Editing Giant Donkey Kong (SSB)
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|edgefname= | |edgefname= | ||
|edgefdmg=6% | |edgefdmg=6% | ||
|edgefdesc=Giant Donkey Kong hoists himself onto the stage back-first, ramming into opponents. It comes out on frame 9, making it the fastest edge attack in the game by quite a margin and it has long range, making it practical to land. | |edgefdesc=Giant Donkey Kong hoists himself onto the stage back-first, ramming into opponents. It comes out on frame 9, making it the fastest edge attack in the game by quite a margin and it has long range, making it practical to land. Donkey Kong is also intangible for the first 10 frames of the edge attack, making it impossible to intercept during its startup. The move does whiff against characters close to the edge however and while it does have a decent amount of active frames, its hitboxes do end before Donkey Kong finishes advancing forward, giving it less range than its animation suggests. It also has very high ending lag for a fast edge attack, making it easily punishable. | ||
Giant Donkey Kong's fast | Giant Donkey Kong's fast edge attack is overall considered to be one of the better edge attacks in the game. | ||
|edgesname= | |edgesname= | ||
|edgesdmg=6% | |edgesdmg=6% |