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{{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{articleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
{{disambig2|Giga Bowser in general and his appearance as a boss|his regular appearance|Bowser}}{{for|his | {{disambig2|Giga Bowser in general and his appearance as a boss|his regular appearance|Bowser}}{{for|his appearance as Bowser's [[Final Smash]]|Giga Bowser (Final Smash)}} | ||
:''Not to be confused with [[Giant Bowser]].'' | :''Not to be confused with [[Giant Bowser]].'' | ||
{{Boss | {{Boss | ||
|name = Giga Bowser | |name = Giga Bowser | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:Giga Bowser SSBU.png|250px]]|title2=Melee|tab2=[[File:Giga Bowser Melee Trophy.png|250px]]}} | ||
|caption = [[File:SmashBrosSymbol.svg|50px|class=invert | |caption = [[File:SmashBrosSymbol.svg|50px|class=invert]] | ||
Giga Bowser across the series | Giga Bowser across the series | ||
|boss = ''[[Melee]]''<br>''[[Ultimate]]'' | |boss = ''[[Melee]]''<br>''[[Ultimate]]'' | ||
|universe ={{uv|Super Smash Bros.}} | |universe ={{uv|Super Smash Bros.}} | ||
|location = {{SSBM|Final Destination}} (''Melee'') <br> [[Molten Fortress]] | |location = {{SSBM|Final Destination}} (''Melee'') <br> [[Molten Fortress]] (''Ultimate'') | ||
|points = 100000 | |points = 100000 | ||
}} | }} | ||
'''Giga Bowser''' ({{ja|ギガクッパ|Giga Kuppa}}, ''Giga Koopa'') is a gargantuan | '''Giga Bowser''' ({{ja|ギガクッパ|Giga Kuppa}}, ''Giga Koopa'') is a gargantuan and powered-up version of [[Bowser]]. He first appeared as the hidden final boss in ''[[Super Smash Bros. Melee]]''{{'}}s [[Adventure Mode]] and as one of the final opponents the player must face in [[Event Mode]]. He eventually made his semi-playable debut in ''[[Super Smash Bros. Brawl]]'' as Bowser's [[Final Smash]]. Having debuted in the ''Super Smash Bros.'' series, Giga Bowser is considered a part of the {{uv|Super Smash Bros.}} universe, even though the character he is based on, Bowser, is from the {{uv|Mario}} universe. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
===In [[Adventure Mode]]=== | ===In [[Adventure Mode]]=== | ||
[[File:GigaBowserAppears.png|thumb|Giant Bowser's transformation.]] | [[File:GigaBowserAppears.png|thumb|right|Giant Bowser's transformation.]] | ||
In ''Melee'', Giga Bowser [[Adventure Mode | In ''Melee'', Giga Bowser [[Adventure Mode#Part 2 (bonus): Giga Bowser Battle: Giga Bowser Battle|appears as a hidden final boss]]. To encounter him, the player must reach the final stage of [[Adventure Mode]] on Normal [[difficulty]] or higher and defeat him within 18 minutes. If done correctly, a new cutscene will be shown after [[Giant Bowser]] is defeated - his KO'd [[trophy]] will return to the stage and be struck by lightning, causing it to come back to life as Giga Bowser. Defeating Giga Bowser leads to the completion of the Adventure Mode; defeating him without using a continue rewards the player with his trophy. | ||
===In [[Event 51: The Showdown]]=== | ===In [[Event 51: The Showdown]]=== | ||
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===As a playable character=== | ===As a playable character=== | ||
[[File:GigaBowserResultsScreen.png|thumb|right|Although winning with Giga Bowser usually crashes the game, he can sometimes "appear" on the [[Results screen]].]] | |||
[[File:GigaBowserResultsScreen.png|thumb|Although winning with Giga Bowser usually crashes the game, he can sometimes "appear" on the [[Results screen]].]] | |||
If the game is hacked through the use of the {{SSBM|debug menu}}, it is possible to use Giga Bowser as a character. Giga Bowser is mostly functional, and his name is even displayed on the Jumbotron in [[Pokémon Stadium]] (as "G-Bowser"). Internally, Giga Bowser is known as '''GKOOPS'''. He posseses 20 units of [[knockback]]-based [[armor]]. | If the game is hacked through the use of the {{SSBM|debug menu}}, it is possible to use Giga Bowser as a character. Giga Bowser is mostly functional, and his name is even displayed on the Jumbotron in [[Pokémon Stadium]] (as "G-Bowser"). Internally, Giga Bowser is known as '''GKOOPS'''. He posseses 20 units of [[knockback]]-based [[armor]]. | ||
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When the game is played on the [[Dolphin]] emulator and panic events are deliberately suppressed, when Giga Bowser wins a match, the game will not freeze, and the results screen will appear. The game, however, will display {{SSBM|Sheik}}'s name in red, and Giga Bowser's stock icon will be a [[Target]]. The [[announcer]], however, will properly say Giga Bowser's name. | When the game is played on the [[Dolphin]] emulator and panic events are deliberately suppressed, when Giga Bowser wins a match, the game will not freeze, and the results screen will appear. The game, however, will display {{SSBM|Sheik}}'s name in red, and Giga Bowser's stock icon will be a [[Target]]. The [[announcer]], however, will properly say Giga Bowser's name. | ||
{{clr}} | |||
{{ | |||
==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''== | ||
===As a Final Smash=== | ===As a Final Smash=== | ||
{{Main|Giga Bowser (Final Smash)}} | {{Main|Giga Bowser (Final Smash)}} | ||
[[File:Giga Bowser.jpg|thumb|Giga Bowser in ''Brawl''.]] | [[File:Giga Bowser.jpg|thumb|right|Giga Bowser in ''Brawl''.]] | ||
Giga Bowser makes his debut as a semi-playable character in the ''Smash'' series as part of {{SSBB|Bowser}}'s Final Smash. When the Final Smash is activated, Bowser transforms into Giga Bowser, allowing players to take advantage of his increased power and range, as well as different hitbox properties. While Giga Bowser does not [[flinch]] during this transformation, the transformation only lasts ten seconds. | Giga Bowser makes his debut as a semi-playable character in the ''Smash'' series as part of {{SSBB|Bowser}}'s Final Smash. When the Final Smash is activated, Bowser transforms into Giga Bowser, allowing players to take advantage of his increased power and range, as well as different hitbox properties. While Giga Bowser does not [[flinch]] during this transformation, the transformation only lasts ten seconds. | ||
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===As a boss=== | ===As a boss=== | ||
[[File:Giga Bowser SSBU.png|thumb|Giga Bowser as he appears as a boss in ''Super Smash Bros. Ultimate''.]] | [[File:Giga Bowser SSBU.png|thumb|right|Giga Bowser as he appears as a boss in ''Super Smash Bros. Ultimate''.]] | ||
Giga Bowser appears as a [[boss]] in {{SSBU|Classic Mode}} for {{SSBU|Mario}}, {{SSBU|Captain Falcon}} and {{SSBU|Sephiroth}}. For the first two, {{SSBU|Bowser}} initially appears instead of a boss on the final stage; once he is [[KO]]'d, a cutscene plays where he transforms into Giga Bowser, similarly to the final stage of ''Melee''{{'}}s Adventure Mode at high difficulties. A [[Maxim Tomato]] appears for recovery as the battle begins. This does not happen in Sephiroth's route, as he fights Giga Bowser straight away, and in the second to last round. Unlike ''Melee'', Giga Bowser almost never [[flinch]]es from attacks, and the player must deplete his [[HP]] to defeat him, as opposed to being launched off the screen, just like every other boss | Giga Bowser appears as a [[boss]] in {{SSBU|Classic Mode}} for {{SSBU|Mario}}, {{SSBU|Captain Falcon}} and {{SSBU|Sephiroth}}. For the first two,{{SSBU|Bowser}} initially appears instead of a boss on the final stage; once he is [[KO]]'d, a cutscene plays where he transforms into Giga Bowser, similarly to the final stage of ''Melee''{{'}}s Adventure Mode at high difficulties. A [[Maxim Tomato]] appears for recovery as the battle begins. This does not happen in Sephiroth's route, as he fights Giga Bowser straight away, and in the second to last round. Unlike ''Melee'', Giga Bowser almost never [[flinch]]es from attacks, and the player must deplete his [[HP]] to defeat him, as opposed to being launched off the screen, just like every other boss. Following ''Smash 4'', he utilizes Bowser's moveset from ''Brawl''. Additionally, he moves slower as his attacks now have much more startup lag. | ||
[[File:WoL-14Bowser.jpg|thumb|Giga Bowser's location in World of Light|left]] | [[File:WoL-14Bowser.jpg|thumb|Giga Bowser's location in World of Light|left]] | ||
In [[World of Light]], Giga Bowser is first fought in the [[Molten Fortress]] sub-area of the Light Realm map, and then fought again during the Final Battle like every other boss. The player faces him on the {{SSBU|Final Destination}} stage, while the {{SSBUMusicLink|Super Smash Bros.|Giga Bowser}} theme is playing. Unlike other boss battles, defeating him will release the regular Bowser as a playable character from Galeem's control, instead of both appearing separately on the map (as is the case with {{SSBU|Ganondorf}} and [[Ganon]]). He's fought for a second time during the true final battle with [[Galeem]] and [[Dharkon]]. During the battle's second phase, Giga Bowser is the second Light Realm boss to appear on screen, which might indicate him being the second boss in the game. | In [[World of Light]], Giga Bowser is first fought in the [[Molten Fortress]] sub-area of the Light Realm map, and then fought again during the Final Battle like every other boss. The player faces him on the {{SSBU|Final Destination}} stage, while the {{SSBUMusicLink|Super Smash Bros.|Giga Bowser}} theme is playing. Unlike other boss battles, defeating him will release the regular Bowser as a playable character from Galeem's control, instead of both appearing separately on the map (as is the case with {{SSBU|Ganondorf}} and [[Ganon]]). He's fought for a second time during the true final battle with [[Galeem]] and [[Dharkon]]. During the battle's second phase, Giga Bowser is the second Light Realm boss to appear on screen, which might indicate him being the second boss in the game. | ||
While difficult, because his [[armor]] is no longer unlimited and instead has a threshold of 95 [[knockback]] units, it is possible to make Giga Bowser flinch or even launch.<ref>[https://www.youtube.com/watch?v=isbG6ageAfk Attacks that can launch Giga Bowser]</ref> {{SSBU|Cloud}}'s [[Limit Break]] and {{SSBU|Hero}}'s [[Hatchet Man]] are a couple moves that can launch him, as well as [[counterattack|counter]]ing many of his single-hit attacks (some slow or multi-hit counters like {{SSBU|Peach}}'s, {{SSBU|Palutena}}'s, and {{SSBU|Greninja}}'s are unable launch Giga Bowser); {{SSBU|Mii Swordfighter}}'s [[Blade Counter]] will cause Giga Bowser to flinch and cancel his attack, even if the retaliating hit doesn't launch him. Since his attacks do less damage on lower difficulties, the player will need to use stronger counters (e.g. {{SSBU|Joker}}'s [[Tetrakarn]]) or to counter his stronger attacks like [[forward smash]]<!--spirits have little/no effect on what can or cannot be countered-->. This allows the player to see his knockback animations, double jump, aerial up special, and ledge options. | While difficult, because his [[armor]] is no longer unlimited and instead has a threshold of 95 [[knockback]] units, it is possible to make Giga Bowser flinch or even launch.<ref>[https://www.youtube.com/watch?v=isbG6ageAfk Attacks that can launch Giga Bowser]</ref> {{SSBU|Cloud}}'s [[Limit Break]] and {{SSBU|Hero}}'s [[Hatchet Man]] are a couple moves that can launch him, as well as [[counterattack|counter]]ing many of his single-hit attacks (some slow or multi-hit counters like {{SSBU|Peach}}'s, {{SSBU|Palutena}}'s, and {{SSBU|Greninja}}'s are unable launch Giga Bowser); {{SSBU|Mii Swordfighter}}'s [[Blade Counter]] will cause Giga Bowser to flinch and cancel his attack, even if the retaliating hit doesn't launch him. Since his attacks do less damage on lower difficulties, the player will need to use stronger counters (e.g. {{SSBU|Joker}}'s [[Tetrakarn]]) or to counter his stronger attacks like [[forward smash]]<!