Editing Giant Donkey Kong (SSB)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 140: Line 140:
|edgefname=
|edgefname=
|edgefdmg=6%
|edgefdmg=6%
|edgefdesc=Giant Donkey Kong hoists himself onto the stage back-first, ramming into opponents. It comes out on frame 9, making it the fastest edge attack in the game by quite a margin and it has long range, making it practical to land. Giant Donkey Kong is also intangible for the first 10 frames of the edge attack, making it impossible to intercept during its startup. The move does whiff against characters close to the edge however and while it does have a decent amount of active frames, its hitboxes do end before Donkey Kong finishes advancing forward, giving it less range than its animation suggests. It also has very high ending lag for a fast edge attack, making it easily punishable. It's notable that with his increased size, Giant Donkey Kong's ledge attack goes much further than the original's, even passing through opponents and putting him into a more advantageous position, akin to {{SSBM|Bowser}}'s ledge attack in ''Melee''.
|edgefdesc=Giant Donkey Kong hoists himself onto the stage back-first, ramming into opponents. It comes out on frame 9, making it the fastest edge attack in the game by quite a margin and it has long range, making it practical to land. Donkey Kong is also intangible for the first 10 frames of the edge attack, making it impossible to intercept during its startup. The move does whiff against characters close to the edge however and while it does have a decent amount of active frames, its hitboxes do end before Donkey Kong finishes advancing forward, giving it less range than its animation suggests. It also has very high ending lag for a fast edge attack, making it easily punishable.  


Giant Donkey Kong's fast, long-ranged edge attack is overall considered to be one of the best edge attacks in the game.
Giant Donkey Kong's fast edge attack is overall considered to be one of the better edge attacks in the game.
|edgesname=
|edgesname=
|edgesdmg=6%
|edgesdmg=6%

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: