Editing Giga Bowser (Final Smash)

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{{articleIcons|brawl=y|ssb4=y}}
{{articleIcons|ssbb=y|ssb4=y}}
{{Infobox Special Move
{{Infobox Special Move
|name = Giga Bowser
|caption=Giga Bowser in {{forwiiu}}
|image = [[File:Giga Bowser SSB4.jpg|300px]]
|name=Giga Bowser
|caption = Giga Bowser in {{forwiiu}}.
|image=[[File:Giga_Bowser_SSB4.jpg|280px]]
|user = Bowser
|size=250px
|universe = {{uv|Mario}}<br>{{uv|Super Smash Bros.}}
|user=Bowser
|universe=''{{uv|Mario}}''
}}
}}
{{Cquote|''Transform into the fearsome Giga Bowser, who doesn't [[flinch]] at any attack. You can't stay transformed for long, so wreak as much havoc as possible while you can.''|cite=''Brawl'''s instruction manual}}{{Cquote|''Transform into Giga Bowser, who doesn't flinch at all.''|cite=Description from ''Smash for 3DS'''s foldout}}
'''Giga Bowser''' ({{ja|ギガクッパ変身|Giga Kuppa Henshin}}, ''Giga Koopa Transformation'') is [[Bowser]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. It causes him to turn into [[Giga Bowser]] from ''[[Super Smash Bros. Melee]]'', granting him immense strength. While in this form, he is invulnerable to [[knockback]], but can still receive [[damage]], which may leave Bowser severely weakened and open to [[KO]]s after the Final Smash. He gains no new abilities while as Giga Bowser, though his existing abilities are augmented, with many attacks gaining elemental [[effect]]s. In ''Super Smash Bros. 4'', Giga Bowser retains all of his moves from ''Brawl'' despite Bowser receiving a revamped moveset; moves such as his [[dash attack]], [[forward smash]] and [[back aerial]] remain unchanged functionally.


'''Giga Bowser''' ({{ja|ギガクッパ変身|Giga Kuppa Henshin}}, ''Giga Koopa Transformation'') is [[Bowser]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''.
Before transforming back into Bowser, the Final Smash lasts for 660 frames (11 seconds at normal speed) in ''Super Smash Bros. Brawl'', but its duration is decreased to 480 frames (8 seconds at normal speed) in ''Super Smash Bros. 4''.
 
==Overview==
Bowser transforms into [[Giga Bowser]], granting him his immense strength and primeval moveset from ''[[Super Smash Bros. Melee]]''. Giga Bowser can be freely controlled for 660 frames (11 seconds) in ''Brawl'' and 480 frames (8 seconds) in ''Smash 4''.  
 
Despite Bowser's core changes over the course of ''Smash'', Giga Bowser retains many of Bowser's old attacks in each of his appearances, such as the old [[back aerial]] and [[run]] animations. Thus, Giga Bowser can be seen as a [[semi-clone]] rather than a straight moveset upgrade. While in this form, Bowser has passive [[super armor]], but can still receive [[damage]], which may leave Bowser severely weakened and open to [[KO]]s after the transformation expires. Many of Giga Bowser's attacks have elemental [[effect]]s and the smash attacks are even capable of [[one-hit KO]]s, making the Final Smash very powerful. However, despite the armor, Giga Bowser can still experience [[hitlag]] while the timer decreases, meaning that it can be difficult to deal significant damage if overwhelmed with multi-hit attacks or [[item]]s like the [[Smart Bomb]].
{{clrl}}
 
==Instructional quotes==
{{InstructionalQuotes
|ssbbchar=Bowser
|ssbbdesc=Transform into the fearsome Giga Bowser, who doesn't [[flinch]] at any attack. You can't stay transformed for long, so wreak as much havoc as possible while you can.
|ssb4-3char=Bowser
|ssb4-3desc=Transform into Giga Bowser, who doesn't flinch at all.
}}


==Changes from ''Melee'' to ''Brawl''==
==Changes from ''Melee'' to ''Brawl''==
[[File:Giga Bowser.jpg|thumb|Giga Bowser in ''Brawl''.]]
[[File:Giga Bowser.jpg|thumb|right|Giga Bowser in ''Brawl''.]]
 
*Most of Bowser's new attacks and options (such as [[Flying Slam]] and [[crawl]]ing) are also available for Giga Bowser. However, his [[forward aerial]], back aerial and a few other moves remain the same as in ''Melee''.  
===Aesthetics===
*Fire Breath weakens over time, unlike in ''Melee''.
*{{change|Most of Bowser's new attacks and options (such as [[Flying Slam]] and [[crawl]]ing) are also available for Giga Bowser. However, his [[forward aerial]], back aerial and a few other moves remain the same as in ''Melee''. }}
*More attacks have visual side effects.
*{{change|More attacks have visual side effects.}}
*Immunity to knockback. Giga Bowser essentially has [[armor]] for his entire presence. However, he is still affected by [[freeze frame]]s, and thus powerful or long lasting multi-hit attacks can hinder Giga Bowser's movement. A prime example of this is using a [[Smart Bomb]] on Giga Bowser; this can sometimes hold him off long enough for him to revert back to Bowser.
*{{change|Giga Bowser's voice clips are now Bowser's voice clips played at 75% speed rather than sharing Bowser's voice clips.}}
*Giga Bowser is no longer affected by [[Metal Box]]es, [[Super Mushroom]]s, and [[Poison Mushroom]]s.{{clr}}
 
===Attributes===
*{{buff|Giga Bowser has immunity to knockback essentially having [[armor]] for his entire presence.}}
**{{nerf|However, he is still affected by [[freeze frame]]s, and thus powerful or long lasting multi-hit attacks can hinder Giga Bowser's movement such as a [[Smart Bomb]] that can sometimes hold him off long enough for him to revert back to Bowser.}}
*{{buff|Giga Bowser's [[weight]] has almost been tripled (140 → 400).}}
*{{buff|Giga Bowser [[walk]]s faster (0.6 → 1.5) going from having the slowest walking speed to having the fastest walking speed.}}
*{{buff|Giga Bowser's [[dash]] (1.5 → 1.7) and initial dash (1 → 1.9) are faster.}}
*{{buff|Giga Bowser's [[traction]] is higher (0.06 → 0.067).}}
*{{change|Giga Bowser's [[falling speed]] is slightly higher (2.4 → 2.5).}}
*{{change|Giga Bowser's [[gravity]] is lower (0.25 → 0.1975).}}
*{{buff|Giga Bowser's [[air speed]] is much faster (0.8 → 1.222).}}
*{{nerf|Giga Bowser's [[air acceleration]] is lower (0.05 → 0.04).}}
*{{nerf|Giga Bowser's [[jump]]squat is longer (6 frames → 7).}}
*{{buff|Giga Bowser's soft landing is faster (30 frames → 18).}}
*{{buff|Giga Bowser jumps dramatically higher (33.21125 → 73.85696598).}}
*{{buff|Giga Bowser's [[shield]] is now impossible to break.}}
*{{nerf|Giga Bowser is no longer affected by [[Metal Box]]es, [[Super Mushroom]]s, and [[Poison Mushroom]]s.{{clr}}}}
 
===Ground moves===
*{{buff|Neutral attack deals more damage (5% → 7% (hit 1), 6% → 9% (hit 2)) improving its KO potential despite the second hit having less base knockback (30 → 20).}}
*{{buff|Dash attack deals more damage (13%/10%/8% → 15%/13%/9%) although its base knockback was compensated on the clean hit (120 → 100 (clean), 80 → 70 (mid)) and it deals more shield damage (1 → 10 (early/mid), 0 → 3 (late)).}}
*{{nerf|The late hit deals less knockback (60 (base), 100 (scaling) → 50/80).}}
*{{change|All of Giga Bowser's tilts now have a [[darkness]] effect.}}
*{{buff|Forward tilt deals much more damage (13%/12%/11% → 20%/17%/18%) improving its KO potential despite the non angled and angled down versions having lower knockback scaling (100 → 80).}}
*{{nerf|Non angled forward tilt has more ending lag (frame 37 → 41).}}
*{{buff|Up tilt has a longer duration (frames 7-10 → 7-12), deals more shield damage (0 → 15) and has increased knockback (15 (base), 105 (scaling) → 30/100).}}
*{{change|Up tilt no longer deals consistent damage (13% → 15%/14%/13%/12%/11%).}}
*{{buff|Both hits of down tilt deal more shield damage (0 → 10 (hit 1), 5 (hit 2)) and the second hit is much stronger dealing more damage (9% → 15%) and having higher base knockback (10 → 50). The first hit is now a [[meteor smash]] which can bury opponents allowing it to connect more reliably with the second hit and granting it edgeguarding potential.}}
*{{nerf|The first hit deals less damage (10% → 9%).}}
*{{buff|Forward smash deals more damage (20%/16% → 28%/24%) and more shield damage (0 → 20).}}
*{{nerf|Forward smash deals much less knockback (50 (base), 100 (scaling) → 5/60).}}
*{{buff|Up smash deals more damage (20%/17% → 26%/24%) and shield damage (0 → 20).}}
*{{nerf|Up smash deals less knockback (40 (base), 100 (scaling) → 30/60 (clean), 100 (scaling) → 60 (late)).}}
*{{buff|Down smash deals much more damage (2% → 3% (loop hits), 10% → 13% (final hit), 20% → 34% (total)) and the final hit deals more shield damage (0 → 15) and has higher knockback scaling (120 → 130) significantly improving its KO potential.}}
 