--spirits have little/no effect on what can or cannot be countered-->. This allows the player to see his knockback animations, double jump, aerial up special, and ledge options. If Giga Bowser is hacked to have a regular increasing damage percentage (see below), standard attacks at high damage can also break the knockback threshold. | ||
All move names are sourced from the Japanese ''Dairantō Smash Brothers SPECIAL Official Guide''. As there are no official English localized listings for the | All move names are sourced from the Japanese ''Dairantō Smash Brothers SPECIAL Official Guide''. As there are no official English localized listings for the moves, many of the names used here reflect the Japanese names for certain subjects. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|Buzzsaw<br>({{ja|バズソー|Bazusō}})|| 2% (hits 1-5), 6% (final hit) ||Retracts into his shell and spins around, creating blades of razor-sharp wind around him. Based off of Bowser's down smash attack from ''Melee'' to ''Super Smash Bros. for Wii U and 3DS''. | |Buzzsaw<br>({{ja|バズソー|Bazusō}})|| 2% (hits 1-5), 6% (final hit) ||Retracts into his shell and spins around, creating blades of razor-sharp wind around him. Based off of Bowser's down smash attack from ''Melee'' to ''Super Smash Bros. for Wii U and 3DS''. | ||
|- | |- | ||
| | |Koopa Breath<br>({{ja|クッパブレス|Kuppa Buresu}})|| 2% (early), 1.4% (late), 0.8% (latest) ||Breathes a large stream of flames. Based off of Bowser's [[Fire Breath]]. | ||
|- | |- | ||
| | |Diving Press<br>({{ja|ダイビングプレス|Daibingu Puresu}})|| 20% ||Grabs the opponent, jumping into the air and spinning around before slamming them to the ground with a body press. Based off Bowser's [[Flying Slam]]. | ||
|- | |- | ||
| | |Spinning Shell<br>({{ja|スピニングシェル|Supiningu Sheru}})|| 2% (first hit), 10% (multihits) ||Retracts into his shell and spins around rapidly. Based off of Bowser's [[Whirling Fortress]], specifically the ''Melee'' incarnation which had a strong first hit. Limbs are intangible from frames 28-80. | ||
|- | |- | ||
| | |Koopa Drop<br>({{ja|クッパドロップ|Kuppa Doroppu}})|| 4% (headbutt), 16% (falling), 10% (landing) ||Jumps into the air, slamming down with a powerful hip drop. Based off of Bowser's [[Bowser Bomb]]. | ||
|} | |} | ||
===As a playable character=== | ===As a playable character=== | ||
Much like in ''Melee'', Giga Bowser can only be played via hacking or modding. However, his moveset is significantly restricted, including the removal of dashing, dash attack, down tilt, neutral aerial, and down aerial. However, despite these changes, Giga Bowser retains Bowser's more primeval moveset from ''Brawl'', such as the older back aerial. | |||
Much like in ''Melee'', Giga Bowser can only be played | |||
====Changes from ''SSB4'' to ''Ultimate''==== | |||
Giga Bowser has been significantly [[nerf]]ed from ''Smash 4'' to ''Ultimate''. Unlike in his previous appearance in general, many attacks have been made much slower, possessing a significant amount of start up lag, ending lag, and landing lag, as well as his jumpsquat being the slowest to jump in the game. These changes—few of which are positive—make his attacks very easy to avoid, making it among Giga Bowser's weakest appearances in the series. However, he still possesses a significant amount of passive knockback-based [[armor]], meaning that he can often counterattack most punish attempts with ease, as well as be extremely hard to launch without [[counter]]s. | |||
=====General changes===== | |||
