Editing Ganondorf (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Ganondorf | |name = Ganondorf | ||
|image | |image = [[IMage:Ganondorf SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = ssbb | |base = ssbb | ||
|moveset1 = Ganondorf (SSBM) | |moveset1 = Ganondorf (SSBM) | ||
|moveset2 = Ganondorf (SSBB) | |moveset2 = Ganondorf (SSBB) | ||
|altcostume = Ocarina of Time Ganondorf | |altcostume = Ocarina of Time Ganondorf | ||
}} | }} | ||
[[Image:OoT Ganondorf PM.png|thumb|right|Ganondorf's Ocarina of Time Costume in Project M 3.5]] | |||
'''Ganondorf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was buffed significantly in ''Project M'' after being mostly reverted to his ''Melee'' version. However, some ''Brawl'' attributes were maintained, and part of his moveset was changed to make him more well-rounded. | '''Ganondorf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was buffed significantly in ''Project M'' after being mostly reverted to his ''Melee'' version. However, some ''Brawl'' attributes were maintained, and part of his moveset was changed to make him more well-rounded. | ||
Ganondorf is currently ranked 37th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placing him in the lower half of the D tier. This is a significant drop from his placement in ''Melee'' as 14th out of 26, but | Ganondorf is currently ranked 37th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placing him in the lower half of the D tier. This is a significant drop from his placement in ''Melee'' as 14th out of 26, but an improvement over his place on the ''Brawl'' tier list, where he is ranked 38th out of 38, at the bottom of the tier list. | ||
==Attributes== | ==Attributes== | ||
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Given the nerfs Ganondorf received in ''Brawl'' that made him plummet to the very bottom of the tier list, he is significantly buffed in ''Project M''. Most of his favorable traits from ''Melee'' return, along with ''Brawl''{{'}}s tilt attacks and [[Flame Choke]], restoring his recovery, speed, combo and K.O.ing ability. Some of his more powerful moves have been given less ending lag or greater reach and many late weak hitboxes and sourspots were removed. His situational moves have been replaced with weaker but much more practical moves: his new up tilt comes out much faster, and his new neutral special Dead Man's Volley & Drift is a reflector that doubles as a floating maneuver. To compensate for the loss of [[Warlock Punch]], Ganondorf's down taunt now serves as an attack that functions similarly to it. Finally, several of Ganondorf's animations have been overhauled, which combined with the addition of Dead Man's Volley makes him a slightly more accurate representation of his appearance in ''The Legend of Zelda: Ocarina of Time''. | Given the nerfs Ganondorf received in ''Brawl'' that made him plummet to the very bottom of the tier list, he is significantly buffed in ''Project M''. Most of his favorable traits from ''Melee'' return, along with ''Brawl''{{'}}s tilt attacks and [[Flame Choke]], restoring his recovery, speed, combo and K.O.ing ability. Some of his more powerful moves have been given less ending lag or greater reach and many late weak hitboxes and sourspots were removed. His situational moves have been replaced with weaker but much more practical moves: his new up tilt comes out much faster, and his new neutral special Dead Man's Volley & Drift is a reflector that doubles as a floating maneuver. To compensate for the loss of [[Warlock Punch]], Ganondorf's down taunt now serves as an attack that functions similarly to it. Finally, several of Ganondorf's animations have been overhauled, which combined with the addition of Dead Man's Volley makes him a slightly more accurate representation of his appearance in ''The Legend of Zelda: Ocarina of Time''. | ||
[[File:Ganon Neutral B PM 3.5.jpg|thumb|Ganondorf's new neutral special.]] | [[File:Ganon Neutral B PM 3.5.jpg|thumb|right|Ganondorf's new neutral special.]] | ||
[[File:PM 3.5 Ganon Sword (GIF).gif|thumb|Ganondorf using his sword.]] | [[File:PM 3.5 Ganon Sword (GIF).gif|thumb|right|Ganondorf using his sword.]] | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Ganondorf now uses his laughing SFX during his [[on-screen appearance]].}} | *{{change|Ganondorf now uses his laughing SFX during his [[on-screen appearance]].}} | ||
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*{{buff|[[Wizard's Foot]] deals 2% more damage (15% → 17%) on the ground and 3% more in the air (14% → 17%). It can also now be reversed, and its aerial version can now be [[ledge-cancel]]ed. All variations have reduced endlag, most notably; Ground to ground (IASA 78 → 67), air to ground (IASA 58 → 31) and kicked a wall (IASA 61 → 41). Ground to air and air to air kicks were also both reduced by 1 frame.}} | *{{buff|[[Wizard's Foot]] deals 2% more damage (15% → 17%) on the ground and 3% more in the air (14% → 17%). It can also now be reversed, and its aerial version can now be [[ledge-cancel]]ed. All variations have reduced endlag, most notably; Ground to ground (IASA 78 → 67), air to ground (IASA 58 → 31) and kicked a wall (IASA 61 → 41). Ground to air and air to air kicks were also both reduced by 1 frame.}} | ||