===Special moves===
*{{nerf|Fire Breath weakens over time.}}


==Changes from ''Brawl'' to ''SSB4''==
==Changes from ''Brawl'' to ''SSB4''==
[[File:GigaBowser SSB4-WiiU.jpg|thumb|Giga Bowser in ''SSB4''.]]
[[File:640px-GigaBowser-SSBU.jpg|thumb|right|Giga Bowser in ''SSB4''.]]
*{{change|Giga Bowser has a lighter coloured, less detailed model, while still retaining many of his physical features from ''Brawl''.}}
*Giga Bowser has a lighter coloured, less detailed model, while still retaining many of his physical features from ''Brawl''.
*{{nerf|As the case for most other Final Smashes, Giga Bowser was slightly nerfed from his ''Brawl'' incarnation, with slightly decreased duration, damage, and knockback on his attacks.}}
*As the case for most other Final Smashes, Giga Bowser was slightly nerfed from his ''Brawl'' incarnation. Both the knockback of his attacks and the time he lasts have been slightly reduced from ''Brawl'', with the Final Smash duration being 3 seconds shorter than before.{{clr}}
 
===Attributes===
*{{nerf|Giga Bowser duration is 3 seconds shorter.}}
 
===Ground attacks===
*{{buff|The second hit of neutral attack has significantly faster start-up (frame 25 → 10).}}
*{{nerf|Both hits of neutral attack deals 1% less damage (hit 1: 7% → 6%; hit 2: 9% → 8%).}}
*{{nerf|Forward tilt deals less damage (20% up/17% side/18% down → 14%) on all angles. In addition it no longer has the higher knockback growth (100 → 80) when angled upward.}}
*{{nerf|Up tilt deals 1% less damage on all hitboxes (15%/14%/13%/12%/11% → 14%/13%/12%/11%/10%).}}
*{{buff|Down tilt has slightly more base knockback (50 → 60).}}
*{{nerf|Down tilt deals less damage (hit 1: 9% → 8%; hit 2: 15% → 13%).}}
*{{nerf|The late hit of dash attack's first hit deals 1% less damage (13% → 12%).}}
*{{buff|Forward smash has increased knockback (5 (base)/60 (growth) → 45/72.)}}
*{{nerf|Forward smash deals 4% less damage (28% head/24% body → 24%/20%). In addition it has gained a sourspot on the lower body that deals 18% damage.}}
*{{change|Forward smash launches at a more horizontal angle (Sakurai angle → 45°).}}
*{{buff|The first hit of up smash has increased knockback (30 (base)/60 (growth) → 35/65), and no longer has a sourspot on the head. Both hits last 1 frame longer.}}
*{{nerf|The first hit of up smash has 1 frame more start-up (frames 16 → 17).}}
*{{nerf|Down smash has 1 frame more start-up (frames 14 → 15).}}
 
===Aerial attacks===
*{{nerf|Neutral aerial deals 1% less damage (15% → 14%) and lasts 1 frame shorter (frames 6-28 → 6-27).}}
*{{nerf|Forward aerial deals 1% less damage (15% → 14%).}}
*{{nerf|Back aerial deals 1% less damage (17% → 16%).}}
*{{nerf|Up aerial deals 2% less damage (20% → 18%).}}
 
===Throws/other attacks===
*{{buff|Pummel has slightly faster start-up (frames 11 → 9).}}
*{{nerf|Down throw has 1 frame more start-up (frames 45 → 46).}}
 
===Special moves===
*{{buff|The farthest hitboxes of [[Fire Breath]] come out 1 frame earlier (frames 13 → 12).}}
*{{nerf|[[Flying Slam]] has 1 frame more start-up (frames 13 → 14).}}


==Moveset==
==Moveset==
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|colspan="2"|'''Segment'''
|colspan="2"|'''Segment'''
|'''Damage'''
|'''Damage'''
|{{rollover|'''Angle'''|90&#61;straight up, 180&#61;behind|?}}
|<span class="explain" title="90=straight up, 180=behind">'''Angle'''</span>
|colspan="2"|'''Hit Frames'''
|colspan="2"|'''Hit Frames'''
|{{rollover|'''BKB'''|Base knockback|?}}
|<span class="explain" title="Base knockback">'''BKB'''</span>
|{{rollover|'''KBG'''|Knockback growth|?}}
|<span class="explain" title="Knockback growth">'''KBG'''</span>
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|<span class="explain" title="Weight-based knockback">'''WBKB'''</span>
|colspan="2"|{{rollover|'''Type'''|For applying stickers|?}}
|colspan="2"|<span class="explain" title="For applying stickers">'''Type'''</span>
|-
|-
|rowspan="2"|[[Neutral attack]]||rowspan="2"|&nbsp;||rowspan="2"|Two quick claw swipes; the least notable of Giga Bowser's attacks, although it possesses high range.||colspan="2"|Hit 1||7%||{{AngleIcon|83}}||8||11||0||100||20||rowspan="2"|{{AttackType|type=Typeless|effect=Slash|t=2}}
|rowspan="2"|[[Neutral attack]]||rowspan="2"|&nbsp;||rowspan="2"|Two quick claw swipes; the least notable of Giga Bowser's attacks, although it possesses high range.||colspan="2"|Hit 1||7%||{{AngleIcon|83}}||8||11||0||100||20||rowspan="2"|{{AttackType|type=Typeless|effect=Slash|t=2}}
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|colspan="2"|Hit 2||9%||{{AngleIcon|361}}||25||27||20||110||0
|colspan="2"|Hit 2||9%||{{AngleIcon|361}}||25||27||20||110||0
|-
|-
|rowspan="3"|[[Forward tilt]]||rowspan="3"|&nbsp;||rowspan="3"|Punches while leaning forwards. When angled to the side, it has a 50% chance of tripping fighters, and can deal shield damage. When angled upwards, it deals the most damage and knockback, but can't trip fighters, nor deal shield damage. When angled downwards, it has a 100% trip rate, but does not deal shield damage.||colspan="2"|Angled up||20%||rowspan="3"|{{AngleIcon|361}}||rowspan="3"|12||rowspan="3"|16||28||100||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Darkness|t=3}}
|rowspan="3"|[[Forward tilt]]||rowspan="3"|&nbsp;||rowspan="3"|Punches while leaning forwards; has a 50% trip chance, and takes out half the opponent's shield. The different angles have different attributes: angling up does the most damage and knockback but does no shield damage and cannot trip, while angling down is guaranteed to make the opponent trip (if they don't take enough knockback to leave the ground).||colspan="2"|Angled up||20%||rowspan="3"|{{AngleIcon|361}}||rowspan="3"|12||rowspan="3"|16||28||100||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Darkness|t=3}}
|-
|-
|colspan="2"|Angled side||17%||rowspan="2"|28||rowspan="2"|80
|colspan="2"|Angled side||17%||rowspan="2"|28||rowspan="2"|80
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|colspan="2"|Angled down||18%
|colspan="2"|Angled down||18%
|-
|-
|rowspan="5"|[[Up tilt]]||rowspan="5"|&nbsp;||rowspan="5"|Giga Bowser swats the air above him. Has a trip chance of 50%, but since targets have to remain on the ground for it to happen, it's unlikely to occur unless the fighter is giant-sized or metal.||colspan="2"|Hand||15%||rowspan="5"|{{AngleIcon|80}}||rowspan="5"|7||rowspan="5"|12||rowspan="5"|30||rowspan="5"|100||rowspan="5"|0||rowspan="5"|{{AttackType|type=Typeless|effect=Darkness|t=5}}
|rowspan="5"|[[Up tilt]]||rowspan="5"|&nbsp;||rowspan="5"|Giga Bowser swats the air above him. Has a trip chance of 50%, but since targets have to remain on the ground for it to happen it's unlikely to occur.||colspan="2"|Hand||15%||rowspan="5"|{{AngleIcon|80}}||rowspan="5"|7||rowspan="5"|12||rowspan="5"|30||rowspan="5"|100||rowspan="5"|0||rowspan="5"|{{AttackType|type=Typeless|effect=Darkness|t=5}}
|-
|-
|colspan="2"|Elbow||14%
|colspan="2"|Elbow||14%
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|colspan="2"|Hit 2||9%||{{AngleIcon|74}}||26||30||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}}
|colspan="2"|Hit 2||9%||{{AngleIcon|74}}||26||30||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}}
|-
|-
|rowspan="2"|[[Forward smash]]||rowspan="2"|&nbsp;||rowspan="2"|Rears back and then performs a strong headbutt, causing an explosion around his head. However, its knockback stats are rather weak, which makes opponents not fly very far at low damage, even when the attack is fully charged. As a result, this attack is inferior to Bowser's forward smash, which deals better knockback overall.||colspan="2"|Head||{{ChargedSmashDmgSSBB|28}}||rowspan="2"|{{AngleIcon|361}}||rowspan="2"|28||rowspan="2"|40||rowspan="2"|5||rowspan="2"|60||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}}
|rowspan="2"|[[Forward smash]]||rowspan="2"|&nbsp;||rowspan="2"|Rears back and then performs a very strong headbutt, causing an explosion around his head.||colspan="2"|Head||{{ChargedSmashDmgSSBB|28}}||rowspan="2"|{{AngleIcon|361}}||rowspan="2"|28||rowspan="2"|40||rowspan="2"|5||rowspan="2"|60||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}}
|-
|-
|colspan="2"|Body||{{ChargedSmashDmgSSBB|24}}
|colspan="2"|Body||{{ChargedSmashDmgSSBB|24}}
|-
|-
|rowspan="3"|[[Up smash]]||rowspan="3"|&nbsp;||rowspan="3"|Pounces on all fours and jumps straight up, hitting with the electric spikes on his shell. When he lands, he creates a shockwave that damages enemies farther away, but only if they're on the ground. This attack has a massive hitbox and is very effective for setting up a fatal up aerial.||rowspan="2"|Hit 1||Body||{{ChargedSmashDmgSSBB|26}}||rowspan="2"|{{AngleIcon|90}}||rowspan="2"|16||rowspan="2"|21||rowspan="2"|30||rowspan="3"|60||rowspan="3"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Electric|t=2}}
|rowspan="3"|[[Up smash]]||rowspan="3"|&nbsp;||rowspan="3"|Pounces on all fours and jumps straight up, hitting with the electric spikes on his shell. When he lands, he creates a shockwave that damages enemies farther away. This attack has a massive hitbox and is very effective for setting up a fatal up aerial.||rowspan="2"|Hit 1||Body||{{ChargedSmashDmgSSBB|26}}||rowspan="2"|{{AngleIcon|90}}||rowspan="2"|16||rowspan="2"|21||rowspan="2"|30||rowspan="3"|60||rowspan="3"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Electric|t=2}}
|-
|-
|Head||{{ChargedSmashDmgSSBB|24}}
|Head||{{ChargedSmashDmgSSBB|24}}
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|colspan="2"|Hit 2||{{ChargedSmashDmgSSBB|12}}||{{AngleIcon|74}}||31||32||60||{{AttackType|type=Typeless|effect=Normal|t=1}}
|colspan="2"|Hit 2||{{ChargedSmashDmgSSBB|12}}||{{AngleIcon|74}}||31||32||60||{{AttackType|type=Typeless|effect=Normal|t=1}}
|-
|-
|rowspan="3"|[[Down smash]]||rowspan="3"|&nbsp;||rowspan="3"|Retracts into his shell and spins, creating a swirling blizzard that freezes foes. Has limited suction. Unlikely to KO normal-sized and tiny fighters, as they'll often become frozen before the final hit connects, completely negating the final hit's high knockback growth. Giant and metal fighters, however, are more likely to be KO'd by this attack, as the first seven hits are unlikely to freeze them, unless their current damage is high.||rowspan="2"|Hits 1-7||Edges||rowspan="2"|{{ChargedSmashDmgSSBB|3}}||{{AngleIcon|150}}||rowspan="2" colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33||rowspan="2"|40||rowspan="2"|50||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Freezing|t=3}}
|rowspan="3"|[[Down smash]]||rowspan="3"|&nbsp;||rowspan="3"|Retracts into his shell and spins, creating a swirling blizzard that freezes foes. Has limited suction. Unlikely to KO, as the even-numbered hits (such as the last one) tend to strike the opponent while they are frozen.||rowspan="2"|Hits 1-7||Edges||rowspan="2"|{{ChargedSmashDmgSSBB|3}}||{{AngleIcon|150}}||rowspan="2" colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33||rowspan="2"|40||rowspan="2"|50||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Freezing|t=3}}
|-
|-
|Body||{{AngleIcon|190|nDI}}
|Body||{{AngleIcon|190|nDI}}
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|[[Up aerial]]||&nbsp;||colspan="3"|Swings his head upward. Has huge vertical knockback, this is arguably Giga Bowser's best finisher. This attack is further complimented by its large hitbox and Giga Bowser's high jumping height.||20%||{{AngleIcon|85}}||22||26||60||80||0||{{AttackType|type=Typeless|effect=Slash|t=1}}
|[[Up aerial]]||&nbsp;||colspan="3"|Swings his head upward. Has huge vertical knockback, this is arguably Giga Bowser's best finisher. This attack is further complimented by its large hitbox and Giga Bowser's high jumping height.||20%||{{AngleIcon|85}}||22||26||60||80||0||{{AttackType|type=Typeless|effect=Slash|t=1}}
|-
|-
|rowspan="2"|[[Down aerial]]||rowspan="2"|&nbsp;||rowspan="2"|Retracts into his shell and spins himself into the ground. If the attack is not autocancelled, the impact causes a shockwave that launches nearby targets on the ground upwards with very high knockback; the landing hitbox has no effect on aerial targets.||colspan="2"|Hits 1-9||3%||rowspan="2"|{{AngleIcon|80}}||colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39||0||100||10||{{AttackType|type=Typeless|effect=Electric|t=1}}
|rowspan="2"|[[Down aerial]]||rowspan="2"|&nbsp;||rowspan="2"|Retracts into his shell and spins himself into the ground. If the attack is not autocancelled, the impact causes a shockwave that launches the target upwards with very high knockback.||colspan="2"|Hits 1-9||3%||rowspan="2"|{{AngleIcon|80}}||colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39||0||100||10||{{AttackType|type=Typeless|effect=Electric|t=1}}
|-
|-
|colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}}
|colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}}
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|[[Pummel]]||&nbsp;||colspan="3"|Does an explosive headbutt.||6%||{{AngleIcon|80}}||11||12||0||100||30||{{AttackType|type=Typeless|effect=Flame|t=1}}
|[[Pummel]]||&nbsp;||colspan="3"|Does an explosive headbutt.||6%||{{AngleIcon|80}}||11||12||0||100||30||{{AttackType|type=Typeless|effect=Flame|t=1}}
|-
|-
|[[Forward throw]]||&nbsp;||colspan="3"|Giga Bowser flings the opponent using his head.||18%||{{AngleIcon|45}}||colspan="2"|36||60||50||0||{{AttackType|type=Throwing|effect=Flame|t=1}}
|[[Forward throw]]||&nbsp;||colspan="3"|Giga Bowser flings the opponent using his head.||12%||{{AngleIcon|45}}||colspan="2"|36||60||50||0||{{AttackType|type=Throwing|effect=Flame|t=1}}
|-
|-
|[[Back throw]]||&nbsp;||colspan="3"|Turns around and chucks the foe away. Identical to the forward throw, through it occurs much faster and uses darkness instead of flame.||18%||{{AngleIcon|45}}||colspan="2"|19||60||50||0||{{AttackType|type=Throwing|effect=Darkness|t=1}}
|[[Back throw]]||&nbsp;||colspan="3"|Turns around and chucks the foe away. Identical to the forward throw, through it occurs much faster and uses darkness instead of flame.||12%||{{AngleIcon|45}}||colspan="2"|19||60||50||0||{{AttackType|type=Throwing|effect=Darkness|t=1}}
|-
|-
|rowspan="2"|[[Up throw]]||rowspan="2"|&nbsp;||rowspan="2"|Giga Bowser tosses the foe upwards, retreats into his shell, and spins, damaging the foe with his spikes.||colspan="2"|Hits 1-8||2%||{{AngleIcon|0|nDI}}||colspan="2"|17-20, 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48||0||100||rowspan="2"|0||{{AttackType|type=Typeless|effect=Electric|t=1}}
|rowspan="2"|[[Up throw]]||rowspan="2"|&nbsp;||rowspan="2"|Giga Bowser tosses the foe upwards, retreats into his shell, and spins, damaging the foe with his spikes.||colspan="2"|Hits 1-8||2%||{{AngleIcon|0|nDI}}||colspan="2"|17-20, 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48||0||100||rowspan="2"|0||{{AttackType|type=Typeless|effect=Electric|t=1}}
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|colspan="2"|Far||1%||13||&nbsp;||7||20
|colspan="2"|Far||1%||13||&nbsp;||7||20
|-
|-
|[[Side special move]]||[[Flying Slam]]||colspan="3"|Giga Bowser snatches the opponent and does a massive flying suplex. Unlike Bowser's, enemies in the Subspace Emissary do not get slashed (as Giga Bowser was not designed for use there).||22%||{{AngleIcon|60}}||colspan="2"|13||80||50||&nbsp;||{{AttackType|type=Throwing|effect=Normal|t=1}}
|[[Side special move]]||[[Flying Slam]]||colspan="3"|Giga Bowser snatches the opponent and does a massive flying suplex. Unlike Bowser's, enemies in the Subspace Emissary do not get slashed (as Giga Bowser was not designed for use there).||22%||{{AngleIcon|60}}||colspan="2"|&nbsp;||80||50||&nbsp;||{{AttackType|type=Throwing|effect=Normal|t=1}}
|-
|-
|rowspan="6"|[[Up special move]]||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Giga Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game. The ground attack only deals up to two hits, while the aerial attack deals up to 11 hits. If the second hit on the ground comes late, it can only damage fighters who are on the ground; aerial targets are unaffected.||colspan="2"|Hit 1 (ground)||11%||{{AngleIcon|80}}||6||7||70||80||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}}
|rowspan="6"|[[Up special move]]||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Giga Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game.||colspan="2"|Hit 1 (ground)||11%||{{AngleIcon|80}}||6||7||70||80||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}}
|-
|-
|colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8||23||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}}
|colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8, 12,<br>16, 20||rowspan="2"|39||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}}
|-
|-
|colspan="2"|Hit 2 (ground + late)||3%||{{AngleIcon|70}}||24||39||50
|colspan="2"|Hit 2 (ground + late)||3%||{{AngleIcon|70}}||24, 28,<br>32, 36||50
|-
|-
|colspan="2"|Hit 1 (air)||10%||{{AngleIcon|80}}||6||7||80||60||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}}
|colspan="2"|Hit 1 (air)||10%||{{AngleIcon|80}}||6||7||80||60||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}}
|-
|-
|colspan="2"|Hits 2-6 (air)||3%||rowspan="2"|{{AngleIcon|84}}||colspan="2"|8-11, 12-15, 16-19, 20-23, 24-27||rowspan="2"|50||rowspan="2"|20||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}}
|colspan="2"|Hit 2 (air)||3%||rowspan="2"|{{AngleIcon|84}}||colspan="2"|8-11, 12-15, 16-19, 20-23, 24-27||rowspan="2"|50||rowspan="2"|20||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}}
|-
|-
|colspan="2"|Hits 7-11 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47
|colspan="2"|Hit 3 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47
|-
|-
|rowspan="4"|[[Down special move]]||rowspan="4"|[[Bowser Bomb]]||rowspan="4"|Giga Bowser leaps into the air and plummets downwards. The main attack does not have any freeze frames. Has a [[Giga Bowser Bomb glitch|glitch relating to it.]]||colspan="2"|Ground hop||4%||{{AngleIcon|85}}||colspan="2"|11||0||100||110||{{AttackType|type=Head|effect=Normal|t=1}}
|rowspan="4"|[[Down special move]]||rowspan="4"|[[Bowser Bomb]]||rowspan="4"|Giga Bowser leaps into the air and plummets downwards. The main attack does not have any freeze frames. Has a [[Giga Bowser Bomb glitch|glitch relating to it.]]||colspan="2"|Ground hop||4%||{{AngleIcon|85}}||colspan="2"|11||0||100||110||{{AttackType|type=Head|effect=Normal|t=1}}
Line 224: Line 144:
|colspan="2"|Landing||18%||1||2||60||72
|colspan="2"|Landing||18%||1||2||60||72
|}
|}
===''Super Smash Bros. 4''===
===''Super Smash Bros. 4''===
{{technical data}}
''Super Smash Bros. 4'' adjusts Giga Bowser's attacks by either changing their damage output, or adjusting their knockback values.
''Super Smash Bros. 4'' adjusts Giga Bowser's attacks by either changing their damage output, or adjusting their knockback values.


Line 235: Line 155:
|colspan="2"|'''Segment'''
|colspan="2"|'''Segment'''
|'''Damage'''
|'''Damage'''
|{{rollover|'''Angle'''|90&#61;straight up, 180&#61;behind|?}}
|<span class="explain" title="90=straight up, 180=behind">'''Angle'''</span>
|colspan="2"|'''Hit Frames'''
|colspan="2"|'''Hit Frames'''
|{{rollover|'''BKB'''|Base knockback|?}}
|<span class="explain" title="Base knockback">'''BKB'''</span>
|{{rollover|'''KBG'''|Knockback growth|?}}
|<span class="explain" title="Knockback growth">'''KBG'''</span>
|{{rollover|'''WBKB'''|Weight-based knockback|?}}
|<span class="explain" title="Weight-based knockback">'''WBKB'''</span>
|colspan="2"|'''Type'''
|colspan="2"|'''Type'''
|-
|-
|rowspan="2"|[[Neutral attack]]||rowspan="2"|&nbsp;||rowspan="2"|Two quick claw swipes; the least notable of Giga Bowser's attacks, although it possesses high range.||colspan="2"|Hit 1||6%||{{AngleIcon|83}}||8||11||0||100||20||rowspan="2"|{{AttackType|type=Typeless|effect=Slash|t=2}}
|rowspan="2"|[[Neutral attack]]||rowspan="2"|&nbsp;||rowspan="2"|Two quick claw swipes; the least notable of Giga Bowser's attacks, although it possesses high range.||colspan="2"|Hit 1||6%||{{AngleIcon|83}}||8||11||0||100||20||rowspan="2"|{{AttackType|type=Typeless|effect=Slash|t=2}}
|-
|-
|colspan="2"|Hit 2||8%||{{AngleIcon|361}}||10||12||20||110||0
|colspan="2"|Hit 2||8%||{{AngleIcon|361}}||25||27||20||110||0
|-
|-
|[[Forward tilt]]||&nbsp;||colspan="3"|Punches while leaning forwards. Unlike in ''Super Smash Bros. Brawl'', this attack deals the same amount of damage, knockback, and shield damage, regardless of how the player angles the attack. All angles have a 50% trip rate.||14%||{{AngleIcon|361}}||12|||16||28||80||0||{{AttackType|type=Typeless|effect=Darkness|t=1}}
|[[Forward tilt]]||&nbsp;||colspan="3"|Punches while leaning forwards. Unlike in ''Super Smash Bros. Brawl'', this attack deals the same amount of damage and knockback, regardless of how the player angles the attack. All angles offer the same trip rate.||14%||{{AngleIcon|361}}||12|||16||28||80||0||{{AttackType|type=Typeless|effect=Darkness|t=1}}
|-
|-
|rowspan="5"|[[Up tilt]]||rowspan="5"|&nbsp;||rowspan="5"|Giga Bowser swats the air above him. Has a trip chance of 50%, but since targets have to remain on the ground for it to happen, it's unlikely to occur unless the fighter is giant-sized or metal.||colspan="2"|Hand||14%||rowspan="5"|{{AngleIcon|80}}||rowspan="5"|7||rowspan="5"|12||rowspan="5"|30||rowspan="5"|100||rowspan="5"|0||rowspan="5"|{{AttackType|type=Typeless|effect=Darkness|t=5}}
|rowspan="5"|[[Up tilt]]||rowspan="5"|&nbsp;||rowspan="5"|Giga Bowser swats the air above him. Has a trip chance of 50%, but since targets have to remain on the ground for it to happen it's unlikely to occur.||colspan="2"|Hand||14%||rowspan="5"|{{AngleIcon|80}}||rowspan="5"|7||rowspan="5"|12||rowspan="5"|30||rowspan="5"|100||rowspan="5"|0||rowspan="5"|{{AttackType|type=Typeless|effect=Darkness|t=5}}
|-
|-
|colspan="2"|Elbow||13%
|colspan="2"|Elbow||13%
Line 266: Line 186:
|colspan="2"|Hit 1 (late)||12%||15||18||70
|colspan="2"|Hit 1 (late)||12%||15||18||70
|-
|-
|colspan="2"|Hit 2||9%||{{AngleIcon|74}}||25||29||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}}
|colspan="2"|Hit 2||9%||{{AngleIcon|74}}||26||30||40||80||{{AttackType|type=Typeless|effect=Bury|t=1}}
|-
|-
|rowspan="3"|[[Forward smash]]||rowspan="3"|&nbsp;||rowspan="3"|Rears back and then performs a strong headbutt, causing an explosion around his head. Unlike in ''Super Smash Bros. Brawl'', however, the attack now has three hitboxes, its knockback is different, and its knockback angle is no longer the Sakurai angle. On a side note, while the attack's knockback stats are better than in ''Super Smash Bros. Brawl'', it still deals less knockback overall than Bowser's forward smash.||colspan="2"|Head||{{ChargedSmashDmgSSB4|24}}||rowspan="3"|{{AngleIcon|45}}||rowspan="3"|29||rowspan="3"|41||rowspan="3"|45||rowspan="3"|72||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Flame|t=3}}
|rowspan="3"|[[Forward smash]]||rowspan="3"|&nbsp;||rowspan="3"|Rears back and then performs a very strong headbutt, causing an explosion around his head. Unlike in ''Super Smash Bros. Brawl'', however, the attack now has three hitboxes, its knockback is different, and its knockback angle is no longer the Sakurai angle.||colspan="2"|Head||{{ChargedSmashDmgSSB4|24}}||rowspan="3"|{{AngleIcon|45}}||rowspan="3"|28||rowspan="3"|40||rowspan="3"|45||rowspan="3"|72||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Flame|t=3}}
|-
|-
|colspan="2"|Upper Body||{{ChargedSmashDmgSSB4|20}}
|colspan="2"|Upper Body||{{ChargedSmashDmgSSB4|20}}
Line 274: Line 194:
|colspan="2"|Lower Body||{{ChargedSmashDmgSSB4|18}}
|colspan="2"|Lower Body||{{ChargedSmashDmgSSB4|18}}
|-
|-
|rowspan="2"|[[Up smash]]||rowspan="2"|&nbsp;||rowspan="2"|Pounces on all fours and jumps straight up, hitting with the electric spikes on his shell. When he lands, he creates a shockwave that damages enemies farther away, but only if they're on the ground. This attack has a massive hitbox and is very effective for setting up a fatal up aerial.||colspan="2"|Hit 1||{{ChargedSmashDmgSSB4|26}}||{{AngleIcon|90}}||17||23||35||65||rowspan="2"|0||{{AttackType|type=Typeless|effect=Electric|t=1}}
|rowspan="2"|[[Up smash]]||rowspan="2"|&nbsp;||rowspan="2"|Pounces on all fours and jumps straight up, hitting with the electric spikes on his shell. When he lands, he creates a shockwave that damages enemies farther away. This attack has a massive hitbox and is very effective for setting up a fatal up aerial.||colspan="2"|Hit 1||{{ChargedSmashDmgSSB4|26}}||{{AngleIcon|90}}||16||21||35||65||rowspan="2"|0||{{AttackType|type=Typeless|effect=Electric|t=1}}
|-
|-
|colspan="2"|Hit 2||{{ChargedSmashDmgSSB4|12}}||{{AngleIcon|74}}||31||33||60||60||{{AttackType|type=Typeless|effect=Normal|t=1}}
|colspan="2"|Hit 2||{{ChargedSmashDmgSSB4|12}}||{{AngleIcon|74}}||31||32||60||60||{{AttackType|type=Typeless|effect=Normal|t=1}}
|-
|-
|rowspan="3"|[[Down smash]]||rowspan="3"|&nbsp;||rowspan="3"|Retracts into his shell and spins, creating a swirling blizzard that freezes foes. Has limited suction. Unlikely to KO normal-sized and tiny fighters, as they'll often become frozen before the final hit connects, completely negating the final hit's high knockback growth. Giant and metal fighters, however, are more likely to be KO'd by this attack, as the first seven hits are unlikely to freeze them, unless their current damage is high.||rowspan="2"|Hits 1-7||Edges||rowspan="2"|{{ChargedSmashDmgSSB4|3}}||{{AngleIcon|150}}||rowspan="2" colspan="2"|15-16, 18-19, 21-22, 24-25, 27-28, 30-31, 33-34||rowspan="2"|40||rowspan="2"|50||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Freezing|t=3}}
|rowspan="3"|[[Down smash]]||rowspan="3"|&nbsp;||rowspan="3"|Retracts into his shell and spins, creating a swirling blizzard that freezes foes. Has limited suction. Unlikely to KO, as the even-numbered hits (such as the last one) tend to strike the opponent while they are frozen.||rowspan="2"|Hits 1-7||Edges||rowspan="2"|{{ChargedSmashDmgSSB4|3}}||{{AngleIcon|150}}||rowspan="2" colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33||rowspan="2"|40||rowspan="2"|50||rowspan="3"|0||rowspan="3"|{{AttackType|type=Typeless|effect=Freezing|t=3}}
|-
|-
|Body||{{AngleIcon|190|nDI}}
|Body||{{AngleIcon|190|nDI}}
|-
|-
|colspan="2"|Hit 8||{{ChargedSmashDmgSSB4|13}}||{{AngleIcon|90}}||colspan="2"|36||30||130
|colspan="2"|Hit 8||{{ChargedSmashDmgSSB4|13}}||{{AngleIcon|90}}||colspan="2"|35||30||130
|-
|-
|[[Neutral aerial]]||&nbsp;||colspan="3"|Giga Bowser spins around inside his shell.||14%||{{AngleIcon|361}}||6||27||30||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}}
|[[Neutral aerial]]||&nbsp;||colspan="3"|Giga Bowser spins around inside his shell.||14%||{{AngleIcon|361}}||6||28||30||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}}
|-
|-
|[[Forward aerial]]||&nbsp;||colspan="3"|Swats forward rather quickly. Has great horizontal reach.||14%||{{AngleIcon|361}}||8||11||50||80||0||{{AttackType|type=Typeless|effect=Darkness|t=1}}
|[[Forward aerial]]||&nbsp;||colspan="3"|Swats forward rather quickly. Has great horizontal reach.||14%||{{AngleIcon|361}}||8||11||50||80||0||{{AttackType|type=Typeless|effect=Darkness|t=1}}
|-
|-
|[[Back aerial]]||&nbsp;||colspan="3"|Giga Bowser thrusts his shell out behind him. However, it deals less damage and knockback overall than Bowser's back aerial, KOing opponents at later damage percentages as a result.||16%||{{AngleIcon|24}}||10||14||25||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}}
|[[Back aerial]]||&nbsp;||colspan="3"|Giga Bowser thrusts his shell out behind him.||16%||{{AngleIcon|24}}||10||14||25||80||0||{{AttackType|type=Typeless|effect=Electric|t=1}}
|-
|-
