Editing Gameplay modification
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Specific changes to the game depend on the preferences of the developers, as well as their ultimate goal. There are a few different categories most mods fall into: | Specific changes to the game depend on the preferences of the developers, as well as their ultimate goal. There are a few different categories most mods fall into: | ||
* '''Balance''' mods usually don't significantly change the core gameplay and apply buffs and nerfs to characters to reduce [[tier list|competitive inequality between characters]]. | * '''Balance''' mods usually don't significantly change the core gameplay and apply buffs and nerfs to characters to reduce [[tier list|competitive inequality between characters]]. | ||
* '''Overpowered''' mods | * '''Overpowered''' mods give every character huge buffs so that they are all equally overpowered. | ||
* '''Melee-inspired''' mods change the gameplay and movesets to be more fast-paced and technical like in ''Melee'', sometimes adding mechanics such as [[wavedashing]]. | * '''Melee-inspired''' mods change the gameplay and movesets to be more fast-paced and technical like in ''Melee'', sometimes adding mechanics such as [[wavedashing]]. | ||
* '''Competitive''' mods don't change anything gameplay-wise, but add features for players to practice their skill and/or improvements for tournament play, such as | * '''Competitive''' mods don't change anything gameplay-wise, but add features for players to practice their skill and/or improvements for tournament play, such as quality of life changes. | ||
* '''New character''' mods that introduce new characters into the game with new 3D models, animations and movesets, either replacing another character or being a new addition. | * '''New character''' mods that introduce new characters into the game with new 3D models, animations and movesets, either replacing another character or being a new addition. | ||
* '''Skin''' mods add new Alternate Costumes to characters using File Replacement/Addition. | * '''Skin''' mods add new Alternate Costumes to characters using File Replacement/Addition. | ||
* '''Silly''' mods change characters or game mechanics in certain ways to result in humorous outcomes, like modifying characters such as [[Ganondorf]] to have their moves stretch to absurd proportions (which was likely inspired from the Gum Gum Fruit | * '''Silly''' mods change characters or game mechanics in certain ways to result in humorous outcomes, like modifying characters such as [[Ganondorf]] to have their moves stretch to absurd proportions (which was likely inspired from the Gum Gum Fruit). Silly mods often times have overlap with Overpowered mods. | ||
The first attempts at modding involved ''Brawl'', with such projects generally being viewed as novelties, such as [[palette swap]]s for characters and UI changes. Outside of this, forcing the Wii to load such mods was considered difficult, requiring use of the [http://www.wiibrew.org/wiki/Twilight_Hack now-inoperable Twilight hack]. The increasing complexity of game play mods and the discovery of the [[Smash Stack]] exploit, however, caused mods to develop considerably more attention with observers. | The first attempts at modding involved ''Brawl'', with such projects generally being viewed as novelties, such as [[palette swap]]s for characters and UI changes. Outside of this, forcing the Wii to load such mods was considered difficult, requiring use of the [http://www.wiibrew.org/wiki/Twilight_Hack now-inoperable Twilight hack]. The increasing complexity of game play mods and the discovery of the [[Smash Stack]] exploit, however, caused mods to develop considerably more attention with observers. | ||
''Brawl'' remains the most commonly modded game in the series, primarily utilizing | ''Brawl'' remains the most commonly modded game in the series, primarily utilizing the Smash Stack exploit, though alternate methods for loading them are available. Mods for ''Melee'' often require the use of applications available for [http://wiibrew.org/wiki/Homebrew_Channel The Homebrew Channel]. ''19XXTE'', a gameplay mod for ''Smash 64'', requires patching a ROM image of the game. Mods for both versions of ''SSB4'' involve the use of kernel exploit chains on their respective consoles primarily using Layered File System (LayeredFS) patchers to overwrite parts of the game's filesystem. Mods for ''Ultimate'' require a Switch console released before July 2018 to utilize a recovery mode exploit left over from the development phase of the console, enabling the use of code hooking and file replacement via the Skyline executable patch. | ||
Given the nature of gameplay modifications, it is possible for them to be used for cheating in tournaments. One notable case is the [[Super Pichu cheating scandal|"Super Pichu"]] scandal in the Ohio ''Melee'' scene, where a [[Smasher]] named Chaos won cash prizes in tournaments using a stealth-modded setup that [[buff]]ed much {{SSBM|Pichu}}'s traits to win against top-tier characters. However, outside of this case, cheating through gameplay modifications in tournaments is extremely rare, mainly because of the difficulty in installing them onto consoles, and the logistics in having to play on the same modded setup in every round, a difficulty Chaos faced in his own tournament runs. | Given the nature of gameplay modifications, it is possible for them to be used for cheating in tournaments. One notable case is the [[Super Pichu cheating scandal|"Super Pichu"]] scandal in the Ohio ''Melee'' scene, where a [[Smasher]] named Chaos won cash prizes in tournaments using a stealth-modded setup that [[buff]]ed much {{SSBM|Pichu}}'s traits to win against top-tier characters. However, outside of this case, cheating through gameplay modifications in tournaments is extremely rare, mainly because of the difficulty in installing them onto consoles, and the logistics in having to play on the same modded setup in every round, a difficulty Chaos faced in his own tournament runs. | ||
Since [[online play]] was introduced in ''Brawl'', gameplay modifications have been used for cheating online as well. Hacking [[Giga Bowser]] to be normally playable is a common method across all online games, using his near-invulnerability to [[knockback]] to trivialise beating even highly skilled players. While ''Brawl'' did not issue bans for such behaviour, as of ''Ultimate'', while possible, bans are issued. For a period of time, Giga Bowser could even be hacked into playable form on [[Project Slippi]] for play in ''Melee'', though this has since been patched. Regardless, cheating does continue to occur on the platform, namely through the use of macros to make [[advanced technique]]s easier | Since [[online play]] was introduced in ''Brawl'', gameplay modifications have been used for cheating online as well. Hacking [[Giga Bowser]] to be normally playable is a common method across all online games, using his near-invulnerability to [[knockback]] to trivialise beating even highly skilled players. While ''Brawl'' did not issue bans for such behaviour, as of ''Ultimate'', while possible, bans are issued. For a period of time, Giga Bowser could even be hacked into playable form on [[Project Slippi]] for play in ''Melee'', though this has since been patched. Regardless, cheating does continue to occur on the platform, namely through the use of macros to make [[advanced technique]]s easier<ref>[https://youtu.be/ddUSIDXsC44?si=7Aj63WoQwR4DGLsA How the Slippi Cheater did it: Ludwig was right]</ref>. Thanks to improvements in moderation, though, they typically get banned quickly. | ||
