Editing Ganondorf (SSB4)
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|availability = [[Unlockable character|Unlockable]] (3DS)<br>[[Starter character|Starter]] (Wii U) | |availability = [[Unlockable character|Unlockable]] (3DS)<br>[[Starter character|Starter]] (Wii U) | ||
|tier = G | |tier = G | ||
|ranking = | |ranking = 53 | ||
}} | }} | ||
'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') is a playable character in ''[[Super Smash Bros. 4]]''. Alongside {{SSB4|R.O.B.}}, he was officially revealed as a playable [[veteran]] on October 15th, 2014, although he was leaked | '''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') is a playable character in ''[[Super Smash Bros. 4]]''. Alongside {{SSB4|R.O.B.}}, he was officially revealed as a playable [[veteran]] on October 15th, 2014, although he was leaked four times prior to his reveal: via [[Leak#ESRB leak|video footage]] from ESRB, outside the in-game stage boundaries in an [https://www.youtube.com/watch?v=omeOylQYkuU&t=56s official video] (later replaced with a nearly-identical video sans Ganondorf), in Twitch livestreams and even a mention in [[Masahiro Sakurai]]'s Pic of the Day five days before his official reveal. | ||
As in ''[[Super Smash Bros. Brawl]]'', Hironori Miyata's portrayal of Ganondorf from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' was repurposed for ''Smash 4'', with mostly returning voice clips from ''Brawl'', and in addition to some new ones sourced from the game. | As in ''[[Super Smash Bros. Brawl]]'', Hironori Miyata's portrayal of Ganondorf from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'' was repurposed for ''Smash 4'', with mostly returning voice clips from ''Brawl'', and in addition to some new ones sourced from the game. | ||
Ganondorf is ranked | Ganondorf is ranked 53rd out of 55 on the [[tier list]], placing him in the G tier and tying him with {{SSB4|Zelda}}. This is a very slight improvement from his ranking in ''Brawl'', where he was the game's lowest-ranking character. As in previous games, Ganondorf remains as the game's archetypal super [[weight|heavyweight]], boasting high endurance, slow yet powerful moves that can KO foes very early, along with a capable [[edgeguard]]ing game courtesy of hard-hitting aerials. This is further enhanced by the buffs to his mobility, combo game and already high power, in addition to the general changes to game mechanics patching up several key weaknesses he had in ''Brawl''. Altogether, Ganondorf's high power allows him to deal ruthless punishes when the opportunity arises, in addition to being capable of ending stocks with very few hits. | ||
However, Ganondorf still remains significantly disadvantaged by his slow mobility, very sluggish frame data when compared to the cast, and large target, making him exceptionally susceptible to rushdowns, combos and [[projectile]] [[camping]], in addition to giving him a linear [[approach]]. His grab game, outside of [[Flame Choke]], is also very lackluster, while his [[recovery]] is still easily exploitable due to being slow, linear and predictable. Finally, Ganondorf has a fair number of unrewarding moves that can neither combo or KO reliably, despite his overall power. | However, Ganondorf still remains significantly disadvantaged by his slow mobility, very sluggish frame data when compared to the cast, and large target, making him exceptionally susceptible to rushdowns, combos and [[projectile]] [[camping]], in addition to giving him a linear [[approach]]. His grab game, outside of [[Flame Choke]], is also very lackluster, while his [[recovery]] is still easily exploitable due to being slow, linear and predictable. Finally, Ganondorf has a fair number of unrewarding moves that can neither combo or KO reliably, despite his overall power. | ||
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**{{buff|[[Ganoncide]] always KOs the opponent before Ganondorf, instead of at the same time or after, meaning Ganondorf will always win if he lands a Ganoncide on the opponent's last stock.}} | **{{buff|[[Ganoncide]] always KOs the opponent before Ganondorf, instead of at the same time or after, meaning Ganondorf will always win if he lands a Ganoncide on the opponent's last stock.}} | ||