|[[Up aerial]]||&nbsp;||colspan="3"|Swings his head upward. Has huge vertical knockback, this is arguably Giga Bowser's best finisher. This attack is further complimented by its large hitbox and Giga Bowser's high jumping height.||18%||{{AngleIcon|85}}||22||26||60||80||0||{{AttackType|type=Typeless|effect=Slash|t=1}}
|[[Up aerial]]||&nbsp;||colspan="3"|Swings his head upward. Has huge vertical knockback, this is arguably Giga Bowser's best finisher. This attack is further complimented by its large hitbox and Giga Bowser's high jumping height.||18%||{{AngleIcon|85}}||22||26||60||80||0||{{AttackType|type=Typeless|effect=Slash|t=1}}
|-
|-
|rowspan="2"|[[Down aerial]]||rowspan="2"|&nbsp;||rowspan="2"|Retracts into his shell and spins himself into the ground. If the attack is not autocancelled, the impact causes a shockwave that launches nearby targets on the ground upwards with very high knockback; the landing hitbox has no effect on aerial targets.||colspan="2"|Hits 1-9||3%||rowspan="2"|{{AngleIcon|80}}||colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39||0||100||10||{{AttackType|type=Typeless|effect=Electric|t=1}}
|rowspan="2"|[[Down aerial]]||rowspan="2"|&nbsp;||rowspan="2"|Retracts into his shell and spins himself into the ground. If the attack is not autocancelled, the impact causes a shockwave that launches the target upwards with very high knockback.||colspan="2"|Hits 1-9||3%||rowspan="2"|{{AngleIcon|80}}||colspan="2"|14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39||0||100||10||{{AttackType|type=Typeless|effect=Electric|t=1}}
|-
|-
|colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}}
|colspan="2"|Landing||10%||1||2||60||130||0||{{AttackType|type=Typeless|effect=Darkness|t=1}}
|-
|-
|[[Pummel]]||&nbsp;||colspan="3"|Does an explosive headbutt.||6%||{{AngleIcon|80}}||9||11||0||100||30||{{AttackType|type=Typeless|effect=Flame|t=1}}
|[[Pummel]]||&nbsp;||colspan="3"|Does an explosive headbutt.||6%||{{AngleIcon|80}}||11||12||0||100||30||{{AttackType|type=Typeless|effect=Flame|t=1}}
|-
|-
|[[Forward throw]]||&nbsp;||colspan="3"|Giga Bowser flings the opponent using his head.||18%||{{AngleIcon|45}}||colspan="2"|36||60||50||0||{{AttackType|type=Throwing|effect=Flame|t=1}}
|[[Forward throw]]||&nbsp;||colspan="3"|Giga Bowser flings the opponent using his head.||18%||{{AngleIcon|45}}||colspan="2"|36||60||50||0||{{AttackType|type=Throwing|effect=Flame|t=1}}
Line 306: Line 226:
|colspan="2"|Throw||10%||{{AngleIcon|70}}||colspan="2"|49||60||110||{{AttackType|type=Throwing|effect=Normal|t=1}}
|colspan="2"|Throw||10%||{{AngleIcon|70}}||colspan="2"|49||60||110||{{AttackType|type=Throwing|effect=Normal|t=1}}
|-
|-
|rowspan="2"|[[Down throw]]||rowspan="2"|&nbsp;||rowspan="2"|Giga Bowser performs a body slam on his opponent. Any other opponents who are nearby when Giga Bowser attacks will be buried. The attack before the throw does not have any [[freeze frame]]s.||colspan="2"|Hit 1||20%||{{AngleIcon|0|nDI}}||45||47||0||90||rowspan="2"|0||{{AttackType|type=Typeless|effect=Bury|t=1}}
|rowspan="2"|[[Down throw]]||rowspan="2"|&nbsp;||rowspan="2"|Giga Bowser performs a body slam on his opponent. Any other opponents who are nearby when Giga Bowser attacks will be buried. The attack before the throw does not have any [[freeze frame]]s.||colspan="2"|Hit 1||20%||{{AngleIcon|0|nDI}}||45||46||0||90||rowspan="2"|0||{{AttackType|type=Typeless|effect=Bury|t=1}}
|-
|-
|colspan="2"|Throw||1%||{{AngleIcon|50}}||colspan="2"|47||75||20||{{AttackType|type=Throwing|effect=Normal|t=1}}
|colspan="2"|Throw||1%||{{AngleIcon|50}}||colspan="2"|46||75||20||{{AttackType|type=Throwing|effect=Normal|t=1}}
|-
|-
|Edge||&nbsp;||colspan="3"|Quickly spins onto the stage and then retreats back a bit. Unlike all the other edge attacks in ''Super Smash Bros. 4'', Giga Bowser's attack still deals fixed knockback.||16%||{{AngleIcon|361}}||8||35||0||100||90||{{AttackType|type=Typeless|effect=Darkness|t=1}}
|Edge||&nbsp;||colspan="3"|Quickly spins onto the stage and then retreats back a bit.||16%||{{AngleIcon|361}}||8||35||0||100||90||{{AttackType|type=Typeless|effect=Darkness|t=1}}
|-
|-
|rowspan="2"|[[Neutral special move]]||rowspan="2"|[[Fire Breath]]||rowspan="2"|Giga Bowser takes a short breath and lets loose with a stream of fire. Deals [[flame]] damage.||colspan="2"|Near||2%||rowspan="2"|{{AngleIcon|45}}||1||11||12||30||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}}
|rowspan="2"|[[Neutral special move]]||rowspan="2"|[[Fire Breath]]||rowspan="2"|Giga Bowser takes a short breath and lets loose with a stream of fire. Deals [[flame]] damage.||colspan="2"|Near||2%||rowspan="2"|{{AngleIcon|45}}||1||12||12||30||rowspan="2"|0||rowspan="2"|{{AttackType|type=Typeless|effect=Flame|t=2}}
|-
|-
|colspan="2"|Far||1%||colspan="2"|12||7||20
|colspan="2"|Far||1%||13||&nbsp;||7||20
|-
|-
|[[Side special move]]||[[Flying Slam]]||colspan="3"|Giga Bowser snatches the opponent and does a massive flying suplex. Unlike Bowser's, Giga Bowser's Flying Slam cannot deal collateral damage to opponents.||22%||{{AngleIcon|60}}||colspan="2"|14||80||50||&nbsp;||{{AttackType|type=Throwing|effect=Normal|t=1}}
|[[Side special move]]||[[Flying Slam]]||colspan="3"|Giga Bowser snatches the opponent and does a massive flying suplex. Unlike Bowser's, Giga Bowser's Flying Slam cannot deal collateral damage to opponents.||22%||{{AngleIcon|60}}||colspan="2"|&nbsp;||80||50||&nbsp;||{{AttackType|type=Throwing|effect=Normal|t=1}}
|-
|-
|rowspan="6"|[[Up special move]]||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Giga Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game. The ground attack only deals up to two hits, while the aerial attack deals up to 11 hits. If the second hit on the ground comes late, it can only damage fighters who are on the ground; aerial targets are unaffected.||colspan="2"|Hit 1 (ground)||11%||{{AngleIcon|80}}||6||7||70||80||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}}
|rowspan="6"|[[Up special move]]||rowspan="6"|[[Whirling Fortress]]||rowspan="6"|Giga Bowser gets into his shell and helicopters around. One of the best out-of-shield moves in the game.||colspan="2"|Hit 1 (ground)||11%||{{AngleIcon|80}}||6||7||70||80||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}}
|-
|-
|colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8||23||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}}
|colspan="2"|Hit 2 (ground + clean)||5%||{{AngleIcon|90}}||8, 12,<br>16, 20||rowspan="2"|39||80||rowspan="2"|50||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}}
|-
|-
|colspan="2"|Hit 2 (ground + late)||3%||{{AngleIcon|70}}||24||39||50
|colspan="2"|Hit 2 (ground + late)||3%||{{AngleIcon|70}}||24, 28,<br>32, 36||50
|-
|-
|colspan="2"|Hit 1 (air)||10%||{{AngleIcon|80}}||6||7||80||60||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}}
|colspan="2"|Hit 1 (air)||10%||{{AngleIcon|80}}||6||7||80||60||rowspan="3"|0||{{AttackType|type=Spin|effect=Normal|t=1}}
|-
|-
|colspan="2"|Hits 2-6 (air)||3%||rowspan="2"|{{AngleIcon|84}}||colspan="2"|8-11, 12-15, 16-19, 20-23, 24-27||rowspan="2"|50||rowspan="2"|20||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}}
|colspan="2"|Hit 2 (air)||3%||rowspan="2"|{{AngleIcon|84}}||colspan="2"|8-11, 12-15, 16-19, 20-23, 24-27||rowspan="2"|50||rowspan="2"|20||rowspan="2"|{{AttackType|type=Spin|effect=Slash|t=2}}
|-
|-
|colspan="2"|Hits 7-11 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47
|colspan="2"|Hit 3 (air)||2%||colspan="2"|28-31, 32-35, 36-39, 40-43, 44-47
|-
|-
|rowspan="4"|[[Down special move]]||rowspan="4"|[[Bowser Bomb]]||rowspan="4"|Giga Bowser leaps into the air and plummets downwards. The main attack does not have any freeze frames. Interestingly, if used on the ground, the attack can potentially deal up to three hits against certain fighters; this can add up to 50% damage if damage multipliers are not applied, and does not take into account the landing hitbox.||colspan="2"|Ground hop||4%||{{AngleIcon|85}}||colspan="2"|11||0||100||110||{{AttackType|type=Body|effect=Normal|t=1}}
|rowspan="4"|[[Down special move]]||rowspan="4"|[[Bowser Bomb]]||rowspan="4"|Giga Bowser leaps into the air and plummets downwards. The main attack does not have any freeze frames.||colspan="2"|Ground hop||4%||{{AngleIcon|85}}||colspan="2"|11||0||100||110||{{AttackType|type=Head|effect=Normal|t=1}}
|-
|-
|colspan="2"|Drop (from ground)||rowspan="2"|23%||rowspan="3"|{{AngleIcon|76}}||38||40||rowspan="2"|45||rowspan="2"|75||rowspan="3"|0||rowspan="3"|{{AttackType|type=Body|effect=Normal|t=3}}
|colspan="2"|Drop (from ground)||rowspan="2"|23%||rowspan="3"|{{AngleIcon|76}}||38||&nbsp;||rowspan="2"|45||rowspan="2"|75||rowspan="3"|0||rowspan="3"|{{AttackType|type=Body|effect=Normal|t=3}}
|-
|-
|colspan="2"|Drop (from air)||colspan="2"|32
|colspan="2"|Drop (from air)||32||&nbsp;
|-
|-
|colspan="2"|Landing||18%||1||2||60||72
|colspan="2"|Landing||18%||1||2||60||72
|}
|}


