Editing Gameplay modification
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===In ''64''=== | ===In ''64''=== | ||
''[[19XX]]'' modifies the stage selection screen to contain [[Battlefield]], [[Final Destination]], and [[Meta Crystal]] | ''[[19XX]]'' modifies the stage selection screen to contain otherwise unplayable in versus mode stages [[Battlefield]], [[Final Destination]], and [[Meta Crystal]]. ''[[19XXTE]]'' 's selection screen contains 11 instead of the original 9 slots for stages, and ''[[19XXCE]]'' has 16 slots. | ||
In 2018, modders found a way to change stages | In 2018, modders found a way to change stages, first only replacing [[Hyrule Castle]], but later it became possible to replace all stages. The mod ''[[SSBMSE]]'' replaces most stages in the game with more competitive stages modeled after their appearance in other ''Smash'' games. | ||
''[[Smash Remix]]'' is the most popular mod for the game, and as of Patch 1.5.0, it includes five pages of stages, including stages from newer ''Smash'' games and brand new custom stages, as well as multiple "Remix" variants for stages. | ''[[Smash Remix]]'' is the most popular mod for the game, and as of Patch 1.5.0, it includes five pages of stages, including stages from newer ''Smash'' games and brand new custom stages, as well as multiple "Remix" variants for stages. | ||
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Adding stages to Melee quickly escalated after the m-ex engine added the possibility to import custom stage models with separate slots, as well as custom high poly models over existing ones. | Adding stages to Melee quickly escalated after the m-ex engine added the possibility to import custom stage models with separate slots, as well as custom high poly models over existing ones. | ||
===In ''Brawl''=== | ===In ''Brawl''=== | ||
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BrawlMinusTemple.jpg|In ''Brawl-'', the stage [[Temple]] has been significantly condensed compared to its vanilla counterpart. | BrawlMinusTemple.jpg|In ''Brawl-'', the stage [[Temple]] has been significantly condensed compared to its vanilla counterpart. | ||
ProjectM Skyloft.png|In [[Project M]], the same stage layout was used to make the Skyloft stage. | ProjectM Skyloft.png|In [[Project M]], the same stage layout was used to make the Skyloft stage. | ||
Brawl Delfino Plaza Remake.png|The ''Brawl'' stage [[Delfino Plaza]] remade with BrawlBox | Brawl Delfino Plaza Remake.png|The ''Brawl'' stage [[Delfino Plaza]] remade with BrawlBox adding a lot of missing elements like the Grand Pianta Statue, the Red Canon to Pinna Park, and more compared to its vanilla counterpart. | ||
</gallery> | </gallery> | ||
===In ''Smash 4''=== | ===In ''Smash 4''=== | ||
Creating new stages is possible in | Creating new stages is possible in {{forwiiu}}. | ||
===In ''Ultimate''=== | ===In ''Ultimate''=== | ||
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Any use of new stages in Ultimate will result in disconnection, or a possible ban depending on the user and how often attempts to go online happen. | Any use of new stages in Ultimate will result in disconnection, or a possible ban depending on the user and how often attempts to go online happen. | ||
As of 2023 it is now possible to add stage alts to the game, with a recent mod for ''Ultimate'' making a plugin that lets you add stages to the game without having to replace anything. | As of 2023 it is now possible to add stage alts to the game, with a recent mod for ''Ultimate'' making a plugin that lets you add stages to the game without having to replace anything.{{fact}} | ||
==Gameplay adjustments== | ==Gameplay adjustments== | ||
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===In ''64''=== | ===In ''64''=== | ||
''[[Smash Remix]]'' is one of the few mods for Smash 64 that would count as a gameplay adjustment. The original 12 characters and the mechanics of the game are unchanged, however, it adds 18 new fighters (alongside 10 new boss characters), 63 new stages (with about half of them being original), and many new gamemodes, like [[All Star | ''[[Smash Remix]]'' is one of the few mods for Smash 64 that would count as a gameplay adjustment. The original 12 characters and the mechanics of the game are unchanged, however, it mainly adds 18 new fighters (alongside 10 new boss characters), 63 new stages (with about half of them being original), and many various new gamemodes, like [[All Star]] and [[Home-Run Contest]]. Additionally, there are optional selections to change the gameplay significantly by adding elements such as footstooling, air dodging, air dashing, and tripping. | ||
===In ''Melee''=== | ===In ''Melee''=== | ||
Gameplay adjustments are rare for Melee, and typically take the form of balance changes, improving lower tier characters or nerfing higher tier characters to remedy the game's notoriously large tier gap. ''SD Remix'' was the first balance mod to attempt to balance the entire game as opposed to experimental single-character mods, improving every character lower on the | Gameplay adjustments are rare for Melee, and typically take the form of balance changes, improving lower tier characters or nerfing higher tier characters to remedy the game's notoriously large tier gap. ''SD Remix'' was the first balance mod to attempt to balance the entire game as opposed to experimental single-character mods, improving every character lower on the teir list than Peach, though it makes no changes to the base gameplay. | ||
''Beyond Melee'' is also one of the few mods for Melee that change the | ''Beyond Melee'' is also one of the few mods for Melee that change up the base gameplay. ''Beyond Melee'' changes mechanics of the game, changes the balancing of characters to try and rebalance them, alongside adding new fighters. Characters like Bowser and Zelda, notable for being nigh unusable in the base game, were given many buffs in order to make them more viable, with some like Zelda and Ness receiving complete overhauls. There are also 7 newcomers to the mod, being Skull Kid, Fay, Wolf, Raichu, Shadow Mewtwo, Sonic, and Meta Knight. | ||
