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{{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
{{disambig2|Giga Bowser in general and his appearance as a boss|his regular appearance|Bowser | {{disambig2|Giga Bowser in general and his appearance as a boss|his regular appearance|Bowser}}{{for|his appearance as Bowser's [[Final Smash]]|Giga Bowser (Final Smash)}} | ||
:''Not to be confused with [[Giant Bowser]].'' | :''Not to be confused with [[Giant Bowser]].'' | ||
{{Boss | {{Boss | ||
|name = Giga Bowser | |name = Giga Bowser | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:Giga Bowser SSBU.png|250px]]|title2=Melee|tab2=[[File:GigaBowserRender.png|250px]]}} | ||
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert | |caption = [[File:SmashBrosSymbol.svg|50px|class=invert]] | ||
Giga Bowser across the series | Giga Bowser across the series | ||
|boss = ''[[Melee]]''<br>''[[Ultimate]]'' | |boss = ''[[Melee]]''<br>''[[Ultimate]]'' | ||
|universe ={{uv|Super Smash Bros.}} | |universe ={{uv|Super Smash Bros.}} | ||
|location = {{SSBM|Final Destination}} (''Melee'') <br> [[Molten Fortress]] | |location = {{SSBM|Final Destination}} (''Melee'') <br> [[Molten Fortress]] (''Ultimate'') | ||
|points = 100000 | |points = 100000 | ||
}} | }} | ||
'''Giga Bowser''' ({{ja|ギガクッパ|Giga Kuppa}}, ''Giga Koopa'') is a gargantuan, powered-up version of [[Bowser]]. He first appeared as the hidden final boss in ''[[Super Smash Bros. Melee]]''{{'}}s [[Adventure Mode]] and as one of the final opponents the player must face in [[Event Mode]]. He eventually made his semi-playable debut in ''[[Super Smash Bros. Brawl]]'' as Bowser's [[Final Smash]]. | '''Giga Bowser''' ({{ja|ギガクッパ|Giga Kuppa}}, ''Giga Koopa'') is a gargantuan, powered-up version of [[Bowser]]. He first appeared as the hidden final boss in ''[[Super Smash Bros. Melee]]''{{'}}s [[Adventure Mode]] and as one of the final opponents the player must face in [[Event Mode]]. He eventually made his semi-playable debut in ''[[Super Smash Bros. Brawl]]'' as Bowser's [[Final Smash]]. Having debuted in the ''Super Smash Bros.'' series, Giga Bowser is considered a part of the {{uv|Super Smash Bros.}} universe, even though the character he is based on, Bowser, is from the {{uv|Mario}} universe. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
===In [[Adventure Mode]]=== | ===In [[Adventure Mode]]=== | ||
[[File:GigaBowserAppears.png|thumb|Giant Bowser's transformation.]] | [[File:GigaBowserAppears.png|thumb|Giant Bowser's transformation.]] | ||
In ''Melee'', Giga Bowser [[Adventure Mode | In ''Melee'', Giga Bowser [[Adventure Mode#Part 2 (bonus): Giga Bowser Battle: Giga Bowser Battle|appears as a hidden final boss]]. To encounter him, the player must reach the final stage of [[Adventure Mode]] on Normal [[difficulty]] or higher and defeat him within 18 minutes. If done correctly, a new cutscene will be shown after [[Giant Bowser]] is defeated - his KO'd [[trophy]] will return to the stage and be struck by lightning, causing it to come back to life as Giga Bowser. Defeating Giga Bowser leads to the completion of the Adventure Mode; defeating him without using a continue rewards the player with his trophy. | ||
===In [[Event 51: The Showdown]]=== | ===In [[Event 51: The Showdown]]=== | ||
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===As a boss=== | ===As a boss=== | ||
[[File:Giga Bowser SSBU.png|thumb|Giga Bowser as he appears as a boss in ''Super Smash Bros. Ultimate''.]] | [[File:Giga Bowser SSBU.png|thumb|Giga Bowser as he appears as a boss in ''Super Smash Bros. Ultimate''.]] | ||
Giga Bowser appears as a [[boss]] in {{SSBU|Classic Mode}} for {{SSBU|Mario}}, {{SSBU|Captain Falcon}} and {{SSBU|Sephiroth}}. For the first two, {{SSBU|Bowser}} initially appears instead of a boss on the final stage; once he is [[KO]]'d, a cutscene plays where he transforms into Giga Bowser, similarly to the final stage of ''Melee''{{'}}s Adventure Mode at high difficulties. A [[Maxim Tomato]] appears for recovery as the battle begins. This does not happen in Sephiroth's route, as he fights Giga Bowser straight away, and in the second to last round. Unlike ''Melee'', Giga Bowser almost never [[flinch]]es from attacks, and the player must deplete his [[HP]] to defeat him, as opposed to being launched off the screen, just like every other boss | Giga Bowser appears as a [[boss]] in {{SSBU|Classic Mode}} for {{SSBU|Mario}}, {{SSBU|Captain Falcon}} and {{SSBU|Sephiroth}}. For the first two, {{SSBU|Bowser}} initially appears instead of a boss on the final stage; once he is [[KO]]'d, a cutscene plays where he transforms into Giga Bowser, similarly to the final stage of ''Melee''{{'}}s Adventure Mode at high difficulties. A [[Maxim Tomato]] appears for recovery as the battle begins. This does not happen in Sephiroth's route, as he fights Giga Bowser straight away, and in the second to last round. Unlike ''Melee'', Giga Bowser almost never [[flinch]]es from attacks, and the player must deplete his [[HP]] to defeat him, as opposed to being launched off the screen, just like every other boss. Following ''Smash 4'', he utilizes Bowser's moveset from ''Brawl''. Additionally, he moves slower as his attacks now have much more startup lag. | ||
[[File:WoL-14Bowser.jpg|thumb|Giga Bowser's location in World of Light|left]] | [[File:WoL-14Bowser.jpg|thumb|Giga Bowser's location in World of Light|left]] | ||
In [[World of Light]], Giga Bowser is first fought in the [[Molten Fortress]] sub-area of the Light Realm map, and then fought again during the Final Battle like every other boss. The player faces him on the {{SSBU|Final Destination}} stage, while the {{SSBUMusicLink|Super Smash Bros.|Giga Bowser}} theme is playing. Unlike other boss battles, defeating him will release the regular Bowser as a playable character from Galeem's control, instead of both appearing separately on the map (as is the case with {{SSBU|Ganondorf}} and [[Ganon]]). He's fought for a second time during the true final battle with [[Galeem]] and [[Dharkon]]. During the battle's second phase, Giga Bowser is the second Light Realm boss to appear on screen, which might indicate him being the second boss in the game. | In [[World of Light]], Giga Bowser is first fought in the [[Molten Fortress]] sub-area of the Light Realm map, and then fought again during the Final Battle like every other boss. The player faces him on the {{SSBU|Final Destination}} stage, while the {{SSBUMusicLink|Super Smash Bros.|Giga Bowser}} theme is playing. Unlike other boss battles, defeating him will release the regular Bowser as a playable character from Galeem's control, instead of both appearing separately on the map (as is the case with {{SSBU|Ganondorf}} and [[Ganon]]). He's fought for a second time during the true final battle with [[Galeem]] and [[Dharkon]]. During the battle's second phase, Giga Bowser is the second Light Realm boss to appear on screen, which might indicate him being the second boss in the game. | ||
While difficult, because his [[armor]] is no longer unlimited and instead has a threshold of 95 [[knockback]] units, it is possible to make Giga Bowser flinch or even launch.<ref>[https://www.youtube.com/watch?v=isbG6ageAfk Attacks that can launch Giga Bowser]</ref> {{SSBU|Cloud}}'s [[Limit Break]] and {{SSBU|Hero}}'s [[Hatchet Man]] are a couple moves that can launch him, as well as [[counterattack|counter]]ing many of his single-hit attacks (some slow or multi-hit counters like {{SSBU|Peach}}'s, {{SSBU|Palutena}}'s, and {{SSBU|Greninja}}'s are unable launch Giga Bowser); {{SSBU|Mii Swordfighter}}'s [[Blade Counter]] will cause Giga Bowser to flinch and cancel his attack, even if the retaliating hit doesn't launch him. Since his attacks do less damage on lower difficulties, the player will need to use stronger counters (e.g. {{SSBU|Joker}}'s [[Tetrakarn]]) or to counter his stronger attacks like [[forward smash]]<!