*{{nerf|Wizard's Foot has less knockback growth (85 (grounded/80 (aerial) → 76/67) to compensate for the increased damage.}} | *{{nerf|Wizard's Foot has less knockback growth (85 (grounded/80 (aerial) → 76/67) to compensate for the increased damage.}} | ||
==Revisions== | ==Revisions== | ||
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*{{nerf|Ganondorf's down taunt attack now receives light armor instead of [[super armor]]. It also hits 1 frame later, matching the move's animation.}} | *{{nerf|Ganondorf's down taunt attack now receives light armor instead of [[super armor]]. It also hits 1 frame later, matching the move's animation.}} | ||
**{{buff|Now has a one frame large, weaker hitbox that covers the swing of the sword in return. This hitbox has the lowest priority, so opponents in front of Ganondorf are still hit with the main hitbox.}} | **{{buff|Now has a one frame large, weaker hitbox that covers the swing of the sword in return. This hitbox has the lowest priority, so opponents in front of Ganondorf are still hit with the main hitbox.}} | ||
*{{change|As an aesthetic when wearing the ''Ocarina of Time'' costume, Ganondorf will wield [https://pbs.twimg.com/media/CH5MOn4VEAIty72.jpg a different sword], similar to one seen in [ | *{{change|As an aesthetic when wearing the ''Ocarina of Time'' costume, Ganondorf will wield [https://pbs.twimg.com/media/CH5MOn4VEAIty72.jpg a different sword], similar to one seen in [http://www.ssbwiki.com/images/2/27/Ganondorf_SSBM.jpg his render for ''Melee''] upon using his down taunt and down taunt attack.}} | ||
==Moveset== | ==Moveset== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
====Active==== | |||
*{{Sm|Ace|Netherlands}} - Ranked 2nd on the Netherlands Power Rankings. | |||
*{{Sm|Eikelmann|USA}}-Formerly ranked 4th on the Colorado Project M Power Rankings. | |||
*{{Sm|Hungry Headcrab|USA}} -Ranked 8th on the [[Washington Power Rankings]]. | |||
*{{Sm|Junebug|USA}} - Ranked 5th on [[PMRank 2016]], uses Ganondorf as a secondary. | |||
*{{Sm|Kage|Canada}} - Ranked 3rd on the Montreal Project M Power Rankings. | |||
*{{Sm|Mr. Brandandorf|USA}} - Ranked 9th on the [[NorCal Power Rankings]]. Was a mentor to {{Sm|Red Ranger}}. | |||
*{{Sm|n0ne|Canada}} - Uses Ganondorf as a counterpick like in ''Melee''. Reverse 3-0ed {{Sm|Morsecode762}} with Ganondorf at PM in The Big House 2. | |||
*{{Sm|Red Ranger|USA}} - The best solo Ganondorf main in the world. Ranked 6th on the [[SoCal_Power_Rankings#Project_M_rankings|SoCal Power Rankings]] with wins over {{Sm|Hyperflame}} and {{Sm|Frozen}}. | |||
*{{Sm|The Clencher|Canada}}-Ranked 5th on the [[Ontario Power Rankings]]. | |||
====Inactive==== | |||
*{{Sm| | *{{Sm|Arty|USA}} | ||
*{{Sm|Darkrain|USA}} | |||
*{{Sm| | *{{Sm|Spider Sense|USA}} | ||
*{{Sm| | *{{Sm|Vex Kasrani|USA}} | ||
*{{Sm| | |||
==Alternate costumes== | ==Alternate costumes== | ||
Ganondorf has an alternate costume based on his appearance in ''The Legend of Zelda: Ocarina of Time'' and ''Melee''. This costume also changes the Sword of Sages from ''The Legend of Zelda: Twilight Princess'' that he pulls out during his down taunt into the sword he is depicted with (but never uses) in ''Melee''. | |||
The | The set comes with recolors for team battles, as well as a purple recolor; his ''Ocarina of Time'' color scheme was replaced to make room. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Ganondorf Palette (PM).png|frame|center|Ganondorf's alternate costumes in PM]] | ||
|- | |- | ||
|[[File:GanondorfHeadSSBB.png]] | |[[File:GanondorfHeadSSBB.png]] | ||
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|[[File:GanondorfHeadOoTRedPM.png]] | |[[File:GanondorfHeadOoTRedPM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Oddly, prior to Version 3.6, whenever the player selected Ganondorf with the red or blue Ocarina of Time costumes, the stock icons would be reversed. A similar issue also happened with | *Oddly, prior to Version 3.6, whenever the player selected Ganondorf with the red or blue Ocarina of Time costumes, the stock icons would be reversed. (The blue costume would use the red stock icon and vice versa.) A similar issue also happened with [[Meta_Knight_(PM)|Meta Knight]]'s Dark and Concept Art costumes. | ||
*The purple Ocarina of Time costume will occasionally show a blue underside of its cape during certain animations. | *The purple Ocarina of Time costume will occasionally show a blue underside of its cape during certain animations. | ||
{{Project M}} | {{Project M}} |