===In ''Brawl''=== | ===In ''Brawl''=== | ||
''[[Project M]]'' is one of the many modifications made to ''Brawl'', due to the Wii's accessibility for modding. It's also the most popular modification for the game, due to it changing ''Brawl'''s engine to be more like that of ''Melee'', alongside extensive rebalancing of the cast. Many fighters got new moves and overhauls, such as Samus gaining an ice beam and Wario gaining a side special based on the dash attack from the ''Wario Land'' series. | |||
''[[Project M]]'' is one of the many modifications made to ''Brawl'', due to the Wii's accessibility for modding. It's also the most popular modification for the game, due to it changing ''Brawl'' | |||
===In ''Smash 4''=== | ===In ''Smash 4''=== | ||
[[File:Wii u greninja wavedash mod.gif|thumb|right|[[Greninja]] wavedashing in the ''Melee HD'' mod for ''Super Smash Bros. for Wii U.'']] | [[File:Wii u greninja wavedash mod.gif|thumb|right|[[Greninja]] wavedashing in the ''Melee HD'' mod for ''Super Smash Bros. for Wii U.'']] | ||
''Super Smash Bros for Wii U'' has had its gameplay modded relatively extensively, but not to the degree that ''Brawl'' and ''Ultimate'' have, with multiple large mods attempting to replicate the appeal of ''Project M'', though | ''Super Smash Bros for Wii U'' has had its gameplay modded relatively extensively, but not to the degree that ''Brawl'' and ''Ultimate'' have, with multiple large mods attempting to replicate the appeal of ''Project M'', though few were as successful as said mod or the eventual ''HewDraw Remix'' for ''Ultimate''. | ||
The 3DS game has been even less explored - while character and mechanical changes have been made, they have been limited, to the point where not even a Melee mechanics mod is known to exist. | The 3DS game has been even less explored - while character and mechanical changes have been made, they have been limited, to the point where not even a Melee mechanics mod is known to exist. | ||
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===In ''Ultimate''=== | ===In ''Ultimate''=== | ||
[[File:Hew draw remix donkey kong air grab.gif|thumb|left|[[Donkey Kong]] using a new special move - an air-based command grab - in ''Hewdraw Remix''.]] | [[File:Hew draw remix donkey kong air grab.gif|thumb|left|[[Donkey Kong]] using a new special move - an air-based command grab - in ''Hewdraw Remix''.]] | ||
Gameplay mods for ''Ultimate'' first appeared in 2019, a year after the game's launch, with the cancelled and unreleased ''ProjectNX'', which added techniques from ''Melee''. Since then, ''Melee'' adjacent ''Ultimate'' mods have increased in popularity and | Gameplay mods for ''Ultimate'' first appeared in 2019, a year after the game's launch, with the cancelled and unreleased ''ProjectNX'', which added techniques from ''Melee''. Since then, ''Melee'' adjacent ''Ultimate'' mods have increased in popularity and accessiblity, alongside mods that decrease the game's much-derided offline input lag. Character movesets can also be modified. ''HewDraw Remix'' has an improved netcode toggle, though the team behind the mod refrained from releasing it for vanilla Ultimate as using it against someone without the mod would be considered cheating, which could cause legal issues with Nintendo. [https://twitter.com/willy_crescent/status/1602701257365389312] | ||
==Animations/models== | ==Animations/models== | ||
===In ''64''=== | ===In ''64''=== | ||
For ''Smash 64'', editing animations or models was once very limited. In 2019, ''[[Smash Remix]]'' became the first mod with such features: A Ganondorf model replacing Captain Falcon got newly created animations for his smash attacks, where he uses a trident weapon | For ''Smash 64'', editing animations or models was once very limited. In 2019, ''[[Smash Remix]]'' became the first mod with such features: A Ganondorf model replacing Captain Falcon got newly created animations for his smash attacks, where he uses a trident weapon, since then ''Smash Remix'' has added multiple other characters, some of which are completely original. | ||
===In ''Melee''=== | ===In ''Melee''=== | ||
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In March 2019, the first custom animation on a Melee character was released: Falco got his Forward Air imported from Ultimate [https://www.youtube.com/watch?v=JpqWY2kc2Xc] | In March 2019, the first custom animation on a Melee character was released: Falco got his Forward Air imported from Ultimate [https://www.youtube.com/watch?v=JpqWY2kc2Xc] | ||
In ''SD Remix'', a few characters got different animations for some moves, | In ''SD Remix'', a few characters got different animations for some moves, reusing animations from different moves; for example, Pichu used its roll animation for its [[Dash attack]] [https://www.youtube.com/watch?v=brEeX54mwsc], and Bowser, his aerial item down-throw for his [[Down aerial]] [https://www.youtube.com/watch?v=c4fwlo0T7dg]. | ||
''Beyond Melee'' | ''Beyond Melee'' added new animations not reused replacing moves for some characters, such as giving ''Dr. Mario'' his Down Air from ''Ultimate'', ''Donkey Kong'' gets his dash attack from later Smash Games, and gives Pichu a shine. | ||
===In ''Brawl''=== | ===In ''Brawl''=== | ||
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===In ''Smash 4''=== | ===In ''Smash 4''=== | ||
