Editing Ganondorf (SSBM)/Up aerial
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==Overview== | ==Overview== | ||
[[File:Ganondorf Up Aerial Hitbox Melee.gif|thumb|The hitbox of Ganondorf's up aerial.]] | [[File:Ganondorf Up Aerial Hitbox Melee.gif|thumb|The hitbox of Ganondorf's up aerial.]] | ||
Ganondorf does a | Ganondorf does a flip kick in the air, where it's knockback is stronger than {{SSBM|Captain Falcon}}'s up aerial. The move is a major part of Ganondorf's deadly [[edgeguarding]] game, with the mid and late hits being low-damage [[semi-spike]]s which can be used to [[gimp]] characters with poor [[recover]]ies. The main part of the move at the front is also a decent horizontal edgeguarder due to its power, though usually inferior to {{mvsub|Ganondorf|SSBM|forward aerial}}. | ||
{{competitive expertise}} | |||
==Hitboxes== | ==Hitboxes== | ||
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{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=12}} | {{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Autocancel|c=12}} | ||
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===Landing lag=== | ===Landing lag=== | ||
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!L-cancelled animation length | !L-cancelled animation length | ||
|12 | |12.5 | ||
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|L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=13}} | |L-cancelled {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=13}} | ||
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{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |