Editing Giga Bowser

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Undoubtedly the most dramatic transformation between Bowser and Giga Bowser is the clear difference between their sizes; Giga Bowser is almost twice as large as Bowser, and even if Bowser is under the influence of a [[Super Mushroom]], Giga Bowser is still slightly larger than him. Visually, Giga Bowser has more pronounced physical features than the normal Bowser; aside from the aforementioned size, Giga Bowser has longer and less-bulky limbs with more toned muscular regions, sharper fangs, claws and shell spikes, a less rounded snout, larger horns, spikier hair, a more realistic shell, larger feet, bloodshot eyes, and a darker overall skin tone.  
Undoubtedly the most dramatic transformation between Bowser and Giga Bowser is the clear difference between their sizes; Giga Bowser is almost twice as large as Bowser, and even if Bowser is under the influence of a [[Super Mushroom]], Giga Bowser is still slightly larger than him. Visually, Giga Bowser has more pronounced physical features than the normal Bowser; aside from the aforementioned size, Giga Bowser has longer and less-bulky limbs with more toned muscular regions, sharper fangs, claws and shell spikes, a less rounded snout, larger horns, spikier hair, a more realistic shell, larger feet, bloodshot eyes, and a darker overall skin tone.  


As Giga Bowser's larger frame implies, he is considerably heavier than Bowser; when fought in Adventure Mode, he is also given knockback-based [[armor]] to make him even more difficult to [[KO]]; a subtractive threshold of 20 KB in ''Melee'', and a non-subtractive threshold of 95 KB in ''Ultimate''. Adding to this, Giga Bowser also takes minimal [[hitstun]] from attacks, making him effectively unable to flinch from some attacks due to making them unsafe on hit. Just like Master Hand and Crazy Hand, Giga Bowser cannot be [[grab]]bed, [[inhale]]d by {{SSBM|Kirby}}, or [[Egg Lay|egg laid]] by {{SSBM|Yoshi}}, severely limiting combo options outside of those started from attacks. In order to compensate for Bowser's ordinary sub-par recovery, Giga Bowser's [[Whirling Fortress]] grants significantly more height, and it also has 26 [[invincibility frames]]; its large hitboxes also give multiple pseudo-invincibility frames after this, making it a very safe move and arguably one of the safest in the series. It is faster than his Frame 7 Jab, sitting at Frame 5, making it one of the best out of shield options in the game, on top of his already formidable shield game padded by the grab immunity. If Giga Bowser captures an opponent with [[Koopa Klaw]], he can bite his opponent, but the pummel will whiff on {{SSBM|Yoshi}}, and {{SSBM|Pichu}} if mashed too fast. It can also whiff on the first hit with a few specific characters, although these circumstances can be rare. In addition to this error, Giga Bowser's [[fastfalling]] speed is identical to his ordinary falling speed, making landing difficult.
As Giga Bowser's larger frame implies, he is considerably heavier than Bowser; when fought in Adventure Mode, he is also given a handicap to make him even more difficult to [[KO]]. Adding to this, Giga Bowser also takes minimal [[hitstun]] from attacks, making him effectively unable to flinch from some attacks due to making them unsafe on hit. Just like Master Hand and Crazy Hand, Giga Bowser cannot be [[grab]]bed, [[inhale]]d by {{SSBM|Kirby}}, or [[Egg Lay|egg laid]] by {{SSBM|Yoshi}}, severely limiting combo options outside of those started from attacks. In order to compensate for Bowser's ordinary sub-par recovery, Giga Bowser's [[Whirling Fortress]] grants significantly more height, and it also has 26 [[invincibility frames]]; its large hitboxes also give multiple pseudo-invincibility frames after this, making it a very safe move and arguably one of the safest in the series. It is faster than his Frame 7 Jab, sitting at Frame 5, making it one of the best out of shield options in the game, on top of his already formidable shield game padded by the grab immunity. If Giga Bowser captures an opponent with [[Koopa Klaw]], he can bite his opponent, but the pummel will whiff on {{SSBM|Yoshi}}, and {{SSBM|Pichu}} if mashed too fast. It can also whiff on the first hit with a few specific characters, although these circumstances can be rare. In addition to this error, Giga Bowser's [[fastfalling]] speed is identical to his ordinary falling speed, making landing difficult.


As a transformation of Bowser, Giga Bowser's moveset is identical to his and he usually has passive [[super armor]]. His attributes, however, are significantly altered. His attacks are considerably stronger in power and knockback. Some of Giga Bowser's attacks also have different properties as a result of his transformation; [[Fire Breath]], for instance, does not run out or become weaker the longer it is used, as well as having a longer range (in ''Ultimate'', it can carpet the entire surface of [[Final Destination]]; however, unlike his past appearances, his fire runs out after a period of time.). In addition, many of Giga Bowser's attacks are given unusual hitbox properties: his claw-based attacks ([[side tilt]], [[up tilt]], [[down tilt]], [[edge recovery|edge attack]]s, [[forward aerial]], [[forward throw]], and [[back throw]]) all have a [[darkness]] hitbox; his shell-based attacks (his [[up smash]], [[neutral aerial]], [[back aerial]], [[down aerial]], and [[up throw]]) all have [[electric]] hitboxes; his horn-based attacks (his [[forward smash]] and [[pummel]]) have explosion effects; and his [[down smash]] has [[freezing]] properties, as does [[Whirling Fortress]] when used on the ground.
As a transformation of Bowser, Giga Bowser's moveset is identical to his. His attributes, however, are significantly altered. His attacks are considerably stronger in power and knockback. Some of Giga Bowser's attacks also have different properties as a result of his transformation; [[Fire Breath]], for instance, does not run out or become weaker the longer it is used, as well as having a longer range (in ''Ultimate'', it can carpet the entire surface of [[Final Destination]]; however, unlike his past appearances, his fire runs out after a period of time.). In addition, many of Giga Bowser's attacks are given unusual hitbox properties: his claw-based attacks ([[side tilt]], [[up tilt]], [[down tilt]], [[edge recovery|edge attack]]s, [[forward aerial]], [[forward throw]], and [[back throw]]) all have a [[darkness]] hitbox; his shell-based attacks (his [[up smash]], [[neutral aerial]], [[back aerial]], [[down aerial]], and [[up throw]]) all have [[electric]] hitboxes; his horn-based attacks (his [[forward smash]] and [[pummel]]) have explosion effects; and his [[down smash]] has [[freezing]] properties, as does [[Whirling Fortress]] when used on the ground.


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