--spirits have little/no effect on what can or cannot be countered-->. This allows the player to see his knockback animations, double jump, aerial up special, and ledge options. {{SSBU|Pac-Man}}'s [[Fire Hydrant]] and (to a lesser extent) {{SSBU|Steve}}'s [[Mine / Craft / Create Block|blocks]] cause Giga Bowser's AI to act strangely, such as jumping after Flying Slam or performing a dash turnaround<ref>[https://www.youtube.com/watch?v=iNpBUTQCtrY Giga Bowser is weird around fire hydrants]</ref> and landing Flying Slam off-center or potentially [[Sacrificial KO|Bowserciding]].<ref>[https://www.youtube.com/watch?v=U8w4uuAM0Zo Giga Bowser defeated by blastzone... with Pac-Man]</ref> If Giga Bowser is hacked to have a regular increasing damage percentage (see below), standard attacks at high damage can also break the knockback threshold. | While difficult, because his [[armor]] is no longer unlimited and instead has a threshold of 95 [[knockback]] units, it is possible to make Giga Bowser flinch or even launch.<ref>[https://www.youtube.com/watch?v=isbG6ageAfk Attacks that can launch Giga Bowser]</ref> {{SSBU|Cloud}}'s [[Limit Break]] and {{SSBU|Hero}}'s [[Hatchet Man]] are a couple moves that can launch him, as well as [[counterattack|counter]]ing many of his single-hit attacks (some slow or multi-hit counters like {{SSBU|Peach}}'s, {{SSBU|Palutena}}'s, and {{SSBU|Greninja}}'s are unable launch Giga Bowser); {{SSBU|Mii Swordfighter}}'s [[Blade Counter]] will cause Giga Bowser to flinch and cancel his attack, even if the retaliating hit doesn't launch him. Since his attacks do less damage on lower difficulties, the player will need to use stronger counters (e.g. {{SSBU|Joker}}'s [[Tetrakarn]]) or to counter his stronger attacks like [[forward smash]]<!--spirits have little/no effect on what can or cannot be countered-->. This allows the player to see his knockback animations, double jump, aerial up special, and ledge options. {{SSBU|Pac-Man}}'s [[Fire Hydrant]] and (to a lesser extent) {{SSBU|Steve}}'s [[Mine / Craft / Create Block|blocks]] cause Giga Bowser's AI to act strangely, such as jumping after Flying Slam or performing a dash turnaround<ref>[https://www.youtube.com/watch?v=iNpBUTQCtrY Giga Bowser is weird around fire hydrants]</ref> and landing Flying Slam off-center or potentially [[Sacrificial KO|Bowserciding]].<ref>[https://www.youtube.com/watch?v=U8w4uuAM0Zo Giga Bowser defeated by blastzone... with Pac-Man]</ref> If Giga Bowser is hacked to have a regular increasing damage percentage (see below), standard attacks at high damage can also break the knockback threshold. | ||
All move names are sourced from the Japanese ''Dairantō Smash Brothers SPECIAL Official Guide''. As there are no official English localized listings for the | All move names are sourced from the Japanese ''Dairantō Smash Brothers SPECIAL Official Guide''. As there are no official English localized listings for the moves, many of the names used here reflect the Japanese names for certain subjects. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Buzzsaw<br>({{ja|バズソー|Bazusō}})|| 2% (hits 1-5), 6% (final hit) ||Retracts into his shell and spins around, creating blades of razor-sharp wind around him. Based off of Bowser's down smash attack from ''Melee'' to ''Super Smash Bros. for Wii U and 3DS''. | |Buzzsaw<br>({{ja|バズソー|Bazusō}})|| 2% (hits 1-5), 6% (final hit) ||Retracts into his shell and spins around, creating blades of razor-sharp wind around him. Based off of Bowser's down smash attack from ''Melee'' to ''Super Smash Bros. for Wii U and 3DS''. | ||
|- | |- | ||
| | | Koopa Breath<br>({{ja|クッパブレス|Kuppa Buresu}})|| 2% (early), 1.4% (late), 0.8% (latest) ||Breathes a large stream of flames. Based off of Bowser's [[Fire Breath]]. | ||
|- | |- | ||
| | | Diving Press<br>({{ja|ダイビングプレス|Daibingu Puresu}})|| 20% ||Grabs the opponent, jumping into the air and spinning around before slamming them to the ground with a body press. Based off Bowser's [[Flying Slam]]. He almost always goes for the center of the stage. | ||
|- | |- | ||
| | | Spinning Shell<br>({{ja|スピニングシェル|Supiningu Sheru}})|| 2% (first hit), 10% (multihits) ||Retracts into his shell and spins around rapidly. Based off of Bowser's [[Whirling Fortress]], specifically the ''Melee'' incarnation which had a strong first hit. Limbs are intangible from frames 28-80. | ||
|- | |- | ||
| | | Koopa Drop<br>({{ja|クッパドロップ|Kuppa Doroppu}})|| 4% (headbutt), 16% (falling), 10% (landing) ||Jumps into the air, slamming down with a powerful hip drop. Based off of Bowser's [[Bowser Bomb]]. | ||
|} | |} | ||
===As a playable character=== | ===As a playable character=== | ||
Much like in ''Melee'', Giga Bowser can only be played via hacking or modding. However, his moveset is significantly restricted, including the removal of dashing, dash attack, down tilt, neutral aerial, and down aerial. However, despite these changes, Giga Bowser retains Bowser's more primeval moveset from ''Brawl'', such as the older back aerial. | |||
Much like in ''Melee'', Giga Bowser can only be played | |||
====Changes from ''SSB4'' to ''Ultimate''==== | |||
Giga Bowser has been significantly [[nerf]]ed from ''Smash 4'' to ''Ultimate''. Unlike in his previous appearance in general, many attacks have been made much slower, possessing a significant amount of start up lag, ending lag, and landing lag, as well as his jumpsquat being the slowest to jump in the game (taking up to 15 frames to complete). These changes—few of which are positive—make his attacks very easy to avoid, and were most likely made to balance out his status as a [[boss]], making it among Giga Bowser's weakest appearances in the series. However, he still possesses a significant amount of passive knockback-based [[armor]], meaning that he can often counterattack most punish attempts with ease, as well as be extremely hard to launch without [[counter]]s. | |||
=====General changes===== | |||
*{{nerf|Weight is considerably lighter (400 → 150).}} | |||
*{{nerf|Super armor is no longer unlimited, now being 95 units of knockback-based [[armor]].}} | |||
**{{change|However, Giga Bowser does gain a mechanic that reduces how much [[knockback]] he receives, unless he gets hit by a highly damaging single hit attack.}} | |||
*{{nerf|Giga Bowser can no longer use a [[shield]], but he can still perform [[dodging]].}} | |||
*{{change|Up taunt and down taunt animations have been altered.}} | |||
*{{change|Aside from the roar he makes during his boss intro, Giga Bowser no longer has voice clips during gameplay.}} | |||
=====Ground attacks===== | |||
* {{nerf|Giga Bowser can no longer [[run]]; by extension, he can no longer use [[dash attack]].}} | |||
* {{nerf|Down tilt has been removed.}} | |||
* {{nerf|Giga Bowser can no longer [[grab]] outside of [[Flying Slam]].}} | |||
* {{nerf|Neutral attack's frame data is significantly slower (hit 1 startup: 8-11 → 25-28, hit 2 startup: 10-12 → 15-17)}} | |||
* {{nerf|Neutral attack's angles have been changed, overall making it easier to [[DI]] (hit 1: 83 → 80, hit 2: 361 → 45)}} | |||
* {{nerf|Neutral attack's knockback has been reworked to make it connect more consistently, though it overall KOes considerably later (hit 1: 20 WBKB → 70 FKB, hit 2: 20 BKB / 110 KBG → 70 BKB / 55 KBG)}} | |||
* {{buff|Forward tilt deals more damage (14% → 18%)}} | |||
* {{nerf|Forward tilt deals more base knockback, but with knockback growth severely reduced (28 BKB / 110 KBG → 80 BKB / 35 KBG)}} | |||
* {{nerf|Forward tilt is much slower (startup: 12-16 → 41-44)}} | |||
* {{buff|Up tilt's hitboxes have been reworked, all of which deal much higher damage, up to 16%}} | |||
* {{nerf|Up tilt's knockback has been reworked, though it overall KOes later (30 BKB / 100 KBG → 65 BKB → 60 KBG)}} | |||
* {{nerf|Up tilt is much slower (7-12 → 32-38)}} | |||
* {{buff|Forward smash deals considerably more damage (24%/20%/18% → 28%/18%)}} | |||