==Stages== | ==Stages== | ||
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===In ''64''=== | ===In ''64''=== | ||
''[[19XX]]'' modifies the stage selection screen to contain [[Battlefield]], [[Final Destination]], and [[Meta Crystal]] | ''[[19XX]]'' modifies the stage selection screen to contain otherwise unplayable in versus mode stages [[Battlefield]], [[Final Destination]], and [[Meta Crystal]]. ''[[19XXTE]]'' 's selection screen contains 11 instead of the original 9 slots for stages, and ''[[19XXCE]]'' has 16 slots. | ||
In 2018, modders found a way to change stages | In 2018, modders found a way to change stages, first only replacing [[Hyrule Castle]], but later it became possible to replace all stages. The mod ''[[SSBMSE]]'' replaces most stages in the game with more competitive stages modeled after their appearance in other ''Smash'' games. | ||
''[[Smash Remix]]'' is the most | ''[[Smash Remix]]'' is the most recent mod, and as of Patch 1.1.0, it includes five pages of stages, including stages from newer ''Smash'' games and brand new custom stages. | ||
===In ''Melee''=== | ===In ''Melee''=== | ||
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Adding stages to Melee quickly escalated after the m-ex engine added the possibility to import custom stage models with separate slots, as well as custom high poly models over existing ones. | Adding stages to Melee quickly escalated after the m-ex engine added the possibility to import custom stage models with separate slots, as well as custom high poly models over existing ones. | ||
===In ''Brawl''=== | ===In ''Brawl''=== | ||
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''[[#Legacy TE|Legacy TE]]'' added stages with the design of stages used for competitive play for each stage, using their theme in background models and textures and playing the same background music, that load when holding the Start, L, or Z button. | ''[[#Legacy TE|Legacy TE]]'' added stages with the design of stages used for competitive play for each stage, using their theme in background models and textures and playing the same background music, that load when holding the Start, L, or Z button. | ||
''[[#Legacy XP|Legacy XP]]'' added over 700 new stages into the game using new slots on the selection screen, as well as variants when holding down specific buttons. Button Shortcuts to quickly select popular ''Project M'' stages have also been added. | ''[[#Legacy XP|Legacy XP]]'' added over 700 new stages into the game using new slots on the selection screen, as well as variants when holding down specific buttons. Button Shortcuts to quickly select popular ''Project M'' stages have also been added. | ||
''[[#Smash 2|Smash 2]]'' added all stages that were in ''Melee | ''[[#Smash 2|Smash 2]]'' added all stages that were in ''Melee' back into the game. | ||
Outside of stage layout changes, some textures and [[Music (SSBB)|tracks]] may be replaced, particularly in the case of original stages. | Outside of stage layout changes, some textures and [[Music (SSBB)|tracks]] may be replaced, particularly in the case of original stages. | ||
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BrawlMinusTemple.jpg|In ''Brawl-'', the stage [[Temple]] has been significantly condensed compared to its vanilla counterpart. | BrawlMinusTemple.jpg|In ''Brawl-'', the stage [[Temple]] has been significantly condensed compared to its vanilla counterpart. | ||
ProjectM Skyloft.png|In [[Project M]], the same stage layout was used to make the Skyloft stage. | ProjectM Skyloft.png|In [[Project M]], the same stage layout was used to make the Skyloft stage. | ||
Brawl Delfino Plaza Remake.png|The ''Brawl'' stage [[Delfino Plaza]] remade with BrawlBox | Brawl Delfino Plaza Remake.png|The ''Brawl'' stage [[Delfino Plaza]] remade with BrawlBox adding a lot of missing elements like the Grand Pianta Statue, the Red Canon to Pinna Park, and more compared to its vanilla counterpart. | ||
</gallery> | </gallery> | ||
===In ''Smash 4''=== | ===In ''Smash 4''=== | ||
Creating new stages is possible in | Creating new stages is possible in {{forwiiu}}. | ||
===In ''Ultimate''=== | ===In ''Ultimate''=== | ||
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Any use of new stages in Ultimate will result in disconnection, or a possible ban depending on the user and how often attempts to go online happen. | Any use of new stages in Ultimate will result in disconnection, or a possible ban depending on the user and how often attempts to go online happen. | ||
As of 2023 it is now possible to add stage alts to the game, with a recent mod for ''Ultimate'' making a plugin that lets you add stages to the game without having to replace anything. | As of 2023 it is now possible to add stage alts to the game, with a recent mod for ''Ultimate'' making a plugin that lets you add stages to the game without having to replace anything.{{fact}} | ||
==Gameplay adjustments== | ==Gameplay adjustments== | ||
{{incomplete| | {{incomplete|much more to say about it, especially PM; split into games; split into core engine - small character move changes for balance or clone character creation}} | ||
'''Gameplay adjustments''' are changes to the engine, character movesets, and various other aspects of the game that are intended to be changed to a different vision for the game in question. | '''Gameplay adjustments''' are changes to the engine, character movesets, and various other aspects of the game that are intended to be changed to a different vision for the game in question. | ||
===In ''64''=== | ===In ''64''=== | ||
''[[Smash Remix]]'' is one of the few mods for Smash 64 that would count as a | |||
''[[Smash Remix]]'' is one of the few mods for Smash 64 that would count as a Gameplay Adjustment. The original 12 characters and the mechanics of the game are unchanged, however, it mainly adds 16 new fighters (alongside 6 new boss characters), 63 new stages (with about half of them being original), and many various new gamemodes, like ''[[All Star]]'' and ''[[Home-Run Contest]]''. | |||
===In ''Melee''=== | ===In ''Melee''=== | ||
''Beyond Melee'' is also one of the few mods for Melee that change the | ''Beyond Melee'' is also one of the few mods for Melee that change up the gameplay. Beyond Melee changes mechanics of the game, changes the balancing of characters to try and rebalance them, alongside adding new fighters. Characters like Bowser and Zelda, notable for being nigh unusable in the base game, were given many buffs in order to make them more viable, with some like Zelda and Ness receiving complete overhauls. There are also 7 newcomers to the mod, being Skull Kid, Fay, Wolf, Raichu, Shadow Mewtwo, Sonic, and Meta Knight. | ||
===In ''Brawl''=== | ===In ''Brawl''=== | ||