For ''Smash 4'', there is a tool called Smash Forge for changing models and animations [https://github.com/jam1garner/Smash-Forge/wiki]. Mods that | For ''Smash 4'', there is a tool called Smash Forge for changing models and animations [https://github.com/jam1garner/Smash-Forge/wiki]. Mods that repalce Fox with Wolf [https://www.youtube.com/watch?v=8P6xpF6MG-Q] and Dr. Mario with Popo [https://www.youtube.com/watch?v=LO1BSz2A1eQ], both using animations and attacks from Brawl, have been created. Additionally, those same two mods also exist for the ''3DS'' game, alongside a port of ''Project +''{{'}}s Knuckles | ||
===In ''Ultimate''=== | ===In ''Ultimate''=== | ||
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===In ''64''=== | ===In ''64''=== | ||
[[File:Smash 64 remix - peppy marth and marios.png|thumb|left|[[Marth]], [[Peppy Hare]], and [[List of regional version differences (SSB)|two versions]] of {{SSB|Mario}} (his larger-headed Japanese self and smaller-headed international self) fight in ''Smash Remix''.]] | [[File:Smash 64 remix - peppy marth and marios.png|thumb|left|[[Marth]], [[Peppy Hare]], and [[List of regional version differences (SSB)|two versions]] of {{SSB|Mario}} (his larger-headed Japanese self and smaller-headed international self) fight in ''Smash Remix''.]] | ||
In it's first few public versions, [[Smash Remix]] added [[Ganondorf]], [[Young Link]], [[Falco]] and [[Dr. Mario]] to the game, working however as replacements for Captain Falcon, Link, Fox and Mario respectively. | |||
In version "0.9" released in October 2019, the dev team of ''Smash Remix'' managed to add those characters as full new entries to the roster, restoring the full original cast. | |||
As of version ''1.5.0'' of ''Smash Remix'' several characters have been added in addition to the original 12, with backports from future entries including [[Ganondorf]], [[Young Link]], [[Falco]], [[Dr. Mario]], [[ | As of version ''1.5.0'' of ''Smash Remix'' several characters have been added in addition to the original 12, with backports from future entries including [[Ganondorf]], [[Young Link]], [[Falco]], [[Dr. Mario]], [[Mewtwo]], [[Marth]], [[Sonic]], [[Wario]], [[Dark Samus]], [[King Dedede]], [[Wolf]], [[Bowser]], [[Sheik]], [[Lucas]], and [[Banjo]] & [[Kazooie]], as well as brand new characters like Conker (from ''Conker's Bad Fur Day''), Marina (from ''Mischief Makers'') and [[Goemon]]. Some characters, such as [[Giga Bowser]], Super Sonic, Mad Piano, Peppy, Slippy, Ebisumaru, Dragon King, and Metal Luigi have also been added as playable boss characters, and balance-changed versions of characters from between the different regional versions of ''Smash 64'' are avaliable, as well as [[Fighting Polygon Team]] variants for all new non-boss characters. | ||
===In ''Melee''=== | ===In ''Melee''=== | ||
[[File: | [[File:Akaneia Fox v Diddy.png|thumb|right|Diddy Kong fights Fox in the ''Akaneia Build'']]As of 2021, ''Melee'' also had mods created for it using the m-ex engine. This has been shown off in the ''Akaneia Build'' adding [[Wolf]] on December 25, 2021, followed later by [[Diddy Kong]], [[Charizard]], [[Lucas]], and [[Sonic]]. | ||
As of 2021, ''Melee'' also had mods created for it using the m-ex engine. This has been shown off in the ''Akaneia Build'' adding [[Wolf]] on December 25, 2021, followed later by [[Diddy Kong]], [[Charizard]], [[Lucas]], and [[Sonic]]. | |||
Another mod, ''Beyond Melee'', also added new characters to Melee, including | Another mod, ''Beyond Melee'', also added new characters to Melee, including Wolf, Fay, Raichu, Shadow Mewtwo, Skull Kid, Meta Knight and Sonic. | ||
===In ''Brawl''=== | ===In ''Brawl''=== | ||
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In 2013, the '''addition of characters''' has become a possibility for ''Brawl'' mods. ''Project M'' notably added {{PM|Roy}} and {{PM|Mewtwo}} as playable characters in version 3.0 after the absence of the duo in ''Brawl''. | In 2013, the '''addition of characters''' has become a possibility for ''Brawl'' mods. ''Project M'' notably added {{PM|Roy}} and {{PM|Mewtwo}} as playable characters in version 3.0 after the absence of the duo in ''Brawl''. | ||
In 2015, a build called ''Project M Ex'' was created, mainly by hacker PyotrLuzhin/Петр Лужин, that | In 2015, a build called ''Project M Ex'' was created, mainly by hacker PyotrLuzhin/Петр Лужин, that worked as template for builds to easily add new slots for characters. It included all characters present in ''Project M'', as well as [[Ridley]]. All future builds that were based on ''Project M'' and added new characters are based on this template, and mods like ''Brawl-'' switched to this template reimplementing their changes. | ||
''[[Brawl-]]'' added [[Pichu]], Roy, Mewtwo, and newcomers [[Ridley]] and [[Waluigi]] to the game. Newer mods based on ''Project M'' like ''Legacy XP'' add even more characters into the game with new movesets, including backports of characters from later Smash games | ''[[Brawl-]]'' added [[Pichu]], Roy, Mewtwo, and newcomers [[Ridley]] and [[Waluigi]] to the game. Newer mods based on ''Project M'' like ''Legacy XP'' add even more characters into the game with new movesets, including backports of characters from later Smash games such as [[Cloud]] and [[Banjo & Kazooie]]. | ||
===In ''Smash 4''=== | ===In ''Smash 4''=== | ||
{{incomplete}} | {{incomplete}} | ||
There are currently no known means to add playable characters to | There are currently no known means to add playable characters to {{forwiiu}} without replacing another character. A mod called [[4XM]] added {{SSBU|Chrom}} by giving {{SSB4|Lucina}} an extra costume, but they both share the same slot.<ref>https://www.youtube.com/watch?v=_q5cjw_HPPc</ref> | ||
===In ''Ultimate''=== | ===In ''Ultimate''=== | ||
Adding new characters to ''Ultimate'' the same way | Adding new characters to ''Ultimate'' the same way Brawl and Melee did isn't currently possible. However, the mod ''Super Smash Bros. Ultimate: Championship Edition'' "added" Akuma from the ''Street Fighter'' series in its version 1.00 update released on July 1st 2021, with entirely unique moves and Final Smashes. Despite this, and without file and directory addition being possible during that time, the developer used a method called "model stacking" over Ryu and used various code edits to deal with name checks and mesh visibility toggles. | ||
