Editing Ganondorf (SSBU)/Neutral special

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Ultimate]]''|the move itself|Warlock Punch}}
{{competitive expertise}}
{| class="wikitable" style="float:right; margin:4pt;"
{| class="wikitable" style="float:right; margin:4pt;"
|-
|-
!colspan=2| Ganondorf neutral special hitbox visualizations.
!colspan=5| Ganondorf neutral special hitbox visualizations.
|-
|-
! Grounded || Aerial
! Grounded || Aerial
Line 9: Line 9:
| |[[File:GanondorfNSpecialGroundedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialSSBU.gif|300px]]
| |[[File:GanondorfNSpecialGroundedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialSSBU.gif|300px]]
|-
|-
! Grounded reversed || Aerial reversed
! Grounded reversed || Aerial Reversed
|-
|-
| |[[File:GanondorfNSpecialGroundedReversedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialReversedSSBU.gif|300px]]
| |[[File:GanondorfNSpecialGroundedReversedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialReversedSSBU.gif|300px]]
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==Hitboxes==
==Hitboxes==
Landing any hitbox produces a [[Special Zoom]].
===Grounded===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Normal|50}}
{{HitboxTableTitle|Grounded|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=30.0%
|damage=30.0%
|angle=50
|angle=50
|af=3
|bk=120
|bk=120
|ks=46
|ks=46
Line 46: Line 42:
|damage=30.0%
|damage=30.0%
|angle=50
|angle=50
|af=3
|bk=120
|bk=120
|ks=46
|ks=46
Line 65: Line 60:
|damage=30.0%
|damage=30.0%
|angle=50
|angle=50
|af=3
|bk=120
|bk=120
|ks=46
|ks=46
Line 80: Line 74:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Reversed|50}}
{{HitboxTableTitle|Aerial|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=37.0%
|damage=38.0%
|angle=361
|angle=30
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
Line 102: Line 95:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=37.0%
|damage=38.0%
|angle=361
|angle=30
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
Line 121: Line 113:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=37.0%
|damage=38.0%
|angle=361
|angle=30
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
Line 138: Line 129:
|slvl=L
|slvl=L
}}
}}
|}
{{HitboxTableTitle|Grounded reversed|24}}
 
===Aerial===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Normal|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=38.0%
|damage=37.0%
|angle=30
|angle=361
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
Line 164: Line 150:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=38.0%
|damage=37.0%
|angle=30
|angle=361
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=38.0%
|damage=37.0%
|angle=30
|angle=361
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Reversed|50}}
{{HitboxTableTitle|Aerial reversed|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=40.0%
|damage=40.0%
|angle=30
|angle=30
|af=3
|bk=40
|bk=40
|ks=100
|ks=100
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|damage=40.0%
|damage=40.0%
|angle=30
|angle=30
|af=3
|bk=40
|bk=40
|ks=100
|ks=100
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|damage=40.0%
|damage=40.0%
|angle=30
|angle=30
|af=3
|bk=40
|bk=40
|ks=100
|ks=100
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}}
}}
|}
|}
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]===
*{{change|The hitboxes have different offsets (2.4u → 1.5u (ID 0 X offset), 0u/1u/1u → 1.1u/-0.3u/-0.4u (ID 1 X/Y/Z), 5u/0u/0u → 1u/-4u/1u (ID 2 X/Y/Z)), better matching Kirby's proportions.}}
**{{change|The reverse versions' ID 0 and 2 hitboxes are also assigned to the opposite [[bone]]s ("shoulderl"/"arml" → "shoulderr"/"armr"), due to Kirby having [[stance mirroring]] unlike Ganondorf.}}
==Timing==
==Timing==
===Normal===
===Regular===
The move can be reversed on frame 11. For the aerial version, the control stick is checked on frame 66 to apply vertical momentum in the chosen direction.
{|class="wikitable"
{|class="wikitable"
!Super armor (grounded only)
!Super Armor (Grounded only)
|11-67
|11-67
|-
|-
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=13}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=13}}
|-
|-
!Grounded only {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=57}}{{FrameStrip|t=Vulnerable|c=63}}
|'''Grounded only''' {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=57}}{{FrameStrip|t=Vulnerable|c=63}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Reversed===
===Reversed===
For the aerial version, the control stick is checked on frame 76 to apply vertical momentum in the chosen direction.
{|class="wikitable"
{|class="wikitable"
!Transition start
!Turnaround
|11
|11
|-
|-
!Turnaround
!Super Armor (Grounded only)
|21
|21-75
|-
!Super armor (grounded only)
|21-74
|-
|-
!Hitbox
!Hitbox
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=10|e=LagStateS}}{{FrameStrip|t=Lag|c=10|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=59|s=LagStateE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=13}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=10|e=LagStateS}}{{FrameStrip|t=Lag|c=69|s=LagStateE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=13}}
|-
|-
!Grounded only {{FrameStrip|t=Vulnerable|c=10|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=10|s=VulnerableStateE}}{{FrameStrip|t=Armour|c=54}}{{FrameStrip|t=Vulnerable|c=66}}
|'''Grounded only''' {{FrameStrip|t=Vulnerable|c=10|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=10|s=VulnerableStateE}}{{FrameStrip|t=Armour|c=55}}{{FrameStrip|t=Vulnerable|c=65}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|armour=y|state=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|armour=y|state=y}}
==Parameters==
===Move===
{|class="wikitable"
!Momentum forward
|0.8
|-
!Vertical boost in midair by stick input
|0.5
|-
!Travel angle with vertical boost
|45°
|}
===Special Zoom===
{|class="wikitable"
!Duration
|40 frames (Ganondorf)<br>35 frames (Kirby)
|-
!Slowdown magnitude
|2
|-
!Zoom rate
|4 (Ganondorf)<br>3.5 (Kirby)
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|30 frames
|}


{{MvSubNavGanondorf|g=SSBU}}
{{MvSubNavGanondorf|g=SSBU}}

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