Editing Giant Donkey Kong

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{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y}}
{{Boss
{{Infobox Character General
|name        = Giant Donkey Kong
|name        = Giant Donkey Kong
|image        = [[File:Giantdonkeykong.png|250px]]
|image        = [[File:Giantdonkeykong.png|250px]]
|caption      = Giant Donkey Kong in the [[1P Game]] in ''[[Super Smash Bros.]]''
|caption      =  
|boss        = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Ultimate]]
|universe    = {{uv|Donkey Kong}}
|universe    = {{uv|Donkey Kong}}
|console      = [[Nintendo 64]]
|firstgame    = ''[[Super Smash Bros.]]''
|location    = {{SSB|Kongo Jungle}}<br>[[Jungle Japes]]
|console      = ''[[Nintendo 64]]''
|species      = {{s|mariowiki|Kong}}
|gender      = Male
|homeworld    =
|creator      =
|creator      =
|voiceactor  =
|voiceactor  =
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==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
Giant DK first appeared as a non-playable character in Stage 6 of ''Super Smash Bros.''{{'}} [[1P Game]]. Giant DK has a large amount of [[knockback]] resistance, while his own attacks have increased knockback capable of KOing opponents more easily on top of having increased range due to his size, making him a formidable opponent; however, the player is given two regular-sized [[AI]] partners to help out. On higher [[Difficulty|difficulties]], Giant DK behaves more similarly to a level 9 CPU while the player's partners are lower in level. It is possible to exploit Giant DK's AI, making him walk back and forth on the top platform, similar to [[Metal Mario]] along with his size making him a larger target to attacks. However, it is harder due to AI partners jumping into him or attacking him which will often interfere with his pattern.
Giant DK first appeared as a non-playable character in Stage 6 of ''Super Smash Bros.'s'' [[1P Game]]. Giant DK has a large amount of [[knockback]] resistance, while his own attacks have increased knockback capable of KOing opponents more easily, making him a formidable opponent; however, the player is given two regular-sized [[AI]] partners to help out. On higher [[Difficulty|difficulties]], Giant DK behaves more similarly to a level 9 CPU while the player's partners are lower in level. It is possible to exploit Giant DK's AI, making him walk back and forth on the top platform, similar to [[Metal Mario]], though it is harder due to the AI partners jumping into him or attacking him.


Due to being considered as a character separate from regular {{SSB|Donkey Kong}}, Giant DK does not appear in a [[Alternate costume (SSB)|different color]] when a player- or AI-controlled regular DK fights him. While Giant DK has all of regular DK's color variations (including the Team Battle-exclusive green palette), they are only accessible through the debug menu.<ref>https://tcrf.net/Super_Smash_Bros.#Giant_Donkey_Kong</ref>
It is possible to play as Giant DK using a [[debug menu]] code. Unlike the other unique boss, Metal Mario, Giant DK is considered to be better than his unchanged counterpart due to his greater jab range. He is, however, prone to being [[chain grab|chain grabbed]], such as by {{SSB|Captain Falcon}} or {{SSB|Pikachu}}. Despite being his own unique, separate character, he has the exact same head icon as {{SSB|Donkey Kong}}.
 
===As a playable character===
:Main article: [[Giant Donkey Kong (SSB)]]
It is possible to play as Giant DK using a [[debug menu]] code or GameShark. He is distinguished by having drastically increased attack range and being heavier than the regular {{SSB|Donkey Kong}}, notably with regards to his jab. He is, however, prone to being [[chain grab|chain grabbed]], such as by {{SSB|Captain Falcon}} or {{SSB|Pikachu}}, and his grab doesn't reach directly in front of him. Despite being his own unique, separate character, he has the exact same head icon as the original.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
In ''Melee'', Giant DK is essentially regular {{SSBM|Donkey Kong}} with a permanent [[Super Mushroom]] upgrade (and can thus be temporarily playable that way or played permanently using Action Replay's Auto-Mushroom cheat). Giant DK appears at the end of the Stage 2 of [[Adventure Mode]], after defeating two tiny Donkey Kongs. Giant DK is also very exploitable; by standing perfectly still or moving slightly towards the edge, depending on character, it is possible to bait him into using an [[f-air]] or [[n-air]] and falling into the water, resulting in a free win. This is much more likely on higher difficulties due to the more aggressive AI, and is a common speedrunning tactic for this stage. Additionally, in {{SSBM|Classic Mode}}, like all giant characters, Giant DK has a chance of appearing on Stage 5 as a random giant opponent.
In ''Melee'', Giant DK is essentially regular {{SSBM|Donkey Kong}} with a permanent [[Super Mushroom]] upgrade (and can thus be temporarily playable that way or played permanently using Action Replay's Auto-Mushroom cheat). Giant DK appears at the end of the second stage of [[Adventure Mode]], after defeating two tiny Donkey Kongs. Giant DK is also very exploitable; by standing perfectly still or moving slightly towards the edge, depending on character, it is possible to bait him into using an [[f-air]] or [[n-air]] and falling into the water, resulting in a free win. This is much more likely on higher difficulties due to the more aggressive AI, and is a common speedrunning tactic for this stage. Additionally, in {{SSBM|Classic Mode}}, like all giant characters, Giant DK has a chance of appearing on Stage 5 as a random giant opponent.  


A giant DK appears controlled by the player in the Event Match [[Lord of the Jungle]].
Aside from those two appearances, [[Event 25: Gargantuans]] features an immensely large Donkey Kong (over twice as large as the normal Super Mushroom ''Giant DK'') as an opponent, while the player is [[Giant Bowser]] (also bigger than normal like ''Giant DK''), with a super tiny {{SSBM|Mario}} and {{SSBM|Peach}} also present.
 
Additionally, the Event Match [[Gargantuans]] features an immensely large Donkey Kong (over twice as large as the normal Super Mushroom DK) as an opponent, while the player is a giant {{SSBM|Bowser}}, with a super tiny {{SSBM|Mario}} and {{SSBM|Peach}} also present.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
Giant DK returns in ''Brawl'' in a similar fashion as in ''Melee'', as a regular {{SSBM|Donkey Kong}} permanently equipped with a [[Super Mushroom]]. Giant DK appears in four [[event match]]es: in [[Event 9: The Monster Beneath the Earth]], if the player can't [[KO]] the two {{SSBB|Diddy Kong}}s in time, they must fight Giant DK; in [[Event 22: Monkeys Unite]], Giant DK appears as Diddy Kong's ally to defeat {{SSBB|Sheik}} and {{SSBB|Lucario}}; in [[Event 27: Three-Beast Carnage]], Giant DK returns with [[Giant Bowser]] and Giant {{SSBB|Charizard}}, attacking [[New Pork City]]; finally, in [[Co-Op Event 14: The Dark Guardians]], {{SSBB|Ganondorf}} and {{SSBB|Wolf}} must defeat Giant Charizard and Giant DK, again on New Pork City. If counting both events and co-op events in ''Brawl'', the aforementioned events are Giant DK's only appearances in ''Brawl''.
Giant DK returns in ''Brawl'' in a similar fashion as in ''Melee'', as a regular {{SSBM|Donkey Kong}} permanently equipped with a [[Super Mushroom]]. Giant DK appears in four [[event match]]es: in [[Event 9: The Monster Beneath the Earth]], if the player can't [[KO]] the two {{SSBB|Diddy Kong}}s in time, they must fight Giant DK; in [[Event 22: Monkeys Unite]], Giant DK appears as Diddy Kong's ally to defeat {{SSBB|Sheik}} and {{SSBB|Lucario}}; in [[Event 27: Three-Beast Carnage]], Giant DK returns with [[Giant Bowser]] and Giant {{SSBB|Charizard}}, attacking [[New Pork City]]; finally, in [[Co-Op Event 14: The Dark Guardians]], {{SSBB|Ganondorf}} and {{SSBB|Wolf}} must defeat Giant Charizard and Giant DK, again on New Pork City. If counting both events and co-op events in ''Brawl'', these four events (Event 9: The Monster Beneath the Earth, Event 22: Monkeys Unite, Event 27: Three-Beast Carnage, and Co-Op Event 14: The Dark Guardians) is Giant DK's only appearance in ''Brawl''.  


Unlike the other playable characters (along with the {{uv|The Legend of Zelda}} characters and {{SSBB|Diddy Kong}}), Giant DK does not appear as an opponent in {{SSBB|Classic Mode}}, making this the only game in which he does not appear in Classic Mode.
Unlike the other playable characters (along with the {{uv|The Legend of Zelda}} characters and {{SSBB|Diddy Kong}}), Giant DK does not appear as a giant opponent in {{SSBB|Classic Mode}}; despite his appearances in [[1P Game]] from ''Super Smash Bros.'' and from {{SSBM|Classic Mode}} and {{SSBM|Adventure Mode}} in ''Melee''.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Giant DK is once again one of the possible random giant characters in {{SSB4-Wii U|Classic Mode}}. Giant DK can appear in {{forwiiu}} in a giant [[Special Smash]] or [[Special Orders]].
Giant DK is once again one of the possible random giant characters in {{SSB4-Wii U|Classic Mode}}. Giant DK can appear in {{forwiiu}} in a giant [[Special Smash]] or [[Special Orders]].
==In ''[[Super Smash Bros. Ultimate]]''==
Giant DK appears as the boss of {{SSBU|Jigglypuff}}'s ''[[Super Smash Bros.]]''-themed {{SSBU|Classic Mode}} route, in reference to his original 1P Game role.
===In spirit battles===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|79
|{{SpiritTableName|Pauline|link=y|size=64}}
|''Super Mario'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|13,700
|[[75m]] (hazards off)
|•Jump Power ↓
|•Defeat the main fighter to win<br>•You have reduced jump power<br>•Reinforcements will appear during the battle<br>•''The enemy tends to avoid conflict''
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|Original Donkey Kong (currently known as [[Cranky Kong]])
|-
|117
|{{SpiritTableName|Flies & Hand|link=y|size=64}}
|''Mario Paint'' Series
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}<br>•Tiny {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Brown}}×4
|{{SpiritType|Attack}}
|4,000
|[[Living Room]]
|•Assist Trophy Enemies (Flies & Hand)<br>•Item: [[Food]]
|•Survive until the timer runs out (1:00)<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|Hand
|-
|137
|{{SpiritTableName|Donkey Kong & Lady|size=64}}
|''Donkey Kong'' Series
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} (250 HP)<br>•Ally: {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}} (120 HP)
|{{SpiritType|Grab}}
|13,500
|[[75m]]
|•Item Tidal Wave
|•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[stamina battle]] (1:30)
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|Original Donkey Kong
|-
|138
|{{SpiritTableName|Donkey Kong Jr.|size=64}}
|''Donkey Kong'' Series
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|9,000
|{{SSB|Kongo Jungle}} (hazards off)
|N/A
|•Defeat the main fighter to win<br>•The enemy's throws have increased power<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|Original Donkey Kong
|-
|1,101
|{{SpiritTableName|Master Giant|link=y|size=64}}
|''Super Smash Bros.'' Series
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}} (160 HP)
|{{SpiritType|Grab}}
|9,900
|{{SSBU|Final Destination}}
|•[[Bob-omb]] Festival
|•Bob-ombs will rain from the sky after a little while<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|
|-
|1,200
|{{SpiritTableName|Sumo Brothers|size=64}}
|''Rhythm Heaven'' Series {{Flag|North America}}<br>''Rhythm Paradise'' Series {{Flag|PAL}}
|•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}{{Head|Donkey Kong|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|1,900
|[[Arena Ferox]] ([[Ω form]])
|•Earthquake
|•The enemy's physical attacks have increased power<br>•Periodic earthquakes will shake the stage<br>•The enemy loves to taunt
|{{SSBUMusicLink|Street Fighter|E. Honda Stage Type B}}
|
|}


==Origin==
==Origin==
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</gallery>
</gallery>


==References==
{{Minor Bosses}}
{{reflist}}
 
{{Bosses}}
{{EnemiesAdvSSBM}}
{{EnemiesAdvSSBM}}
{{Donkey Kong}}
{{Donkey Kong}}
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[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Unplayable characters]]
[[Category:Unplayable characters]]
[[es:Donkey Kong gigante]]

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