''[[Project M]]'' is one of the many modifications made to | ''[[Project M]]'' is one of the many modifications made to Brawl, due to its accessibility for modding capacities. It's also the most popular modification for the game, due to it changing Brawl's engine to be more like that of Melee, alongside extensive rebalancing of the cast. Many fighters got new moves and overhauls. Examples of these overhauls include: | ||
'''Mario''': Became a mix of the best of both Melee Mario and Melee Doctor Mario, such as making the early hit of Fair extremely strong, like Doctor Mario, while also giving him the meteor smash portion of Mario's Fair | |||
'''Zelda''': Din's Fire was completely revamped, now functioning akin to Viola's Magical Orb from Soul Calibur V. Upon using the move, it will linger for ~3.5 seconds before detonating, then returning to Zelda. | |||
'''Ganondorf''': Warlock Punch was moved to a side taunt input and Neutral Special was replaced with Deadman's Volley & Drift/Dark Descent. The grounded version has Ganondorf swipe his cape, which reflects projectiles, while the aerial version has him perform a float. | |||
'''Samus''': Gained an Ice Mode moveset swap, which makes her Fire Moves weaker, but have a chance to freeze opponents. This also changes some of her moves, like Forward Smash. | |||
(Not Finished Yet, will finish soon) | |||
Project M also added 2 newcomers, being Roy and Mewtwo | |||
===In ''Smash 4''=== | ===In ''Smash 4''=== | ||
===In ''Ultimate''=== | ===In ''Ultimate''=== | ||
Further clarification for all of these mods can be found further down the page | |||
==Animations/models== | ==Animations/models== | ||
===In ''64''=== | ===In ''64''=== | ||
For ''Smash 64'', editing animations or models | For ''Smash 64'', editing animations or models is very limited. In 2019, ''[[Smash Remix]]'' became the first mod with such features: A Ganondorf model replacing Captain Falcon got newly created animations for his smash attacks, where he uses a trident weapon. | ||
===In ''Melee''=== | ===In ''Melee''=== | ||
For ''Melee'', editing animations or models was limited and rarely done, although the m-ex engine for Melee did make the process much easier. | For ''Melee'', editing animations or models was limited and rarely done, although the m-ex engine for Melee did make the process much easier. | ||
In 2017, the Smash 4 modding tool Smash Forge became compatible with Melee, making it possible import new models over models over Melee characters [https://www.reddit.com/r/SSBM/comments/6hrrwp/melee_modding_tool_smash_forge/]. Some small mods that replace a costume of a character have been created, for example, a [[Ryu]] model import over [[Captain Falcon]] [https://www.youtube.com/watch?v=KikbcDyNx_0]. | In 2017, the Smash 4 modding tool Smash Forge became compatible with Melee, making it possible import new models over models over Melee characters [https://www.reddit.com/r/SSBM/comments/6hrrwp/melee_modding_tool_smash_forge/]. Some small mods that replace a costume of a character have been created, for example, a [[Ryu]] model import over [[Captain Falcon]] [https://www.youtube.com/watch?v=KikbcDyNx_0]. | ||
In ''SD Remix'', a few characters got different animations for some moves, reusing animations from different moves; for example, Pichu used its roll animation for its [[Dash attack]] [https://www.youtube.com/watch?v=brEeX54mwsc], and Bowser, his aerial item down-throw for his [[Down aerial]] [https://www.youtube.com/watch?v=c4fwlo0T7dg]. In March 2019, the first custom animation on a Melee character happened: Falco got his Forward Air imported from Ultimate [https://www.youtube.com/watch?v=JpqWY2kc2Xc] | |||
In ''SD Remix'', a few characters got different animations for some moves, | |||
Beyond Melee added new animations not reused replacing moves for some characters, such as giving ''Dr. Mario'' his Down Air from ''Ultimate'', ''Donkey Kong'' gets his dash attack from later Smash Games, and gives Pichu a shine. | |||
===In ''Brawl''=== | ===In ''Brawl''=== | ||
{{incomplete|history}} | {{incomplete|history}} | ||
For ''Brawl'', the tool BrawlBox easily allows modders to replace models and animations. Brawl mods usually feature a lot of new custom models and animations | For ''Brawl'', the tool BrawlBox easily allows modders to replace models and animations. Brawl mods usually feature a lot of new custom models and animations. | ||
===In ''Smash 4''=== | ===In ''Smash 4''=== | ||
For ''Smash 4'', there is a tool called Smash Forge for changing models and animations [https://github.com/jam1garner/Smash-Forge/wiki]. Mods | For ''Smash 4'', there is a tool called Smash Forge for changing models and animations [https://github.com/jam1garner/Smash-Forge/wiki]. Mods replacing Fox with Wolf [https://www.youtube.com/watch?v=8P6xpF6MG-Q] and Dr. Mario with one of the Ice Climbers [https://www.youtube.com/watch?v=LO1BSz2A1eQ] from their ''Brawl'' appearances have been created. | ||
===In ''Ultimate''=== | ===In ''Ultimate''=== | ||
For ''Ultimate'', there is a tool called StudioSB, which allows for model imports and animation imports. Add-ons for Blender were also made to edit some animation/model files. Material edits are done via ParamXML or CrossMod, to change properties like how metallic or bright an object appears. Brawlbox is also compatible with Ultimate animations & models. | |||
==Adding new characters== | ==Adding new characters== | ||
===In ''64''=== | ===In ''64''=== | ||
In it's first few public versions, [[Smash Remix]] added [[Ganondorf]], [[Young Link]], [[Falco]] and [[Dr. Mario]] to the game, working however as replacements for Captain Falcon, Link, Fox and Mario respectively. | |||
In version "0.9" released in October 2019, the dev team of ''Smash Remix'' managed to add those characters as full new entries to the roster, restoring the full original cast. | |||
As of version ''1. | As of version ''1.4.0'' of ''Smash Remix'' several characters have been added in addition to the original 12, with backports from future entries like [[Ganondorf]], [[Young Link]], [[Falco]], [[Dr. Mario]], [[Marth]], [[Wario]] and others as well as brand new characters like Conker (from ''Conker's Bad Fur Day''), Marina (from ''Mischief Makers'') and [[Goemon]]. Some characters, such as [[Giga Bowser]], Super Sonic or Mad Piano have also been added as boss characters while still playable. | ||
===In ''Melee''=== | ===In ''Melee''=== | ||
As of 2021, ''Melee'' also had mods created for it using the m-ex engine. This has been shown off in the Akaneia Build adding [[Wolf]] on December 25, 2021, followed later by [[Diddy Kong]], [[Charizard]], [[Lucas]], and [[Sonic]]. | |||
As of 2021, ''Melee'' also had mods created for it using the m-ex engine. This has been shown off in the | |||
Another mod, ''Beyond Melee'', also added new characters to Melee, including | Another mod, ''Beyond Melee'', also added new characters to Melee, including Wolf, Fay, Raichu, Shadow Mewtwo, Skull Kid, Meta Knight and Sonic. | ||
===In ''Brawl''=== | ===In ''Brawl''=== | ||
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In 2013, the '''addition of characters''' has become a possibility for ''Brawl'' mods. ''Project M'' notably added {{PM|Roy}} and {{PM|Mewtwo}} as playable characters in version 3.0 after the absence of the duo in ''Brawl''. | In 2013, the '''addition of characters''' has become a possibility for ''Brawl'' mods. ''Project M'' notably added {{PM|Roy}} and {{PM|Mewtwo}} as playable characters in version 3.0 after the absence of the duo in ''Brawl''. | ||
