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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Ganondorf | |name = Ganondorf | ||
|image | |image = [[IMage:Ganondorf SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = ssbb | |base = ssbb | ||
|moveset1 = Ganondorf (SSBM) | |moveset1 = Ganondorf (SSBM) | ||
|moveset2 = Ganondorf (SSBB) | |moveset2 = Ganondorf (SSBB) | ||
|altcostume = Ocarina of Time Ganondorf | |altcostume = Ocarina of Time Ganondorf | ||
|tier = | |||
|ranking = | |||
}} | }} | ||
[[Image:OoT Ganondorf PM.png|thumb|right|Ganondorf's Ocarina of Time Costume in Project M 3.5]] | |||
'''Ganondorf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was buffed significantly in ''Project M'' after being mostly reverted to his ''Melee'' version. However, some ''Brawl'' attributes were maintained, and part of his moveset was changed to make him more well-rounded. | '''Ganondorf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was buffed significantly in ''Project M'' after being mostly reverted to his ''Melee'' version. However, some ''Brawl'' attributes were maintained, and part of his moveset was changed to make him more well-rounded. | ||
Ganondorf is currently ranked | Ganondorf is currently ranked 35th out of 41 on the [[Project M#Tier_list|official tier list]], placing him in the lower half of the C tier. This is a drop from his placement in ''Melee'' as 14th out of 26, but an improvement over his place on the ''Brawl'' tier list, where he is ranked 38th out of 38. | ||
==Attributes== | ==Attributes== | ||
Despite Ganondorf mostly being based on his ''Melee'' iteration, he remains a semi-clone of {{PM|Captain Falcon}}, as he was in ''Brawl''; most of Ganondorf's moves continue to use their respective animations from ''Brawl''. Ganondorf is a slower, stronger, and heavier version of Falcon with more reach as a result of his larger build. Many of Ganondorf's positive attributes from the past two games were retained, making him more formidable than he was in ''Melee'' and ''Brawl''. | Despite Ganondorf mostly being based on his ''Melee'' iteration, he remains a semi-clone of {{PM|Captain Falcon}}, as he was in ''Brawl''; most of Ganondorf's moves continue to use their respective animations from ''Brawl''. Ganondorf is a slower, stronger, and heavier version of Falcon with more reach as a result of his larger build. Many of Ganondorf's positive attributes from the past two games were retained, making him more formidable than he was in ''Melee'' and ''Brawl''. | ||
Ganondorf is a powerful character like he was in ''Melee''. Being one of the strongest characters, his attacks inflict dangerously high knockback, with some being able to KO at relatively low percentages. His combos, while often short, are capable of quickly | Ganondorf is a powerful character like he was in ''Melee''. Being one of the strongest characters, his attacks inflict dangerously high knockback, with some being able to KO at relatively low percentages. His combos, while often short, are capable of quickly wracking up extremely high damage, and many of his aerials are excellent for both killing and edgeguarding. Ganondorf also has the most powerful [[meteor smash]] in his [[down aerial]] and one of the strongest [[spike]]s in his aerial [[Wizard's Foot]]. | ||
Ganondorf is unique in that he is one of the only two characters who is capable of lengthening his recovery (the other being Captain Falcon with his [[Falcon Kick]]), by executing his aerial Wizard's Foot. For every attempt of the move, Ganondorf will restore his midair jump, thus bringing him closer to the stage and greatly increasing his horizontal recovery. It is worth noting, the Wizard's Foot must complete to restore his jump. His up special, [[Dark Dive]], still possesses the arm swipe attack at its peak and the ability to grab an opponent on the ledge from ''Brawl'', both of which may save him on occasion. However, Ganondorf normally has trouble with recovery, because of his low jump height, high gravity, and low air speed. Additionally, Dark Dive does not offer much vertical or horizontal distance while being very predictable and easy to [[edgeguard]] and [[edgehog]]. | Ganondorf is unique in that he is one of the only two characters who is capable of lengthening his recovery (the other being Captain Falcon with his [[Falcon Kick]]), by executing his aerial Wizard's Foot. For every attempt of the move, Ganondorf will restore his midair jump, thus bringing him closer to the stage and greatly increasing his horizontal recovery. It is worth noting, the Wizard's Foot must complete to restore his jump. His up special, [[Dark Dive]], still possesses the arm swipe attack at its peak and the ability to grab an opponent on the ledge from ''Brawl'', both of which may save him on occasion. However, Ganondorf normally has trouble with recovery, because of his low jump height, high gravity, and low air speed. Additionally, Dark Dive does not offer much vertical or horizontal distance while being very predictable and easy to [[edgeguard]] and [[edgehog]]. | ||
