Editing Giga Bowser

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{{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{disambig2|Giga Bowser in general and his appearance as a boss|his regular appearance|Bowser}}{{for|his appearances as Bowser's [[Final Smash]]|Giga Bowser (Final Smash)|Giga Bowser Punch}}
{{disambig2|Giga Bowser in general and his appearance as a boss|his regular appearance|Bowser}}{{for|his appearance as Bowser's [[Final Smash]]|Giga Bowser (Final Smash)}}
:''Not to be confused with [[Giant Bowser]].''
:''Not to be confused with [[Giant Bowser]].''
{{Boss
{{Boss
|name    = Giga Bowser
|name    = Giga Bowser
|image    = {{tabber|title1=Ultimate|content1=[[File:Giga Bowser SSBU.png|250px]]|title2=Melee|content2=[[File:GigaBowserRender.png|250px]]}}
|image    = {{tabber|title1=Ultimate|tab1=[[File:Giga Bowser SSBU.png|250px]]|title2=Melee|tab2=[[File:GigaBowserRender.png|250px]]}}
|caption  = [[File:SmashBrosSymbol.svg|50px|class=invert-dark]]
|caption  = [[File:SmashBrosSymbol.svg|50px|class=invert]]
Giga Bowser across the series
Giga Bowser across the series
|boss    = ''[[Melee]]''<br>''[[Ultimate]]''
|boss    = ''[[Melee]]''<br>''[[Ultimate]]''
|universe ={{uv|Super Smash Bros.}}
|universe ={{uv|Super Smash Bros.}}
|location = {{SSBM|Final Destination}} (''Melee'') <br> [[Molten Fortress]]/{{SSBU|Final Destination}} (''Ultimate'')
|location = {{SSBM|Final Destination}} (''Melee'') <br> [[Molten Fortress]] (''Ultimate'')
|points  = 100000
|points  = 100000
}}
}}
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===In [[Adventure Mode]]===
===In [[Adventure Mode]]===
[[File:GigaBowserAppears.png|thumb|Giant Bowser's transformation.]]
[[File:GigaBowserAppears.png|thumb|Giant Bowser's transformation.]]
In ''Melee'', Giga Bowser [[Adventure Mode (SSBM)#Part 2 (Bonus): Giga Bowser Battle|appears as a hidden final boss]]. To encounter him, the player must reach the final stage of [[Adventure Mode]] on Normal [[difficulty]] or higher and defeat [[Giant Bowser]] within 18 minutes. If done correctly, a new cutscene will be shown after Giant Bowser is defeated - his KO'd [[trophy]] will return to the stage and be struck by lightning, causing it to come back to life as Giga Bowser. Defeating Giga Bowser leads to the completion of the Adventure Mode; defeating him without using a continue rewards the player with his trophy.
In ''Melee'', Giga Bowser [[Adventure Mode#Part 2 (bonus): Giga Bowser Battle: Giga Bowser Battle|appears as a hidden final boss]]. To encounter him, the player must reach the final stage of [[Adventure Mode]] on Normal [[difficulty]] or higher and defeat him within 18 minutes. If done correctly, a new cutscene will be shown after [[Giant Bowser]] is defeated - his KO'd [[trophy]] will return to the stage and be struck by lightning, causing it to come back to life as Giga Bowser. Defeating Giga Bowser leads to the completion of the Adventure Mode; defeating him without using a continue rewards the player with his trophy.


===In [[Event 51: The Showdown]]===
===In [[Event 51: The Showdown]]===
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In [[World of Light]], Giga Bowser is first fought in the [[Molten Fortress]] sub-area of the Light Realm map, and then fought again during the Final Battle like every other boss. The player faces him on the {{SSBU|Final Destination}} stage, while the {{SSBUMusicLink|Super Smash Bros.|Giga Bowser}} theme is playing. Unlike other boss battles, defeating him will release the regular Bowser as a playable character from Galeem's control, instead of both appearing separately on the map (as is the case with {{SSBU|Ganondorf}} and [[Ganon]]). He's fought for a second time during the true final battle with [[Galeem]] and [[Dharkon]]. During the battle's second phase, Giga Bowser is the second Light Realm boss to appear on screen, which might indicate him being the second boss in the game.
In [[World of Light]], Giga Bowser is first fought in the [[Molten Fortress]] sub-area of the Light Realm map, and then fought again during the Final Battle like every other boss. The player faces him on the {{SSBU|Final Destination}} stage, while the {{SSBUMusicLink|Super Smash Bros.|Giga Bowser}} theme is playing. Unlike other boss battles, defeating him will release the regular Bowser as a playable character from Galeem's control, instead of both appearing separately on the map (as is the case with {{SSBU|Ganondorf}} and [[Ganon]]). He's fought for a second time during the true final battle with [[Galeem]] and [[Dharkon]]. During the battle's second phase, Giga Bowser is the second Light Realm boss to appear on screen, which might indicate him being the second boss in the game.


