Editing Ganondorf (SSBB)/Side special

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Brawl]]''|the move itself|Flame Choke}}
[[File:GanondorfFlameChokeGSSBB.gif|thumb|500px|Hitbox visualization showing Ganondorf's grounded side special, Flame Choke.]]
[[File:GanondorfFlameChokeASSBB.gif|thumb|500px|Hitbox visualization showing Ganondorf's aerial side special, Flame Choke.]]
[[File:GanondorfFlameChokeGHitSSBB.gif|thumb|250px|Hitbox visualization showing Ganondorf's successful grounded Flame Choke.]]
==Overview==
==Overview==
[[File:Ganon link flamechoke.jpg|thumb|{{SSBB|Ganondorf}} using [[Flame Choke]] against {{SSBB|Link}} in ''Brawl''.]]
[[File:Ganon link flamechoke.jpg|thumb|right|{{SSBB|Ganondorf}} using [[Flame Choke]] against {{SSBB|Link}} in ''Brawl''.]]
{{SSBB|Ganondorf}}'s side special in ''Brawl'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the face before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. The grab comes out slowly and it has deceptively poor range, which can make it hard to land. If Ganondorf does grab the opponent, however, it is fairly rewarding. The opponent is put into a [[Floor recovery|wakeup]] situation that cannot be avoided with a [[tech]], and when used on the ground, Ganondorf has the frame advantage against his opponent. Ganondorf has a +9 to +12 frame advantage against most characters, giving him guaranteed followups, including dash attack or forward tilt for a KO confirm against over half the cast (and characters vulnerable to forward tilt must be wary of Ganondorf mixing up their DI). If Ganondorf cannot follow up or if he wants to go for a more powerful followup, he can [[tech chase]] the opponent where he can either land one of his stronger moves (such as down aerial or a smash attack) or he can Flame Choke again to reset the situation.  
{{SSBB|Ganondorf}}'s side special in ''Brawl'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, Ganondorf can follow up with several of his moves, making Flame Choke a combo starter.


If used in the air, Ganondorf will forcefully slam the opponent down to the ground. This is not as useful on stage as it has considerably more ending lag than the grounded version, giving Ganondorf no guaranteed followups. If used offstage, unless there is a moving platform that prevents them from reaching the blast zone, he and the opponent will plummet downwards and will result in both players being [[KO]]ed. This tactic is called the [[Ganoncide]]. However, unlike in ''Smash 4'', where this tactic will always result in victory for Ganondorf, in ''Brawl'', using Ganoncide is unpredictable and can result in a win, a loss, or even [[Sudden Death]].
If used in the air, Ganondorf will forcefully slam the opponent down to the ground. If used offstage, this will result in an instant [[KO]] called [[Ganoncide]]. However, unlike in ''Smash 4'', where this tactic will always result in victory for Ganondorf, in ''Brawl'', using Ganoncide is unpredictable and can result in a win, a loss, or even [[Sudden Death]].


==Grabbox Data==
==Hitboxes==
===Grounded===
{|class="wikitable"
{{BrawlGrabboxTableHeader}}
! Effect !! Damage !! Base knockback !! Knockback scaling
{{BrawlGrabboxTableRow
|-
|id=0
| Darkness || 9% (ground), 12% (air) || 60/60 || 100/100
|r=300000
|bn=0
|xpos=0
|ypos=480000
|zpos=270000
|g=1
|a=0
}}
{{BrawlGrabboxTableRow
|id=1
|r=60000
|bn=0
|xpos=0
|ypos=480000
|zpos=252000
|g=1
|a=1
}}
|}
{{BrawlThrowTableHeader}}
{{BrawlThrowTableRow
|id=1
|damage=4%
|af=3
|angle=0
|bk=100
|ks=10
|fkv=0
|bn=0
|noff=t
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|effect=Normal
|slvl=S
|sfx=Kick
}}
|}
 
