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'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') is a playable character in ''[[Super Smash Bros. Brawl]]''. ''{{iw|zeldawiki|The Legend of Zelda|Series}}'' series director Eiji Aonuma first hinted that Ganondorf would return from ''[[Super Smash Bros. Melee]]'' when he stated that he sent (Ganondorf), [[Link]], and [[Sheik]]'s ''[[zeldawiki:The Legend of Zelda: Twilight Princess|Twilight Princess]]'' designs to [[Masahiro Sakurai]].<ref>[https://www.destructoid.com/eiji-aonuma-on-the-ds-phantom-hourglass-and-smash-bros-37441.phtml]</ref> He was ultimately confirmed on March 18, 2008. Most of Ganondorf's voice clips are from ''Twilight Princess'' and were performed by Hironori Miyata, while his [[Wii Remote selection sound]] is from ''The Legend of Zelda: Ocarina of Time'' and was performed by Takashi Nagasako; it last appeared in ''Melee''{{'}}s Sound Test.
'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') is a playable character in ''[[Super Smash Bros. Brawl]]''. ''{{iw|zeldawiki|The Legend of Zelda|Series}}'' series director Eiji Aonuma first hinted that Ganondorf would return from ''[[Super Smash Bros. Melee]]'' when he stated that he sent (Ganondorf), [[Link]], and [[Sheik]]'s ''[[zeldawiki:The Legend of Zelda: Twilight Princess|Twilight Princess]]'' designs to [[Masahiro Sakurai]].<ref>[https://www.destructoid.com/eiji-aonuma-on-the-ds-phantom-hourglass-and-smash-bros-37441.phtml]</ref> He was ultimately confirmed on March 18, 2008. Most of Ganondorf's voice clips are from ''Twilight Princess'' and were performed by Hironori Miyata, while his [[Wii Remote selection sound]] is from ''The Legend of Zelda: Ocarina of Time'' and was performed by Takashi Nagasako; it last appeared in ''Melee''{{'}}s Sound Test.


Ganondorf is ranked dead last on the ''Brawl'' [[tier list]], in 38th place out of the 38 characters in the game. This is a significant drop from his position on the ''Melee'' tier list, where he ranked 14th out of 26, and is tied with [[Ganondorf (SSBU)|his later iteration from ''Ultimate'']] as his worst placement in the ''Smash'' series to date (although he is far more viable in ''Ultimate'' compared to his ''Brawl'' iteration). Ganondorf's few strengths include high power throughout his moveset, respectable endurance, strong [[momentum cancelling]] capabilities, and some fearsome [[edgeguard]]ing abilities, with access to the most powerful [[meteor smash]] in the game in his [[down aerial]], and a great [[semi-spike]] in his [[up aerial]]. Ganondorf has also gained a new combo starter in [[Flame Choke]] and a superjump glitch in the [[Flight of Ganon]].
Ganondorf is ranked dead last on the ''Brawl'' [[tier list]], in 38th place out of the 38 characters in the game. This is a significant drop from his position on the ''Melee'' tier list, where he ranked 14th out of 26, and is tied with [[Ganondorf (SSBU)|his later iteration from ''Ultimate'']] as his worst placement in the ''Smash'' series to date. Ganondorf's few strengths include high power throughout his moveset, respectable endurance, strong [[momentum cancelling]] capabilities, fearsome [[edgeguard]]ing abilities, access to the most powerful [[meteor smash]] in the game in his [[down aerial]], and a great [[semi-spike]] in his [[up aerial]]. Ganondorf has also gained a new combo starter in [[Flame Choke]] and a superjump glitch in the [[Flight of Ganon]].