*{{nerf|Super armor is no longer unlimited, now being 95 units of knockback-based [[armor]].}} | |||
*{{change|Up taunt and down taunt animations have been altered.}} | |||
*{{change|Aside from the roar he makes during his boss intro, Giga Bowser no longer has voice clips during gameplay.}} | |||
=====Ground attacks===== | |||
* {{nerf|Giga Bowser's [[walking speed]] has been significantly reduced.}} | |||
* {{nerf|Giga Bowser can no longer [[run]]; by extension, he can no longer use [[dash attack]].}} | |||
* {{nerf|Down tilt has been removed.}} | |||
* {{nerf|Giga Bowser can no longer [[grab]] outside of [[Flying Slam]].}} | |||
* {{nerf|Neutral attack's frame data is significantly slower (hit 1 startup: 8-11 → 25-28, hit 2 startup: 10-12 → 15-17)}} | |||
* {{nerf|Neutral attack's angles have been changed, overall making it easier to [[DI]] (hit 1: 83 → 80, hit 2: 361 → 45)}} | |||
* {{nerf|Neutral attack's knockback has been reworked to make it connect more consistently, though it overall KOes considerably later (hit 1: 20 WBKB → 70 FKB, hit 2: 20 BKB / 110 KBG → 70 BKB / 55 KBG)}} | |||
* {{buff|Forward tilt deals more damage (14% → 18%)}} | |||
* {{nerf|Forward tilt deals more base knockback, but with knockback growth severely reduced (28 BKB / 110 KBG → 80 BKB / 35 KBG)}} | |||
* {{nerf|Forward tilt is much slower (startup: 12-16 → 41-44)}} | |||
* {{buff|Up tilt's hitboxes have been reworked, all of which deal much higher damage, up to 16%}} | |||
* {{nerf|Up tilt's knockback has been reworked, though it overall KOes later (30 BKB / 100 KBG → 65 BKB → 60 KBG)}} | |||
* {{nerf|Up tilt is much slower (7-12 → 32-38)}} | |||
* {{buff|Forward smash deals considerably more damage (24%/20%/18% → 28%/18%)}} | |||
* {{buff|Forward smash deals much higher base knockback (45 BKB → 100/85 BKB), albeit with knockback growth compensated (72 KBG → 25/35 KBG), though it is still absolutely capable of achieving a [[one-hit KO]].}} | |||
* {{nerf|Forward smash is much slower, now taking around a second to come out (29-41 → 60/54-64)}} | |||
* {{buff|Up smash deals significantly higher base knockback (35, 60 BKB → 105, 100 BKB), with knockback growth compensated (65, 60 KBG → 35 KBG). Like Forward smash, it is still capable of achieving one-hit KOes regardless.}} | |||
* {{nerf|Up smash is significantly slower, and the landing hitbox now only lasts a single frame (17-23, 31-33 → 33-36, 48).}} | |||
* {{nerf|Up smash deals much less damage (26%, 10% → 18%, 10%)}} | |||
* {{buff|Down smash deals much higher base knockback (40 BKB multihits, 30 BKB final hit → 35 BKB multihits, 110 BKB final hit), but with knockback growth significantly compensated (50 KBG multihits, 130 KBG final hit → 40 KBG multihits, 20 KBG final hit)}} | |||
* {{nerf|Down smash is significantly slower (18-34 multihits, 36 final hit → 48-75 multihits, 80-83 final hit)}} | |||
* {{nerf|Down smash deals less damage (3% multihits, 13% final hit → 2% multihits, 6% final hit)}} | |||
=====Aerial attacks===== | |||
* {{nerf|[[Neutral aerial]] and [[down aerial]] have been removed.}} | |||
* {{nerf|Forward aerial deals less damage (14% → 12%)}} | |||
* {{nerf|Forward aerial is much slower, but the hitbox duration has been increased overall (8-11 → 28-35)}} | |||
* {{nerf|Forward aerial deals less base knockback (50 BKB → 30 BKB)}} | |||
* {{nerf|Forward aerial has increased landing lag, being 61 frames.}} | |||
* {{buff|Back aerial has a landing hitbox lasting 1-4 frames and high knockback overall.}} | |||
* {{nerf|Back aerial deals less damage (16% → 15%)}} | |||
* {{nerf|Back aerial is slightly slower but has a much larger hitbox duration (10-14 → 17-34)}} | |||
* {{nerf|Back aerial has increased landing lag, being 67 frames.}} | |||
* {{nerf|Up aerial deals much less damage (18% → 13%)}} | |||
* {{nerf|Up aerial deals more base knockback but less knockback growth, making it KO much later in tandem with the damage changes (60/80 BKB/KBG → 70/50 BKB/KBG)}} | |||
