Editing Gameplay speed
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{{redirect|Slow motion|the mechanic caused by the Timer and Witch Time|Slowdown}} | {{redirect|Slow motion|the mechanic caused by the Timer and Witch Time|Slowdown}} | ||
'''Gameplay speed''' is a feature in all ''Super Smash Bros.'' games that increases or decreases the | '''Gameplay speed''' is a feature in all ''Super Smash Bros.'' games that increases or decreases the speed of gameplay. Each iteration of [[Special Smash]] has featured a slow and fast mode. There is also an option in [[Training Mode]] that allows the player to increase or decrease the speed of the gameplay to one of several presets. | ||
In ''[[Super Smash Bros.]]'' and ''[[Melee]]'', when gameplay is slowed down, the game runs at a visibly slower framerate, and even the Training Mode menu is slowed down. When playing in fast motion, some visual frames are skipped over during gameplay, and menu interactions are also sped up. However, ''[[Brawl]]'' introduced interpolated animations for 1/2x and 1/4x speed, giving the impression of 60fps gameplay, while calculations are still carried out at the slower framerate. ''[[Smash 4]]'' added this feature to 2/3x speed as well, which was carried over into ''[[Ultimate]]''. | In ''[[Super Smash Bros.]]'' and ''[[Melee]]'', when gameplay is slowed down, the game runs at a visibly slower framerate, and even the Training Mode menu is slowed down. When playing in fast motion, some visual frames are skipped over during gameplay, and menu interactions are also sped up. However, ''[[Brawl]]'' introduced interpolated animations for 1/2x and 1/4x speed, giving the impression of 60fps gameplay, while calculations are still carried out at the slower framerate. ''[[Smash 4]]'' added this feature to 2/3x speed as well, which was carried over into ''[[Ultimate]]''. | ||
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*The [[Dragoon]] item, while firing. | *The [[Dragoon]] item, while firing. | ||
*{{SSBU|Hero}}'s [[Kamikazee]], shortly before he self-destructs. | *{{SSBU|Hero}}'s [[Kamikazee]], shortly before he self-destructs. | ||
*When clearing various battles, such as in [[Classic Mode]] or | *When clearing various battles, such as in [[Classic Mode]] or agains false characters in [[The Subspace Emissary]], during the victory zoom in. | ||
Outside of Training Mode and Special Smash, fast motion is rarely used, however certain [[Event]]s in ''Melee'' use fast motion. | Outside of Training Mode and Special Smash, fast motion is rarely used, however certain [[Event]]s in ''Melee'' use fast motion. | ||
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Oddly, none of these issues appear to apply with slowdown, which has its own set of issues. | Oddly, none of these issues appear to apply with slowdown, which has its own set of issues. | ||
[[Category:Special conditions]] | [[Category: Special conditions]] |