However, these strengths are eclipsed by a slew of significant flaws. Ganondorf's overall mobility and frame data are among the slowest, if not the slowest in the game, with even {{SSBB|King Dedede}} just barely beating him. His [[recovery]] is possibly his biggest flaw, being one of the worst recoveries in ''Brawl''; he has the third-lowest double [[jump]] in the game, [[Flame Choke]] covers minimal horizontal distance and is easily edge-guarded due to its slow speed and lack of protection, and aerial [[Wizard's Foot]] no longer restores his double jump. In particular, [[Dark Dive]] is likewise slow, and its newly added hitbox at the move's climax is not sufficient enough to defend from edge-guarding, while it has also lost all of its KO power and now only KOs past the [[Sudden Death]] range (300%), and has so little hitstun that opponents can hit Ganondorf out of it as soon as the move completes. Nerfs to his useful chain-grab options and his overall moveset from ''Melee'', along with the changes to [[hitstun]] severely weakened his KO and combo ability. Additionally, many of his moves either have large sourspots, poor [[reach]] for a character of his size, inconveniently placed [[hitbox]]es, or cannot KO at realistic percentages (like his aforementioned [[Dark Dive]]), invalidating his would-be impressive attack power. Also, the loss of [[L-cancelling]] has harmed him far more than any other character in ''Brawl'', as he is no longer able to safely use his powerful, yet laggy aerials in many situations. In addition, his [[grab]] is not only slow, but also the shortest-reaching grab in the series, which compounds with his slow attacks to give him poor [[out of shield]] options. While his great weight gives him respectable endurance, this is offset by his exploitable recovery, and it also makes him susceptible to [[chain grabs]] and combos (with a few being capable of [[zero-death]]ing him outright). Plus, his shield is unusually small, making it vulnerable to [[shield stab]]bing, similar to {{SSBB|Donkey Kong}}. Finally, his lack of any projectile makes him easily [[camping|camped]] and leaves him with little in the way of approach options or ways ability to force approaches.
However, these strengths are eclipsed by a slew of significant flaws. Ganondorf's overall mobility and frame data are among the slowest, if not the slowest in the game, with {{SSBB|King Dedede}} just barely beating him. His [[recovery]] is possibly his biggest flaw, being one of the worst recoveries in ''Brawl''; he has the third-lowest double [[jump]] in the game, [[Flame Choke]] covers minimal horizontal distance and is easily edge-guarded due to its slow speed and lack of protection, and aerial [[Wizard's Foot]] no longer restores his double jump. In particular, [[Dark Dive]] is likewise slow, and its newly added hitbox at the move's climax is not sufficient enough to defend from edge-guarding, while it has also lost all of its KO power and now KOs past the [[Sudden Death]] range (300%), allowing opponents to hit Ganondorf out of it as soon as the move completes. His useful chain-grab options, the changes to [[hitstun]], and his overall moveset were all heavily nerfed from ''Melee'', severely weakening his KO and combo ability. Additionally, many of his moves either have large sourspots (his [[forward aerial]], for example) or cannot KO at realistic percentages (like his aforementioned [[Dark Dive]]). Also, the loss of [[L-cancelling]] has harmed him far more than any other character in ''Brawl'', as he is no longer able to safely use his powerful, yet laggy aerials for general usage. Most of Ganondorf's attacks either have poor [[reach]] for a character of his size or possess inconveniently placed [[hitbox]]es, putting him at a serious disadvantage against characters with long reach or disjointed hitboxes (like {{SSBB|Marth}}, {{SSBB|Snake}}, or {{SSBB|Ike}}). In addition, his [[grab]] is not only slow, but also the shortest-reaching grab in the series, which combines with his slow attacks to give him poor [[out of shield]] options. While his great weight gives him strong endurance potential, it also makes him susceptible to [[chain grabs]] and combos (with a few being capable of [[zero-death]]ing him outright). Plus, his shield is unusually small, making it vulnerable to [[shield stab]]bing, similar to {{SSBB|Donkey Kong}}. Finally, his lack of any projectile makes him easily [[camping|camped]] and leaves him with little approach options or the ability to force approaches.


As a result, Ganondorf has had the third-highest tier drop from ''Melee'' to ''Brawl'' (behind {{SSBB|Captain Falcon}} and {{SSBB|Jigglypuff}} for the second-highest and highest, respectively), with terrible tournament results and awful matchups against nearly the entire cast. However, he is ranked 31st, rather than dead last, on the Japanese tier list.
As a result, Ganondorf has had the third-highest tier drop from ''Melee'' to ''Brawl'' (behind {{SSBB|Captain Falcon}} and {{SSBB|Jigglypuff}} for the second-highest and highest, respectively), with terrible tournament results and no advantageous or even match-ups. He has the highest number of hard counters out of any character in the series at 17, in addition to 5 nearly unwinnable match-ups. He is also the only character in the whole series to have ever been placed in his own tier at the bottom of the tier list of two different games the other being ''Ultimate''. This incarnation of Ganondorf is often considered the worst character in the history of ''Smash''. However, he is ranked 31st, rather than dead last, on the Japanese tier list.