While proper fighter addition still isn't possible as of 2024, | While proper fighter addition still isn't possible as of 2024, there have recently been alternatives. Due to Arcropolis supporting file and directory addition, it is possible to increase a fighter's costume count past 8 and add more. These added slots can also have their own UI, names, sound effects, voice clips, animations, and even classic mode routes. There is also a Skyline plugin (still in closed beta) that can actually redirect a fighter's added costumes to have their own new slot on the Character Select Screen. It is also possible to give certain costumes their own frame data within their moveset through various code edits. Currently, this method is widely considered to be the closest thing to "fighter addition" in Ultimate. However, it isn't flawless and can still suffer from problems. | ||
==Notable gameplay mods== | ==Notable gameplay mods== | ||
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{{main|19XX}} | {{main|19XX}} | ||
[[File:19xx.png|500px|center]] | [[File:19xx.png|500px|center]] | ||
''[[19XXTE]]'' (''Tournament edition'') is the first and most notable of gameplay mods involving ''Smash 64''. Similar to the concurrently developed ''20XX'', ''19XXTE'' is intended to assist players in training their skills for professional play in ''Smash 64'', as well as adding various improvements for tournament play, such as a [[ | ''[[19XXTE]]'' (''Tournament edition'') is the first and most notable of gameplay mods involving ''Smash 64''. Similar to the concurrently developed ''20XX'', ''19XXTE'' is intended to assist players in training their skills for professional play in ''Smash 64'', as well as adding various improvements for tournament play, such as a ''[[Match timer]]'', and allowing for access to the ordinarily unplayable stages [[Duel Zone]], {{SSB|Final Destination}}, [[Meta Crystal]] and cloudless [[Yoshi's Island]]. The mod has notably seen use in most ''Smash 64'' tournaments since [[Hitstun 3]] in late 2015, including [[GENESIS 3]], the first tournament with over 200 participants. | ||
''19XXGE'' (''Genesis edition'') is more or less identical to ''19XXTE'' and got its name from being designed for the {{Trn|GENESIS|series}} series. | ''19XXGE'' (''Genesis edition'') is more or less identical to ''19XXTE'' and got its name from being designed for the {{Trn|GENESIS|series}} series. | ||
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====''Smash Remix''==== | ====''Smash Remix''==== | ||
{{main|Smash Remix}} | {{main|Smash Remix}} | ||
{{stub|Version 1.4.0 release info}} | |||
[[File:SmashRemixLogo.png|300px|center]] | [[File:SmashRemixLogo.png|300px|center]] | ||
''Smash Remix'' is a mod with the goal to expand Smash 64 with new characters, stages, etc. while staying true to its core gameplay. New mechanics from the other ''Smash'' games, like [[wavedashing]], are added as optional bonuses. The vision involves having tournaments where the new characters are pitched against the old ones, with most of the newcomers being viable against the originals, alongside a set of more powerful boss characters. | ''Smash Remix'' is a mod with the goal to expand Smash 64 with new characters, stages, etc. while staying true to its core gameplay. New mechanics from the other ''Smash'' games, like [[wavedashing]], are added as optional bonuses. The vision involves having tournaments where the new characters are pitched against the old ones, with most of the newcomers being viable against the originals, alongside a set of more powerful boss characters. | ||
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First released on January 20th, 2021, ''The Akaneia Build'' is a major mod that is comparable to that of ''Smash Remix'' for the first entry in the series, albeit for ''Melee'' instead, as it too takes advantage of being able to add content to the original game without replacing any, which was a brand new discovery for ''Melee'' upon its creation. It also features online play, using an already existing netcode mod. Also like ''Remix'', the mod focuses heavily on the competitive side of things while also being fully accessible to more casual play. | First released on January 20th, 2021, ''The Akaneia Build'' is a major mod that is comparable to that of ''Smash Remix'' for the first entry in the series, albeit for ''Melee'' instead, as it too takes advantage of being able to add content to the original game without replacing any, which was a brand new discovery for ''Melee'' upon its creation. It also features online play, using an already existing netcode mod. Also like ''Remix'', the mod focuses heavily on the competitive side of things while also being fully accessible to more casual play. | ||
The mod was first released with adding back in all stages from ''Smash 64'' that weren't already present in the base game | The mod was first released with adding back in all stages from ''Smash 64'' that weren't already present in the base game, including [[Metal Cavern]]. A brand new stage added was a volleyball court, which also became a new game mode complete with scoring. It also added various new alternate costumes for the roster, many of which were based on color swaps added in later games of the series, such as Mario's pink and cyan alternate, the white alternate for [[Mr. Game & Watch]], and yellow color swaps for Fox and [[Link]]. Some costumes were new, such as [[Pichu]] wearing the hat and backpack of the male trainer from ''Pokémon Gold'' and ''Silver''. A small update was released shortly after, adding Mario wearing his cape as another new costume. The most notable addition to the base release was [[Wolf O'Donnell]] being added as a newcomer, with his appearance being based on how he looks in ''Star Fox 64'' and the intro to ''Melee'', and he only has Japanese voice clips, much like Fox and Falco's appearances. Wolf mostly replicates his gameplay from the regular series, although his connections to Fox and Falco can be more clearly felt here. He especially shares many noticeable assets with Fox, due to Wolf blatantly being a modded version of him in terms of moveset and attributes; additionally, Wolf's size and proportions are much closer to Fox's than how they normally are; the two even share his idle animation. Wolf's playstyle and strategy is also heavily affected due to ''Melee''{{'}}s physics. Wolf comes with his own [[Break the Targets]] stage as well; however, he currently he lacks victory animations, with a win by him resulting in an immediate cut back to the character select screen. The announcer does not say Wolf's name, but instead says "Bonus character" when selecting him. | ||
Version 0.8, released on December 25th, 2021, added [[Diddy Kong]] and [[Charizard]], with the former being based on his appearance in games like ''Diddy Kong Racing'' and ''Donkey Kong 64'', and the latter being based on its appearance as a Poké Ball Pokémon in ''Melee'' itself. Charizard's moveset closely matches [[Charizard (SSB4)|its appearance in ''Smash 4'']], with [[Flare Blitz]] as its side special (though it is labelled in-game as {{iw|bulbapedia|Dragon Rage|move}}), and [[Rock Smash]] as its down special, though it keeps its forward aerial from ''Brawl''. | Version 0.8, released on December 25th, 2021, added [[Diddy Kong]] and [[Charizard]], with the former being based on his appearance in games like ''Diddy Kong Racing'' and ''Donkey Kong 64'', and the latter being based on its appearance as a Poké Ball Pokémon in ''Melee'' itself. Charizard's moveset closely matches [[Charizard (SSB4)|its appearance in ''Smash 4'']], with [[Flare Blitz]] as its side special (though it is labelled in-game as {{iw|bulbapedia|Dragon Rage|move}}), and [[Rock Smash]] as its down special, though it keeps its forward aerial from ''Brawl''. | ||
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[[File:supersmashbrosmelee64.png|500px|center]] | [[File:supersmashbrosmelee64.png|500px|center]] | ||
As the name suggests, ''Super Smash Bros. Melee 64'' (often just referred to as "''Melee 64''") is a mod with the goal of making ''Melee'' more like its predecessor, '' Smash 64'', and was first made available in July 2019. A notable feature of the mod is the ability to choose between playing it with ''Melee''{{'}}s regular mechanics and techniques, or a unique version that combines the gameplay styles of ''Melee'' and ''64''. It also contains completely remixed stages, alternate costumes, and menus reflecting ''64''. | As the name suggests, ''Super Smash Bros. Melee 64'' (often just referred to as "''Melee 64''") is a mod with the goal of making ''Melee'' more like its predecessor, '' Smash 64'', and was first made available in July 2019. A notable feature of the mod is the ability to choose between playing it with ''Melee''{{'}}s regular mechanics and techniques, or a unique version that combines the gameplay styles of ''Melee'' and ''64''. It also contains completely remixed stages, alternate costumes, and menus reflecting ''64''. | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
====''Balanced Brawl''==== | ====''Balanced Brawl''==== | ||
[[File:Balancedbrawllogo.png|500px|center]] | [[File:Balancedbrawllogo.png|500px|center]] | ||
'' | ''Balanced Brawl'' is unusual amongst ''Brawl'' mods in that it does not significantly alter the core gameplay physics of ''Brawl''. In its attempts to make the game more balanced, it instead primarily focuses buffing and nerfing all the characters, as well as adding some universal nerfs, such as altering how [[ledge]]s work in order to combat [[planking]]. In addition to its various character tweaks, some of the stages were also changed, though not to an extent seen in other mods; most stage hazards are still present, but instead are either weakened or occur less often. Likely as a result of its lack of immediately visible changes, ''Balanced Brawl'' was unable to find the popularity of other mods for ''Brawl'', though it did attain a small niche composed of those who opposed the changes made by ''Brawl+''. | ||
While not officially abandoned, the last notable update for ''Balanced Brawl'', version 3, was released in 2010, with only a 2011 bugfix patch for [[PAL]] regions being released since then. Because of the effectively ceased development, ''Balanced Brawl'' is generally considered to be antiquated. As its last version was based on the ''Brawl'' [[metagame]] from 2010, some notable developments are not reflected in ''Balanced Brawl''{{'}}s changes, such as the emergence of {{SSBB|Olimar}} as a top tier character (who saw no nerfs by the final release of ''Balanced Brawl''), as well as the gradually decreasing dominance of {{SSBB|Snake}} (who saw the most nerfs besides {{SSBB|Meta Knight}}). | While not officially abandoned, the last notable update for ''Balanced Brawl'', version 3, was released in 2010, with only a 2011 bugfix patch for [[PAL]] regions being released since then. Because of the effectively ceased development, ''Balanced Brawl'' is generally considered to be antiquated. As its last version was based on the ''Brawl'' [[metagame]] from 2010, some notable developments are not reflected in ''Balanced Brawl''{{'}}s changes, such as the emergence of {{SSBB|Olimar}} as a top tier character (who saw no nerfs by the final release of ''Balanced Brawl''), as well as the gradually decreasing dominance of {{SSBB|Snake}} (who saw the most amount of nerfs besides {{SSBB|Meta Knight}}). | ||
====''Brawl+''==== | ====''Brawl+''==== | ||