== Special movements ==
== Special Movements ==
'''[[Taunt]]s'''
'''[[Taunt]]s'''
*'''Up Taunt''': Roars (same as ''[[Melee]]'')
*'''Up Taunt''': Roars (same as ''[[Melee]]'')
*'''Side Taunt''': Bites in front of himself five times and wheezes while doing so.
*'''Side Taunt''': Bites in front of himself 5 times and wheezes while doing so.
*'''Down Taunt''': Dances precariously on one foot.
*'''Down Taunt''': Dances precariously on one foot.


==Trophies==
==Origin==
===In ''[[Super Smash Bros. Brawl]]''===
[[Giga Bowser]] first appeared in ''Melee'' as a hidden boss in [[Adventure Mode]]. To get to him, Adventure Mode must be done on Normal difficulty or higher, in 18 minutes or less, and no [[continue]]s. Giga Bowser also appeared in the [[Event 51|final event]] in ''Melee'' as an opponent, alongside with {{SSBM|Ganondorf}} and {{SSBM|Mewtwo}}. Giga Bowser returns for ''Brawl'' and ''SSB4'', but this time he is Bowser's Final Smash and not a boss. Since he's now Bowser's Final Smash, he is a semi playable character. Giga Bowser, on the other hand, did not appear in any ''{{uv|Mario}}'' games, despite being a ''Mario'' character.
{{Trophy
|name=Giga Bowser
|image=Giga Bowser - Brawl Trophy.png
|desc=Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he cannot be stunned or budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==Trophy Descriptions==
===In ''[[Super Smash Bros Brawl]]''===
[[File:Giga Bowser - Brawl Trophy.png|thumb|100px|left|''Giga Bowser'' trophy in ''Brawl'']]
;Giga Bowser
:''Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he's invulnerable--he doesn't get stunned and cannot be budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.''
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}{{clr}}
===In {{forwiiu}}===
===In {{forwiiu}}===
{{Trophy
[[File:GigaBowserTrophyWiiU.png|thumb|100px|left|''Giga Bowser'' trophy in ''for Wii U'']]
|name=Giga Bowser
;Giga Bowser
|image=GigaBowserTrophyWiiU.png
:{{flag|ntsc}} ''Prepare to behold Bowser in all his Koopa glory. This fearsome form first appeared all the way back in Melee. While transformed, Bowser deals extra damage, is better at launching foes, and even gains special effects on some of his attacks. He won't flinch and can't be thrown, but he does still take damage.''
|desc-ntsc=Prepare to behold Bowser in all his Koopa glory. This fearsome form first appeared all the way back in Melee. While transformed, Bowser deals extra damage, is better at launching foes, and even gains special effects on some of his attacks. He won't flinch and can't be thrown, but he does still take damage.
:{{flag|pal}} ''The definitive way to prove that Bowser's the king. This fearsome form made its debut all the way back in Melee. While transformed, Bowser deals more damage, launches foes further, and certain attacks have extra effects like freezing opponents. He won't flinch, and he can't be thrown either, but he will still take damage.''{{clr}}
|desc-pal=The definitive way to prove that Bowser's the king. This fearsome form made its debut all the way back in Melee. While transformed, Bowser deals more damage, launches foes further, and certain attacks have extra effects like freezing opponents. He won't flinch, and he can't be thrown either, but he will still take damage.
|game=ssb4-wiiu
}}
{{clrl}}
 
