Editing Ganondorf (SSBU)/Neutral special

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Ultimate]]''|the move itself|Warlock Punch}}
{{competitive expertise}}
{| class="wikitable" style="float:right; margin:4pt;"
{| class="wikitable" style="float:right; margin:4pt;"
|-
|-
!colspan=2| Ganondorf neutral special hitbox visualizations.
!colspan=5| Ganondorf neutral special hitbox visualizations.
|-
|-
! Grounded || Aerial
! Grounded || Aerial
Line 9: Line 9:
| |[[File:GanondorfNSpecialGroundedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialSSBU.gif|300px]]
| |[[File:GanondorfNSpecialGroundedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialSSBU.gif|300px]]
|-
|-
! Grounded reversed || Aerial reversed
! Grounded reversed || Aerial Reversed
|-
|-
| |[[File:GanondorfNSpecialGroundedReversedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialReversedSSBU.gif|300px]]
| |[[File:GanondorfNSpecialGroundedReversedSSBU.gif|300px]] || [[File:GanondorfNSpecialAerialReversedSSBU.gif|300px]]
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==Overview==
==Overview==
Ganondorf charges darkness into his left hand before delivering a devastating back-handed punch. This move may be appealing to use due to it being among the strongest attacks in the game, though its potential is dashed due to its considerable startup and endlag. Despite dealing heavy shield damage and Ganon being able to reverse the attack, nearby opponents who are conservative with their shield play will likely be able to punish him and follow up. This will cause him to be put in a disadvantage state, causing him to waste momentum. As a result, most players consider this attack to be his worst special move, and by extension, his worst move overall.
Ganondorf charges darkness into his left hand before delivering a devastating back-handed punch.
 
==Hitboxes==
==Hitboxes==
Landing any hitbox produces a [[Special Zoom]].
===Grounded===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Normal|50}}
{{HitboxTableTitle|Grounded|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=30.0%
|damage=30.0%
|angle=50
|angle=50
|af=3
|bk=120
|bk=120
|ks=46
|ks=46
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|damage=30.0%
|damage=30.0%
|angle=50
|angle=50
|af=3
|bk=120
|bk=120
|ks=46
|ks=46
Line 62: Line 56:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=
|damage=30.0%
|damage=30.0%
|angle=50
|angle=50
|af=3
|bk=120
|bk=120
|ks=46
|ks=46
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Reversed|50}}
{{HitboxTableTitle|Aerial|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=37.0%
|damage=38.0%
|angle=361
|angle=30
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
Line 102: Line 94:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=37.0%
|damage=38.0%
|angle=361
|angle=30
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
Line 120: Line 111:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=
|damage=37.0%
|damage=38.0%
|angle=361
|angle=30
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
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|slvl=L
|slvl=L
}}
}}
|}
{{HitboxTableTitle|Grounded reversed|24}}
 
===Aerial===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Normal|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=38.0%
|damage=37.0%
|angle=30
|angle=361
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=38.0%
|damage=37.0%
|angle=30
|angle=361
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
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}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=
|damage=38.0%
|damage=37.0%
|angle=30
|angle=361
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Reversed|50}}
{{HitboxTableTitle|Aerial reversed|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=40.0%
|damage=40.0%
|angle=30
|angle=30
|af=3
|bk=40
|bk=40
|ks=100
|ks=100
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|damage=40.0%
|damage=40.0%
|angle=30
|angle=30
|af=3
|bk=40
|bk=40
|ks=100
|ks=100
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}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=
|damage=40.0%
|damage=40.0%
|angle=30
|angle=30
|af=3
|bk=40
|bk=40
|ks=100
|ks=100
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}}
}}
|}
|}
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]===
*{{change|The hitboxes have different offsets (2.4u → 1.5u (ID 0 X offset), 0u/1u/1u → 1.1u/-0.3u/-0.4u (ID 1 X/Y/Z), 5u/0u/0u → 1u/-4u/1u (ID 2 X/Y/Z)), better matching Kirby's proportions.}}
**{{change|The reverse versions' ID 0 and 2 hitboxes are also assigned to the opposite [[bone]]s ("shoulderl"/"arml" → "shoulderr"/"armr"), due to Kirby having [[stance mirroring]] unlike Ganondorf.}}
==Timing==
==Timing==
===Normal===
===Regular===
The move can be reversed on frame 11. For the aerial version, the control stick is checked on frame 66 to apply vertical momentum in the chosen direction.
{|class="wikitable"
{|class="wikitable"
!Super armor (grounded only)
!Super Armor (Grounded only)
|11-67
|11-67
|-
|-
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=13}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=13}}
|-
|-
!Grounded only {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=57}}{{FrameStrip|t=Vulnerable|c=63}}
|'''Grounded only''' {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=57}}{{FrameStrip|t=Vulnerable|c=63}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Reversed===
===Reversed===
For the aerial version, the control stick is checked on frame 76 to apply vertical momentum in the chosen direction.
{|class="wikitable"
{|class="wikitable"
!Transition start
!Super Armor (Grounded only)
|11
|21-75
|-
!Turnaround
|21
|-
!Super armor (grounded only)
|21-74
|-
|-
!Hitbox
!Hitbox
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=10|e=LagStateS}}{{FrameStrip|t=Lag|c=10|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=59|s=LagStateE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=13}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=79}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=13}}
|-
|-
!Grounded only {{FrameStrip|t=Vulnerable|c=10|e=VulnerableStateS}}{{FrameStrip|t=Vulnerable|c=10|s=VulnerableStateE}}{{FrameStrip|t=Armour|c=54}}{{FrameStrip|t=Vulnerable|c=66}}
|'''Grounded only''' {{FrameStrip|t=Vulnerable|c=20}}{{FrameStrip|t=Armour|c=55}}{{FrameStrip|t=Vulnerable|c=65}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|armour=y|state=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|armour=y}}
 
==Parameters==
===Move===
{|class="wikitable"
!Momentum forward
|0.8
|-
!Vertical boost in midair by stick input
|0.5
|-
!Travel angle with vertical boost
|45°
|}
 
===Special Zoom===
{|class="wikitable"
!Duration
|40 frames (Ganondorf)<br>35 frames (Kirby)
|-
!Slowdown magnitude
|2
|-
!Zoom rate
|4 (Ganondorf)<br>3.5 (Kirby)
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|30 frames
|}


{{MvSubNavGanondorf|g=SSBU}}
{{MvSubNavGanondorf|g=SSBU}}

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