* {{nerf|Up aerial is a bit slower (22-26 → 31-35)}} | |||
* {{nerf|Up aerial has increased landing lag, being 57 frames.}} | |||
=====Special moves===== | |||
{{incomplete|Fire Breath is definitely slower but don't have the frame data on-hand, may have missed a thing or two.}} | |||
* {{buff|Fire Breath has slightly increased range and deals a bit more damage further away (1% → 1.4% mid-range)}} | |||
* {{buff|Flying Slam deals much higher base knockback with knockback growth compensated (80/50 BKB/KBG → 110/35 BKB/KBG)}} | |||
* {{nerf|Flying Slam is much slower (14 → 43)}} | |||
* {{nerf|Flying Slam deals less damage (22% → 20%)}} | |||
* {{buff|Whirling Fortress now deals 50 fixed knockback, making it connect more consistently.}} | |||
* {{buff|Whirling Fortress's final hit deals more knockback (50 BKB/KBG → 80/65 BKB/KBG)}} | |||
* {{nerf|Whirling Fortress now deals two hits and less damage overall on the ground (19% total → 12% total at most).}} | |||
* {{nerf|Whirling Fortress is much slower (starting frame 6 → starting frame 27)}} | |||
* {{buff|Bowser Bomb deals more base knockback (45 BKB → 70 BKB) with knockback growth slightly compensated (75 KBG → 60 KBG); the landing hit has also been significantly buffed (60/72 BKB/KBG → 120/40 BKB/KBG).}} | |||
* {{nerf|Bowser Bomb is much slower, though each hitbox's duration has been slightly increased (11, 38/32, 1-2 → 33-34, 62/32, 1-3)}} | |||
* {{nerf|Bowser Bomb deals less damage (4%/23%/18% → 4%/16%/10%)}} | |||
===Spirit=== | ===Spirit=== | ||
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==Differences between Bowser and Giga Bowser== | ==Differences between Bowser and Giga Bowser== | ||
[[File:Bowser Giga Bowser Size Comparison.png|thumb|300px|A size comparison between Bowser and Giga Bowser in ''Melee'']] | |||
Undoubtedly the most dramatic transformation between Bowser and Giga Bowser is the clear difference between their sizes; Giga Bowser is almost twice as large as Bowser, and even if Bowser is under the influence of a [[Super Mushroom]], Giga Bowser is still slightly larger than him. Visually, Giga Bowser has more pronounced physical features than the normal Bowser; aside from the aforementioned size, Giga Bowser has longer and less-bulky limbs with more toned muscular regions, sharper fangs, claws and shell spikes, a less rounded snout, larger horns, spikier hair, a more realistic shell, larger feet, bloodshot eyes, and a darker overall skin tone. | Undoubtedly the most dramatic transformation between Bowser and Giga Bowser is the clear difference between their sizes; Giga Bowser is almost twice as large as Bowser, and even if Bowser is under the influence of a [[Super Mushroom]], Giga Bowser is still slightly larger than him. Visually, Giga Bowser has more pronounced physical features than the normal Bowser; aside from the aforementioned size, Giga Bowser has longer and less-bulky limbs with more toned muscular regions, sharper fangs, claws and shell spikes, a less rounded snout, larger horns, spikier hair, a more realistic shell, larger feet, bloodshot eyes, and a darker overall skin tone. | ||
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As a transformation of Bowser, Giga Bowser's moveset is identical to his and he usually has passive [[super armor]]. His attributes, however, are significantly altered. His attacks are considerably stronger in power and knockback. Some of Giga Bowser's attacks also have different properties as a result of his transformation; [[Fire Breath]], for instance, does not run out or become weaker the longer it is used, as well as having a longer range (in ''Ultimate'', it can carpet the entire surface of [[Final Destination]]; however, unlike his past appearances, his fire runs out after a period of time.). In addition, many