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Newer revisions of ''Project M'' had other additions to the game, such as added multiplayer modes, new maps, and a new [[announcer]], with the last major revision being 3.6. While intended to include several completely new characters in its next revision, as well as further buffs and nerfs, development on ''Project M'' ceased on 1 December 2015, due to concerns over the legality of the mod. Despite this stoppage, ''Project M'' continues to maintain a devoted following. | Newer revisions of ''Project M'' had other additions to the game, such as added multiplayer modes, new maps, and a new [[announcer]], with the last major revision being 3.6. While intended to include several completely new characters in its next revision, as well as further buffs and nerfs, development on ''Project M'' ceased on 1 December 2015, due to concerns over the legality of the mod. Despite this stoppage, ''Project M'' continues to maintain a devoted following. | ||
====''Legacy TE''==== | |||
[[File:LegacyTELogo.png|400px|center]] | |||
''Legacy TE'' is a tourney-viable modification of ''Project M 3.6'' that aims to add new content while also keeping core, fundamental gameplay unmodified. It features a variety of tourney-safe alternative stage skins, costumes, and quality of life features. This includes shortcuts to edit a players' controls without leaving the character selection screen, an improvement to character files to reduce crashing likelihood, and an improved menu interface. A debug menu made for the mod allows players to train their skills for professional tournaments. For example, there is an option to show [[DI]] lines that show how directional influence affects where an attack sends an opponent, with a clearly defined end point that either aims to the ground or stops in the air. A variety of tools and resources have also been made for the mod, allowing tournament organizers to easily customize their builds, including changing the stagelist, replacing costumes, or editing brand assets on menus. ''Legacy TE'' has received worldwide adoption and is generally considered the go-to edition of ''Project M'' by tournament players. Version 2.11 was released in January 2019. Version 2.5 was released on August 26, 2019, and features 15 costumes per character, alternate stage toggle options in the code menu, and many other features. | |||
Development ceased on March 13, 2020, with an announcement on their website "[https://smashbroslegacy.com Smash Bros. Legacy]" and removal of all downloads. Project co-lead David V. Kimball stressed no Nintendo involvement in the shutdown, and directed further questions to Ryan Morrison,<ref>[https://twitter.com/davidvkimball/status/1238928426716692480]</ref> similar to the Project M shutdown. | |||
====''Project+''==== | ====''Project+''==== | ||
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''Legacy XP'' is a modification of Project M 3.6 that includes more characters, 700+ additional stages, and new modes. While the characters from Project M were mostly unaltered ([[Yoshi]] and [[Link]] received some non-PM 3.6 moveset-fixing edits, and [[Snake]] gained the ability to walk while using his [[Cardboard box|box taunt]]), 10 more fighters were added: [[Young Link]], [[Pichu]], and [[Dr. Mario]] returned from Melee, and [[Ridley]], [[Waluigi]], [[Geno]], [[Lucina]], and Metal-Sonic were added in the beta build released in September 2016. [[Shadow]] and Mage Ganondorf (inspired by his [[Ocarina of Time]] appearance) followed in version 2.0 Full in May 2018. Version 2.1, featuring some balance changes, was released in March 2019. | ''Legacy XP'' is a modification of Project M 3.6 that includes more characters, 700+ additional stages, and new modes. While the characters from Project M were mostly unaltered ([[Yoshi]] and [[Link]] received some non-PM 3.6 moveset-fixing edits, and [[Snake]] gained the ability to walk while using his [[Cardboard box|box taunt]]), 10 more fighters were added: [[Young Link]], [[Pichu]], and [[Dr. Mario]] returned from Melee, and [[Ridley]], [[Waluigi]], [[Geno]], [[Lucina]], and Metal-Sonic were added in the beta build released in September 2016. [[Shadow]] and Mage Ganondorf (inspired by his [[Ocarina of Time]] appearance) followed in version 2.0 Full in May 2018. Version 2.1, featuring some balance changes, was released in March 2019. | ||
Just like the aforementioned ''Legacy TE'', development ceased on March 13, 2020 with an announcement on their website [https:// | Just like the aforementioned ''Legacy TE'', development ceased on March 13, 2020 with an announcement on their website [https://smashbroslegacy.com] and removal of all downloads. Project co-lead David V. Kimball stressed no Nintendo involvement in the shutdown, and directed further questions to Ryan Morrison [https://twitter.com/davidvkimball/status/1238928426716692480], similar to the Project M shutdown. | ||
''Legacy XP Lite'' is a combination of ''Legacy XP'' with some of the more competitive-friendly stages from ''Legacy TE'', greatly reducing the number of stages and the mod size from over 5 GB to under 2 GB. Version 2.1 was released in March 2019. | ''Legacy XP Lite'' is a combination of ''Legacy XP'' with some of the more competitive-friendly stages from ''Legacy TE'', greatly reducing the number of stages and the mod size from over 5 GB to under 2 GB. Version 2.1 was released in March 2019. | ||
====''Legacy MP+''==== | ====''Legacy MP+''==== | ||
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''Smash 2 Omega'' is considered the third installment of ''Smash 2'', making further adjustments and also adding characters such as [[Ridley]], [[mariowiki:Toad|Toad]], and [[Daisy]] to the roster. The current build is Version 1.5, which released on February 2nd, 2023. | ''Smash 2 Omega'' is considered the third installment of ''Smash 2'', making further adjustments and also adding characters such as [[Ridley]], [[mariowiki:Toad|Toad]], and [[Daisy]] to the roster. The current build is Version 1.5, which released on February 2nd, 2023. | ||