In 2015, a build called ''Project M Ex'' was created, mainly by hacker PyotrLuzhin/Петр Лужин, that | In 2015, a build called ''Project M Ex'' was created, mainly by hacker PyotrLuzhin/Петр Лужин, that worked as template for builds to easily add new slots for characters. It included all characters present in Project M, as well as [[Ridley]]. All future builds that were based on ''Project M'' and added new characters are based on this template, and mods like ''Brawl-'' switched to this template reimplementing their changes. | ||
''[[Brawl-]]'' added [[Pichu]], Roy, Mewtwo, and | ''[[Brawl-]]'' added [[Pichu]], Roy, Mewtwo, and newcomer [[Waluigi]] to the game. Newer mods based on ''Project M'' like ''Legacy XP'' add even more characters, that might have never been playable, into the game with completely original movesets. | ||
===In ''Smash 4''=== | ===In ''Smash 4''=== | ||
{{incomplete}} | {{incomplete}} | ||
There are currently no known means to add playable characters to | There are currently no known means to add playable characters to {{forwiiu}}. A mod called [[4XM]] added {{SSBU|Chrom}} by giving {{SSB4|Lucina}} an extra costume, but they both share the same slot.<ref>https://www.youtube.com/watch?v=_q5cjw_HPPc</ref> | ||
===In ''Ultimate''=== | ===In ''Ultimate''=== | ||
Adding new characters to ''Ultimate'' the same way | Adding new characters to ''Ultimate'' the same way Brawl and Melee did isn't currently possible. However, the mod ''Super Smash Bros. Ultimate: Championship Edition'' "added" Akuma from the ''Street Fighter'' series in its version 1.00 update released on July 1st 2021, with entirely unique moves and Final Smashes. Despite this, and without file and directory addition being possible during that time, the developer used a method called "model stacking" over Ryu and used various code edits to deal with name checks and mesh visibility toggles. | ||
While proper fighter addition still isn't possible as of | While proper fighter addition still isn't possible as of 2023, there have recently been alternatives. Due to Arcropolis supporting file and directory addition, it is possible to increase a fighter's costume count past 8 and add more. These added slots can also have their own UI, names, sound effects, voice clips, animations, and even classic mode routes. There is also a Skyline plugin (still in closed beta) that can actually redirect a fighter's added costumes to have their own new slot on the Character Select Screen. It is also possible to give certain costumes their own frame data within their moveset through various code edits. Currently, this method is widely considered to be the closest thing to "fighter addition" in Ultimate. However, it isn't flawless and can still suffer from problems. | ||
==Notable gameplay mods== | ==Notable gameplay mods== | ||
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{{main|19XX}} | {{main|19XX}} | ||
[[File:19xx.png|500px|center]] | [[File:19xx.png|500px|center]] | ||
''[[19XXTE]]'' (''Tournament edition'') is the first and most notable of gameplay mods involving ''Smash 64''. Similar to the concurrently developed ''20XX'', ''19XXTE'' is intended to assist players in training their skills for professional play in ''Smash 64'', as well as adding various improvements for tournament play, such as a [[ | ''[[19XXTE]]'' (''Tournament edition'') is the first and most notable of gameplay mods involving ''Smash 64''. Similar to the concurrently developed ''20XX'', ''19XXTE'' is intended to assist players in training their skills for professional play in ''Smash 64'', as well as adding various improvements for tournament play, such as a ''[[Match timer]]'', and allowing for access to the ordinarily unplayable stages [[Duel Zone]], {{SSB|Final Destination}}, [[Meta Crystal]] and cloudless [[Yoshi's Island]]. The mod has notably seen use in most ''Smash 64'' tournaments since [[Hitstun 3]] in late 2015, including [[GENESIS 3]], the first tournament with over 200 participants. | ||
''19XXGE'' (''Genesis edition'') is more or less identical to ''19XXTE'' and got its name from being designed for the {{Trn|GENESIS|series}} series. | ''19XXGE'' (''Genesis edition'') is more or less identical to ''19XXTE'' and got its name from being designed for the {{Trn|GENESIS|series}} series. | ||
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====''Smash Remix''==== | ====''Smash Remix''==== | ||
{{main|Smash Remix}} | {{main|Smash Remix}} | ||
{{stub|Version 1.4.0 release info}} | |||
[[File:SmashRemixLogo.png|300px|center]] | [[File:SmashRemixLogo.png|300px|center]] | ||
''Smash Remix'' is a mod with the goal to expand Smash 64 with new characters, stages, etc. while staying true to its core gameplay. New mechanics from the other ''Smash'' games, like [[wavedashing]], are added | ''Smash Remix'' is a mod with the goal to expand Smash 64 with new characters, stages, etc. while staying true to its core gameplay. New mechanics from the other ''Smash'' games, like [[wavedashing]], are not added. The vision involves having tournaments where the new characters are pitched against the old ones, all the clones being viable against the originals. | ||
Incorporating every | Incorporating every features from ''19XXCE'' and ''SSBMSE'', the mod adds 16 regular characters (returning and newcomers) as well as more than 60 stages. It also add many new game modes, as well as a plethora of customisation options for those modes, making the mod a robust single-player experience and multiplayer competition game alike. | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
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First released on January 20th, 2021, ''The Akaneia Build'' is a major mod that is comparable to that of ''Smash Remix'' for the first entry in the series, albeit for ''Melee'' instead, as it too takes advantage of being able to add content to the original game without replacing any, which was a brand new discovery for ''Melee'' upon its creation. It also features online play, using an already existing netcode mod. Also like ''Remix'', the mod focuses heavily on the competitive side of things while also being fully accessible to more casual play. | First released on January 20th, 2021, ''The Akaneia Build'' is a major mod that is comparable to that of ''Smash Remix'' for the first entry in the series, albeit for ''Melee'' instead, as it too takes advantage of being able to add content to the original game without replacing any, which was a brand new discovery for ''Melee'' upon its creation. It also features online play, using an already existing netcode mod. Also like ''Remix'', the mod focuses heavily on the competitive side of things while also being fully accessible to more casual play. | ||