===Aerial===
{{BrawlGrabboxTableHeader}}
{{BrawlGrabboxTableRow
|id=0
|r=300000
|bn=0
|xpos=0
|ypos=360000
|zpos=390000
|g=0
|a=1
}}
{{BrawlGrabboxTableRow
|id=1
|r=300000
|bn=0
|xpos=0
|ypos=660000
|zpos=390000
|g=1
|a=1
}}
|}
{{BrawlThrowTableHeader}}
{{BrawlThrowTableRow
|id=1
|damage=4%
|af=3
|angle=0
|bk=100
|ks=10
|fkv=0
|bn=0
|noff=t
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|effect=Normal
|slvl=S
|sfx=Kick
}}
|}
 
==Throw Data==
 
===Grounded===
{{BrawlThrowTableHeader}}
{{BrawlThrowTableRow
|id=0
|damage=9%
|angle=361
|bk=60
|ks=90
|fkv=0
|bn=0
|noff=t
|type=Typeless
|effect=Darkness
|sfx=Explosion
|slvl=L
}}
{{BrawlThrowTableRow
|id=1
|damage=4%
|af=3
|angle=0
|bk=100
|ks=10
|fkv=0
|bn=0
|noff=t
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|effect=Normal
|slvl=S
|sfx=Kick
}}
|}
 
===Aerial===
{{BrawlThrowTableHeader}}
{{BrawlThrowTableRow
|id=0
|damage=12%
|angle=361
|bk=40
|ks=82
|fkv=0
|bn=0
|noff=t
|type=Typeless
|effect=Darkness
|sfx=Explosion
|slvl=L
}}
{{BrawlThrowTableRow
|id=1
|damage=4%
|af=3
|angle=0
|bk=100
|ks=10
|fkv=0
|bn=0
|noff=t
|trip=0
|ff=60000
|sdi=60000
|type=Throwing
|effect=Normal
|slvl=S
|sfx=Kick
}}
|}
|}


==Timing==
==Timing==
Flame Choke has [[super armor]] on frames 17-41.
===Grounded===
===Grounded===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Grab
!Grab
|16-30
|16-31
|-
|-
!Animation length
!Animation length
|59
|60
|}
|}


Line 187: Line 28:
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Grab|c=15}}{{FrameStrip|t=Lag|c=29}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Grab|c=15}}{{FrameStrip|t=Lag|c=29}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|grab=y}}
===Grounded Throw===
{|class="wikitable"
!Super Armor
|17-40
|-
!Throw Release
|31
|-
!Animation length
|60
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30|e=LagThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}
|-
{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=24}}{{FrameStrip|t=Vulnerable|c=20}}
{{FrameStripEnd}}


===Aerial===
===Aerial===
Line 212: Line 37:
|-
|-
!Animation length
!Animation length
|59
|60
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Grab|c=13}}{{FrameStrip|t=Lag|c=28}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Grab|c=13}}{{FrameStrip|t=Lag|c=29}}
{{FrameStripEnd}}
 
===Aerial throw (landing)===
{|class="wikitable"
!Throw Release
|1
|-
!Animation length
|40
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=40|s=LagThrowE}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|grab=y}}
{{FrameIconLegend|lag=y|grab=y|throw=y|vulnerable=y|armour=y}}


==Flame Choke followup list==
==Flame Choke followup list==
As a note of reference:
*Jab is a frame 8 option
*Forward tilt, down tilt, dash attack and landing [[Wizard's Foot]] are frame 10 options
*Down smash is a frame 15 option
*This whole lists assumes Ganondorf performs the move on flat ground. Slopes and platforms can alter the followups Ganondorf can get.
{|class="wikitable"
{|class="wikitable"
|
! style="width:250px" |Able to follow up with:
|{{Head|Olimar|g=SSBB|s=20px}}
! style="width:120px" | Characters
|{{Head|Diddy Kong|g=SSBB|s=20px}}||{{Head|Charizard|g=SSBB|s=20px}}||{{Head|Ike|g=SSBB|s=20px}}||{{Head|Ivysaur|g=SSBB|s=20px}}||{{Head|King Dedede|g=SSBB|s=20px}}||{{Head|Meta Knight|g=SSBB|s=20px}}||{{Head|R.O.B.|g=SSBB|s=20px}}||{{Head|Yoshi|g=SSBB|s=20px}}
|{{Head|Pikachu|g=SSBB|s=20px}}
|{{Head|Toon Link|g=SSBB|s=20px}}
|{{Head|Pit|g=SSBB|s=20px}}
|{{Head|Fox|g=SSBB|s=20px}}
|{{Head|Sheik|g=SSBB|s=20px}}
|{{Head|Captain Falcon|g=SSBB|s=20px}}||{{Head|Peach|g=SSBB|s=20px}}||{{Head|Sonic|g=SSBB|s=20px}}||{{Head|Zelda|g=SSBB|s=20px}}||{{Head|Zero Suit Samus|g=SSBB|s=20px}}
|{{Head|Jigglypuff|g=SSBB|s=20px}}||{{Head|Ice Climbers|g=SSBB|s=20px}}||{{Head|Mr. Game & Watch|g=SSBB|s=20px}}
|{{Head|Luigi|g=SSBB|s=20px}}
|{{Head|Kirby|g=SSBB|s=20px}}
|{{Head|Mario|g=SSBB|s=20px}}
|{{Head|Lucas|g=SSBB|s=20px}}||{{Head|Ness|g=SSBB|s=20px}}
|{{Head|Bowser|g=SSBB|s=20px}}||{{Head|Donkey Kong|g=SSBB|s=20px}}||{{Head|Link|g=SSBB|s=20px}}||{{Head|Samus|g=SSBB|s=20px}}||{{Head|Snake|g=SSBB|s=20px}}
|{{Head|Wario|g=SSBB|s=20px}}
|{{Head|Squirtle|g=SSBB|s=20px}}
|{{Head|Wolf|g=SSBB|s=20px}}
|{{Head|Falco|g=SSBB|s=20px}}||{{Head|Lucario|g=SSBB|s=20px}}||{{Head|Marth|g=SSBB|s=20px}}||{{Head|Ganondorf|g=SSBB|s=20px}}
|-
|Dash attack
|{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}
|{{indeterminate|20}}||{{indeterminate|20}}||{{indeterminate|20}}||{{indeterminate|20}}||{{indeterminate|20}}||{{indeterminate|20}}||{{indeterminate|20}}||{{indeterminate|20}}
|{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}
|{{indeterminate|20}}||{{indeterminate|20}}
|{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}
|Dash attack
|-
|-
|Forward tilt
|Down tilt only||{{Head|Mario|g=SSBB|s=24px}}{{Head|Peach|g=SSBB|s=24px}}{{Head|Zelda|g=SSBB|s=24px}}{{Head|Sheik|g=SSBB|s=24px}}{{Head|Toon Link|g=SSBB|s=24px}}{{Head|Zero Suit Samus|g=SSBB|s=24px}}{{Head|Falco|g=SSBB|s=24px}}{{Head|Captain Falcon|g=SSBB|s=24px}}{{Head|Lucario|g=SSBB|s=24px}}{{Head|Ness|g=SSBB|s=24px}}{{Head|Lucas|g=SSBB|s=24px}}{{Head|Marth|g=SSBB|s=24px}}{{Head|Sonic|g=SSBB|s=24px}}
|{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}
|{{n|20}}
|{{indeterminate|20}}
|{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}
|{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}
|{{indeterminate|20}}||{{indeterminate|20}}||{{indeterminate|20}}
|{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}
|{{y|15}}/{{indeterminate|15}}||{{indeterminate|20}}
|{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}
|Forward tilt
|-
|-
|Down tilt