* {{buff|Forward smash deals much higher base knockback (45 BKB → 100/85 BKB), albeit with knockback growth compensated (72 KBG → 25/35 KBG), though it is still absolutely capable of achieving a [[one-hit KO]].}} | |||
* {{nerf|Forward smash is much slower, now taking around a second to come out (29-41 → 60/54-64)}} | |||
* {{buff|Up smash deals significantly higher base knockback (35, 60 BKB → 105, 100 BKB), with knockback growth compensated (65, 60 KBG → 35 KBG). Like Forward smash, it is still capable of achieving one-hit KOes regardless.}} | |||
* {{nerf|Up smash is significantly slower, and the landing hitbox now only lasts a single frame (17-23, 31-33 → 33-36, 48).}} | |||
* {{nerf|Up smash deals much less damage (26%, 10% → 18%, 10%)}} | |||
* {{buff|Down smash deals much higher base knockback (40 BKB multihits, 30 BKB final hit → 35 BKB multihits, 110 BKB final hit), but with knockback growth significantly compensated (50 KBG multihits, 130 KBG final hit → 40 KBG multihits, 20 KBG final hit)}} | |||
* {{nerf|Down smash is significantly slower (18-34 multihits, 36 final hit → 48-75 multihits, 80-83 final hit)}} | |||
* {{nerf|Down smash deals less damage (3% multihits, 13% final hit → 2% multihits, 6% final hit)}} | |||
=====Aerial attacks===== | |||
* {{nerf|[[Neutral aerial]] and [[down aerial]] have been removed.}} | |||
* {{nerf|Forward aerial deals less damage (14% → 12%)}} | |||
* {{nerf|Forward aerial is much slower, but the hitbox duration has been increased overall (8-11 → 28-35)}} | |||
* {{nerf|Forward aerial deals less base knockback (50 BKB → 30 BKB)}} | |||
* {{nerf|Forward aerial has increased landing lag, being 61 frames.}} | |||
* {{buff|Back aerial has a landing hitbox lasting 1-4 frames and high knockback overall.}} | |||
* {{nerf|Back aerial deals less damage (16% → 15%)}} | |||
* {{nerf|Back aerial is slightly slower but has a much larger hitbox duration (10-14 → 17-34)}} | |||
* {{nerf|Back aerial has increased landing lag, being 67 frames.}} | |||
* {{nerf|Up aerial deals much less damage (18% → 13%)}} | |||
* {{nerf|Up aerial deals more base knockback but less knockback growth, making it KO much later in tandem with the damage changes (60/80 BKB/KBG → 70/50 BKB/KBG)}} | |||
* {{nerf|Up aerial is a bit slower (22-26 → 31-35)}} | |||
* {{nerf|Up aerial has increased landing lag, being 57 frames.}} | |||
=====Special moves===== | |||
{{incomplete|Fire Breath is definitely slower but don't have the frame data on-hand, may have missed a thing or two.}} | |||
* {{buff|Fire Breath has slightly increased range and deals a bit more damage further away (1% → 1.4% mid-range)}} | |||
* {{buff|Flying Slam deals much higher base knockback with knockback growth compensated (80/50 BKB/KBG → 110/35 BKB/KBG)}} | |||
* {{nerf|Flying Slam is much slower (14 → 43)}} | |||
* {{nerf|Flying Slam deals less damage (22% → 20%)}} | |||
* {{buff|Whirling Fortress now deals 50 fixed knockback, making it connect more consistently.}} | |||
* {{buff|Whirling Fortress's final hit deals more knockback (50 BKB/KBG → 80/65 BKB/KBG)}} | |||
* {{nerf|Whirling Fortress now deals two hits and less damage overall on the ground (19% total → 12% total at most).}} | |||
* {{nerf|Whirling Fortress is much slower (starting frame 6 → starting frame 27)}} | |||
* {{buff|Bowser Bomb deals more base knockback (45 BKB → 70 BKB) with knockback growth slightly compensated (75 KBG → 60 KBG); the landing hit has also been significantly buffed (60/72 BKB/KBG → 120/40 BKB/KBG).}} | |||
* {{nerf|Bowser Bomb is much slower, though each hitbox's duration has been slightly increased (11, 38/32, 1-2 → 33-34, 62/32, 1-3)}} | |||
* {{nerf|Bowser Bomb deals less damage (4%/23%/18% → 4%/16%/10%)}} | |||
===Spirit=== | ===Spirit=== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
GigaBowserMelee.jpg|Giga Bowser in ''Melee'' | File:GigaBowserMelee.jpg|Giga Bowser in ''Melee'' | ||
Giga.bowser.gif|Bowser turning into Giga Bowser in ''Ultimate'' | Giga.bowser.gif|Bowser turning into Giga Bowser in ''Ultimate'' | ||
</gallery> | </gallery> |