The mod was first released with adding back in all stages from ''Smash 64'' that weren't already present in the base game | The mod was first released with adding back in all stages from ''Smash 64'' that weren't already present in the base game, including [[Metal Cavern]]. A brand new stage added was a volleyball court, which also became a new game mode complete with scoring. It also added various new alternate costumes for the roster, many of which were based on color swaps added in later games of the series, such as Mario's pink and cyan alternate, the white alternate for [[Mr. Game & Watch]], and yellow color swaps for Fox and [[Link]]. Some costumes were new, such as [[Pichu]] wearing the hat and backpack of the male trainer from ''Pokémon Gold'' and ''Silver''. A small update was released shortly after, adding Mario wearing his cape as another new costume. The most notable addition to the base release was [[Wolf O'Donnell]] being added as a newcomer, with his appearance being based on how he looks in ''Star Fox 64'' and the intro to ''Melee'', and he only has Japanese voice clips, much like Fox and Falco's appearances. Wolf mostly replicates his gameplay from the regular series, although his connections to Fox and Falco can be more clearly felt here. He especially shares many noticeable assets with Fox, due to Wolf blatantly being a modded version of him in terms of moveset and attributes; additionally, Wolf's size and proportions are much closer to Fox's than how they normally are; the two even share his idle animation. Wolf's playstyle and strategy is also heavily affected due to ''Melee''{{'}}s physics. Wolf comes with his own [[Break the Targets]] stage as well; however, he currently he lacks victory animations, with a win by him resulting in an immediate cut back to the character select screen. The announcer does not say Wolf's name, but instead says "Bonus character" when selecting him. | ||
Version 0.8, released on December 25th, 2021, added [[Diddy Kong]] and [[Charizard]], with the former being based on his appearance in games like ''Diddy Kong Racing'' and ''Donkey Kong 64'', and the latter being based on its appearance as a Poké Ball Pokémon in ''Melee'' itself. Charizard's moveset closely matches [[Charizard (SSB4)|its appearance in ''Smash 4'']], with [[Flare Blitz]] as its side special (though it is labelled in-game as {{iw|bulbapedia|Dragon Rage|move}}), and [[Rock Smash]] as its down special, though it keeps its forward aerial from ''Brawl''. | Version 0.8, released on December 25th, 2021, added [[Diddy Kong]] and [[Charizard]], with the former being based on his appearance in games like ''Diddy Kong Racing'' and ''Donkey Kong 64'', and the latter being based on its appearance as a Poké Ball Pokémon in ''Melee'' itself. Charizard's moveset closely matches [[Charizard (SSB4)|its appearance in ''Smash 4'']], with [[Flare Blitz]] as its side special (though it is labelled in-game as {{iw|bulbapedia|Dragon Rage|move}}), and [[Rock Smash]] as its down special, though it keeps its forward aerial from ''Brawl''. | ||
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[[File:supersmashbrosmelee64.png|500px|center]] | [[File:supersmashbrosmelee64.png|500px|center]] | ||
As the name suggests, ''Super Smash Bros. Melee 64'' (often just referred to as "''Melee 64''") is a mod with the goal of making ''Melee'' more like its predecessor, '' Smash 64'', and was first made available in July 2019. A notable feature of the mod is the ability to choose between playing it with ''Melee''{{'}}s regular mechanics and techniques, or a unique version that combines the gameplay styles of ''Melee'' and ''64''. It also contains completely remixed stages, alternate costumes, and menus reflecting ''64''. | As the name suggests, ''Super Smash Bros. Melee 64'' (often just referred to as "''Melee 64''") is a mod with the goal of making ''Melee'' more like its predecessor, '' Smash 64'', and was first made available in July 2019. A notable feature of the mod is the ability to choose between playing it with ''Melee''{{'}}s regular mechanics and techniques, or a unique version that combines the gameplay styles of ''Melee'' and ''64''. It also contains completely remixed stages, alternate costumes, and menus reflecting ''64''. | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
====''Balanced Brawl''==== | ====''Balanced Brawl''==== | ||
[[File:Balancedbrawllogo.png|500px|center]] | [[File:Balancedbrawllogo.png|500px|center]] | ||
'' | ''Balanced Brawl'' is unusual amongst ''Brawl'' mods in that it does not significantly alter the core gameplay physics of ''Brawl''. In its attempts to make the game more balanced, it instead primarily focuses buffing and nerfing all the characters, as well as adding some universal nerfs, such as altering how [[ledge]]s work in order to combat [[planking]]. In addition to its various character tweaks, some of the stages were also changed, though not to an extent seen in other mods; most stage hazards are still present, but instead are either weakened or occur less often. Likely as a result of its lack of immediately visible changes, ''Balanced Brawl'' was unable to find the popularity of other mods for ''Brawl'', though it did attain a small niche composed of those who opposed the changes made by ''Brawl+''. | ||
While not officially abandoned, the last notable update for ''Balanced Brawl'', version 3, was released in 2010, with only a 2011 bugfix patch for [[PAL]] regions being released since then. Because of the effectively ceased development, ''Balanced Brawl'' is generally considered to be antiquated. As its last version was based on the ''Brawl'' [[metagame]] from 2010, some notable developments are not reflected in ''Balanced Brawl'''s changes, such as the emergence of {{SSBB|Olimar}} as a top tier character (who saw no nerfs by the final release of ''Balanced Brawl''), as well as the gradually decreasing dominance of {{SSBB|Snake}} (who saw the most amount of nerfs besides {{SSBB|Meta Knight}}). | |||
====''Brawl-''==== | |||
{{main|Brawl-}} | |||
[[File:BrawlMinusLogo.png|500px|center]] | |||
''[[Brawl-]]'', like most other ''Brawl'' mods, attempts to change the cast and physics of ''Brawl'' in order to make the game more balanced. As a farcical jab to the then-concurrent mod of ''Brawl+'' and its careful use of appropriate nerfs and buffs, the changes to the characters and physics in ''Brawl-'' are intended by the developers to be absurd and over-the-top in comparison; ''Brawl-'s'' development has relied on the mantra of "if everyone is broken, no one is". [[Hitstun]], for instance, has been drastically increased as to allow for combos that are much easier to perform than either ''Brawl'' or ''Melee'' and all characters now have the ability to [[wall jump]]. In addition, instead of giving characters a mix of appropriate buffs and nerfs to balance the cast, all the characters have been buffed to ridiculous levels and each given a plethora of new, very powerful options; {{SSBB|Ike}}, for instance, can charge [[Eruption]] and store it, allowing for a powerful kill move. The mod is noteworthy for being the only major ''Brawl'' mod aimed towards casual players instead of competitive players, though the mod is still intended to have competitive balance, with there being a large amount of various updates that buffed and nerfed characters as deemed necessary to better achieve that balance. | |||