|Jab and down tilt||{{Head|Luigi|g=SSBB|s=24px}}{{Head|Diddy Kong|g=SSBB|s=24px}}{{Head|Pit|g=SSBB|s=24px}}
|{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}
|{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}
|{{y|15}}/{{indeterminate|15}}||{{y|15}}/{{indeterminate|15}}
|{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}
|Down tilt
|-
|-
|Landing Wizard's Foot
|Forward tilt and down tilt||{{Head|Fox|g=SSBB|s=24px}}{{Head|Squirtle|g=SSBB|s=24px}}
|{{y|15}}/{{indeterminate|15}}
|{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}
|{{y|15}}/{{indeterminate|15}}
|{{y|20}}
|{{y|15}}/{{indeterminate|15}}||{{y|15}}/{{indeterminate|15}}
|{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}
|{{y|15}}/{{indeterminate|15}}||{{indeterminate|20}}
|{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}
|Landing Wizard's Foot
|-
|-
|Jab
|Jab, forward tilt and down tilt||{{Head|Link|g=SSBB|s=24px}}{{Head|Ike|g=SSBB|s=24px}}{{Head|Mr. Game & Watch|g=SSBB|s=24px}}
|{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}
|{{indeterminate|20}}
|{{n|20}}
|{{y|20}}
|{{n|20}}
|{{indeterminate|20}}
|{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}
|{{y|20}}||{{y|20}}||{{y|20}}
|{{indeterminate|20}}
|{{y|20}}
|{{indeterminate|15}}/{{n|15}}
|{{n|20}}||{{n|20}}
|{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}||{{y|20}}
|{{y|15}}/{{indeterminate|15}}||{{n|20}}||{{indeterminate|20}}
|{{n|20}}||{{n|20}}||{{n|20}}||{{n|20}}
|Jab
|-
|-
|Down smash
|Jab, forward tilt, down tilt and down smash||{{Head|Bowser|g=SSBB|s=24px}}{{Head|Donkey Kong|g=SSBB|s=24px}}{{Head|Yoshi|g=SSBB|s=24px}}{{Head|Wario|g=SSBB|s=24px}}{{Head|Ganondorf|g=SSBB|s=24px}}{{Head|Samus|g=SSBB|s=24px}}{{Head|Ice Climbers|g=SSBB|s=24px}}{{Head|R.O.B.|g=SSBB|s=24px}}{{Head|Kirby|g=SSBB|s=24px}}{{Head|King Dedede|g=SSBB|s=24px}}{{Head|Meta Knight|g=SSBB|s=24px}}{{Head|Olimar|g=SSBB|s=24px}}{{Head|Wolf|g=SSBB|s=24px}}{{Head|Pikachu|g=SSBB|s=24px}}{{Head|Ivysaur|g=SSBB|s=24px}}{{Head|Charizard|g=SSBB|s=24px}}{{Head|Jigglypuff|g=SSBB|s=24px}}{{Head|Snake|g=SSBB|s=24px}}
|{{y|20}}
|colspan=38|  
|
|}
|}
*Some otherwise guaranteed followups can be avoided by drifting out of the way as Ganondorf lets go (either out or in depending on the character/followup), indicated by {{indeterminate}}.
*{{y}}/{{indeterminate}} indicates that the followup is fully guaranteed however:
**If the opponent drifts in, Ganondorf has to perform a turnaround jab/forward tilt/down tilt.
**If the opponent drifts out, Ganondorf has to perform a dash jump into landing Wizard's Foot.
*{{indeterminate}}/{{n}} indicates that while the followup is usually not guaranteed, it can be guaranteed if the opponent drifts in a specific direction.


==External links==
*[https://smashboards.com/threads/ganondorf-frame-data.376562/#post-17914695 Frame data]
{{technical data}}
{{MvSubNavGanondorf|g=SSBB}}
{{MvSubNavGanondorf|g=SSBB}}
[[Category:Ganondorf (SSBB)]]
[[Category:Ganondorf (SSBB)]]
[[Category:Side special moves (SSBB)]]
[[Category:Side specials (SSBB)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)