Editing Ghosts

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 14: Line 14:
|species= Ghost
|species= Ghost
|gender      = Male (Blinky, Inky, Clyde)<br>Female (Pinky)
|gender      = Male (Blinky, Inky, Clyde)<br>Female (Pinky)
|interwiki    = wikipedia
|interwikiname= Wikipedia
|interwikipage= Ghosts (Pac-Man)
}}
}}
'''Blinky, Pinky, Inky, and Clyde''' ({{ja|アカベエ|Akabee}}, ''Akabei'', {{ja|ピンキー|Pinkī}}, ''Pinky'', {{ja|アオスケ|Aosuke}}, ''Aosuke'', and {{ja|グズタ|Guzuta}}, ''Guzuta''),  collectively referred to as the '''Ghosts''' ({{ja|モンスターズ|Monsutāzu}}, ''Monsters''), are recurring enemies in the {{uv|Pac-Man}} series. They are red, pink, cyan, and orange, respectively.
'''Blinky, Pinky, Inky, and Clyde''' ({{ja|アカベエ|Akabee}}, ''Akabei'', {{ja|ピンキー|Pinkī}}, ''Pinky'', {{ja|アオスケ|Aosuke}}, ''Aosuke'', and {{ja|グズタ|Guzuta}}, ''Guzuta''),  collectively referred to as the '''Ghosts''' ({{ja|モンスターズ|Monsutāzu}}, ''Monsters''), are recurring enemies in the {{uv|Pac-Man}} series. They are red, pink, cyan, and orange, respectively.
Line 24: Line 21:
The four ghosts are prominent recurring elements in the ''Pac-Man'' series. Starting from the original arcade game, they are persistent enemies that [[Pac-Man]] must avoid while eating dots in each maze. However, if Pac-Man consumes a [[Power Pellet]], the ghosts will become scared, turn blue, and run away; in this state, Pac-Man can eat them for additional points, which causes them to turn into eyeballs and retreat. The ghosts cannot be permanently defeated, as they will return to normal after being eaten, or otherwise after the Power Pellet's duration expires. A set of cutscenes, known as "Coffee Breaks", depict the conflict between Pac-Man and the Ghosts, eventually showing Blinky's "clothes" ripping off, unveiling a bizarre pale-skinned creature with two feet and no legs, arms, or hands beneath. While additional ghosts have been introduced in subsequent ''Pac-Man'' titles, the four introduced in the original game have remained the most iconic, and thus have made the most appearances.
The four ghosts are prominent recurring elements in the ''Pac-Man'' series. Starting from the original arcade game, they are persistent enemies that [[Pac-Man]] must avoid while eating dots in each maze. However, if Pac-Man consumes a [[Power Pellet]], the ghosts will become scared, turn blue, and run away; in this state, Pac-Man can eat them for additional points, which causes them to turn into eyeballs and retreat. The ghosts cannot be permanently defeated, as they will return to normal after being eaten, or otherwise after the Power Pellet's duration expires. A set of cutscenes, known as "Coffee Breaks", depict the conflict between Pac-Man and the Ghosts, eventually showing Blinky's "clothes" ripping off, unveiling a bizarre pale-skinned creature with two feet and no legs, arms, or hands beneath. While additional ghosts have been introduced in subsequent ''Pac-Man'' titles, the four introduced in the original game have remained the most iconic, and thus have made the most appearances.


The ghosts were originally envisioned as more generic "monsters", but most players — particularly outside of Japan — interpreted them as being ghosts. Starting with early home ports such as the Atari 2600 version, American-made ''Pac-Man'' installments more concretely establish them to be ghosts; the 1982 Hanna-Barbera cartoon would refer to them as "ghost monsters" to help bridge the gap. The ghosts are still referred to as "monsters" in Japanese material, even in localizations of American-developed games like ''Pac-Man World'' which lean much more heavily into their ghostly nature (for example, originating from "Ghost Island" and appearing to inhabit graveyards and haunted houses).
The ghosts were originally envisioned as more generic "monsters", but most players — particularly outside of Japan — interpreted them as being ghosts. Starting with early home ports such as the Atari 2600 version, American-made ''Pac-Man'' installments more concretely establish them to be ghosts; the 1982 Hanna-Barbera cartoon would refer to them as "ghost monsters" to help bridge the gap. The ghosts are still referred to as "monsters" in Japanese material, even in localisations of American-developed games like ''Pac-Man World'' which lean much more heavily into their ghostly nature (for example, originating from "Ghost Island" and appearing to inhabit graveyards and haunted houses).


In ''Smash'', the ghosts' depiction is based off of the 8-bit sprites from the original ''Pac-Man''. All four of them have unique personalities and movement patterns, which are recreated in their Assist Trophy:
In ''Smash'', the ghosts' depiction is based off of the 8-bit sprites from the original ''Pac-Man''. All four of them have unique personalities and movement patterns, which are recreated in their Assist Trophy:

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: