Editing Ganondorf (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 183: | Line 183: | ||
**{{change|The sweetspot has a higher hitlag multiplier (1x → 1.2x).}} | **{{change|The sweetspot has a higher hitlag multiplier (1x → 1.2x).}} | ||
**{{change|As with most back aerials, back aerial now always launches opponents away from Ganondorf.}} | **{{change|As with most back aerials, back aerial now always launches opponents away from Ganondorf.}} | ||
**{{nerf|The sweetspot has lower priority (ID# 0 → 1), making it harder to land.}} | **{{nerf|The sweetspot has lower priority (ID# 0 → 1), making it harder to land).}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|The introduction of [[frame canceling]] greatly benefits down aerial due to its very high hitlag, improving its combo potential when combined with the changes to hitstun canceling/DI, especially since it is one of the few meteor smashes which still cannot be teched by grounded opponents.}} | **{{buff|The introduction of [[frame canceling]] greatly benefits down aerial due to its very high hitlag, improving its combo potential when combined with the changes to hitstun canceling/DI, especially since it is one of the few meteor smashes which still cannot be teched by grounded opponents.}} |