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{{ArticleIcons|ssb4-3=y|ultimate=y}} | {{ArticleIcons|ssb4-3=y|ultimate=y}} | ||
{{image|Needs more images for when the stage is iced}} | |||
{{disambig2|the stage called Gerudo Valley|the music track|List of SSBU Music (The Legend of Zelda series)#Gerudo Valley (Remix)|here}} | {{disambig2|the stage called Gerudo Valley|the music track|List of SSBU Music (The Legend of Zelda series)#Gerudo Valley (Remix)|here}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''The Legend of Zelda: Ocarina of Time'' | ||
|name = Gerudo Valley | |name = Gerudo Valley | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Gerudo Valley.png|300px]]|title2=3DS|tab2=[[File:Gerudovalley3ds.png|300px]]}} | ||
|caption = | |caption = Gerudo Valley as it appears in ''Smash''.<br>[[File:ZeldaSymbol.svg|50px]] | ||
|universe = {{uv|The Legend of Zelda}} | |universe = {{uv|The Legend of Zelda}} | ||
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|hometo = '''SSB4:'''<br>{{SSB4|Link}}<br>{{SSB4|Zelda}}<br>{{SSB4|Sheik}}<br>{{SSB4|Ganondorf}}<br>{{SSB4|Toon Link}}<br>'''Ultimate:'''<br>{{SSBU|Link}}<br>{{SSBU|Zelda}}<br>{{SSBU|Sheik}}<br>{{SSBU|Ganondorf}}<br>{{SSBU|Young Link}}<br>{{SSBU|Toon Link}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
|maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|for3dsmusic = Main: ''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''<br>Alternate: ''{{SSB4MusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | |for3dsmusic = Main: ''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''<br>Alternate: ''{{SSB4MusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | ||
|ultimatemusic = [[List of SSBU Music (The Legend of Zelda series)|''The Legend of Zelda'' series music]]<br>Main: ''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley }}''<br>Alternate: ''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | |ultimatemusic = [[List of SSBU Music (The Legend of Zelda series)|''The Legend of Zelda'' series music]]<br>Main: ''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley (Remix)}}''<br>Alternate: ''{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}'' | ||
|ssb4singles = Banned | |ssb4singles = Banned | ||
|ssb4doubles = Banned | |ssb4doubles = Banned | ||
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|interwikipage = Gerudo Valley | |interwikipage = Gerudo Valley | ||
}} | }} | ||
'''Gerudo Valley''' ({{ja|ゲルドの谷|Gerudo no Tani}}, ''Gerudo Valley'') is a [[stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is one of two stages from the {{uv|Zelda}} universe in ''for Nintendo 3DS'', alongside [[Spirit Train]]. | '''Gerudo Valley''' ({{ja|ゲルドの谷|Gerudo no Tani}}, ''Gerudo Valley'') is a [[stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is one of two stages from the {{uv|Zelda}} universe in ''Super Smash Bros. for Nintendo 3DS'', alongside [[Spirit Train]]. | ||
In '' | In ''Smash 3DS'', {{SSB4|Ganondorf}} is fought here for his unlocking battle and in ''Ultimate'', {{SSBU|Sheik}} is fought here for her unlocking battle. | ||
==Stage overview== | ==Stage overview== | ||
[[File:Gerudo Valley Fight.gif|thumb|left|Battle in the Gerudo Valley stage.]] | [[File:Gerudo Valley Fight.gif|thumb|left|Battle in the Gerudo Valley stage.]] | ||
The Gerudo Valley stage is a mostly flat, grounded stage. The stone and natural flooring serve as solid platforms, and a bridge crosses the chasm between the two stretches of land. Two canopies stand on each piece of land, providing soft [[platform]]s featuring the [[:zeldawiki:Gerudo Symbol|Gerudo symbol]] for characters to stand on. | |||
The Gerudo Valley stage is a mostly flat, grounded stage. The stone and natural flooring serve as solid platforms, and a bridge crosses the chasm between the two stretches of land. Two canopies stand on each piece of land, providing soft [[platform]]s featuring the | |||
The | The central bridge can be destroyed by attacking it, similarly to the floor of [[Green Hill Zone]]: this allows access to the chasm below, and makes the bottom [[blast line]] move downwards to compensate. Two small platforms, which can also be broken by attacks, protrude from each side of the chasm, as well as some damaging {{b|spike|stage element}}s which disappear when hit and do [[flame]] damage. | ||
