and spins himself into the ground. If the attack is not autocancelled, the impact causes a shockwave that launches nearby targets on the ground upwards with very high knockback; the landing hitbox has no effect on aerial targets.||colspan="2"|Hits 1-9||3%||rowspan="2"|{{AngleIcon|80}}||colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39||0||100||10||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
|colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
| | |[[Pummel]]|| ||colspan="3"|Does an explosive headbutt.||6%||{{AngleIcon|80}}||11||12||0||100||30||{{AttackType|type=Typeless|effect=Flame|t=1}} | ||
|- | |- | ||
| | |[[Forward throw]]|| ||colspan="3"|Giga Bowser flings the opponent using his head.||18%||{{AngleIcon|45}}||colspan="2"|36||60||50||0||{{AttackType|type=Throwing|effect=Flame|t=1}} | ||
|- | |- | ||
| | |[[Back throw]]|| ||colspan="3"|Turns around and chucks the foe away. Identical to the forward throw, through it occurs much faster and uses darkness instead of flame.||18%||{{AngleIcon|45}}||colspan="2"|19||60||50||0||{{AttackType|type=Throwing|effect=Darkness|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Up throw]]||rowspan="2"| ||rowspan="2"|Giga Bowser tosses the foe upwards, retreats into his shell, and spins, damaging the foe with his spikes.||colspan="2"|Hits 1-8||2%||{{AngleIcon|0|nDI}}||colspan="2"|17-20, 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48||0||100||rowspan="2"|0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
|colspan="2"|Throw||10%||{{AngleIcon|70}}||colspan="2"|49||60||110||{{AttackType|type=Throwing|effect=Normal|t=1}} | |colspan="2"|Throw||10%||{{AngleIcon|70}}||colspan="2"|49||60||110||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down throw]]||rowspan="2"| ||rowspan="2"|Giga Bowser performs a body slam on his opponent. Any other opponents who are nearby when Giga Bowser attacks will be buried. The attack before the throw does not have any [[freeze frame]]s.||colspan="2"|Hit 1||20%||{{AngleIcon|0|nDI}}||45||46||0||90||rowspan="2"|0||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|colspan="2"|Throw||1%||{{AngleIcon|50}}||colspan="2"|46||75||20||{{AttackType|type=Throwing|effect=Normal|t=1}} | |colspan="2"|Throw||1%||{{AngleIcon|50}}||colspan="2"|46||75||20||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|Edge (<100%)|| ||colspan="3"|Quickly spins onto the stage and then retreats back a bit.||16%||{{AngleIcon|361}}||8||35||0||100||90||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |||
|- | |- | ||
|Edge (100%+)|| ||colspan="3"|Slowly climbs onto stage and does a quick claw jab.||16%||{{AngleIcon|130}}||46||50||0||100||90||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Neutral special move]]||rowspan="2"|[[Fire Breath]]||rowspan="2"|Giga Bowser takes a short breath and lets loose with a stream of fire. Unfortunately, it seems that a good portion of the flames miss by shooting to the side of the playing field. Deals [[flame]] damage.||colspan="2"|Near||2%||rowspan="2"|{{AngleIcon|45}}||1||12||12||30||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}} | ||
|- | |- | ||
|colspan="2"|Far||1%||13|| ||7||20 | |colspan="2"|Far||1%||13|| ||7||20 | ||
|- | |- | ||