While difficult, because his [[armor]] is no longer unlimited and instead has a threshold of 95 [[knockback]] units, it is possible to make Giga Bowser flinch or even launch.<ref>[https://www.youtube.com/watch?v=isbG6ageAfk Attacks that can launch Giga Bowser]</ref> {{SSBU|Cloud}}'s [[Limit Break]] and {{SSBU|Hero}}'s [[Hatchet Man]] are a couple moves that can launch him, as well as [[counterattack|counter]]ing many of his single-hit attacks (some slow or multi-hit counters like {{SSBU|Peach}}'s, {{SSBU|Palutena}}'s, and {{SSBU|Greninja}}'s are unable launch Giga Bowser); {{SSBU|Mii Swordfighter}}'s [[Blade Counter]] will cause Giga Bowser to flinch and cancel his attack, even if the retaliating hit doesn't launch him. Since his attacks do less damage on lower difficulties, the player will need to use stronger counters (e.g. {{SSBU|Joker}}'s [[Tetrakarn]]) or to counter his stronger attacks like [[forward smash]]<!--spirits have little/no effect on what can or cannot be countered-->. This allows the player to see his knockback animations, double jump, aerial up special, and ledge options. {{SSBU|Pac-Man}}'s [[Fire Hydrant]] and (to a lesser extent) {{SSBU|Steve}}'s [[Mine / Craft / Create Block|blocks]] cause Giga Bowser's AI to act strangely, such as jumping after Flying Slam or performing a dash turnaround<ref>[https://www.youtube.com/watch?v=iNpBUTQCtrY Giga Bowser is weird around fire hydrants]</ref> and landing Flying Slam off-center or potentially [[Sacrificial KO|Bowserciding]].<ref>[https://www.youtube.com/watch?v=U8w4uuAM0Zo Giga Bowser defeated by blastzone... with Pac-Man]</ref> If Giga Bowser is hacked to have a regular increasing damage percentage (see below), standard attacks at high damage can also break the knockback threshold.
While difficult, because his [[armor]] is no longer unlimited and instead has a threshold of 95 [[knockback]] units, it is possible to make Giga Bowser flinch or even launch.<ref>[https://www.youtube.com/watch?v=isbG6ageAfk Attacks that can launch Giga Bowser]</ref> {{SSBU|Cloud}}'s [[Limit Break]] and {{SSBU|Hero}}'s [[Hatchet Man]] are a couple moves that can launch him, as well as [[counterattack|counter]]ing many of his single-hit attacks (some slow or multi-hit counters like {{SSBU|Peach}}'s, {{SSBU|Palutena}}'s, and {{SSBU|Greninja}}'s are unable launch Giga Bowser); {{SSBU|Mii Swordfighter}}'s [[Blade Counter]] will cause Giga Bowser to flinch and cancel his attack, even if the retaliating hit doesn't launch him. Since his attacks do less damage on lower difficulties, the player will need to use stronger counters (e.g. {{SSBU|Joker}}'s [[Tetrakarn]]) or to counter his stronger attacks like [[forward smash]]<!--spirits have little/no effect on what can or cannot be countered-->. This allows the player to see his knockback animations, double jump, aerial up special, and ledge options. {{SSBU|Pac-Man}}'s [[Fire Hydrant]] and (to a lesser extent) {{SSBU|Steve}}'s [[Mine / Craft / Create Block|blocks]] cause Giga Bowser's AI to act strangely, such as jumping after Flying Slam or performing a dash turnaround<ref>[https://www.youtube.com/watch?v=iNpBUTQCtrY Giga Bowser is weird around fire hydrants]</ref> and landing Flying Slam off-center or potentially [[Sacrificial KO|Bowserciding]].<ref>[https://www.youtube.com/watch?v=U8w4uuAM0Zo Giga Bowser defeated by blastzone... with Pac-Man]</ref> If Giga Bowser is hacked to have a regular increasing damage percentage (see below), standard attacks at high damage can also break the knockback threshold.