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Given the nerfs Ganondorf received in ''Brawl'' that made him plummet to the very bottom of the tier list, he is significantly buffed in ''Project M''. Most of his favorable traits from ''Melee'' return, along with ''Brawl''{{'}}s tilt attacks and [[Flame Choke]], restoring his recovery, speed, combo and K.O.ing ability. Some of his more powerful moves have been given less ending lag or greater reach and many late weak hitboxes and sourspots were removed. His situational moves have been replaced with weaker but much more practical moves: his new up tilt comes out much faster, and his new neutral special Dead Man's Volley & Drift is a reflector that doubles as a floating maneuver. To compensate for the loss of [[Warlock Punch]], Ganondorf's down taunt now serves as an attack that functions similarly to it. Finally, several of Ganondorf's animations have been overhauled, which combined with the addition of Dead Man's Volley makes him a slightly more accurate representation of his appearance in ''The Legend of Zelda: Ocarina of Time''. | Given the nerfs Ganondorf received in ''Brawl'' that made him plummet to the very bottom of the tier list, he is significantly buffed in ''Project M''. Most of his favorable traits from ''Melee'' return, along with ''Brawl''{{'}}s tilt attacks and [[Flame Choke]], restoring his recovery, speed, combo and K.O.ing ability. Some of his more powerful moves have been given less ending lag or greater reach and many late weak hitboxes and sourspots were removed. His situational moves have been replaced with weaker but much more practical moves: his new up tilt comes out much faster, and his new neutral special Dead Man's Volley & Drift is a reflector that doubles as a floating maneuver. To compensate for the loss of [[Warlock Punch]], Ganondorf's down taunt now serves as an attack that functions similarly to it. Finally, several of Ganondorf's animations have been overhauled, which combined with the addition of Dead Man's Volley makes him a slightly more accurate representation of his appearance in ''The Legend of Zelda: Ocarina of Time''. | ||
[[File:Ganon Neutral B PM 3.5.jpg|thumb|Ganondorf's new neutral special.]] | [[File:Ganon Neutral B PM 3.5.jpg|thumb|right|Ganondorf's new neutral special.]] | ||
[[File:PM 3.5 Ganon Sword (GIF).gif|thumb|Ganondorf using his sword.]] | [[File:PM 3.5 Ganon Sword (GIF).gif|thumb|right|Ganondorf using his sword.]] | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Ganondorf now uses his laughing SFX during his [[on-screen appearance]].}} | *{{change|Ganondorf now uses his laughing SFX during his [[on-screen appearance]].}} | ||
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===Grabs, throws, and other=== | ===Grabs, throws, and other=== | ||
*{{buff|Forward throw from ''Brawl'' is retained, inflicting 4% more damage (9% → 13%). It also has stronger knockback (60 base/65 growth → 45/105).}} | *{{buff|Forward throw from ''Brawl'' is retained, inflicting 4% more damage (9% → 13%). It also has stronger knockback (60 base/65 growth → 45/105).}} | ||
*{{nerf|Down throw has more knockback growth (36 → 45), slightly reducing | *{{nerf|Down throw has more knockback growth (36 → 45), slightly reducing it's ability to chain throw and setup.}} | ||
*{{buff|However, the increased knockback growth on down throw also makes it easier to chaingrab at low percents.}} | *{{buff|However, the increased knockback growth on down throw also makes it easier to chaingrab at low percents.}} | ||
*{{buff|Down taunt can be held to make Ganondorf attack with a downward swing of his sword. While it comes out much later than his [[Warlock Punch]] or Volcano Kick (frames 95-97), interrupts later (IASA 125), and cannot be reversed or used in the air unlike Warlock Punch, it has higher damage (32% → 31%/33%/35%/37%) and base knockback (30 → 40) than ''Brawl''{{'}}s Warlock Punch while covering a large distance identical to ''Brawl''{{'}}s Volcano Kick, and additionally has light armor before and during the attack (frames 85-97). The move has two hitboxes: a one frame large, weak but still quite powerful sourspot during the swing of the sword (damage: 24%, knockback growth: 100 → 75), though its | *{{buff|Down taunt can be held to make Ganondorf attack with a downward swing of his sword. While it comes out much later than his [[Warlock Punch]] or Volcano Kick (frames 95-97), interrupts later (IASA 125), and cannot be reversed or used in the air unlike Warlock Punch, it has higher damage (32% → 31%/33%/35%/37%) and base knockback (30 → 40) than ''Brawl''{{'}}s Warlock Punch while covering a large distance identical to ''Brawl''{{'}}s Volcano Kick, and additionally has light armor before and during the attack (frames 85-97). The move has two hitboxes: a one frame large, weak but still quite powerful sourspot during the swing of the sword (damage: 24%, knockback growth: 100 → 75), though its low priority prevents it from hitting opponents standing in front of Ganondorf; and a sword slam that deals flame damage and has a sweetspot at the tip where it deals the most damage and makes a small explosion on the ground.}} | ||