| | |[[Side special move]]||[[Flying Slam]]||colspan="3"|Giga Bowser snatches the opponent and does a massive flying suplex. Unlike Bowser's, enemies in the Subspace Emissary do not get slashed (as Giga Bowser was not designed for use there).||22%||{{AngleIcon|60}}||colspan="2"|13||80||50|| ||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="6"| | |rowspan="6"|[[Up special move]]||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Giga Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game. The ground attack only deals up to two hits, while the aerial attack deals up to 11 hits. If the second hit on the ground comes late, it can only damage fighters who are on the ground; aerial targets are unaffected.||colspan="2"|Hit 1 (ground)||11%||{{AngleIcon|80}}||6||7||70||80||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}} | ||
|- | |- | ||
|colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8||23||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}} | |colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8||23||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}} | ||
Line 217: | Line 216: | ||
|colspan="2"|Hits 7-11 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47 | |colspan="2"|Hits 7-11 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47 | ||
|- | |- | ||
|rowspan="4"| | |rowspan="4"|[[Down special move]]||rowspan="4"|[[Bowser Bomb]]||rowspan="4"|Giga Bowser leaps into the air and plummets downwards. The main attack does not have any freeze frames. Has a [[Giga Bowser Bomb glitch|glitch relating to it.]]||colspan="2"|Ground hop||4%||{{AngleIcon|85}}||colspan="2"|11||0||100||110||{{AttackType|type=Head|effect=Normal|t=1}} | ||
|- | |- | ||
|colspan="2"|Drop (from ground)||rowspan="2"|23%||rowspan="3"|{{AngleIcon|76}}||38|| ||rowspan="2"|45||rowspan="2"|75||rowspan="3"|0||rowspan="3"|{{AttackType|type=Body|effect=Normal|t=3}} | |colspan="2"|Drop (from ground)||rowspan="2"|23%||rowspan="3"|{{AngleIcon|76}}||38|| ||rowspan="2"|45||rowspan="2"|75||rowspan="3"|0||rowspan="3"|{{AttackType|type=Body|effect=Normal|t=3}} | ||
Line 243: | Line 242: | ||
|colspan="2"|'''Type''' | |colspan="2"|'''Type''' | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Neutral attack]]||rowspan="2"| ||rowspan="2"|Two quick claw swipes; the least notable of Giga Bowser's attacks, although it possesses high range.||colspan="2"|Hit 1||6%||{{AngleIcon|83}}||8||11||0||100||20||rowspan="2"|{{AttackType|type=Typeless|effect=Slash|t=2}} | ||
|- | |- | ||
|colspan="2"|Hit 2||8%||{{AngleIcon|361}}||10||12||20||110||0 | |colspan="2"|Hit 2||8%||{{AngleIcon|361}}||10||12||20||110||0 | ||
|- | |- | ||
| | |[[Forward tilt]]|| ||colspan="3"|Punches while leaning forwards. Unlike in ''Super Smash Bros. Brawl'', this attack deals the same amount of damage, knockback, and shield damage, regardless of how the player angles the attack. All angles have a 50% trip rate.||14%||{{AngleIcon|361}}||12|||16||28||80||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
|rowspan="5"| | |rowspan="5"|[[Up tilt]]||rowspan="5"| ||rowspan="5"|Giga Bowser swats the air above him. Has a trip chance of 50%, but since targets have to remain on the ground for it to happen, it's unlikely to occur unless the fighter is giant-sized or metal.||colspan="2"|Hand||14%||rowspan="5"|{{AngleIcon|80}}||rowspan="5"|7||rowspan="5"|12||rowspan="5"|30||rowspan="5"|100||rowspan="5"|0||rowspan="5"|{{AttackType|type=Typeless|effect=Darkness|t=5}} | ||
|- | |- | ||
|colspan="2"|Elbow||13% | |colspan="2"|Elbow||13% | ||
Line 259: | Line 258: | ||
|colspan="2"|Lower Body||10% | |colspan="2"|Lower Body||10% | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down tilt]]||rowspan="2"| ||rowspan="2"|Does two low claw swipes. The first one is not only a Meteor Smash, but it buries grounded opponents. The second hit deals [[dark]] damage. ||colspan="2"|Hit 1||8%||{{AngleIcon|270}}||14||18||10||rowspan="2"|80||rowspan="2"|0||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|colspan="2"|Hit 2||13%||{{AngleIcon|361}}||27||31||60||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |colspan="2"|Hit 2||13%||{{AngleIcon|361}}||27||31||60||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Dash attack]]||rowspan="3"| ||rowspan="3"|A running headbutt. The second hit can bury.||colspan="2"|Hit 1 (clean)||15%||rowspan="2"|{{AngleIcon|80}}||11||14||100||rowspan="2"|30||rowspan="3"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Normal|t=2}} | ||
|- | |- | ||
|colspan="2"|Hit 1 (late)||12%||15||18||70 | |colspan="2"|Hit 1 (late)||12%||15||18||70 | ||
Line 269: | Line 268: | ||
|colspan="2"|Hit 2||9%||{{AngleIcon|74}}||25||29||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}} | |colspan="2"|Hit 2||9%||{{AngleIcon|74}}||25||29||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Forward smash]]||rowspan="3"| ||rowspan="3"|Rears back and then performs a strong headbutt, causing an explosion around his head. Unlike in ''Super Smash Bros. Brawl'', however, the attack now has three hitboxes, its knockback is different, and its knockback angle is no longer the Sakurai angle. On a side note, while the attack's knockback stats are better than in ''Super Smash Bros. Brawl'', it still deals less knockback overall than Bowser's forward smash.||colspan="2"|Head||{{ChargedSmashDmgSSB4|24}}||rowspan="3"|{{AngleIcon|45}}||rowspan="3"|29||rowspan="3"|41||rowspan="3"|45||rowspan="3"|72||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Flame|t=3}} | ||
|- | |- | ||
|colspan="2"|Upper Body||{{ChargedSmashDmgSSB4|20}} | |colspan="2"|Upper Body||{{ChargedSmashDmgSSB4|20}} | ||
Line 275: | Line 274: | ||
|colspan="2"|Lower Body||{{ChargedSmashDmgSSB4|18}} | |colspan="2"|Lower Body||{{ChargedSmashDmgSSB4|18}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Up smash]]||rowspan="2"| ||rowspan="2"|Pounces on all fours and jumps straight up, hitting with the electric spikes on his shell. When he lands, he creates a shockwave that damages enemies farther away, but only if they're on the ground. This attack has a massive hitbox and is very effective for setting up a fatal up aerial.||colspan="2"|Hit 1||{{ChargedSmashDmgSSB4|26}}||{{AngleIcon|90}}||17||23||35||65||rowspan="2"|0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
|colspan="2"|Hit 2||{{ChargedSmashDmgSSB4|12}}||{{AngleIcon|74}}||31||33||60||60||{{AttackType|type=Typeless|effect=Normal|t=1}} | |colspan="2"|Hit 2||{{ChargedSmashDmgSSB4|12}}||{{AngleIcon|74}}||31||33||60||60||{{AttackType|type=Typeless|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="3"| | |rowspan="3"|[[Down smash]]||rowspan="3"| ||rowspan="3"|Retracts into his shell and spins, creating a swirling blizzard that freezes foes. Has limited suction. Unlikely to KO normal-sized and tiny fighters, as they'll often become frozen before the final hit connects, completely negating the final hit's high knockback growth. Giant and metal fighters, however, are more likely to be KO'd by this attack, as the first seven hits are unlikely to freeze them, unless their current damage is high.||rowspan="2"|Hits 1-7||Edges||rowspan="2"|{{ChargedSmashDmgSSB4|3}}||{{AngleIcon|150}}||rowspan="2" colspan="2"|15-16, 18-19, 21-22, 24-25, 27-28, 30-31, 33-34||rowspan="2"|40||rowspan="2"|50||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Freezing|t=3}} | ||
|- | |- | ||
|Body||{{AngleIcon|190|nDI}} | |Body||{{AngleIcon|190|nDI}} | ||
Line 285: | Line 284: | ||
|colspan="2"|Hit 8||{{ChargedSmashDmgSSB4|13}}||{{AngleIcon|90}}||colspan="2"|36||30||130 | |colspan="2"|Hit 8||{{ChargedSmashDmgSSB4|13}}||{{AngleIcon|90}}||colspan="2"|36||30||130 | ||