All move names are sourced from the Japanese ''Dairantō Smash Brothers SPECIAL Official Guide''. As there are no official English localized listings for the non-special moves, many of the names used here reflect the Japanese names for certain subjects.
All move names are sourced from the Japanese ''Dairantō Smash Brothers SPECIAL Official Guide''. As there are no official English localized listings for the moves, many of the names used here reflect the Japanese names for certain subjects.


{| class="wikitable"
{| class="wikitable"
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|Buzzsaw<br>({{ja|バズソー|Bazusō}})|| 2% (hits 1-5), 6% (final hit) ||Retracts into his shell and spins around, creating blades of razor-sharp wind around him. Based off of Bowser's down smash attack from ''Melee'' to ''Super Smash Bros. for Wii U and 3DS''.
|Buzzsaw<br>({{ja|バズソー|Bazusō}})|| 2% (hits 1-5), 6% (final hit) ||Retracts into his shell and spins around, creating blades of razor-sharp wind around him. Based off of Bowser's down smash attack from ''Melee'' to ''Super Smash Bros. for Wii U and 3DS''.
|-
|-
| [[Fire Breath]]<br>({{ja|クッパブレス|Kuppa Buresu}}, ''Koopa Breath'')|| 2% (early), 1.4% (late), 0.8% (latest) ||Breathes a large stream of flames.
| Koopa Breath<br>({{ja|クッパブレス|Kuppa Buresu}})|| 2% (early), 1.4% (late), 0.8% (latest) ||Breathes a large stream of flames. Based off of Bowser's [[Fire Breath]].
|-
|-
| [[Flying Slam]]<br>({{ja|ダイビングプレス|Daibingu Puresu}}, ''Diving Press'')|| 20% ||Grabs the opponent, jumping into the air and spinning around before slamming them to the ground with a body press. He almost always goes for the center of the stage.
| Diving Press<br>({{ja|ダイビングプレス|Daibingu Puresu}})|| 20% ||Grabs the opponent, jumping into the air and spinning around before slamming them to the ground with a body press. Based off Bowser's [[Flying Slam]]. He almost always goes for the center of the stage.
|-
|-
| [[Whirling Fortress]]<br>({{ja|スピニングシェル|Supiningu Sheru}}, ''Spinning Shell'')|| 2% (first hit), 10% (multihits) ||Retracts into his shell and spins around rapidly. More closely resembles the ''Melee'' incarnation, which had a strong first hit. Limbs are intangible from frames 28-80.  
| Spinning Shell<br>({{ja|スピニングシェル|Supiningu Sheru}})|| 2% (first hit), 10% (multihits) ||Retracts into his shell and spins around rapidly. Based off of Bowser's [[Whirling Fortress]], specifically the ''Melee'' incarnation which had a strong first hit. Limbs are intangible from frames 28-80.  
|-
|-
| [[Bowser Bomb]]<br>({{ja|クッパドロップ|Kuppa Doroppu}}, ''Koopa Drop'')|| 4% (headbutt), 16% (falling), 10% (landing) ||Jumps into the air, slamming down with a powerful hip drop.
| Koopa Drop<br>({{ja|クッパドロップ|Kuppa Doroppu}})|| 4% (headbutt), 16% (falling), 10% (landing) ||Jumps into the air, slamming down with a powerful hip drop. Based off of Bowser's [[Bowser Bomb]].
|}
|}


===As a playable character===
===As a playable character===
{{Main|Giga Bowser (SSBU)}}
:''Main article: [[Giga Bowser (SSBU)]]
Much like in ''Melee'', Giga Bowser can only be played as through [[hacking]] or modding the game. However, his moveset is significantly restricted, including the removal of dashing, dash attack, down tilt, neutral aerial, and down aerial. Despite these changes, Giga Bowser retains much of his primeval moveset from ''Brawl'', such as the ''Melee'' back aerial, making him an imposing character to defeat regardless.
Much like in ''Melee'', Giga Bowser can only be played as through [[hacking]] or modding the game. However, his moveset is significantly restricted, including the removal of dashing, dash attack, down tilt, neutral aerial, and down aerial. Despite these changes, Giga Bowser retains much of his primeval moveset from ''Brawl'', such as the ''Melee'' back aerial, making him an imposing character to defeat regardless.


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==Gallery==
==Gallery==
<gallery>
<gallery>
GigaBowserMelee.jpg|Giga Bowser in ''Melee''
File:GigaBowserMelee.jpg|Giga Bowser in ''Melee''
Giga.bowser.gif|Bowser turning into Giga Bowser in ''Ultimate''
Giga.bowser.gif|Bowser turning into Giga Bowser in ''Ultimate''
</gallery>
</gallery>

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