==Playability through hacking==
==Playability through hacking==
{{incomplete|Are any of these details different if he's hacked for use in Smash 4?}}
[[File:GBowserHack.JPG|thumb|175px|Hacked Giga Bowser fighting [[Tabuu]] in the [[Boss Battles]] mode]]
[[File:GBowserHack.JPG|thumb|175px|Giga Bowser fighting [[Tabuu]] in the [[Boss Battles]] mode]]
*Giga Bowser can be selected as a playable character by hacking the game. His icon always shows him as normal Bowser. He plays similarly to the [[Final Smash]] version but stays transformed for the entire match, even after being KO'd. He is usable in modes that disable the ability to use Final Smashes, such as Boss Battles and the Subspace Emissary, and will not prevent Smash Balls from spawning. Other interesting oddities include:
*Giga Bowser can be selected as a playable character by hacking the game. His icon always shows him as normal Bowser. He plays similarly to the [[Final Smash]] version but stays transformed for the entire match, even after being KO'd. He is usable in modes that disable the ability to use Final Smashes, such as Boss Battles and the Subspace Emissary, and will not prevent Smash Balls from spawning. Other interesting oddities include:
**The ability to break Smash Balls and enter standby. Attempting to use a Final Smash like this will either freeze Giga Bowser for the rest of the match or put him in a permanent (until KO'd) fall, which causes floating on solid ground. Unless Giga Bowser is KO'd, the freeze prevents other Smash Balls from appearing. Other similarly hacked characters also experience this.
**The ability to break Smash Balls and enter standby. Attempting to use a Final Smash like this will either freeze Giga Bowser for the rest of the match or put him in a permanent (until KO'd) fall, which causes floating on solid ground. Unless Giga Bowser is KO'd, the freeze prevents other Smash Balls from appearing. Other similarly hacked characters also experience this.
**Inability to be defeated in a Stamina Match. When played like this, he is unable to turn back into Bowser to be KO'd, so his HP will never drop below 1.
**Inability to be defeated in a Stamina Match. When played like this, he is unable to turn back into Bowser to be KO'd, so his HP will never drop below 1.
**When a match ends, Giga Bowser will appear on the Results screen instead of regular Bowser. His win animation is just his idle animation, and his losing shows him in his [[bind pose]]. Both also retain his size.
**When a match ends, Giga Bowser will appear on the Results screen instead of regular Bowser. His win animation is just his idle animation, and his losing shows him in his [[bind pose]]. Both also retain his size.
**Similarly to how he is incapable of picking up items or jumping on springs, Giga Bowser is also unable to enter [[door]]s in The Subspace Emissary, nor the Rest Area Portal in All-Star Mode. Due to this, it is only possible to complete 4 Subspace Emissary levels as him, those being [[Midair Stadium]], [[The Ruined Hall]], [[Battleship Halberd Bridge]], and [[The Canyon]], as these levels have no doors. This can be circumvented by playing in Co-Op mode, and having the other player enter the doors and the portal for him.
**Similarly to how he is incapable of picking up items or jumping on springs, Giga Bowser is also unable to enter [[door]]s in The Subspace Emissary, nor the Rest Area Portal in All-Star Mode. Due to this, it is only possible to complete 4 Subspace Emissary levels as him, those being [[Midair Stadium]], [[The Ruined Hall]], [[Battleship Halberd Bridge]], and [[The Canyon]], as these levels have no doors. This can be circumvented by playing in Co-Op mode, and having the other player enter the doors for him.
*Giga Bowser can be on the stage while any other Final Smash is being used at the same time. He can be hit by all of them. [[Negative Zone]] has no effects on Giga Bowser, and [[Peach Blossom]] does damage but does not put Giga Bowser to sleep. Both [[Triforce Slash]]es and the {{b|Blue Falcon|Final Smash}} can be executed but will trap him in the T-pose position afterwards due to not having proper animations. While being attacked normally breaks other characters out of this T-pose trap, only [[Cook Kirby]], [[Galaxia Darkness]], and [[Great Aether]] are capable of freeing Giga Bowser from the trap, as these 3 are the only moves in the game capable of breaking through Giga Bowser's [[armor]] thanks to infinite knockback. Cook Kirby breaks through the resistance upon sucking Giga Bowser into the pot, and again upon dropping Giga Bowser out of the pot. Galaxia Darkness breaks through Giga Bowser's flinch resistance upon the hit (Which also causes the minimum amount of knockback to Giga Bowser). Great Aether breaks through at the start, but freezes him again and subsequently breaks him out numerous times, before fully freeing him at the end. All other Final Smashes simply deal damage to Giga Bowser, with some slowing him down like a [[Smart Bomb]] on each hit, while others cause no lag and ignore Giga Bowser's shield.
*Giga Bowser can be on the stage while any other Final Smash is being used at the same time. He can be hit by all of them. [[Negative Zone]] has no effects on Giga Bowser, and [[Peach Blossom]] does damage but does not put Giga Bowser to sleep. Both [[Triforce Slash]]es and the {{b|Blue Falcon|Final Smash}} can be executed but will trap him in the T-pose position afterwards due to not having proper animations. While being attacked normally breaks other characters out this T-pose trap, only [[Cook Kirby]], [[Galaxia Darkness]], and [[Great Aether]] are capable of freeing Giga Bowser from the trap, as these 3 are the only moves in the game capable of breaking through Giga Bowser's [[armor]] thanks to infinite knockback. Cook Kirby breaks through the resistance upon sucking Giga Bowser into the pot, and again upon dropping Giga Bowser out of the pot. Galaxia Darkness breaks through Giga Bowser's flinch resistance upon the hit (Which also causes the minimum amount of knockback to Giga Bowser). Great Aether breaks through at the start, but freezes him again and subsequently breaks him out numerous times, before fully freeing him at the end. All other Final Smashes simply deal damage to Giga Bowser, with some slowing him down like a [[Smart Bomb]] on each hit, while others cause no lag and ignore Giga Bowser's shield.
*When played in 100-Man Brawl, the final opponent will be another Giga Bowser, making the mode very difficult to complete. An example video can be seen [http://www.youtube.com/watch?v=McTk21LIpto here].
*When played in 100-Man Brawl, the final opponent will be another Giga Bowser, making the mode very difficult to complete. An example video can be seen [http://www.youtube.com/watch?v=McTk21LIpto here].


==Other oddities and glitches==
==Other oddities and glitches==
*The length of time spent as Giga Bowser is not correctly affected by [[Training mode]]'s speed change. For example, setting the Training Mode speed to 1/4 will only give Giga Bowser enough time for one or two attacks before reverting.
*When not played as a hack, on [[Stamina]] Mode in [[Super Smash Bros. 4]], Giga Bowser (along with [[Giga Mac]], [[Mega Charizard X]], and [[Mega Lucario]], and [[Wario-Man]]) will not be defeated if reduced to 0 HP. This causes the [[Undead Glitch]].  
**This was fixed in ''Super Smash Bros. 4'', where the duration of the transformation is now based on the amount of frames that have played.
*When played as a Final Smash, on [[Stamina Mode]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', Giga Bowser does not get defeated (along with [[Wario-Man]], [[Giga Mac]], [[Mega Charizard X]], and [[Mega Lucario]]) if reduced to 0 HP. This causes the [[Undead Glitch]].  
*Giga Bowser's shield cannot be broken by any means. He can still be damaged when the shield is too small, but it will not break or be canceled. The shield does not return to full strength after the transformation finishes. Also of note is that Giga Bowser cannot be grabbed or [[Inhale]]d, which also includes special moves having to do with grabbing such as [[Falcon Dive]]. Strangely, the unbreakable shield is exclusive to Giga Bowser, as [[Wario-Man]]'s shield will break normally.
*Giga Bowser's shield cannot be broken by any means. He can still be damaged when the shield is too small, but it will not break or be canceled. The shield does not return to full strength after the transformation finishes. Also of note is that Giga Bowser cannot be grabbed or [[Inhale]]d, which also includes special moves having to do with grabbing such as [[Falcon Dive]]. Strangely, the unbreakable shield is exclusive to Giga Bowser, as [[Wario-Man]]'s shield will break normally.
*Since hitstun causes characters to be KO'd off the top [[blast line]], it is possible to KO Giga Bowser if he is attacked while above the line. The same is true if Giga Bowser is carried above the [[blast line]] by a platform, including the top of any of the 3 [[Landmaster]]s.
*Since hitstun causes characters to be KO'd off the top [[blast line]], it is possible to KO Giga Bowser if he is attacked while above the line. The same is true if Giga Bowser is carried above the [[blast line]] by a platform, including the top of any of the 3 [[Landmaster]]s.
Line 388: Line 298:
*It is possible for the [[crowd]] to cheer for a player using Giga Bowser. However, because Giga Bowser lacks an audience cheer sound clip<!--consists of garbage data?-->, the game will play a beep in succession for however many times the sound clip was to play, then play the clapping sound clip as usual.
*It is possible for the [[crowd]] to cheer for a player using Giga Bowser. However, because Giga Bowser lacks an audience cheer sound clip<!--consists of garbage data?-->, the game will play a beep in succession for however many times the sound clip was to play, then play the clapping sound clip as usual.
*If a CPU is using Giga Bowser, it will act strangely if hit by attacks that don't cause flinching. It will attempt to duck under them, jump over them, shield them, and otherwise dodge them. The CPU will not react in any similar way against other types of attack.
*If a CPU is using Giga Bowser, it will act strangely if hit by attacks that don't cause flinching. It will attempt to duck under them, jump over them, shield them, and otherwise dodge them. The CPU will not react in any similar way against other types of attack.
*If Giga Bowser and another fighter are KO'd at the same, or a similar time in ''SSB4'', the [[revival platform]] for Bowser and the other fighter will appear in the same place, rather than one appearing to the side of the other.
*If a Giga Bowser and another fighter die at the same, or a similar time in SSB4, the [[Revival platform]] for Bowser and the other fighter will appear in the same place, rather than one appearing to the side of the other.


==Origin==
==Trivia==
[[File:BowserOGSprite.png|thumb|200px|Bowser in ''Super Mario Bros.'', the main source of inspiration for Giga Bowser.]]
*Giga Bowser is one of only four characters who can use Darkness attacks in ''Brawl'', the other ones being {{SSBB|Ganondorf}}, [[Crazy Hand]], and {{SSBB|Olimar}}'s White {{b|Pikmin|species}} (though this is considered poison, it technically uses the darkness effect).
[[Giga Bowser]] first appeared in ''Melee'' as a hidden boss in [[Adventure Mode]], and was considered to be a separate character from Bowser. To battle him, Adventure Mode must be done on Normal difficulty or higher in 18 minutes or less with no [[continue]]s. Giga Bowser also appeared in the [[Event 51|final event]] in ''Melee'' as an opponent, alongside with {{SSBM|Ganondorf}} and {{SSBM|Mewtwo}}. Giga Bowser returned for ''Brawl'' and ''SSB4'', but as a Final Smash transformation for Bowser and not a separate character. Aside from being a semi-playable character in ''Brawl'' and ''Smash 4'', Giga Bowser does not make any other playable appearances without hacking the game.  
*Within the game's files, Bowser's sound effect file actually contains duplicates of his voice clips and sound effects. These are no different from the normal sounds, but are placed in a filter during gameplay to create Giga Bowser's deeper voice. The voice can also be pitched higher or lower in Special Brawl matches involving size changes. Both Giga Bowser's voice clips and sound effects can be played in the game's Sound Test, being placed together with Bowser's sounds.
 
*The fact that Giga Bowser has a results screen animation when using an infinite Giga Bowser hack is odd, considering Wario-Man and other characters playable in this fashion, do not have them and thus freeze the game upon a match ending unless their animation files are hacked. Also of note is how this Giga Bowser never turns back into Bowser when KO'd, while Wario-Man will ''always'' turn back into Wario upon being KO'd. This may suggest that Giga Bowser was originally to stay a boss, as in ''Melee'' while {{SSBB|Bowser}} was to have a non-transforming Final Smash.
Strictly speaking, Giga Bowser did not appear in any {{uv|Mario}} games, arguably making him a ''Smash'' character. This is because Giga Bowser is based on [[Masahiro Sakurai]]'s interpretation of Bowser's 8-bit sprites as a "frenzied, terrifying monster".<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return575.html</ref> His transformation ability could, however, be a reference to the tradition of final boss fights in ''Mario'' games involving Bowser growing to gigantic size. This first appeared with Baby Bowser in ''Super Mario World 2: Yoshi's Island'', while the adult Bowser first did so in ''Super Mario Sunshine'', which was in development at the same time as ''Melee''.
*The length of time spent as Giga Bowser is not correctly affected by [[Training mode]]'s speed change. For example, setting the Training Mode speed to 1/4 will only give Giga Bowser enough time for one or two attacks before reverting.
<gallery>
**This was fixed in ''Super Smash Bros. 4'', where the duration of the transformation is now based on the amount of frames that have played.
SMG2 Gigantic Bowser.jpg|A giant Bowser in ''Super Mario Galaxy 2''
*Within ''Brawl''{{'}}s files, Giga Bowser actually has animations for numerous actions he is normally unable to do. These include all animations for being thrown, picking up light items and food, all light item throws, using the {{B|Screw Attack|item}}, growing or shrinking via items, picking up and releasing an [[Assist Trophy]], assembling and riding the [[Dragoon]], slipping, and teetering over a ledge. Most of these relate to actions Giga Bowser could do in ''Melee'' that he is missing in ''Brawl''.
</gallery>
*In ''SSB4'', there are files for [[Alternate_costume_(SSB4)#Bowser|palette swaps]] for Giga Bowser, but they aren't used in the game. The same thing applies to [[Giga Mac]], [[Wario-Man]], and [[Mega Lucario]], as shown [https://www.youtube.com/watch?v=hSHbX-Ow3WM here].
{{clr}}


==Gallery==
==Gallery==
Line 406: Line 315:
GigaBowser3DS.jpg|Giga Bowser in ''Smash 3DS''.
GigaBowser3DS.jpg|Giga Bowser in ''Smash 3DS''.
</gallery>
</gallery>
==Names in other languages==
{{Langneeded|Dutch, Russian, & Portuguese}}
{{langtable
|ja={{ja|ギガクッパ変身|Giga Kuppa Henshin|?}}, ''Giga Koopa Transformation''
|en=Giga Bowser
|fr=Giga Bowser
|es=Giga Bowser
|de=Giga-Bowser
|it=Giga Bowser
|ko={{rollover|기가쿠파 변신|Gigakupa Byeonsin|?}}, ''Giga Koopa Transformation''
}}
==Trivia==
*Giga Bowser is one of only four characters who can use Darkness attacks in ''Brawl'', the other ones being {{SSBB|Ganondorf}}, [[Crazy Hand]], and {{SSBB|Olimar}}'s White {{b|Pikmin|species}} (though this is considered poison, it technically uses the darkness effect).
*Within the game's files, Bowser's sound effect file actually contains duplicates of his voice clips and sound effects. These are no different from the normal sounds, but are placed in a filter during gameplay to create Giga Bowser's deeper voice. The voice can also be pitched higher or lower in Special Brawl matches involving size changes. Both Giga Bowser's voice clips and sound effects can be played in the game's Sound Test, being placed together with Bowser's sounds.
*The fact that Giga Bowser has a results screen animation when using an infinite Giga Bowser hack is odd, considering Wario-Man and other characters playable in this fashion do not have them, and thus freeze the game upon a match ending unless their animation files are hacked. Also of note is how this Giga Bowser never turns back into Bowser when KO'd, while Wario-Man will ''always'' turn back into Wario upon being KO'd. This may suggest that Giga Bowser was originally going to reprise his role as a boss like in ''Melee'', while {{SSBB|Bowser}} was to have a non-transforming Final Smash.
*Within ''Brawl''{{'}}s files, Giga Bowser actually has animations for numerous actions he is normally unable to do. These include all animations for being thrown, picking up light items and food, all light item throws, using the {{B|Screw Attack|item}}, growing or shrinking via items, picking up and releasing an [[Assist Trophy]], assembling and riding the [[Dragoon]], slipping, and teetering over a ledge. Most of these relate to actions Giga Bowser could do in ''Melee'' that he is missing in ''Brawl''.
*In ''SSB4'', there are files for [[Alternate costume (SSB4)#Bowser|palette swaps]] for Giga Bowser, but they aren't used in the game. The same thing applies to [[Giga Mac]], [[Wario-Man]], and [[Mega Lucario]], as shown [https://www.youtube.com/watch?v=hSHbX-Ow3WM here].
*While Bowser overwent a major moveset overhaul on the transition from ''Brawl'' to ''SSB4'', Giga Bowser retained his ''Melee''-inspired moveset. This also applies for his role as a boss in ''Ultimate''.


==External links==
==External links==
[http://youtube.com/watch?v=-9bqdOH3js0 Short video demo at 1:09]
[http://youtube.com/watch?v=-9bqdOH3js0 Short video demo at 1:09]


==References==
{{Special Moves|char=Bowser|game=SSBB}}
{{reflist}}
{{FinalSmash}}


{{Special Moves|char=Bowser}}
{{FinalSmash}}
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Mario universe]]
[[Category:Mario universe]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Characters (SSBB)]]
[[Category:Bowser]]
[[Category:Bowser]]
[[Category:Bowser (SSBB)]]
[[Category:Bowser (SSB4)]]
[[Category:Giga Bowser]]
[[Category:Giga Bowser]]
[[Category:Giga Bowser (SSBB)]]
[[Category:Giga Bowser (SSBB)]]
[[Category:Final Smashes (SSB4)]]
[[Category:Final Smashes (SSB4)]]
[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSBB)]]
[[es:Giga Bowser (Smash Final)]]

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