|- | |- | ||
| | |[[Neutral aerial]]|| ||colspan="3"|Giga Bowser spins around inside his shell.||14%||{{AngleIcon|361}}||6||27||30||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
| | |[[Forward aerial]]|| ||colspan="3"|Swats forward rather quickly. Has great horizontal reach.||14%||{{AngleIcon|361}}||8||11||50||80||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
| | |[[Back aerial]]|| ||colspan="3"|Giga Bowser thrusts his shell out behind him. However, it deals less damage and knockback overall than Bowser's back aerial, KOing opponents at later damage percentages as a result.||16%||{{AngleIcon|24}}||10||14||25||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
| | |[[Up aerial]]|| ||colspan="3"|Swings his head upward. Has huge vertical knockback, this is arguably Giga Bowser's best finisher. This attack is further complimented by its large hitbox and Giga Bowser's high jumping height.||18%||{{AngleIcon|85}}||22||26||60||80||0||{{AttackType|type=Typeless|effect=Slash|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down aerial]]||rowspan="2"| ||rowspan="2"|Retracts into his shell and spins himself into the ground. If the attack is not autocancelled, the impact causes a shockwave that launches nearby targets on the ground upwards with very high knockback; the landing hitbox has no effect on aerial targets.||colspan="2"|Hits 1-9||3%||rowspan="2"|{{AngleIcon|80}}||colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39||0||100||10||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
|colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}} | ||
|- | |- | ||
| | |[[Pummel]]|| ||colspan="3"|Does an explosive headbutt.||6%||{{AngleIcon|80}}||9||11||0||100||30||{{AttackType|type=Typeless|effect=Flame|t=1}} | ||
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| | |[[Forward throw]]|| ||colspan="3"|Giga Bowser flings the opponent using his head.||18%||{{AngleIcon|45}}||colspan="2"|36||60||50||0||{{AttackType|type=Throwing|effect=Flame|t=1}} | ||
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| | |[[Back throw]]|| ||colspan="3"|Turns around and chucks the foe away. Identical to the forward throw, through it occurs much faster and uses darkness instead of flame.||18%||{{AngleIcon|45}}||colspan="2"|19||60||50||0||{{AttackType|type=Throwing|effect=Darkness|t=1}} | ||
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|rowspan="2"| | |rowspan="2"|[[Up throw]]||rowspan="2"| ||rowspan="2"|Giga Bowser tosses the foe upwards, retreats into his shell, and spins, damaging the foe with his spikes.||colspan="2"|Hits 1-8||2%||{{AngleIcon|0|nDI}}||colspan="2"|17-20, 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48||0||100||rowspan="2"|0||{{AttackType|type=Typeless|effect=Electric|t=1}} | ||
|- | |- | ||
|colspan="2"|Throw||10%||{{AngleIcon|70}}||colspan="2"|49||60||110||{{AttackType|type=Throwing|effect=Normal|t=1}} | |colspan="2"|Throw||10%||{{AngleIcon|70}}||colspan="2"|49||60||110||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Down throw]]||rowspan="2"| ||rowspan="2"|Giga Bowser performs a body slam on his opponent. Any other opponents who are nearby when Giga Bowser attacks will be buried. The attack before the throw does not have any [[freeze frame]]s.||colspan="2"|Hit 1||20%||{{AngleIcon|0|nDI}}||45||47||0||90||rowspan="2"|0||{{AttackType|type=Typeless|effect=Bury|t=1}} | ||
|- | |- | ||