**{{change|Aerial Flame Choke is now a [[stall-then-fall]] and removes all forward momentum, making it easier to steer backward, but covering less distance forward. While this makes off-stage Ganonciding easier, it makes returning to the stage and attempting to Ganoncide while facing the ledge much harder.}} | **{{change|Aerial Flame Choke is now a [[stall-then-fall]] and removes all forward momentum, making it easier to steer backward, but covering less distance forward. While this makes off-stage Ganonciding easier, it makes returning to the stage and attempting to Ganoncide while facing the ledge much harder.}} | ||
**{{nerf|Grounded Flame Choke can now be [[tech]]ed, significantly hindering its [[tech-chasing]] potential, removing its guaranteed followups and forcing Ganondorf to rely on hard reads.}} | **{{nerf|Grounded Flame Choke can now be [[tech]]ed, significantly hindering its [[tech-chasing]] potential, removing its guaranteed followups and and forcing Ganondorf to rely on hard reads.}} | ||
**{{nerf|The removal of grab armor makes Flame Choke easier to intercept, as traded blows will interrupt the grab (although its increased range somewhat compensates for this). This makes Ganonciding slightly more difficult to perform and thus, hinders Ganondorf's approach potential and recovery.}} | **{{nerf|The removal of grab armor makes Flame Choke easier to intercept, as traded blows will interrupt the grab (although its increased range somewhat compensates for this). This makes Ganonciding slightly more difficult to perform and thus, hinders Ganondorf's approach potential and recovery.}} | ||
*[[Dark Dive]]: | *[[Dark Dive]]: | ||
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|ftiltdmg=13% (foot), 12% (leg) | |ftiltdmg=13% (foot), 12% (leg) | ||
|ftiltdesc=A front kick. Good [[start-up]] with high [[semi-spike]] knockback, making it a powerful edgeguarding option against characters with minimal horizontal recoveries. However, its range is rather poor, with his neutral attack being able to outreach it. Based on the kick used by himself and other large, sword-wielding enemies in ''The Legend of Zelda: Twilight Princess''. | |ftiltdesc=A front kick. Good [[start-up]] with high [[semi-spike]] knockback, making it a powerful edgeguarding option against characters with minimal horizontal recoveries. However, its range is rather poor, with his neutral attack being able to outreach it. Based on the kick used by himself and other large, sword-wielding enemies in ''The Legend of Zelda: Twilight Princess''. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=28% (leg), 20%/18% (explosion) | |utiltdmg=28% (leg), 20%/18% (explosion) | ||
|utiltdesc=A delayed axe kick that produces an explosion. While it is the strongest up tilt in the game, its immense 81 frames of starting lag make it the game's slowest standard move, thus an extreme "high risk, high reward" option. Although weaker and slower than a Warlock Punch, it has [[vacuum]] properties on frames 6-70, a disjointed hitbox that can reach past ledges, and is still incredibly powerful, with the sweetspot being infamous for instantly shattering full [[shield]]s and KOing at very low percentages when near the edge, therefore becoming one of Ganondorf's best [[edgeguard]]ing options if used wisely. | |utiltdesc=A delayed axe kick that produces an explosion. While it is the strongest up tilt in the game, its immense 81 frames of starting lag make it the game's slowest standard move, thus an extreme "high risk, high reward" option. Although weaker and slower than a Warlock Punch, it has [[vacuum]] properties on frames 6-70, a disjointed hitbox that can reach past ledges, and is still incredibly powerful, with the sweetspot being infamous for instantly shattering full [[shield]]s and KOing at very low percentages when near the edge, therefore becoming one of Ganondorf's best [[edgeguard]]ing options if used wisely. | ||
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|fsdmg=10%/5% (appearance), 10% (paralyze), 40%/30% (charge) | |fsdmg=10%/5% (appearance), 10% (paralyze), 40%/30% (charge) | ||
|fsdesc=Transforms into Ganon, his demonic beast form and rams into the opponent. Opponents too close upon its activation are buried, whereas those otherwise will be [[paralyze]]d if they are in front of him. | |fsdesc=Transforms into Ganon, his demonic beast form and rams into the opponent. Opponents too close upon its activation are buried, whereas those otherwise will be [[paralyze]]d if they are in front of him. | ||