of Giga Bowser's attacks are given unusual hitbox properties: his claw-based attacks ([[side tilt]], [[up tilt]], [[down tilt]], [[edge recovery|edge attack]]s, [[forward aerial]], [[forward throw]], and [[back throw]]) all have a [[darkness]] hitbox; his shell-based attacks (his [[up smash]], [[neutral aerial]], [[back aerial]], [[down aerial]], and [[up throw]]) all have [[electric]] hitboxes; his horn-based attacks (his [[forward smash]] and [[pummel]]) have explosion effects; and his [[down smash]] has [[freezing]] properties, as does [[Whirling Fortress]] when used on the ground. | As a transformation of Bowser, Giga Bowser's moveset is identical to his and he usually has passive [[super armor]]. His attributes, however, are significantly altered. His attacks are considerably stronger in power and knockback. Some of Giga Bowser's attacks also have different properties as a result of his transformation; [[Fire Breath]], for instance, does not run out or become weaker the longer it is used, as well as having a longer range (in ''Ultimate'', it can carpet the entire surface of [[Final Destination]]; however, unlike his past appearances, his fire runs out after a period of time.). In addition, many of Giga Bowser's attacks are given unusual hitbox properties: his claw-based attacks ([[side tilt]], [[up tilt]], [[down tilt]], [[edge recovery|edge attack]]s, [[forward aerial]], [[forward throw]], and [[back throw]]) all have a [[darkness]] hitbox; his shell-based attacks (his [[up smash]], [[neutral aerial]], [[back aerial]], [[down aerial]], and [[up throw]]) all have [[electric]] hitboxes; his horn-based attacks (his [[forward smash]] and [[pummel]]) have explosion effects; and his [[down smash]] has [[freezing]] properties, as does [[Whirling Fortress]] when used on the ground. | ||
==Trophy Description (''Melee'')== | |||
{{Trophy | |||
|name=Giga Bowser | |||
|desc=An even more imposing figure than the original [[Bowser|King of the Koopas]], Giga Bowser is roughly twice the size of his scaly, fire-breathing, spike-studded, Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus! | |||
{{Trophy games|console1=GCN|game1=Super Smash Bros. Melee 12/2001}} | |||
|image=Giga Bowser Melee Trophy.png | |||
|image-align=left | |||
|size=100px | |||
|game=Melee}}{{clr}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
GigaBowserMelee.jpg|Giga Bowser in ''Melee'' | File:GigaBowserMelee.jpg|Giga Bowser in ''Melee'' | ||
Giga.bowser.gif|Bowser turning into Giga Bowser in ''Ultimate'' | Giga.bowser.gif|Bowser turning into Giga Bowser in ''Ultimate'' | ||
</gallery> | </gallery> | ||
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|ru={{rollover|Гига-Боузер|Giga-Bouzer|?}} | |ru={{rollover|Гига-Боузер|Giga-Bouzer|?}} | ||
|ko={{rollover|기가쿠파|Giga Kupa|?}}, ''Giga Koopa'' | |ko={{rollover|기가쿠파|Giga Kupa|?}}, ''Giga Koopa'' | ||
|zh_cn={{rollover|巨兽酷霸王|Jùshòu Kùbàwáng|?}} | |zh_cn={{rollover|巨兽酷霸王|Jùshòu Kùbàwáng|?}} | ||
|zh_tw={{rollover|巨獸庫巴|Jùshòu Kùbā|?}} | |zh_tw={{rollover|巨獸庫巴|Jùshòu Kùbā|?}} | ||
}} | }} | ||
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*Giga Bowser's design closely resembles that of Ganon's in ''The Legend of Zelda: Ocarina of Time'', due to them being hulking, monstrous-looking bipedal creatures that sport a mostly green coloration, and similar horns, hair, and tails. The resemblance between the two is best seen in ''Ultimate'', due to Ganondorf reverting back to his ''Ocarina of Time'' design, last seen in ''Melee'', in this game. | *Giga Bowser's design closely resembles that of Ganon's in ''The Legend of Zelda: Ocarina of Time'', due to them being hulking, monstrous-looking bipedal creatures that sport a mostly green coloration, and similar horns, hair, and tails. The resemblance between the two is best seen in ''Ultimate'', due to Ganondorf reverting back to his ''Ocarina of Time'' design, last seen in ''Melee'', in this game. | ||
