Editing Giant Donkey Kong
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
{{ | {{Infobox Character General | ||
|name = Giant Donkey Kong | |name = Giant Donkey Kong | ||
|image = [[File:Giantdonkeykong.png|250px]] | |image = [[File:Giantdonkeykong.png|250px]] | ||
|caption = Giant Donkey Kong in the [[1P Game]] in ''[[Super Smash Bros.]]'' | |caption = Giant Donkey Kong in the [[1P Game]] in ''[[Super Smash Bros.]]'' | ||
|universe = {{uv|Donkey Kong}} | |universe = {{uv|Donkey Kong}} | ||
|console = [[Nintendo 64]] | |console = ''[[Nintendo 64]]'' | ||
| | |species = {{s|mariowiki|Kong}} | ||
|gender = Male | |||
|homeworld = | |||
|creator = | |creator = | ||
|voiceactor = | |voiceactor = | ||
Line 16: | Line 17: | ||
Giant DK first appeared as a non-playable character in Stage 6 of ''Super Smash Bros.''{{'}} [[1P Game]]. Giant DK has a large amount of [[knockback]] resistance, while his own attacks have increased knockback capable of KOing opponents more easily on top of having increased range due to his size, making him a formidable opponent; however, the player is given two regular-sized [[AI]] partners to help out. On higher [[Difficulty|difficulties]], Giant DK behaves more similarly to a level 9 CPU while the player's partners are lower in level. It is possible to exploit Giant DK's AI, making him walk back and forth on the top platform, similar to [[Metal Mario]] along with his size making him a larger target to attacks. However, it is harder due to AI partners jumping into him or attacking him which will often interfere with his pattern. | Giant DK first appeared as a non-playable character in Stage 6 of ''Super Smash Bros.''{{'}} [[1P Game]]. Giant DK has a large amount of [[knockback]] resistance, while his own attacks have increased knockback capable of KOing opponents more easily on top of having increased range due to his size, making him a formidable opponent; however, the player is given two regular-sized [[AI]] partners to help out. On higher [[Difficulty|difficulties]], Giant DK behaves more similarly to a level 9 CPU while the player's partners are lower in level. It is possible to exploit Giant DK's AI, making him walk back and forth on the top platform, similar to [[Metal Mario]] along with his size making him a larger target to attacks. However, it is harder due to AI partners jumping into him or attacking him which will often interfere with his pattern. | ||
It is possible to play as Giant DK using a [[debug menu]] code. Unlike the other unique boss, Metal Mario, Giant DK is considered to be better than his unchanged counterpart due to his greater jab range. He is, however, prone to being [[chain grab|chain grabbed]], such as by {{SSB|Captain Falcon}} or {{SSB|Pikachu}}. Despite being his own unique, separate character, he has the exact same head icon as {{SSB|Donkey Kong}}. | |||
It is possible to play as Giant DK using a [[debug menu]] code | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
In ''Melee'', Giant DK is essentially regular {{SSBM|Donkey Kong}} with a permanent [[Super Mushroom]] upgrade (and can thus be temporarily playable that way or played permanently using Action Replay's Auto-Mushroom cheat). Giant DK appears at the end of the Stage 2 of [[Adventure Mode]], after defeating two tiny Donkey Kongs. Giant DK is also very exploitable; by standing perfectly still or moving slightly towards the edge, depending on character, it is possible to bait him into using an [[f-air]] or [[n-air]] and falling into the water, resulting in a free win. This is much more likely on higher difficulties due to the more aggressive AI, and is a common speedrunning tactic for this stage. Additionally, in {{SSBM|Classic Mode}}, like all giant characters, Giant DK has a chance of appearing on Stage 5 as a random giant opponent. | In ''Melee'', Giant DK is essentially regular {{SSBM|Donkey Kong}} with a permanent [[Super Mushroom]] upgrade (and can thus be temporarily playable that way or played permanently using Action Replay's Auto-Mushroom cheat). Giant DK appears at the end of the Stage 2 of [[Adventure Mode]], after defeating two tiny Donkey Kongs. Giant DK is also very exploitable; by standing perfectly still or moving slightly towards the edge, depending on character, it is possible to bait him into using an [[f-air]] or [[n-air]] and falling into the water, resulting in a free win. This is much more likely on higher difficulties due to the more aggressive AI, and is a common speedrunning tactic for this stage. Additionally, in {{SSBM|Classic Mode}}, like all giant characters, Giant DK has a chance of appearing on Stage 5 as a random giant opponent. | ||
Giant DK appears controlled by the player in [[Event 2: Lord of the Jungle]]. | |||
Additionally, | Additionally, [[Event 25: Gargantuans]] features an immensely large Donkey Kong (over twice as large as the normal Super Mushroom DK) as an opponent, while the player is a [[Giant Bowser]], with a super tiny {{SSBM|Mario}} and {{SSBM|Peach}} also present. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
Giant DK returns in ''Brawl'' in a similar fashion as in ''Melee'', as a regular {{SSBM|Donkey Kong}} permanently equipped with a [[Super Mushroom]]. Giant DK appears in four [[event match]]es: in [[Event 9: The Monster Beneath the Earth]], if the player can't [[KO]] the two {{SSBB|Diddy Kong}}s in time, they must fight Giant DK; in [[Event 22: Monkeys Unite]], Giant DK appears as Diddy Kong's ally to defeat {{SSBB|Sheik}} and {{SSBB|Lucario}}; in [[Event 27: Three-Beast Carnage]], Giant DK returns with [[Giant Bowser]] and Giant {{SSBB|Charizard}}, attacking [[New Pork City]]; finally, in [[Co-Op Event 14: The Dark Guardians]], {{SSBB|Ganondorf}} and {{SSBB|Wolf}} must defeat Giant Charizard and Giant DK, again on New Pork City. If counting both events and co-op events in ''Brawl'', the aforementioned events are Giant DK's only appearances in ''Brawl''. | Giant DK returns in ''Brawl'' in a similar fashion as in ''Melee'', as a regular {{SSBM|Donkey Kong}} permanently equipped with a [[Super Mushroom]]. Giant DK appears in four [[event match]]es: in [[Event 9: The Monster Beneath the Earth]], if the player can't [[KO]] the two {{SSBB|Diddy Kong}}s in time, they must fight Giant DK; in [[Event 22: Monkeys Unite]], Giant DK appears as Diddy Kong's ally to defeat {{SSBB|Sheik}} and {{SSBB|Lucario}}; in [[Event 27: Three-Beast Carnage]], Giant DK returns with [[Giant Bowser]] and Giant {{SSBB|Charizard}}, attacking [[New Pork City]]; finally, in [[Co-Op Event 14: The Dark Guardians]], {{SSBB|Ganondorf}} and {{SSBB|Wolf}} must defeat Giant Charizard and Giant DK, again on New Pork City. If counting both events and co-op events in ''Brawl'', the aforementioned events are Giant DK's only appearances in ''Brawl''. | ||
Unlike the other playable characters (along with the {{uv|The Legend of Zelda}} characters and {{SSBB|Diddy Kong}}), Giant DK does not appear as | Unlike the other playable characters (along with the {{uv|The Legend of Zelda}} characters and {{SSBB|Diddy Kong}}), Giant DK does not appear as a giant opponent in {{SSBB|Classic Mode}}. | ||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
Line 41: | Line 38: | ||
===In spirit battles=== | ===In spirit battles=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
Line 144: | Line 142: | ||
</gallery> | </gallery> | ||
{{Minor Bosses}} | |||
{{Bosses}} | |||
{{EnemiesAdvSSBM}} | {{EnemiesAdvSSBM}} | ||
{{Donkey Kong}} | {{Donkey Kong}} |