}} | }} | ||
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Public consensus on Ganondorf in ''Smash 4'' has risen and fallen throughout the game's history despite his numerous direct buffs. Hopes were high when the game was released due to the very noticeable buffs and the very large benefit of the change of mechanics, with some players often drawing comparisons to his ''Melee'' self. Players such as {{Sm|Gungnir}} and {{Sm|Matt Hazard}} were already earning impressive results, such as the latter defeating {{Sm|Mew2King}} in a now-infamous ''3DS'' set. This excitement, however would gradually disappear following the Wii U release, as while many characters like {{SSB4|Sheik}} and {{SSB4|Diddy Kong}} benefited from the discovery of new tech and a better controller setup, Ganondorf did not benefit as much from the new mechanics as many would have thought. Even despite numerous buffs between game updates, the metagame continued to develop, leaving Ganondorf behind for the most part, which inevitably led to his 54th placing in the bottom tier of the first ''4BR'' [[tier list]]. | Public consensus on Ganondorf in ''Smash 4'' has risen and fallen throughout the game's history despite his numerous direct buffs. Hopes were high when the game was released due to the very noticeable buffs and the very large benefit of the change of mechanics, with some players often drawing comparisons to his ''Melee'' self. Players such as {{Sm|Gungnir}} and {{Sm|Matt Hazard}} were already earning impressive results, such as the latter defeating {{Sm|Mew2King}} in a now-infamous ''3DS'' set. This excitement, however would gradually disappear following the Wii U release, as while many characters like {{SSB4|Sheik}} and {{SSB4|Diddy Kong}} benefited from the discovery of new tech and a better controller setup, Ganondorf did not benefit as much from the new mechanics as many would have thought. Even despite numerous buffs between game updates, the metagame continued to develop, leaving Ganondorf behind for the most part, which inevitably led to his 54th placing in the bottom tier of the first ''4BR'' [[tier list]]. | ||
Despite this, Ganondorf proved to be surprisingly popular in competitive play for a bottom-tier character, gaining a reputation as a "disrespectful" character thanks to his low-tier standing, extravagant punishes, and hefty damage output. As such, he has garnered noticeably better results compared to most other bottom-tiered characters (and even outplacing certain low-tiered ones such as {{SSB4|Dr. Mario}} and {{SSB4|Wii Fit Trainer}}), especially in Japan and Eastern Canada, both places of where there is a surprisingly large number of Ganondorf players. This resulted in Ganondorf holding the third-worst position on the second tier list, at 56th (due to the inclusion of {{SSB4|Corrin}} and {{SSB4|Bayonetta}}). Thanks to big advancements to his metagame, as well as still having good results for a poorly regarded character, Ganondorf was ranked 53rd on the third tier list, allowing him to rise out of the "bottom five" position; furthermore, with the abolishment of the "bottom" tier ranking, Ganondorf was then ranked as a low-tier character. However, while Ganondorf gained a notable result in [[Umebura Japan Major 2017]] with Gungnir placing 17th with solo Ganon (also upsetting {{Sm|Earth}} during the tournament), and he retains his placing at | Despite this, Ganondorf proved to be surprisingly popular in competitive play for a bottom-tier character, gaining a reputation as a "disrespectful" character thanks to his low-tier standing, extravagant punishes, and hefty damage output. As such, he has garnered noticeably better results compared to most other bottom-tiered characters (and even outplacing certain low-tiered ones such as {{SSB4|Dr. Mario}} and {{SSB4|Wii Fit Trainer}}), especially in Japan and Eastern Canada, both places of where there is a surprisingly large number of Ganondorf players. This resulted in Ganondorf holding the third-worst position on the second tier list, at 56th (due to the inclusion of {{SSB4|Corrin}} and {{SSB4|Bayonetta}}). Thanks