==How to unlock==
==How to unlock==
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*Play 200 [[VS. match]]es.
*Play 200 [[VS. match]]es.
*Clear {{SSBB|Classic Mode}} on hard with {{SSBB|Link}} or {{SSBB|Zelda}}.
*Clear {{SSBB|Classic Mode}} on hard with {{SSBB|Link}} or {{SSBB|Zelda}}.
*Have Ganondorf join the player's party in [[The Subspace Emissary]] by collecting Link's and Zelda's trophies in [[Subspace (Part II)]].
*Have Ganondorf join the player's party in the [[Subspace Emissary]] by collecting the Link and Zelda trophies in [[Subspace (Part II)]].


With the exception of the third method, Ganondorf must then be defeated on {{SSBB|Final Destination}}.
With the exception of the third method, Ganondorf must then be defeated on {{SSBB|Final Destination}}.


==Attributes==
==Attributes==
Ganondorf is a [[Weight#SSBB_Weight_Ranking|heavy]], fast falling, very slow character (the slowest to be exact) with sub-par range and strong attacks. Though only in their sweetspots, his attacks deal above average knockback; however, this can also serve as a problem since it prevents him from comboing at medium damage percentages or higher. His side special grants him [[armor]] (only helpful in team battles or Free-for-alls) while he is holding the opponent, and it leaves opponents vulnerable for a bit of time if used on the ground, leaving them open for another quick attack being a true set up like down tilt (on most characters), his jab, or several characters getting hit by dash attack and side tilt for KOs, and even his up aerial on platforms. In the air, Ganondorf's side special can cause a [[Ganoncide]], although it is situational because even when it is impossible to escape from it or control the trajectory, landing it is very hard work, and the results in a last-stock situation are unpredictable. Ganondorf's moves are arguably the least affected by Smash DI because he has the lowest number of multi-hitting moves (his down smash and his neutral aerial are his only moves considered to be a multi-hitting move; however, his neutral aerial's second hit will almost never connect at higher percentages), effectively rendering escape and punishment of his attacks ineffective, although his attacks are a lot easier to shield or dodge. Ganondorf's dash attack provides him with a quick speed boost, and the move is a hard hitter as well and can also KO, but it is easily punished if shielded. Ganondorf's aerials are also very strong, and all have high knockback and strong edgeguarding potential. His up aerial is a very useful [[semi-spike]] that can gimp opponents due to its high hitstun, and his down aerial is an extremely strong and reliable [[meteor smash]] that can surprisingly [[Auto-canceling|auto-cancel]] in a short hop in addition to being the strongest in the game (sometimes able to KO even at 0%, depending on how far away the opponent is from the lower blast line). Ganondorf's powerful up smash, despite its slow startup, has very low ending lag and a deceptive hitbox, making it one of Ganondorf's best moves. Ganondorf's advanced [[superjump glitch]], the [[Flight of Ganon]], is very situational, but, if done right, he travels far higher in the air than any of his aerial options, allowing him to escape pressure, and the maneuver allows him to set up an aerial reverse Warlock Punch, his strongest move.
Ganondorf is a [[Weight#SSBB_Weight_Ranking|heavy]], fast falling, very slow character (the slowest to be exact) with sub-par range and strong attacks. Though only in the sweetspot, his attacks deal above average knockback; however, this can also serve as a problem since it prevents him from comboing at medium damage percentages or higher. His side special grants him [[armor]] (only helpful in team battles or Free-for-alls) while he is holding the opponent, and it leaves opponents vulnerable for a bit of time if used on the ground, leaving them open for another quick attack being a true set up like down tilt (on most characters), his jab, or several characters getting hit by dash attack and side tilt for KOs, and even his up aerial on platforms. In the air, Ganondorf's side special can cause a [[Ganoncide]], although it is situational because even when it is impossible to escape from it or control the trajectory, landing it is very hard work, and the results in a last-stock situation are unpredictable. Ganondorf's moves are arguably the least affected by Smash DI because he has the lowest number of multi-hitting moves (his down smash and his neutral aerial are his only moves considered to be a multi-hitting move; however, his neutral aerial's second hit will almost never connect at higher percentages), effectively rendering escape and punishment of his attacks ineffective, although his attacks are a lot easier to shield or dodge. Ganondorf's dash attack provides him with a quick speed boost, and the move is a hard hitter as well and can also KO, but it is easily punished if shielded. Ganondorf's aerials are also very strong, and all have high knockback and strong edgeguarding potential. His up aerial is a very useful [[semi-spike]] that can gimp opponents due to its high hitstun, and his down aerial is an extremely strong and reliable [[meteor smash]] that can surprisingly [[Auto-canceling|auto-cancel]] in a short hop in addition to being the strongest in the game (sometimes able to KO even at 0%, depending on how far away the opponent is from the lower blast line). Ganondorf's powerful up smash, despite its slow startup, has very low ending lag and a deceptive hitbox, making it one of Ganondorf's best moves. Ganondorf's advanced [[superjump glitch]], the [[Flight of Ganon]], is very situational, but, if done right, he travels far higher in the air than any of his aerial options, allowing him to escape pressure, and the maneuver allows him to set up an aerial reverse Warlock Punch, his strongest move.


