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| {{ArticleIcons|ssbu=y}} | | {{ArticleIcons|ssbu=y}} |
| | {{Recent release}} |
| | {{stub}} |
| {{Infobox Special Move | | {{Infobox Special Move |
| |name = Gates of Hell | | |name = Gates of Hell |
| |image = [[File:Kazuya Gates of Hell SSBU.gif|300px]]
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| |caption = Gates of Hell in ''Ultimate''.
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| |user = [[Kazuya]] | | |user = [[Kazuya]] |
| |universe = {{uv|Tekken}} | | |universe = {{uv|Tekken}} |
| }} | | }} |
| '''Gates of Hell''' ({{ja|地獄門|Jigoku-mon}}, ''Hell Gate'') is a [[command grab]] and one of several [[Command-input move]]s exclusive to {{SSBU|Kazuya}}. | | '''Gates of Hell''' is a [[command grab]] and one of several [[Command Input Special Moves]] exclusive to {{SSBU|Kazuya}}. |
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| ==How to perform== | | ==How to perform== |
| Within [[grab]] range, the player must perform ↘ ↓ ↘ + grab input. If done correctly, Kazuya's arms will glow red prior to the [[grab]] as a sign that the input was successful. Despite requiring a grab input to be used, because the input is tied to the [[A]] part of [[R]]+A — the macro a grab button input uses — Gates of Hell cannot be used [[out of shield]]. If Gates of Hell connects, like Kazuya's other [[throw]]s, a special camera angle activates in 1-on-1 battles. | | Within grab range, the player must perform '''↘ ↓ ↘ + grab''' input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him, bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into [[KO]] range, though its follow-up potential on its own isn't great. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] at high [[percentage]]s on its own. |
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| During the throw, Kazuya will force the opponent to the other side of him, bend them back, and kick them away, making it a useful tool when cornered to reverse the situation. It's the most damaging throw in the game, beating out {{SSBU|King K. Rool}}'s [[up throw]], making it a powerful tool for bringing opponents into [[KO]] range. However, its follow-up potential on its own is negligible, and an opponent teching it on-stage makes it negative on hit at lower [[percentage]]s. Thus, in the time after the throw is used, the Kazuya player should primarily aim to gain stage control. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] — such as {{SSBU|Chrom}} or {{SSBU|Dr. Mario}} — at high percentages on its own. Outside of this, it remains a strong kill throw in its own right, though the requirement to be cornered makes situations where it does so rarer than it initially seems.
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| ==Origin== | | ==Origin== |
| [[File:Tekken5GoH.gif|thumb|200px|Kazuya performing Gates of Hell in ''Tekken 5''.]] | | [[File:Tekken5GoH.gif|thumb|200px|Kazuya performing Gates of Hell in ''Tekken 5''.]] |
| Gates of Hell originated in ''Tekken 5'' as an exclusive command throw for [[Kazuya]] and has been a staple in his kit ever since. The move is typically performed by starting in a crouch position, then ↘, ↓, ↘ + 1 + 2. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play. | | Gates of Hell originated in ''Tekken 5'' as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play. |
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| ==Names in other languages==
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| {{langtable
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| |ja={{ja|地獄門|Jigoku-mon}}
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| |en=Gates of Hell
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| |fr=Gates of Hell
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| |es=Gates of Hell
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| |de=Gates of Hell
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| |it=Gates of Hell
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| |nl=Hellepoort
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| |ru={{rollover|Врата в преисподнюю|Vrata v preispodnyuyu|?}}
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| |ko=Gates of Hell
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| |zh=Gates of Hell
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| }}
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| ==Trivia== | | ==Trivia== |
| *This is the second throw in the game to have the word "Hell" in its name. The first is Hell Wheel, {{SSBU|Ken}}'s back throw. | | *This is the second throw in the game to have the word ''Hell'' in its name. The first is ''Hell Wheel'', {{SSBU|Ken}}'s back throw. |
| **It is also the third move in general to have the word, the first being Hell Wheel, as above, and the second being Hell's Gate, {{SSBU|Sephiroth}}'s down aerial.
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| ***Unlike the others, Gates of Hell is actually referred to as such in Kazuya's in-game moveset guide, whereas the other two are only known as such in the [[tips]].
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| [[Category:Command input special moves]]
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| [[Category:Kazuya]]
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| [[Category:Kazuya (SSBU)]] | | [[Category:Kazuya (SSBU)]] |
| [[Category:Tekken universe]]
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| [[Category:Bandai Namco]]
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