to big advancements to his metagame, as well as still having good results for a poorly regarded character, Ganondorf was ranked 53rd on the third tier list, allowing him to rise out of the "bottom five" position; furthermore, with the abolishment of the "bottom" tier ranking, Ganondorf was then ranked as a low-tier character. However, while Ganondorf gained a notable result in [[Umebura Japan Major 2017]] with Gungnir placing 17th with solo Ganon (also upsetting {{Sm|Earth}} during the tournament), and he retains his placing at 53rd on the fourth and final tier list, this placing is now notable for not only having Ganondorf share the spot with {{SSB4|Zelda}}, but also dropping back to being the second worst character alongside her, after the exclusion of Miis from the most recent tier list. | ||
Altogether, Ganondorf has improved notably from his ''Brawl'' incarnation, where he was not only considered the worst character, but he was indisputably a bottom-tier character and his worst matchups were far more difficult to win than most bad matchups in the game. While Ganondorf was consistently ranked either among or barely outside of the bottom five characters on the Western and European scenes, the Japanese scene is more optimistic about the character, especially after Gungnir's high placing. As such, Ganondorf's true tier placing has remained in contention throughout the game's competitive lifespan, though he is still generally seen as non-viable in high-level play. | Altogether, Ganondorf has improved notably from his ''Brawl'' incarnation, where he was not only considered the worst character, but he was indisputably a bottom-tier character and his worst matchups were far more difficult to win than most bad matchups in the game. While Ganondorf was consistently ranked either among or barely outside of the bottom five characters on the Western and European scenes, the Japanese scene is more optimistic about the character, especially after Gungnir's high placing. As such, Ganondorf's true tier placing has remained in contention throughout the game's competitive lifespan, though he is still generally seen as non-viable in high-level play. | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Ganondorf | ''See also: [[:Category:Ganondorf professionals (SSB4)]]'' | ||
*{{Sm|Adom|Israel}} - One of the best Ganondorf players in the world. Placed 9th at {{Trn|Syndicate 2017}} and {{Trn|Deflagration}} as well as 25th at {{Trn|Battle Arena Melbourne 10}} with wins over players such as {{Sm|quiK}}, {{Sm|Fire}}, and {{Sm|Cyro}}. Ranked 46th on the [[European Smash 4 Power Rankings]]. | *{{Sm|Adom|Israel}} - One of the best Ganondorf players in the world. Placed 9th at {{Trn|Syndicate 2017}} and {{Trn|Deflagration}} as well as 25th at {{Trn|Battle Arena Melbourne 10}} with wins over players such as {{Sm|quiK}}, {{Sm|Fire}}, and {{Sm|Cyro}}. Ranked 46th on the [[European Smash 4 Power Rankings]]. | ||
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<gallery> | <gallery> | ||
Ganondorf amiibo.png|Ganondorf's [[amiibo]]. | Ganondorf amiibo.png|Ganondorf's [[amiibo]]. | ||
SSB4 Ganondorf Screen-1.jpg|On [[Battlefield]]. | SSB4 Ganondorf Screen-1.jpg|On [[Battlefield]]. | ||
SSB4 Ganondorf Screen-2.jpg|Using [[Flame Choke]] on {{SSB4|Link}} on [[Final Destination]]. | SSB4 Ganondorf Screen-2.jpg|Using [[Flame Choke]] on {{SSB4|Link}} on [[Final Destination]]. | ||
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==Trivia== | ==Trivia== | ||
*''Super Smash Bros. 4'' is the first entry in the series to have Ganondorf utilize [[List of swords#Sword of the Sages|his sword]] as an attack, albeit as a [[Character customization|custom special]], [[Ganondorf (SSB4)/Neutral special/Custom 1|Warlock Blade]]. | *''Super Smash Bros. 4'' is the first entry in the series to have Ganondorf utilize [[List of swords#Sword of the Sages|his sword]] as an attack, albeit as a [[Character customization|custom special]], [[Ganondorf (SSB4)/Neutral special/Custom 1|Warlock Blade]]. | ||
*''Super Smash Bros. for Nintendo 3DS'' is the first game where Ganondorf is unlocked on a stage other than [[Final Destination]]. | *''Super Smash Bros. for Nintendo 3DS'' is the first game where Ganondorf is unlocked on a stage other than [[Final Destination]]. |