===='' | ====''Project M EX Remix''==== | ||
[[File:ProjectMEXRemix.png|500px|center]] | [[File:ProjectMEXRemix.png|500px|center]] | ||
'' | ''Project M EX Remix'' (''REMIX'' for short) is a more casual expansion of ''Project+'', adding many new characters and stages. Like the aforementioned ''Legacy XP'', the goal of this build is to balance quantity with quality. Good character balancing is also a goal of ''REMIX'', and the developers strive to maintain a meta that isn't completely dominated by just a few characters. | ||
'' | ''REMIX''{{'}}s roster covers a wide range of franchises and characters, including characters that were added to later Smash titles (some with redesigned movesets like [[Ridley]] and [[Lucina]], others more faithful backports like [[Wii Fit Trainer]] and [[Sora]]), popular characters that never quite made it to Smash like [[Waluigi]], [[Geno]], and {{iw|wikirby|Bandana Waddle Dee}}, and more obscure picks like {{iw|fzerowiki|Deathborn}} from ''F-Zero GX'' and [[Sukapon]] from ''Joy Mech Fight''. | ||
The build enjoys continued development from both the internal dev team and external collaborators, with the most recent update polishing several character movesets, redesigning some textures to better fit ''Brawl''{{'}}s art style, adding 3 new characters ([[King K. Rool]] and [[Kazuya Mishima]] being backports from ''Ultimate'', and [[Alucard]] being a brand new moveset), and introducing a brand new English voice dub for [https://typemoon.fandom.com/wiki/Elizabeth_Báthory Elizabeth] from the ''Fate'' series. | |||
====''Project Horizon''==== | ====''Project Horizon''==== | ||
{{Image}} | {{Image}} | ||
''Project Horizon'' follows a similar design philosophy to '' | ''Project Horizon'' follows a similar design philosophy to ''REMIX'', but distinguishes itself with several characters not in ''REMIX'' (including 4th parties like [https://dragonball.fandom.com/wiki/Goku Goku] from the ''Dragon Ball'' series or [https://scottpilgrim.fandom.com/wiki/Scott_Pilgrim Scott Pilgrim] from ''Scott Pilgrim vs. The World''), other stages that have not made it to ''REMIX''{{'}}s stage list, and an intentional lack of backported characters from future Super Smash Bros. games. | ||
=== | ==={{forwiiu}}=== | ||
{{stub|more details, release history, etc.}} | {{stub|more details, release history, etc.}} | ||
====4XM==== | ====4XM==== | ||
[[File:4XMLogo.jpg|300px|center]] | [[File:4XMLogo.jpg|300px|center]] | ||
''[https://twitter.com/4xmmod | ''4XM'' (previously Melee HD) [https://twitter.com/4xmmod] is a modification of {{forwiiu}} that aims to change the engine to make the game more like ''[[Super Smash Bros. Melee]]'', and add most mechanics like [[L-Canceling]] and [[Wavedashing]] back. Development started in 2017, and in December 2022, 4xM Beta v1.8 was released. | ||
''USM-eM'' [https://twitter.com/usm_em] is another modification independent from ''4XM'' with the same goal. | |||
''[https:// | |||
====TR4SH==== | ====TR4SH==== | ||
''[https://gamebanana.com/mods/48602 | 'TR4SH'[https://gamebanana.com/mods/48602] | ||
This mod changes up all 58 characters, making them all a lot stronger, and a bit more silly. Don't be fooled though, as it's also quite balanced, so you can always have a lot of fun playing! | This mod changes up all 58 characters, making them all a lot stronger, and a bit more silly. Don't be fooled though, as it's also quite balanced, so you can always have a lot of fun playing! | ||
====Artful Phoenix==== | |||
'Artful Phoenix'[https://gamebanana.com/wips/48424] | |||
Artful Phoenix (AP) is the product of a joint venture between the former development teams behind popular mods Artful Lander[https://gamebanana.com/wips/46206] and Phoenix[https://gamebanana.com/wips/47573], with a combined three years worth of development and original content. | |||
====Smash Rebuffed==== | ====Smash Rebuffed==== | ||
''[https://gamebanana.com/mods/48794 | 'Smash Rebuffed'[https://gamebanana.com/mods/48794] | ||
This mod increases the viability of every single character and transforms their normal moveset into deadly assets. Every fighter is marginally better than they were in vanilla | |||
====CH4OS: Forever Unbalanced==== | ====CH4OS: Forever Unbalanced==== | ||
''[https://gamebanana.com/mods/48810 | 'CH4OS: Forever Unbalanced'[https://gamebanana.com/mods/48810] | ||
This mod serves as the official sequel and tribute for the original CH4OS: The Unbalance Mod, made by Bagelboyy. In this mod, characters are much more broken than before (and aims to buff some characters that were somewhat underpowered in CH4OS 1.0 and above). This mod will be great for those who liked the original CH4OS mod and for those who would like to troll their friends. | |||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
====''ProjectNX''==== | ====''ProjectNX''==== | ||
Announced at the beginning of Smash Ultimate's life cycle, with the initial name being ''Project Ultimate'',<ref>[https://www.youtube.com/watch?v=qMqAlEAl4eo Project Ultimate announcement video by CLASH Tournaments]</ref> ProjectNX is a Project M-esque mod that was being developed by {{Sm|NyxTheShield}}, though Nyx saw it as his own "personal passion project" that he wasn't going to release for some time into the future. ProjectNX mostly modified the engine and didn't include ACMD moveset changes, though other changes were planned, since Nyx had made comments in the past where he said he would like to fix {{SSBU|Captain Falcon}}'s [[Knee Smash]] as well as other game balance changes. ProjectNX garnered controversy within the ''Smash'' community after its reveal, with many divided over the issue on whether or not modding ''Ultimate'' to act like ''Melee'' would be respectful to the game and its developers. The project was eventually faced with legal pressure by Nintendo and has since ceased all development. | Announced at the beginning of Smash Ultimate's life cycle, with the initial name being ''Project Ultimate'',<ref>[https://www.youtube.com/watch?v=qMqAlEAl4eo Project Ultimate announcement video by CLASH Tournaments], additional text.