|colspan="2"|Throw||1%||{{AngleIcon|50}}||colspan="2"|47||75||20||{{AttackType|type=Throwing|effect=Normal|t=1}} | |colspan="2"|Throw||1%||{{AngleIcon|50}}||colspan="2"|47||75||20||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|Edge|| ||colspan="3"|Quickly spins onto the stage and then retreats back a bit. Unlike all the other edge attacks in ''Super Smash Bros. 4'', Giga Bowser's attack still deals fixed knockback.||16%||{{AngleIcon|361}}||8||35||0||100||90||{{AttackType|type=Typeless|effect=Darkness|t=1}} | |||
|- | |- | ||
|rowspan="2"| | |rowspan="2"|[[Neutral special move]]||rowspan="2"|[[Fire Breath]]||rowspan="2"|Giga Bowser takes a short breath and lets loose with a stream of fire. Deals [[flame]] damage.||colspan="2"|Near||2%||rowspan="2"|{{AngleIcon|45}}||1||11||12||30||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}} | ||
|- | |- | ||
|colspan="2"|Far||1%||colspan="2"|12||7||20 | |colspan="2"|Far||1%||colspan="2"|12||7||20 | ||
|- | |- | ||
| | |[[Side special move]]||[[Flying Slam]]||colspan="3"|Giga Bowser snatches the opponent and does a massive flying suplex. Unlike Bowser's, Giga Bowser's Flying Slam cannot deal collateral damage to opponents.||22%||{{AngleIcon|60}}||colspan="2"|14||80||50|| ||{{AttackType|type=Throwing|effect=Normal|t=1}} | ||
|- | |- | ||
|rowspan="6"| | |rowspan="6"|[[Up special move]]||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Giga Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game. The ground attack only deals up to two hits, while the aerial attack deals up to 11 hits. If the second hit on the ground comes late, it can only damage fighters who are on the ground; aerial targets are unaffected.||colspan="2"|Hit 1 (ground)||11%||{{AngleIcon|80}}||6||7||70||80||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}} | ||
|- | |- | ||
|colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8||23||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}} | |colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8||23||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}} | ||
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|colspan="2"|Hits 7-11 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47 | |colspan="2"|Hits 7-11 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47 | ||
|- | |- | ||
|rowspan="4"| | |rowspan="4"|[[Down special move]]||rowspan="4"|[[Bowser Bomb]]||rowspan="4"|Giga Bowser leaps into the air and plummets downwards. The main attack does not have any freeze frames. Interestingly, if used on the ground, the attack can potentially deal up to three hits against certain fighters; this can add up to 50% damage if damage multipliers are not applied, and does not take into account the landing hitbox.||colspan="2"|Ground hop||4%||{{AngleIcon|85}}||colspan="2"|11||0||100||110||{{AttackType|type=Body|effect=Normal|t=1}} | ||
|- | |- | ||
|colspan="2"|Drop (from ground)||rowspan="2"|23%||rowspan="3"|{{AngleIcon|76}}||38||40||rowspan="2"|45||rowspan="2"|75||rowspan="3"|0||rowspan="3"|{{AttackType|type=Body|effect=Normal|t=3}} | |colspan="2"|Drop (from ground)||rowspan="2"|23%||rowspan="3"|{{AngleIcon|76}}||38||40||rowspan="2"|45||rowspan="2"|75||rowspan="3"|0||rowspan="3"|{{AttackType|type=Body|effect=Normal|t=3}} | ||
Line 339: | Line 338: | ||
|colspan="2"|Landing||18%||1||2||60||72 | |colspan="2"|Landing||18%||1||2||60||72 | ||
|} | |} | ||
== Special movements == | == Special movements == | ||
Line 484: | Line 444: | ||
[[Category:Giga Bowser]] | [[Category:Giga Bowser]] | ||
[[Category:Giga Bowser (SSBB)]] | [[Category:Giga Bowser (SSBB)]] | ||
[[Category:Final Smashes (SSB4)]] | [[Category:Final Smashes (SSB4)]] | ||
[[Category:Final Smashes (SSBB)]] | [[Category:Final Smashes (SSBB)]] | ||
[[es:Giga Bowser (Smash Final)]] | [[es:Giga Bowser (Smash Final)]] |