Editing Ganondorf (SSBM)

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***{{buff|It has a larger hitbox on the palm than Falcon's Jab 1 (3.5154u → 3.906u).}}
***{{buff|It has a larger hitbox on the palm than Falcon's Jab 1 (3.5154u → 3.906u).}}
***{{buff|It has higher base knockback than the Gentleman (20 → 30).}}  
***{{buff|It has higher base knockback than the Gentleman (20 → 30).}}  
***{{change|It does not have a rapid jab.}}
***{{nerf|It has more ending lag than Falcon's Jab 1 (IASA 16 → 19).}}
***{{nerf|It does not have a rapid jab.}}
**{{change|It has an [[electric]] effect.}}
**{{change|It has an [[electric]] effect.}}
*[[Forward tilt]]:
*[[Forward tilt]]:
Line 79: Line 80:
**{{nerf|Down tilt has a shorter duration (10-15 → 10-12).}}
**{{nerf|Down tilt has a shorter duration (10-15 → 10-12).}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack deals more damage (10%/7% → 14%/10%) and knockback (22 base/90 growth → 40 base/80 growth), improving its KO potential, making it safe on hit at 0%, and still being a useful combo starter.}}
**{{buff|Dash attack deals more damage (10%/7% → 14%/10%) and knockback (22 base/90 growth → 40 base/80 growth), improving its KO potential, while still being a useful combo starter.}}
**{{buff|Dash attack's hitboxes are placed a little further out, increasing the move's range. They are also positioned higher.}}
**{{buff|Dash attack's hitboxes are placed a little further out, increasing the move's range. They are also positioned higher.}}
**{{change|Dash attack has a different launch angle (361° → 115° (clean)/110° (late)).}}
**{{change|Dash attack has a different launch angle (361° → 115° (clean)/110° (late)).}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Forward smash deals more damage (21% (up)/20% (neutral)/19% (down) → 24%/22%/20%), and has higher base knockback (24 → 40). Ganondorf also slides further forward, increasing the move's range.}}
**{{buff|Forward smash has much higher knockback (24 base/100 growth → 40 base/80, 83, and 85 growth), damage (20% (forward)/21% (up)/19% (down) → 22%/24%/20%), and range.}}
**{{nerf|Forward smash has more startup lag (18 frames → 20).}}
**{{nerf|Forward smash has more startup lag (18 frames → 20).}}
**{{nerf|Forward smash launches opponents at a higher angle (361° (all) → 80° (up)/70° (forward)/60° (down)), and has less knockback scaling (100 → 85 (up)/83 (neutral)/80 (down)), and as such it usually KOs later than Falcon's unless angled up.}}
**{{nerf|Forward smash launches opponents at a higher angle (361° (all) → 80° (up)/70° (forward)/60° (down)).}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash deals consistent and increased more damage (8%/14% (hit 1)/13%/12% (hit 2) → 22%/19%) and knockback (base 30/growth 128 → 50 base/40 (hit 1), 80 (hit 2) growth), being the most damaging up smash in the game if both hits connect.}}
**{{buff|Up smash deals consistent and increased more damage (8%/14% (hit 1)/13%/12% (hit 2) → 22%/19%) and knockback (base 30/growth 128 → 50 base/40 (hit 1), 80 (hit 2) growth), being the most damaging up smash in the game if both hits connect.}}
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**{{nerf|Up smash is less useful as a combo move and the hits do not link as reliably above very low percentages.}}
**{{nerf|Up smash is less useful as a combo move and the hits do not link as reliably above very low percentages.}}
*[[Down smash]]:
*[[Down smash]]:
**{{change|Down smash's hits [[natural combo|naturally combo]] into each other as opposed to strong hitting once.}}  
**{{change|Down smash's hits [[natural combo|naturally combo]] into each other as opposed strong hitting once.}}  
***{{buff|This allows it to deal more damage than Captain Falcon's if both hits connect (18%/16% → 22%/20%).}}  
***{{buff|This allows it to deal more damage than Captain Falcon's if both hits connect (18%/16% → 22%/20%).}}  
***{{nerf|Due to being a multi-hit, it naturally makes it less reliable due to risk of the opponent falling out and being more vulnerable to [[Smash directional influence|SDI]].}}
***{{nerf|Due to being a multi-hit, it naturally makes it less reliable due to risk of the opponent falling out and being more vulnerable to [[Smash directional influence|SDI]].}}
**{{nerf|Both hits deal less damage on their own with the second kick also having a sourspot (18% (hit 1)/16% (hit 2) → 8%/14%/12%). The second hit also launches at a much less optimal vertical angle (361˚ 120˚). As a result, the second kick of Ganondorf's down smash generally KOs later despite increased knockback values (30 (base)/100 (scaling) → 60/110), especially if sourspotted.}}
**{{change|The seconds launches vertically in front of Ganondorf has opposed to horizontally (361° 120°)}}
**{{buff|The second kick has higher knockback despite it's lower damage (30 and 20 base/100 growth → 60 base/110 growth).}}
**{{nerf|Both hits deal less damage on their own with the second kick having a sourspot (18% (hit 1)/16% (hit 2) → 8%/14%/12%).}}
**{{nerf|Both hits deal less damage on their own with the second kick having a sourspot (18% (hit 1)/16% (hit 2) → 8%/14%/12%).}}
**{{nerf|The first hit's hitboxes are slightly smaller (3.906u/3.906u → 3.5154u/3.5154u), though it's Z-offset was compensated (5.0778u → 5.859u).}}
**{{nerf|The first hit's hitboxes are slightly smaller (3.906u/3.906u → 3.5154u/3.5154u), though it's Z-offset was compensated (5.0778u → 5.859u).}}
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**{{change|The first hit has an altered launch angle (82°/78°/74° → 55°/60°/65°).}}
**{{change|The first hit has an altered launch angle (82°/78°/74° → 55°/60°/65°).}}
**{{buff|It deals more damage on both kicks (5%/6% (hit 1)/7% (hit 2) → 12% (both)).}}
**{{buff|It deals more damage on both kicks (5%/6% (hit 1)/7% (hit 2) → 12% (both)).}}
**{{buff|The second hit has higher base knockback (40 → 50). Combined with the higher base damage, it KOs much earlier.}}
**{{buff|The second hit has higher base knockback (40 → 50).}}
**{{buff|It autocancels earlier (frame 34 → 26).}}
**{{buff|It autocancels earlier (frame 34 → 26).}}
**{{nerf|Both hits have shorter durations (7-12 → 7-8 (hit 1), 20-29 → 20-21 (hit 2)).}}
**{{nerf|Both hits have shorter durations (7-12 → 7-8 (hit 1), 20-29 → 20-21 (hit 2)).}}
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===Throws/other attacks===
===Throws/other attacks===
*{{buff|Dash grab is active for one extra frame (11-12 → 11-13).}}
*{{change|Up throw launches opponents at a different angle (85° → 90°).}}
*{{change|Up throw launches opponents at a different angle (85° → 90°).}}
*[[Down throw]]
*[[Down throw]]
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*[[Dark Dive]]:
*[[Dark Dive]]:
**{{buff|Dark Dive travels slightly more vertical distance than [[Falcon Dive]] due to Ganondorf's taller stature.}}
**{{buff|Dark Dive travels slightly more vertical distance than [[Falcon Dive]] due to Ganondorf's taller stature.}}
**{{buff|Its grabboxes are larger (≈2.73u/≈4.3u → ≈3.33u/≈5u).}}
**{{buff|Dark Dive's grab deals four weak electric hits, which can hit opponents who attempt to intercept Ganondorf.}}
**{{buff|Dark Dive's grab deals four weak electric hits, which can hit opponents who attempt to intercept Ganondorf.}}
**{{buff|Dark Dive's throw deals 3% more damage than Falcon Dive (12% → 15%), giving it more knockback which can KO reliably under 150%.}}
**{{buff|Dark Dive's throw deals 3% more damage than Falcon Dive (12% → 15%), giving it more knockback which can KO reliably under 150%.}}

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