*Giga Bowser was created due to [[Masahiro Sakurai]]'s interpretation of Bowser's 8-bit sprites as a "frenzied, terrifying monster", compared to his modern appearance, which he described as "steadily becoming cuter". Regarding Giga Bowser's appearance in ''Melee'', Sakurai noted that he is a separate character from normal Bowser (hence the usage of his black [[Alternate costume (SSBM)#Bowser|alternate costume]] in Adventure Mode), though this is not the case in later installments.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return575.html</ref><ref>https://www.youtube.com/watch?v=DKIZ_oFGCIE</ref> | *Giga Bowser was created due to [[Masahiro Sakurai]]'s interpretation of Bowser's 8-bit sprites as a "frenzied, terrifying monster", compared to his modern appearance, which he described as "steadily becoming cuter". Regarding Giga Bowser's appearance in ''Melee'', Sakurai noted that he is a separate character from normal Bowser (hence the usage of his black [[Alternate costume (SSBM)#Bowser|alternate costume]] in Adventure Mode), though this is not the case in later installments.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/syukeiken/return575.html</ref><ref>https://www.youtube.com/watch?v=DKIZ_oFGCIE</ref> | ||
*In ''Ultimate'', although Giga Bowser cannot be normally brought to the blast line, he can still [[self-destruct]] by using [[Bowser Bomb]] toward the edge. | *In ''Ultimate'', although Giga Bowser cannot be normally brought to the blast line, he can still [[self-destruct]] by using [[Bowser Bomb]] toward the edge{{fact}}. | ||
*Giga Bowser can still come in contact with and obtain a [[Smash Ball]]. However, he does not have a programmed [[Final Smash]] of his own, as he is not intended to use one (hence his boss battle's lack of Smash Balls). Once used, it will appear as if [[Bowser]] is transforming into Giga Bowser, but will then immediately shrink as if reverting back to his regular form, with a green flash accompanying him. However, this Final Smash has no effect whatsoever apart from the green flashes remaining onto Giga Bowser until he is KOed, while he is otherwise unaffected. If Giga Bowser uses another Smash Ball afterwards, another layer of green flashes will appear on him and so on. | *Giga Bowser can still come in contact with and obtain a [[Smash Ball]]. However, he does not have a programmed [[Final Smash]] of his own, as he is not intended to use one (hence his boss battle's lack of Smash Balls). Once used, it will appear as if [[Bowser]] is transforming into Giga Bowser, but will then immediately shrink as if reverting back to his regular form, with a green flash accompanying him. However, this Final Smash has no effect whatsoever apart from the green flashes remaining onto Giga Bowser until he is KOed, while he is otherwise unaffected. If Giga Bowser uses another Smash Ball afterwards, another layer of green flashes will appear on him and so on. | ||
*If Giga Bowser is in a trapping Final Smash, such as Kirby's [[Ultra Sword]], there a few moments where the player can see Giga Bowser revert to a [[T-pose]] position, likely because of the lack of animations for Giga Bowser being hit by the attack. Once the Final Smash ends, Giga Bowser will keep spinning in the air, and will stay that way until Training Mode is closed and reopened, or a {{b|Metroid|creature}} is used on him. | *If Giga Bowser is in a trapping Final Smash, such as Kirby's [[Ultra Sword]], there a few moments where the player can see Giga Bowser revert to a [[T-pose]] position, likely because of the lack of animations for Giga Bowser being hit by the attack. Once the Final Smash ends, Giga Bowser will keep spinning in the air, and will stay that way until Training Mode is closed and reopened, or a {{b|Metroid|creature}} is used on him. |