</ref> ProjectNX is a Project M-esque mod that was being developed by {{Sm|NyxTheShield}}, though Nyx saw it as his own "personal passion project" that he wasn't going to release for some time into the future. ProjectNX mostly modified the engine and didn't include ACMD moveset changes, though other changes were planned, since Nyx had made comments in the past where he said he would like to fix {{SSBU|Captain Falcon}}'s [[Knee Smash]] as well as other game balance changes. ProjectNX garnered controversy within the ''Smash'' community after its reveal, with many divided over the issue on whether or not modding ''Ultimate'' to act like ''Melee'' would be respectful to the game and its developers. The project was eventually faced with legal pressure by Nintendo and has since ceased all development. | ||
====''Super Smash Bros. Championship Edition''==== | ====''Super Smash Bros. Championship Edition''==== | ||
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Many global changes have been added to the game, such as wavedashing, ledge hogging, and knockback tweaks. ''HDR'' also adds some advanced techniques from ''Brawl'' and ''Super Smash Bros. 4'', such as [[dash attack canceled up smash]] and [[Pivoting|perfect pivoting]], as well as some new mechanics of its own, such as upwards wavelanding and wavedropping- by dropping through a platform during a wavedash, a character will keep their momentum. Additionally, ''HDR'' changes how perfect shields function- instead of releasing shield at the right time, a player instead presses the special button while holding shield to activate a parry. | Many global changes have been added to the game, such as wavedashing, ledge hogging, and knockback tweaks. ''HDR'' also adds some advanced techniques from ''Brawl'' and ''Super Smash Bros. 4'', such as [[dash attack canceled up smash]] and [[Pivoting|perfect pivoting]], as well as some new mechanics of its own, such as upwards wavelanding and wavedropping- by dropping through a platform during a wavedash, a character will keep their momentum. Additionally, ''HDR'' changes how perfect shields function- instead of releasing shield at the right time, a player instead presses the special button while holding shield to activate a parry. | ||
Many characters have new mechanics and moveset overhauls. For example, Palutena gained a new meter mechanic inspired by Nine the Phantom from ''BlazBlue'', and characters like Sonic and Banjo & Kazooie received heavy reworks of their moveset. Further changes and reworks are planned for many characters in the cast. A list of changes from all beta releases can be found [https://docs.google.com/document/d/1QVRs8wPN8f1kzUJRiJabtrMZaNamRSQsGCKc7ezwXjA here]. | Many characters have new mechanics and moveset overhauls. For example, Ryu, Ken, and Terry have received meter and combo mechanics akin to their home series and ''Marvel vs Capcom'', Palutena gained a new meter mechanic inspired by Nine the Phantom from ''BlazBlue'', and characters like Sonic and Banjo & Kazooie received heavy reworks of their moveset. Further changes and reworks are planned for many characters in the cast. A list of changes from all beta releases can be found [https://docs.google.com/document/d/1QVRs8wPN8f1kzUJRiJabtrMZaNamRSQsGCKc7ezwXjA here], although a site akin to UltimateFrameData and RukaiData is under development. | ||
''HDR'' also adds the ability to strike stages on the Stage Select Screen, with both the CSS and the SSS having redone designs, alongside the Main Menu. ''HDR'' also adds several new control options, such as the addition of a dedicated smash attack and short hop button. The mod also has an in-built option to decrease online latency, at the potential cost of stability and lag. | ''HDR'' also adds the ability to strike stages on the Stage Select Screen, with both the CSS and the SSS having redone designs, alongside the Main Menu. ''HDR'' also adds several new control options, such as the addition of a dedicated smash attack and short hop button. The mod also has an in-built option to decrease online latency, at the potential cost of stability and lag. | ||
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====''Ultimate S''==== | ====''Ultimate S''==== | ||
[[File:Ult_S Logo.png|500px|center]] | [[File:Ult_S Logo.png|500px|center]] | ||
Initially released on April 13th, 2021, the mod [https://github.com/chrispo-git/ult-s/releases/latest Ultimate S] is a fresh take on Ultimate with a large overhaul including lots of new features, character reworks and balancing. It also re-adds popular mechanics such as edge canceling, DACUS, and wavedashing, as well as decloning echo fighters. Most notably, the majority of the cast has received a variety of brand new moves and even command inputs. As of update | Initially released on April 13th, 2021, the mod [https://github.com/chrispo-git/ult-s/releases/latest Ultimate S] is a fresh take on Ultimate with a large overhaul including lots of new features, character reworks and balancing. It also re-adds popular mechanics such as edge canceling, DACUS, and wavedashing, as well as decloning echo fighters. Most notably, the majority of the cast has received a variety of brand new moves and even command inputs. Despite this mod making major changes to characters' movesets and mechanics, it is still well-balanced and would be suitable for competitive play. As of update 3.1.0's release on August 26th, 2023, Toad and Rayman have been added as brand-new fighters, replacing Villager and Olimar respectively. | ||
====''TR4SH Rebuffed''==== | ====''TR4SH Rebuffed''==== |