Editing Gates of Hell
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'''Gates of Hell''' | '''Gates of Hell''' is a [[command grab]] and one of several [[Command Input Special Moves]] exclusive to {{SSBU|Kazuya}}. | ||
==How to perform== | ==How to perform== | ||
Within [[grab]] range, the player must perform ↘ ↓ ↘ + grab input. If done correctly, Kazuya's arms will glow red prior to the | Within [[grab]] range, the player must perform '''↘ ↓ ↘ + grab''' input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him, bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into [[KO]] range, though its follow-up potential on its own isn't great. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] at high [[percentage]]s on its own. Because the input is tied to the [[A]] part of [[R]]+A — the macro a grab button input uses — Gates of Hell cannot be used [[out of shield]]. | ||
==Origin== | ==Origin== | ||
[[File:Tekken5GoH.gif|thumb|200px|Kazuya performing Gates of Hell in ''Tekken 5''.]] | [[File:Tekken5GoH.gif|thumb|200px|Kazuya performing Gates of Hell in ''Tekken 5''.]] | ||
Gates of Hell originated in ''Tekken 5'' as an exclusive command throw for [[Kazuya]] and has been a staple in his kit ever since | Gates of Hell originated in ''Tekken 5'' as an exclusive command throw for [[Kazuya]] and has been a staple in his kit ever since. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play. | ||
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[[Category:Kazuya (SSBU)]] | [[Category:Kazuya (SSBU)]] | ||
[[Category:Tekken universe]] | [[Category:Tekken universe]] | ||
[[Category: | [[Category:Namco]] |