Soon after the bridge is broken, [[Koume and Kotake]] fly down laughing, and one of them casts a spell which alters one half of the stage: Koume's spell hits the left side of the stage covering it in damaging flames, while Kotake's spell hits the right side making [[freeze|freezing]] ice spikes appear. | Soon after the bridge is broken, [[Koume and Kotake]] fly down laughing, and one of them casts a spell which alters one half of the stage: Koume's spell hits the left side of the stage covering it in damaging flames, while Kotake's spell hits the right side making [[freeze|freezing]] ice spikes appear. However, the bridge can be broken without causing them to appear and the bridge can disappear naturally. | ||
After | After a while, the "Song of Time" will be heard and the bridge will repair itself: this returns the blast line back to its default position, [[KO]]'ing any fighters who do not return to the surface quickly enough. In earlier versions of the game the blast line moved rather abruptly, KO'ing fighters almost instantly as a result: this has been changed in [[List of updates (SSB4-3DS)#1.0.5|Version 1.0.5]], and players are now given a bit more time to recover before the camera returns to the default position. | ||
The background of the stage features a waterfall, the {{s|zeldawiki|Carpenter}}s' tent, and, behind the mountains in the left side, {{s|zeldawiki|Gerudo's Fortress}} and the {{s|zeldawiki|Horseback Archery Range}}. A desert wind will blow across the stage for aesthetic effect | The background of the stage features a waterfall, the {{s|zeldawiki|Carpenter}}s' tent, and, behind the mountains in the left side, {{s|zeldawiki|Gerudo's Fortress}} and the {{s|zeldawiki|Horseback Archery Range}}. A desert wind will blow across the stage for aesthetic effect. | ||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. for Nintendo 3DS'', the Ω form is set on a completely flat platform that extends below the [[blast line]] that also has the Gerudo symbol as the floor pattern | In ''Super Smash Bros. for Nintendo 3DS'', the Ω form is set on a completely flat platform that extends below the [[blast line]] that also has the Gerudo symbol as the floor pattern. | ||
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is a slightly redesigned version of ''SSB4'''s Ω form; however, it does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the flooring of the Ω form. | In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is a slightly redesigned version of ''SSB4'''s Ω form; however, it does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form resemble the flooring of the Ω form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
Gerudo Valley Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | Gerudo Valley Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | ||
SSBU-Gerudo ValleyOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | File:SSBU-Gerudo ValleyOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | ||
SSBU-Gerudo ValleyBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-Gerudo ValleyBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
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==Origin== | ==Origin== | ||
:''See also: | :''See also: [[Kotake and Koume#Origin|Kotake and Koume]].'' | ||
This stage is based on {{s|zeldawiki|Gerudo Valley}} from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. It is a long, deserted valley that acts as the gateway to the domain of the {{s|zeldawiki|Gerudo}}, and {{s|zeldawiki|Link}} has to traverse it in order to reach {{s|zeldawiki|Gerudo's Fortress}} and the {{s|zeldawiki|Haunted Wasteland}}. Aesthetically, this stage is more similar to how Gerudo Valley appears in the remake, ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}''. | This stage is based on {{s|zeldawiki|Gerudo Valley}} from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. It is a long, deserted valley that acts as the gateway to the domain of the {{s|zeldawiki|Gerudo}}, and {{s|zeldawiki|Link}} has to traverse it in order to reach {{s|zeldawiki|Gerudo's Fortress}} and the {{s|zeldawiki|Haunted Wasteland}}. Aesthetically, this stage is more similar to how Gerudo Valley appears in the remake, ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}''. | ||
In ''Ocarina of Time'', the Gerudo decided to destroy the bridge over {{s|zeldawiki|Zora's River}} to prevent intruders from entering their land. Carpenters then set up a camp nearby and attempted to repair it; however, they were later captured by the Gerudo and held captive in their fortress. After Link infiltrates the fortress and rescues them all, the bridge is finally repaired. | In ''Ocarina of Time'', the Gerudo decided to destroy the bridge over {{s|zeldawiki|Zora's River}} to prevent intruders from entering their land. Carpenters then set up a camp nearby and attempted to repair it; however, they were later captured by the Gerudo and held captive in their fortress. After Link infiltrates the fortress and rescues them all, the bridge is finally repaired. | ||
The [[zeldawiki:Gerudo Symbol|symbol]] on the platforms represents the Gerudo tribe. In the original ''Ocarina of Time'' it was different, but it was replaced with the current version in all subsequent games (including ports and remakes of ''Ocarina'') due to its resemblance to the [[wikipedia:Star and crescent|Islamic star and crescent]]. | The [[zeldawiki:Gerudo Symbol|symbol]] on the platforms represents the Gerudo tribe. In the original ''Ocarina of Time'' it was different, but it was replaced with the current version in all subsequent games (including ports and remakes of ''Ocarina'') due to its resemblance to the [[:wikipedia:Star and crescent|Islamic star and crescent]]. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
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===''Super Smash Bros. for Nintendo 3DS''=== | ===''Super Smash Bros. for Nintendo 3DS''=== | ||
<gallery> | <gallery> | ||
Gerudovalley3ds.png|Gerudo Valley in {{for3ds}}. | |||
Gerudo Valley Bridge Down.png|The stage with the bridge destroyed, with Kotake and Koume flying in the air in ''SSB4''. | Gerudo Valley Bridge Down.png|The stage with the bridge destroyed, with Kotake and Koume flying in the air in ''SSB4''. | ||
Gerudo Valley Spike.jpg|A clearer view of the lower part of the stage, with [[Spike (stage element)|spikes]] visible in ''SSB4''. | Gerudo Valley Spike.jpg|A clearer view of the lower part of the stage, with [[Spike (stage element)|spikes]] visible in ''SSB4''. | ||
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Smash.4 - Koume and Kotake.jpg|A close-up of [[Kotake and Koume]] in ''SSB4''. | Smash.4 - Koume and Kotake.jpg|A close-up of [[Kotake and Koume]] in ''SSB4''. | ||
</gallery> | </gallery> | ||
===''Super Smash Bros. Ultimate''=== | ===''Super Smash Bros. Ultimate''=== | ||
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SSBU-Gerudo Valley 2.jpg|Gerudo Valley on fire in ''Ultimate''. | SSBU-Gerudo Valley 2.jpg|Gerudo Valley on fire in ''Ultimate''. | ||
SSBUWebsiteKen3.jpg|{{SSBU|Ken}} alongside Koume on the stage. | SSBUWebsiteKen3.jpg|{{SSBU|Ken}} alongside Koume on the stage. | ||
</gallery> | </gallery> | ||
== | == Trivia == | ||
{{ | *In ''Ultimate'''s Classic Mode, {{SSBU|Zelda}} & {{SSBU|Marth}} are the only fighters who face a non-''Zelda'' character for an opponent for each of their routes on Gerudo Valley. Both being {{SSBU|Ridley}} and {{SSBU|Dark Samus}}. | ||
| | **On the flipside, {{SSBU|Sheik}} & {{SSBU|Ganondorf}} are the only two characters of Gerudo Valley's home universe to be fought as opponents for other characters in Classic Mode. | ||
**{{SSBU|Ness}}, {{SSBU|Young Link}}, and {{SSBU|Isabelle}} are the only characters who each face Sheik, while {{SSBU|Link}} and {{SSBU|Captain Falcon}} are the only ones who fight Ganondorf in their respective routes. | |||
| | ***Young Link is also the only fighter to travel to Gerudo Valley in its Ω form. | ||
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{{SSB4Stages}} | {{SSB4Stages}} | ||
{{SSBUStages}} | {{SSBUStages}} | ||
{{Zelda universe}} | {{Zelda universe}} | ||
[[Category:Stages]] | |||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category:Stages (SSBU)]] | |||
[[Category:The Legend of Zelda universe]] | |||
[[Category:Past stages]] | [[Category:Past stages]] | ||