Editing Gates of Hell

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{Recent release}}
{{Infobox Special Move
{{Infobox Special Move
|name = Gates of Hell
|name = Gates of Hell
Line 7: Line 8:
|universe = {{uv|Tekken}}
|universe = {{uv|Tekken}}
}}
}}
'''Gates of Hell''' ({{ja|地獄門|Jigoku-mon}}, ''Hell Gate'') is a [[command grab]] and one of several [[Command-input move]]s exclusive to {{SSBU|Kazuya}}.
'''Gates of Hell''' is a [[command grab]] and one of several [[Command Input Special Moves]] exclusive to {{SSBU|Kazuya}}.


==How to perform==
==How to perform==
Within [[grab]] range, the player must perform  ↘ ↓ ↘ + grab input. If done correctly, Kazuya's arms will glow red prior to the [[grab]] as a sign that the input was successful. Despite requiring a grab input to be used, because the input is tied to the [[A]] part of [[R]]+A — the macro a grab button input uses — Gates of Hell cannot be used [[out of shield]]. If Gates of Hell connects, like Kazuya's other [[throw]]s, a special camera angle activates in 1-on-1 battles.  
Within grab range, the player must perform  '''↘ ↓ ↘ + grab''' input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him, bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into [[KO]] range, though its follow-up potential on its own isn't great. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] at high [[percentage]]s on its own. Because the input is tied to the [[A]] part of [[R]]+A — the macro a grab button input uses — Gates of Hell cannot be used [[out of shield]].
 
During the throw, Kazuya will force the opponent to the other side of him, bend them back, and kick them away, making it a useful tool when cornered to reverse the situation. It's the most damaging throw in the game, beating out {{SSBU|King K. Rool}}'s [[up throw]], making it a powerful tool for bringing opponents into [[KO]] range. However, its follow-up potential on its own is negligible, and an opponent teching it on-stage makes it negative on hit at lower [[percentage]]s. Thus, in the time after the throw is used, the Kazuya player should primarily aim to gain stage control. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] — such as {{SSBU|Chrom}} or {{SSBU|Dr. Mario}} — at high percentages on its own. Outside of this, it remains a strong kill throw in its own right, though the requirement to be cornered makes situations where it does so rarer than it initially seems.


==Origin==
==Origin==
[[File:Tekken5GoH.gif|thumb|200px|Kazuya performing Gates of Hell in ''Tekken 5''.]]
[[File:Tekken5GoH.gif|thumb|200px|Kazuya performing Gates of Hell in ''Tekken 5''.]]
Gates of Hell originated in ''Tekken 5'' as an exclusive command throw for [[Kazuya]] and has been a staple in his kit ever since.  The move is typically performed by starting in a crouch position, then ↘, ↓, ↘ + 1 + 2. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play.   
Gates of Hell originated in ''Tekken 5'' as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play.   
{{clr}}
{{clr}}


Line 42: Line 41:
[[Category:Kazuya (SSBU)]]
[[Category:Kazuya (SSBU)]]
[[Category:Tekken universe]]
[[Category:Tekken universe]]
[[Category:Bandai Namco]]
[[Category:Namco]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)