Editing Ganondorf (SSBB)
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 170: | Line 170: | ||
**{{nerf|The hitboxes have a higher SDI multiplier (1x → 2x).}} | **{{nerf|The hitboxes have a higher SDI multiplier (1x → 2x).}} | ||
**{{change|Ganondorf releases opponents from up throw earlier (frame 15 → 12). This makes it harder to DI but increases its ending lag, as its total duration was unchanged.}} | **{{change|Ganondorf releases opponents from up throw earlier (frame 15 → 12). This makes it harder to DI but increases its ending lag, as its total duration was unchanged.}} | ||
**{{nerf|When combined with its altered animation, the universally decreased falling speeds, the introduction of the gravity penalty and the introduction of hitstun canceling, this completely removes its followup and chain grabbing potential.}} | |||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{change|Ganondorf releases opponents from down throw later (frame 20 → 23). This makes it easier to DI but reduces its ending lag, as its total duration was unchanged.}} | **{{change|Ganondorf releases opponents from down throw later (frame 20 → 23). This makes it easier to DI but reduces its ending lag, as its total duration was unchanged.}} |