However, Ganondorf's high power and heavy weight are counter-balanced with a slew of flaws. Ganondorf is the tallest fighter in the game, a problem shared with other heavyweights. His horizontal standing [[grab]] range is the shortest in the game (though his pivot grab has good range, but slower start-up). Because of his poor grab range, slow moves, and short distanced rolls, his out of shield options are some of the least effective in the game (though his grab can sometimes still shield grab depending on the range of the opponent's attack and the shieldstun of it, in spite of its range), forcing him to rely on powershielding; because of how much he relies on his shield that hasn't the size of characters like Snake without being able to punish the opponent, this makes him easy to shield poke with multi-hit moves. Ganondorf also has difficulty jumping out of shield due to his slow jumpsquat (7 frames). Ganondorf has poor [[air speed]], and a very small second jump (though it auto-sweetspots ledges, allowing him to [[plank]]). Ganondorf's mobility is also very poor with his poor air speed and ground speed; because of this, characters with a good projectile can easily break his approach and force him to jump and still get very little distance. He also lacks a projectile while also lacking easy ways to deal with them, and he does not have an easy way of dealing with camping either. Ganondorf's overall ground attack speed is among the slowest in the game along with {{SSBB|Ike}} (but three of Ganondorf's aerial attacks are only laggy if he lands while attacking; Ganondorf's fastest ground attack is his short-ranged grab which has 7 frames of startup). Two of Ganondorf's moves, his Volcano Kick up tilt and Warlock Punch neutral special, are extremely slow and highly situational. His forward aerial, while otherwise a decently powerful move with solid range, is affected by a coding error, preventing it from auto-canceling even out of a double jump and giving it noticeably more ending lag than the rest of his aerials.
However, Ganondorf's high power and heavy weight are counter-balanced with a slew of flaws. Ganondorf is the tallest fighter in the game, a problem shared with other heavyweights. His horizontal standing [[grab]] range is the shortest in the game (though his pivot grab has good range, but slower start-up). Because of his poor grab range, slow moves, and short distanced rolls, his out of shield options are some of the least effective in the game (though his grab can sometimes still shield grab depending on the range of the opponent's attack and the shieldstun of it, in spite of its range), forcing him to rely on powershielding; because of how much he relies on his shield that hasn't the size of characters like Snake without being able to punish the opponent, this makes him easy to shield poke with multi-hit moves. Ganondorf also has difficulty jumping out of shield due to his slow jumpsquat (7 frames). Ganondorf has poor [[air speed]], and a very small second jump (though it auto-sweetspots ledges, allowing him to [[plank]]). Ganondorf's mobility is also very poor with his poor air speed and ground speed; because of this, characters with a good projectile can easily break his approach and force him to jump and still get very little distance. He also lacks a projectile while also lacking easy ways to deal with them, and he does not have an easy way of dealing with camping either. Ganondorf's overall ground attack speed is among the slowest in the game along with {{SSBB|Ike}} (but three of Ganondorf's aerial attacks are only laggy if he lands while attacking; Ganondorf's fastest ground attack is his short-ranged grab which has 7 frames of startup). Two of Ganondorf's moves, his Volcano Kick up tilt and Warlock Punch neutral special, are extremely slow and highly situational. His forward aerial, while otherwise a decently powerful move with solid range, is affected by a coding error, preventing it from auto-canceling even out of a double jump and giving it noticeably more ending lag than the rest of his aerials.
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Ganondorf's overall moveset has received an overhaul from ''Melee''. While he still shares some moves from {{SSBB|Captain Falcon}}, he has received different animations and moves that now make him a semi-clone rather than a full clone.
Ganondorf's overall moveset has received an overhaul from ''Melee''. While he still shares some moves from {{SSBB|Captain Falcon}}, he has received different animations and moves that now make him a semi-clone rather than a full clone.


Despite being a low-mid tier in Melee while also receiving some good buffs, Ganondorf was heavily [[nerf]]ed from ''Melee'', being one of the most nerfed characters in the transition alongside {{SSBB|Jigglypuff}}. His already slow mobility has been weakened, and some of his moves have less [[reach]] (despite his tall stature), leaving him very easily out-maneuvered and vulnerable from all sides. His comboing and KOing ability also have been severely crippled: his grabs can no longer [[chain throw]] nor set up effectively as before; and his great power has been toned down to being only slightly above-average, due to his moves either being drastically weakened to the point where they cannot K.O. even at 200% or have received extremely large [[sourspot]]s that cannot KO reliably, most notably his forward aerial, the crux of his metagame in ''Melee''. Finally, his already poor recovery was significantly weakened to be among the worst, with his main recovery move ([[Dark Dive]]) being completely unsafe on hit.
Despite being a low-mid tier in Melee while also receiving some good buffs, Ganondorf was catastrophically [[nerf]]ed from ''Melee'', being one of the most nerfed characters in the transition alongside {{SSBB|Jigglypuff}}. His already slow mobility has been weakened, and some of his moves have less [[reach]] (despite his tall stature), leaving him very easily out-maneuvered and vulnerable from all sides. His comboing and KOing ability also have been severely crippled: his grabs can no longer [[chain throw]] nor set up effectively as before; and his great power has been toned down to being only slightly above-average, due to his moves either being drastically weakened to the point where they cannot K.O. even at 200% or have received extremely large [[sourspot]]s that cannot KO reliably, most notably his forward aerial, the crux of his metagame in ''Melee''. Finally, his already poor recovery was significantly weakened to be among the worst, with his main recovery move ([[Dark Dive]]) being completely unsafe on hit.


On the other hand, he did receive a few notable buffs. His [[air speed]] is much faster (although still among the slowest), his forward tilt now [[semi-spike]]s and is effective against enemies with weak recoveries, his up and down tilts have significantly improved range, and he now has the highest damaging forward throw in the game. [[Warlock Punch]] and aerial [[Wizard's Foot]] are much stronger, and [[Dark Dive]] now has a hitbox at the move's climax that provides decent protection against edgeguarders, along with being able to grab ledge-hangers. Arguably the biggest buff he received is a new side special, [[Flame Choke]], which gives Ganondorf a combo starter and tech-chasing move. However, none of these are significant enough to counterbalance the nerfs he had received, while most of these moves were also nerfed as well.
On the other hand, he did receive a few notable buffs. His [[air speed]] is much faster (although still among the slowest), his forward tilt now [[semi-spike]]s and is effective against enemies with weak recoveries, his up and down tilts have significantly improved range, and he now has the highest damaging forward throw in the game. [[Warlock Punch]] and aerial [[Wizard's Foot]] are much stronger, and [[Dark Dive]] now has a hitbox at the move's climax that provides decent protection against edgeguarders, along with being able to grab ledge-hangers. Arguably the biggest buff he received is a new side special, [[Flame Choke]], which gives Ganondorf a combo starter and tech-chasing move. However, none of these are significant enough to counterbalance the nerfs he had received, while most of these moves were also nerfed as well.
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===[[On-screen appearance]]===
===[[On-screen appearance]]===
{{Appearance
{{Appearance
|desc=Emerges from a portal of dark magic. Based on how {{iw|zeldawiki|Phantom Ganon}} emerges from similar dark portals in his boss fight in ''Ocarina of Time''.
|desc=Emerges from a portal of dark magic. It also appears to be similar to the purple color of Subspace.
|char=Ganondorf
|char=Ganondorf
|game=SSBB}}
|game=SSBB}}
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===Tier placement and history===
===Tier placement and history===
Ganondorf initially was not seen as the worst character, being ranked above {{SSBB|Link}} and {{SSBB|Captain Falcon}} on the first tier list, and was still ranked above Captain Falcon on the second tier list. From the third tier list on however, Ganondorf was consistently ranked the worst character, and on the fifth tier list, was considered to be so much worse than everyone else he was ranked in his own tier at the absolute bottom. Despite his reputation as the worst character, he had a dedicated playerbase that achieved better tournament success than most other bottom/low tier characters (however minor it was). A player named {{Sm|Fonz}} even once won [http://www.smashboards.com/threads/go-kakuto-geemu-results.305979/#post-12926734 a legitimate tournament] using Ganondorf (except for in one game), an accomplishment players of most other low/bottom tier characters have not been able to replicate. As such, with Ganondorf's better tournament success compared to most other low/bottom characters, there was some dispute near the end of ''Brawl'''s active life on if Ganondorf was actually the worst character in the game, with {{SSBB|Zelda}} and {{SSBB|Jigglypuff}} frequently being cited as even worse. Interestingly, the [[Japanese tier list|Japanese]] do not consider Ganondorf the worst character, and actually have him listed above five other characters on their tier list. Despite arguments in favor of Ganon's punish game and his slightly superior results compared to other bottom tier characters, the BBR still considered him the worst character in their final tier list.
Ganondorf initially was not seen as the worst character, being ranked above {{SSBB|Link}} and {{SSBB|Captain Falcon}} on the first tier list, and was still ranked above Captain Falcon on the second tier list. From the third tier list on however, Ganondorf was consistently ranked the worst character, and on the fifth tier list, was considered to be so much worse than everyone else he was ranked in his own tier at the absolute bottom. Despite his reputation as the worst character, he had a dedicated playerbase that achieved better tournament success than most other bottom/low tier characters (however minor it was). A player named {{Sm|Fonz}} even once won [http://www.smashboards.com/threads/go-kakuto-geemu-results.305979/#post-12926734 a legitimate tournament] using Ganondorf (except for in one game), an accomplishment players of most other low/bottom tier characters have not been able to replicate. As such, with Ganondorf's better tournament success compared to most other low/bottom characters, there was some dispute near the end of ''Brawl'''s active life on if Ganondorf was actually the worst character in the game, with {{SSBB|Zelda}} and {{SSBB|Jigglypuff}} frequently being cited as even worse. Interestingly, the [[Japanese tier list|Japanese]] do not consider Ganondorf the worst character, and actually have him listed above five other characters on their tier list. Despite the arguments in favor of Ganon and his slightly superior results compared to other bottom tier characters, the BBR still considered him the worst character in their final tier list.


==Role in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]==
==Role in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]==
[[File:Ganondorf (Resized).png|thumb|250px|Ganondorf in ''[[SSE]]''.]]
[[File:Ganondorf (Resized).png|thumb|250px|Ganondorf in ''[[SSE]]''.]]
Ganondorf is one of the two secondary antagonists (under [[Tabuu]]) alongside {{SSBB|Bowser}} in the Subspace Emissary.
Ganondorf is one of the two secondary antagonists (under [[Tabuu]]) alongside Bowser in the Subspace Emissary.
Ganondorf first appears in a control room on the [[Isle of the Ancients]], where {{SSBB|Zero Suit Samus}} was in to find her Power Suit, giving Bowser the coordinates to find {{SSBB|King Dedede}}, who had stolen {{SSBB|Wario}}'s trophies.
Ganondorf first appears in a control room on the [[Isle of the Ancients]], where {{SSBB|Zero Suit Samus}} was in to find her Power Suit, giving {{SSBB|Bowser}} the coordinates to find {{SSBB|King Dedede}}, who had stolen {{SSBB|Wario}}'s trophies.