===Special moves=== | ===Special moves=== | ||
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*{{buff|[[Wizard's Foot]] deals 2% more damage (15% → 17%) on the ground and 3% more in the air (14% → 17%). It can also now be reversed, and its aerial version can now be [[ledge-cancel]]ed. All variations have reduced endlag, most notably; Ground to ground (IASA 78 → 67), air to ground (IASA 58 → 31) and kicked a wall (IASA 61 → 41). Ground to air and air to air kicks were also both reduced by 1 frame.}} | *{{buff|[[Wizard's Foot]] deals 2% more damage (15% → 17%) on the ground and 3% more in the air (14% → 17%). It can also now be reversed, and its aerial version can now be [[ledge-cancel]]ed. All variations have reduced endlag, most notably; Ground to ground (IASA 78 → 67), air to ground (IASA 58 → 31) and kicked a wall (IASA 61 → 41). Ground to air and air to air kicks were also both reduced by 1 frame.}} | ||
*{{nerf|Wizard's Foot has less knockback growth (85 (grounded/80 (aerial) → 76/67) to compensate for the increased damage.}} | *{{nerf|Wizard's Foot has less knockback growth (85 (grounded/80 (aerial) → 76/67) to compensate for the increased damage.}} | ||
==Revisions== | ==Revisions== | ||
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*{{nerf|Ganondorf's down taunt attack now receives light armor instead of [[super armor]]. It also hits 1 frame later, matching the move's animation.}} | *{{nerf|Ganondorf's down taunt attack now receives light armor instead of [[super armor]]. It also hits 1 frame later, matching the move's animation.}} | ||
**{{buff|Now has a one frame large, weaker hitbox that covers the swing of the sword in return. This hitbox has the lowest priority, so opponents in front of Ganondorf are still hit with the main hitbox.}} | **{{buff|Now has a one frame large, weaker hitbox that covers the swing of the sword in return. This hitbox has the lowest priority, so opponents in front of Ganondorf are still hit with the main hitbox.}} | ||
*{{change|As an aesthetic when wearing the ''Ocarina of Time'' costume, Ganondorf will wield [https://pbs.twimg.com/media/CH5MOn4VEAIty72.jpg a different sword], similar to one seen in [ | *{{change|As an aesthetic when wearing the ''Ocarina of Time'' costume, Ganondorf will wield [https://pbs.twimg.com/media/CH5MOn4VEAIty72.jpg a different sword], similar to one seen in [http://www.ssbwiki.com/images/2/27/Ganondorf_SSBM.jpg his render for ''Melee''] upon using his down taunt and down taunt attack.}} | ||
==Moveset== | ==Moveset== | ||
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|- | |- | ||
! colspan=2| Neutral attack | ! colspan=2| Neutral attack | ||
| || 7% (hand), 8% (body) || Ganondorf performs a quick palm strike that [[Electric| | | || 7% (hand), 8% (body) || Ganondorf performs a quick palm strike that [[Electric|electrocutes]] enemies on contact. | ||
|- | |- | ||
! rowspan="3" | Forward tilt || ↗ | ! rowspan="3" | Forward tilt || ↗ | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Arty|USA}} | |||
*{{Sm|BAP|UK}} | |||
*{{Sm| | *{{Sm|Darkrain|USA}} | ||
*{{Sm| | *{{Sm|Hungry Headcrab|USA}} | ||
*{{Sm| | *{{Sm|Junebug|USA}} | ||
*{{Sm| | *{{Sm|Kage|Canada}} | ||
*{{Sm| | *{{Sm|Mr. Brandandorf|USA}} | ||
*{{Sm| | *{{Sm|n0ne|Canada}} | ||
*{{Sm|Spider Sense|USA}} | |||
*{{Sm|Syrox|USA}} | |||
*{{Sm|Vex Kasrani|USA}} | |||
*{{Sm|Ace|Netherlands}} | |||
*{{Sm|Breezy|USA}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Ganondorf has an alternate costume based on his appearance in ''The Legend of Zelda: Ocarina of Time'' and ''Melee''. This costume also changes the Sword of Sages from ''The Legend of Zelda: Twilight Princess'' that he pulls out during his down taunt into the sword he is depicted with (but never uses) in ''Melee''. | |||
The | The set comes with recolors for team battles, as well as a purple recolor; his ''Ocarina of Time'' color scheme was replaced to make room. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Ganondorf Palette (PM).png|frame|center|Ganondorf's alternate costumes in PM]] | ||
|- | |- | ||
|[[File:GanondorfHeadSSBB.png]] | |[[File:GanondorfHeadSSBB.png]] | ||
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|[[File:GanondorfHeadOoTRedPM.png]] | |[[File:GanondorfHeadOoTRedPM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Oddly, prior to Version 3.6, whenever the player selected Ganondorf with the red or blue Ocarina of Time costumes, the stock icons would be reversed. A similar issue also happened with | *Oddly, prior to Version 3.6, whenever the player selected Ganondorf with the red or blue Ocarina of Time costumes, the stock icons would be reversed. (The blue costume would use the red stock icon and vice versa.) A similar issue also happened with [[Meta_Knight_(PM)|Meta Knight]]'s Dark and Concept Art costumes. | ||
*The purple Ocarina of Time costume will occasionally show a blue underside of its cape during certain animations. | *The purple Ocarina of Time costume will occasionally show a blue underside of its cape during certain animations. | ||
{{Project M}} | {{Project M}} |