Later, in the same control room, he receives orders from {{SSBB|Master Hand}} to destroy the Isle of the Ancients. Appearing in their island base as a hologram, he consequently orders the [[R.O.B. Squad]] to activate all of the [[Subspace Bomb]]s on the Isle. When the [[Ancient Minister]] objects, Ganondorf presses an override button that forces the R.O.B.s to ignore the Minister and continue. When he continues to intervene, Ganondorf goes further and forces the R.O.B.s to attack the Ancient Minister, setting him aflame; while sending a flock of [[Auroros]] to distract an approaching group of heroes. Suddenly, the burning Ancient Minister fires beams from his eyes, destroying the Auroros and shedding the remnants of his robes to show that he himself is a {{SSBB|R.O.B.}}, and proceeds to help the others fight the advancing Subspace troops.
Later, in the same control room, he receives orders from {{SSBB|Master Hand}} to destroy the Isle of the Ancients. Appearing in their island base as a hologram, he consequently orders the [[R.O.B. Squad]] to activate all of the [[Subspace Bomb]]s on the Isle. When the [[Ancient Minister]] objects, Ganondorf presses an override button that forces the R.O.B.s to ignore the Minister and continue. When he continues to intervene, Ganondorf goes further and forces the R.O.B.s to attack the Ancient Minister, setting him aflame; while sending a flock of [[Auroros]] to distract an approaching group of heroes. Suddenly, the burning Ancient Minister fires beams from his eyes, destroying the Auroros and shedding the remnants of his robes to show that he himself is a {{SSBB|R.O.B.}}, and proceeds to help the others fight the advancing Subspace troops.


After the Isle of the Ancients is engulfed in Subspace, Ganondorf appears on the [[Subspace Gunship]] as its co-commander, with Bowser, but they are forced to retreat into Subspace when the Gunship is destroyed by {{SSBB|Kirby}} and his [[Dragoon]]. Ganondorf then decides it is time to betray Bowser, so he takes out the last remaining [[Dark Cannon]] and fires it at Bowser, his own co-captain and the most loyal of Master Hand's henchmen. Kicking his [[trophy]] form out of the way, Ganondorf proceeds to present himself to Master Hand. However, as he prepares to betray Master Hand for complete control of the [[Subspace Army]], he sees that Master Hand was literally a puppet of [[Tabuu]], the embodiment of Subspace and the mastermind behind the army. Ganondorf tries to attack him, but is quickly defeated and reduced to his trophy form. As he falls, however, he bumps into the chains of light which puppeteer Master Hand, freeing him from Tabuu's control. Master Hand then attempts to attack Tabuu, but is also defeated with ease.
After the Isle of the Ancients is engulfed in Subspace, Ganondorf appears on the [[Subspace Gunship]] as its co-commander, with Bowser, but they are forced to retreat into Subspace when the Gunship is destroyed by {{SSBB|Kirby}} and his [[Dragoon]]. Ganondorf then decides it is time to betray Bowser, so he takes out the last remaining [[Dark Cannon]] and fires it at Bowser, his own co-captain and the most loyal of Master Hand's henchmen. Kicking the Bowser [[trophy]] out of the way, Ganondorf proceeds to present himself to Master Hand. However, as he prepares to betray Master Hand for complete control of the [[Subspace Army]], he sees that Master Hand was literally a puppet of [[Tabuu]], the supreme ruler of Subspace. Ganondorf tries to attack him, but is quickly defeated and turned into a trophy. As he falls, however, he bumps into the chains of light which puppeteer Master Hand, freeing him from Tabuu's control. Master Hand then attempts to attack Tabuu, but is also defeated with ease.


Later, after the main group of heroes had been defeated by Tabuu and rescued by {{SSBB|Luigi}}, {{SSBB|Ness}} and King Dedede, Kirby finds Ganondorf's trophy - leading the resurrected Bowser to appear and brutally attack the trophy as an act of retribution for his betrayal before tossing it aside. If both Link and Zelda were rescued, [[List of cutscenes in the Subspace Emissary|a cutscene]] will show Ganondorf being revived by them (with a headache from his trophification and Bowser's retaliation) and after the Hyrulian heroes walk away, he clenches his fist in anger and reluctantly decides to help the heroes travel through [[The Great Maze]] in order to defeat Tabuu.
Later, after the main group of heroes had been defeated by Tabuu and rescued by {{SSBB|Luigi}}, {{SSBB|Ness}} and King Dedede, Kirby finds Ganondorf's trophy - leading the resurrected Bowser to appear and brutally attack the trophy as an act of revenge for shooting him with a dark cannon before tossing it aside. If both Link and Zelda were rescued, a [[List of cutscenes in the Subspace Emissary|cutscene]] will show Ganondorf being revived by them (with a headache from his trophification and Bowser's retaliation) and after the Hyrulian heroes walk away, he clenches his fist in anger and reluctantly decides to help the heroes travel through [[The Great Maze]] in order to defeat Tabuu.


===Cameo Appearances===
===Cameo Appearances===
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==Trivia==
==Trivia==
*Ganondorf is the only playable villain who is never fought in The Subspace Emissary, excluding his [[False character|dark clone]] in [[The Great Maze]].
*Ganondorf is the only playable villain who is never fought in the Subspace Emissary, excluding his [[False character|dark clone]] in [[The Great Maze]].
*Though Ganondorf can be the first character unlocked by completing Classic Mode as Link or Zelda on Hard difficulty, he is one of the last characters to be unlocked by playing the Subspace Emissary, as the mode's antagonists are among the last characters to join the player's party.
*Though Ganondorf can be the first character unlocked by completing Classic Mode as Link or Zelda on Hard difficulty, he is one of the last characters to be unlocked by playing the Subspace Emissary, as the mode's antagonists are among the last characters to join the player's party.
**He and Wario are the only characters in ''Brawl'' when going through The Subspace Emissary that are neither unlocked by simply clearing a level, nor defeated in a secret room.
**He and Wario are the only characters in ''Brawl'' when going through the Subspace Emissary that is neither unlocked by simply clearing a level, nor defeated in a secret room.
*While {{SSBB|Ike}} has the most meteor smashes in ''Brawl'', two of them are impossible to land on aerial opponents. Because of this, Ganondorf is tied with {{SSBB|Diddy Kong}} for having the most meteor smashes landable on aerial opponents, with four.
*While {{SSBB|Ike}} has the most meteor smashes in ''Brawl'', two of them are impossible to land on aerial opponents. Because of this, Ganondorf is tied with {{SSBB|Diddy Kong}} for having the most meteor smashes landable on aerial opponents, with four.
*Ganondorf and {{SSBB|R.O.B.}} are the only unlockable characters in ''Super Smash Bros. Brawl'' to be unlocked on a [[stage]] that is not from their respective universes. Ganondorf is unlocked on Final Destination, and R.O.B is unlocked on [[Mario Bros.]] Ganondorf is also the only unlockable character in ''Brawl'' to be fought on a {{uv|Super Smash Bros.}} universe stage ({{SSBB|Final Destination}}) when unlocking. In ''Super Smash Bros. Melee'', {{SSBM|Ganondorf}} along with {{SSBM|Falco}} and {{SSBM|Mewtwo}}, were all fought on a ''Super Smash Bros.'' universe stage (making it three unlockable characters to be unlocked on a stage from the ''Super Smash Bros.'' universe instead of their respective universe), though Falco was fought on {{SSBM|Battlefield}} when unlocking. Ganondorf and Mewtwo were both fought on {{SSBM|Final Destination}} before getting unlocked.
*Ganondorf and {{SSBB|R.O.B.}} are the only unlockable characters in ''Super Smash Bros. Brawl'' to be unlocked on a [[stage]] that is not from their respective universes. Ganondorf is unlocked on Final Destination, and R.O.B is unlocked on [[Mario Bros.]] Ganondorf is also the only unlockable character in ''Brawl'' to be fought on a {{uv|Super Smash Bros.}} universe stage ({{SSBB|Final Destination}}) when unlocking. In ''Super Smash Bros. Melee'', {{SSBM|Ganondorf}} along with {{SSBM|Falco}} and {{SSBM|Mewtwo}}, were all fought on a ''Super Smash Bros.'' universe stage (making it three unlockable characters to be unlocked on a stage from the ''Super Smash Bros.'' universe instead of their respective universe), though Falco was fought on {{SSBM|Battlefield}} when unlocking. Ganondorf and Mewtwo were both fought on {{SSBM|Final Destination}} before getting unlocked.

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