''Brawl-'' enjoyed considerable popularity and attention when first released in 2010, and it became the most popular ''Brawl'' mod among the fanbase in this time, due to its more obvious changes compared to ''Balanced Brawl'' and its less controversial changes compared to ''Brawl+''; the game was even featured as a side-event at some ''Brawl'' tournaments, such as at [[Apex 2010]]. As ''Project M'' got farther into development and started releasing more complete builds, however, ''Brawl-'' would become eclipsed in popularity, though it still has a large, devoted cult following. Despite the diminishing popularity and lack of representation at tournaments, development for ''Brawl-'' continues to this day, with builds being released into 2022. | |||
====''Brawl+''==== | ====''Brawl+''==== | ||
{{main|Brawl+}} | {{main|Brawl+}} | ||
[[File:Brawl+ Logo.png|500px|center]] | [[File:Brawl+ Logo.png|500px|center]] | ||
''[[Brawl+]]'' was the first notable gameplay mod available for ''Brawl'', and it also became the first mod to develop its own tournament scene, with it semi-frequently appearing as a side event at ''Brawl'' tournaments during its heyday in 2009 and early 2010. The mod featured multiple tweaks to gameplay that would later be seen in most future mods; in addition to changing the physics engine, some stages were changed in order to make them fit the guidelines for [[Tournament legal|legality within tournaments]], and individual characters had various attributes nerfed and buffed in an attempt to reduce competitive inequality between characters. Despite popularising the concept of modifying the base gameplay of ''Brawl'' and its presence as a side-event at some ''Brawl'' tournaments, ''Brawl+'' was immediately controversial to some members of the community, due to the fact that most of its changes were seen by many as solely attempting to make ''Brawl'' play exactly like ''Melee'', particularly in regard to changes to individual characters, such as {{SSBB|Fox}} and {{SSBB|Jigglypuff}} having become altered to make them almost identical to their ''Melee'' counterparts. ''Brawl+'' | ''[[Brawl+]]'' was the first notable gameplay mod available for ''Brawl'', and it also became the first mod to develop its own tournament scene, with it semi-frequently appearing as a side event at ''Brawl'' tournaments during its heyday in 2009 and early 2010. The mod featured multiple tweaks to gameplay that would later be seen in most future mods; in addition to changing the physics engine, some stages were changed in order to make them fit the guidelines for [[Tournament legal|legality within tournaments]], and individual characters had various attributes nerfed and buffed in an attempt to reduce competitive inequality between characters. Despite popularising the concept of modifying the base gameplay of ''Brawl'' and its presence as a side-event at some ''Brawl'' tournaments, ''Brawl+'' was immediately controversial to some members of the community, due to the fact that most of its changes were seen by many as solely attempting to make ''Brawl'' play exactly like ''Melee'', particularly in regard to changes to individual characters, such as {{SSBB|Fox}} and {{SSBB|Jigglypuff}} having become altered to make them almost identical to their ''Melee'' counterparts. ''Brawl+'s'' own staff became estranged and antagonistic towards each other because of controversies over the development and ultimate goal of the mod. | ||
Development of the mod ceased in 2010, with version 7.0.3. Most of its staff moved onto ''Project M'', a mod with a similar design philosophy to ''Brawl+'', but with a more concentrated and slightly different goal. Today, ''Brawl+'' is mostly viewed as a curiosity amongst Smashers who are interested in seeing how the hacking scene of ''Brawl'' first started. | Development of the mod ceased in 2010, with version 7.0.3. Most of its staff moved onto ''Project M'', a mod with a similar design philosophy to ''Brawl+'', but with a more concentrated and slightly different goal. Today, ''Brawl+'' is mostly viewed as a curiosity amongst Smashers who are interested in seeing how the hacking scene of ''Brawl'' first started. | ||
====''Project M''==== | ====''Project M''==== | ||
{{main|Project M}} | {{main|Project M}} | ||
[[File:PMLogo.png|500px|center]] | [[File:PMLogo.png|500px|center]] | ||
''[[Project M]]'' can be seen as a spiritual successor to ''Brawl+'', | ''[[Project M]]'' can be seen as a spiritual successor to ''Brawl+'', due to the two mods sharing much of the identical staff. ''Project M'' features many of ''Brawl+'s'' previous physics changes, but was able to distance itself from the previous mod and its related controversies by giving more thorough changes to all characters. Of all ''Brawl'' gameplay mods, ''Project M'' remains the most popular, due to its altered physics engine that makes it play similarly to ''Melee'' and thorough nerfing and buffing of all characters in the game; although aimed primarily at hardcore players as opposed to casual gamers, ''Project M's'' considerable "fanservice", such as the inclusion of [[Roy]] and [[Mewtwo]], new [[palette swap]]s that reference more video games than ''Brawl's'' standard selections, and other such interests have allowed it to reach popularity amongst such players. ''Project M'''s popularity led to it eventually becoming a notable side-event in tournaments, and it later developed its own distinctive tournament scene, with [[Apex 2014]]'s ''Project M'' event attracting even more entrants than ''Brawl's''. | ||
Newer revisions of ''Project M'' had other additions to the game, such as added multiplayer modes, new maps, and a new [[announcer]], with the last major revision being 3.6. While intended to include several completely new characters in its next revision, as well as further buffs and nerfs, development on ''Project M'' ceased on 1 December 2015, due to concerns over the legality of the mod. Despite this stoppage, ''Project M'' continues to maintain a devoted following. | Newer revisions of ''Project M'' had other additions to the game, such as added multiplayer modes, new maps, and a new [[announcer]], with the last major revision being 3.6. While intended to include several completely new characters in its next revision, as well as further buffs and nerfs, development on ''Project M'' ceased on 1 December 2015, due to concerns over the legality of the mod. Despite this stoppage, ''Project M'' continues to maintain a devoted following. | ||
====''Legacy TE''==== | |||
[[File:LegacyTELogo.png|400px|center]] | |||
''Legacy TE'' is a tourney-viable modification of ''Project M 3.6'' that aims to add new content while also keeping core, fundamental gameplay unmodified. It features a variety of tourney-safe alternative stage skins, costumes, and quality of life features. This includes shortcuts to edit a players' controls without leaving the character selection screen, an improvement to character files to reduce crashing likelihood, and an improved menu interface. A debug menu made for the mod allows players to train their skills for professional tournaments. For example, there is an option to show [[DI]] lines that show how directional influence affects where an attack sends an opponent, with a clearly defined end point that either aims to the ground or stops in the air. A variety of tools and resources have also been made for the mod, allowing tournament organizers to easily customize their builds, including changing the stagelist, replacing costumes, or editing brand assets on menus. ''Legacy TE'' has received worldwide adoption and is generally considered the go-to edition of ''Project M'' by tournament players. Version 2.11 was released in January 2019. Version 2.5 was released on August 26, 2019, and features 15 costumes per character, alternate stage toggle options in the code menu, and many other features. | |||
Development ceased on March 13, 2020, with an announcement on their website [https://smashbroslegacy.com] and removal of all downloads. Project co-lead David V. Kimball stressed no Nintendo involvement in the shutdown, and directed further questions to Ryan Morrison [https://twitter.com/davidvkimball/status/1238928426716692480?s=20], similar to the Project M shutdown. | |||
====''Project+''==== | ====''Project+''==== | ||
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====''Project+ Tournament Addition''==== | ====''Project+ Tournament Addition''==== | ||
[[File:ProjectPlusTournamentAdditionLogo.png|500px|center]] | [[File:ProjectPlusTournamentAdditionLogo.png|500px|center]] | ||
''Project+ Tournament Addition'' is a tourney-viable modification of ''Project+'' that aims to add new content while also keeping core, fundamental gameplay unmodified. It features an expansive variety of tourney-safe alternative stage skins, costumes, and quality of life features. This includes over 1,000 character costumes to choose from with each character having 20 costumes, and 4 team color options. Over 1,000 stages that are all alternate skins of existing competitive layouts, featuring tournament layout makeovers for all existing stages from Project+, Legacy TE, Project M, Brawl, Melee, and 64; as well as many brand new stages designed for this mod. The project also showcases a new code menu made with the mod in mind, that allows players to train their skills for professional tournaments. For example, there is a feature called actionable overlay that allows you to see when you are actionable during or after an attack, as well as a combo trainer tool that allows you to set your opponent's position and practice follow ups. Other new codes made for the project include a Random 1-1 code that allows the player to select a tournament stage of their choice, and be taken to a random variation of that stage. This is often used with the Endless Friendlies code shown in ''LegacyTE'' to allow players to play on many visual takes on the same stage layout for as long as they want. Many new modes that aren't seen in Project+ are featured here which include Big Head Mode, Random Angle Mode, | ''Project+ Tournament Addition'' is a tourney-viable modification of ''Project+'' that aims to add new content while also keeping core, fundamental gameplay unmodified. It features an expansive variety of tourney-safe alternative stage skins, costumes, and quality of life features. This includes over 1,000 character costumes to choose from with each character having 20 costumes, and 4 team color options. Over 1,000 stages that are all alternate skins of existing competitive layouts, featuring tournament layout makeovers for all existing stages from Project+, Legacy TE, Project M, Brawl, Melee, and 64; as well as many brand new stages designed for this mod. The project also showcases a new code menu made with the mod in mind, that allows players to train their skills for professional tournaments. For example, there is a feature called actionable overlay that allows you to see when you are actionable during or after an attack, as well as a combo trainer tool that allows you to set your opponent's position and practice follow ups. Other new codes made for the project include a Random 1-1 code that allows the player to select a tournament stage of their choice, and be taken to a random variation of that stage. This is often used with the Endless Friendlies code shown in ''LegacyTE'' to allow players to play on many visual takes on the same stage layout for as long as they want. Many new modes that aren't seen in Project+ are featured here which include, Big Head Mode, Random Angle Mode, the return of XP's War Mode, and as well as a beta version of Retro Mode that is featured in the Special Versus Menu. | ||
Version 1.0 was released on March 27, 2022 after the tournament Project M Theatre. | Version 1.0 was released on March 27, 2022 after the tournament Project M Theatre. | ||
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''Legacy XP'' is a modification of Project M 3.6 that includes more characters, 700+ additional stages, and new modes. While the characters from Project M were mostly unaltered ([[Yoshi]] and [[Link]] received some non-PM 3.6 moveset-fixing edits, and [[Snake]] gained the ability to walk while using his [[Cardboard box|box taunt]]), 10 more fighters were added: [[Young Link]], [[Pichu]], and [[Dr. Mario]] returned from Melee, and [[Ridley]], [[Waluigi]], [[Geno]], [[Lucina]], and Metal-Sonic were added in the beta build released in September 2016. [[Shadow]] and Mage Ganondorf (inspired by his [[Ocarina of Time]] appearance) followed in version 2.0 Full in May 2018. Version 2.1, featuring some balance changes, was released in March 2019. | ''Legacy XP'' is a modification of Project M 3.6 that includes more characters, 700+ additional stages, and new modes. While the characters from Project M were mostly unaltered ([[Yoshi]] and [[Link]] received some non-PM 3.6 moveset-fixing edits, and [[Snake]] gained the ability to walk while using his [[Cardboard box|box taunt]]), 10 more fighters were added: [[Young Link]], [[Pichu]], and [[Dr. Mario]] returned from Melee, and [[Ridley]], [[Waluigi]], [[Geno]], [[Lucina]], and Metal-Sonic were added in the beta build released in September 2016. [[Shadow]] and Mage Ganondorf (inspired by his [[Ocarina of Time]] appearance) followed in version 2.0 Full in May 2018. Version 2.1, featuring some balance changes, was released in March 2019. | ||
Just like the aforementioned ''Legacy TE'', development ceased on March 13, 2020 with an announcement on their website [https:// | Just like the aforementioned ''Legacy TE'', development ceased on March 13, 2020 with an announcement on their website [https://smashbroslegacy.com] and removal of all downloads. Project co-lead David V. Kimball stressed no Nintendo involvement in the shutdown, and directed further questions to Ryan Morrison [https://twitter.com/davidvkimball/status/1238928426716692480?s=20], similar to the Project M shutdown. | ||
''Legacy XP Lite'' is a combination of ''Legacy XP'' with some of the more competitive-friendly stages from ''Legacy TE'', greatly reducing the number of stages and the mod size from over 5 GB to under 2 GB. Version 2.1 was released in March 2019. | ''Legacy XP Lite'' is a combination of ''Legacy XP'' with some of the more competitive-friendly stages from ''Legacy TE'', greatly reducing the number of stages and the mod size from over 5 GB to under 2 GB. Version 2.1 was released in March 2019. | ||
====''Smash 2''==== | ====''Smash 2''==== | ||
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''Smash 2 Omega'' is considered the third installment of ''Smash 2'', making further adjustments and also adding characters such as [[Ridley]], [[mariowiki:Toad|Toad]], and [[Daisy]] to the roster. The current build is Version 1.5, which released on February 2nd, 2023. | ''Smash 2 Omega'' is considered the third installment of ''Smash 2'', making further adjustments and also adding characters such as [[Ridley]], [[mariowiki:Toad|Toad]], and [[Daisy]] to the roster. The current build is Version 1.5, which released on February 2nd, 2023. | ||
===='' | ====''Project M EX Remix''==== | ||
[[File:ProjectMEXRemix.png|500px|center]] | [[File:ProjectMEXRemix.png|500px|center]] | ||
'' | ''Project M EX Remix'' (''REMIX'' for short) is a more casual expansion of ''Project+'', adding many new characters and stages. Like the aforementioned ''Legacy XP'', the goal of this build is to balance quantity with quality. Good character balancing is also a goal of ''REMIX'', and the developers strive to maintain a meta that isn't completely dominated by just a few characters. | ||
''REMIX'''s roster covers a wide range of franchises and characters, including characters that were added to later Smash titles (some with redesigned movesets like [[Ridley]] and [[Lucina]], others more faithful backports like [[Wii Fit Trainer]] and [[Sora]]), popular characters that never quite made it to Smash like [[Waluigi]], [[Geno]], and {{s|wikirby|Bandana Waddle Dee}}, and more obscure picks like {{iw|fzerowiki|Deathborn}} from ''F-Zero GX'' and [[Sukapon]] from ''Joy Mech Fight''. | |||
''Project M EX REMIX Director's Cut'' (''REMIX DX'' for short) has more additional features and content, including [https://typemoon.fandom.com/wiki/Elizabeth_Báthory Elizabeth] from the ''Fate'' series getting an English voice dub exclusively for ''REMIX'', Brawlification redesigns of backported characters like [[Simon Belmont|Simon]], [[Sephiroth]], and [[Pyra]], moveset reworks and revamps for ''REMIX'' newcomers like [[Silver the Hedgehog (disambiguation)|Silver]] from the ''Sonic the Hedgehog'' series, and the addition of characters to the roster like [[Kazuya Mishima|Kazuya]], [[King K. Rool]], and [[Alucard]] from the ''Castlevania'' series. | |||
====''Project Horizon''==== | ====''Project Horizon''==== | ||
{{Image}} | {{Image}} | ||
''Project Horizon'' | ''Project Horizon'' is identical to ''Project M EX Remix'' in the fact that it's an expansion of ''Project+'', but features additional characters like [[Greninja]], the [https://amongus.fandom.com/wiki/Crewmate Crewmate] from ''Among Us'', [https://en.touhouwiki.net/wiki/Marisa_Kirisame Marisa] from ''Touhou'' (using 2D sprites rather than a 3D model),mariowiki:Foreman Spike|Foreman Spike]] from ''Wrecking Crew'' (based more closely on his original in-game sprite as opposed to his modernized design from ''The Super Mario Bros. Movie''), [https://dragonball.fandom.com/wiki/Goku Goku] from ''Dragon Ball Z'', [https://sonic.fandom.com/wiki/Amy_Rose Amy] from ''Sonic CD'', [https://scottpilgrim.fandom.com/wiki/Scott_Pilgrim Scott Pilgrim] from ''Scott Pilgrim vs. The World: The Game'', and [https://neptunia.fandom.com/wiki/Neptune Neptune] from ''[https://neptunia.fandom.com/wiki/Hyperdimension_Neptunia Hyperdimension Neptunia]''. Additionally, a game mode based on ''[https://lethal-league.fandom.com/wiki/Lethal_League Lethal League]'' is included, as well as stages based on [[mariowiki:Forest Maze|Forest Maze]] and the [[mariowiki:Nintendo GameCube (battle course)|Nintendo GameCube]] course from ''Mario Kart: Double Dash!!''. Other features include fan-created characters such as [https://www.knowyourmeme.com/Bowsette Bowsette] and "Zero Suit Fox" as playable fighters and songs like U.N. Owen Was Her?, a very famous song from the ''Touhou'' franchise, among others. | ||
Unlike ''REMIX'', however, characters like [https://mortalkombat.fandom.com/wiki/Sub-Zero Sub-Zero] are absent, as well as fighters that were added to ''REMIX'' from games past ''Super Smash Bros. Brawl'' like [[King K. Rool]] and [[Little Mac]]. | |||
=== | ==={{forwiiu}}=== | ||
{{stub|more details, release history, etc.}} | {{stub|more details, release history, etc.}} | ||
==== 4XM ==== | |||
====4XM==== | |||
[[File:4XMLogo.jpg|300px|center]] | [[File:4XMLogo.jpg|300px|center]] | ||
''[https://twitter.com/4xmmod | ''4XM'' (previously Melee HD) [https://twitter.com/4xmmod] is a modification of {{forwiiu}} that aims to change the engine to make the game more like ''[[Super Smash Bros. Melee]]'', and add most mechanics like [[L-Canceling]] and [[Wavedashing]] back. Development started in 2017, and in December 2022, 4xM Beta v1.8 was released. | ||
====TR4SH==== | ''USM-eM'' [https://twitter.com/usm_em] is another modification independent from ''4XM'' with the same goal. | ||
''[https://gamebanana.com/mods/48602 | ==== TR4SH ==== | ||
'TR4SH'[https://gamebanana.com/mods/48602] | |||
This mod changes up all 58 characters, making them all a lot stronger, and a bit more silly. Don't be fooled though, as it's also quite balanced, so you can always have a lot of fun playing! | This mod changes up all 58 characters, making them all a lot stronger, and a bit more silly. Don't be fooled though, as it's also quite balanced, so you can always have a lot of fun playing! | ||
==== Artful Phoenix ==== | |||
====Smash Rebuffed==== | 'Artful Phoenix'[https://gamebanana.com/wips/48424] | ||
''[https://gamebanana.com/mods/48794 | Artful Phoenix (AP) is the product of a joint venture between the former development teams behind popular mods Artful Lander[https://gamebanana.com/wips/46206] and Phoenix[https://gamebanana.com/wips/47573], with a combined three years worth of development and original content. | ||
==== Smash Rebuffed ==== | |||
====CH4OS: Forever Unbalanced==== | 'Smash Rebuffed'[https://gamebanana.com/mods/48794] | ||
''[https://gamebanana.com/mods/48810 | This mod increases the viability of every single character and transforms their normal moveset into deadly assets. Every fighter is marginally better than they were in vanilla | ||
==== CH4OS: Forever Unbalanced ==== | |||
'CH4OS: Forever Unbalanced'[https://gamebanana.com/mods/48810] | |||
This mod serves as the official sequel and tribute for the original CH4OS: The Unbalance Mod, made by Bagelboyy. In this mod, characters are much more broken than before (and aims to buff some characters that were somewhat underpowered in CH4OS 1.0 and above). This mod will be great for those who liked the original CH4OS mod and for those who would like to troll their friends. | |||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
====''ProjectNX''==== | ====''ProjectNX''==== | ||
Announced at the beginning of Smash Ultimate's life cycle, with the initial name being ''Project Ultimate'' | Announced at the beginning of Smash Ultimate's life cycle, with the initial name being ''Project Ultimate''<ref>[https://www.youtube.com/watch?v=qMqAlEAl4eo Project Ultimate announcement video by CLASH Tournaments], additional text.</ref>, ProjectNX is a Project M-esque mod that was being developed by {{Sm|NyxTheShield}}, though Nyx saw it as his own "personal passion project" that he wasn't going to release for some time into the future. ProjectNX mostly modified the engine and didn't include ACMD moveset changes, though other changes were planned, since Nyx had made comments in the past where he said he would like to fix {{SSBU|Captain Falcon}}'s [[Knee Smash]] as well as other game balance changes. ProjectNX garnered controversy within the ''Smash'' community after its reveal, with many divided over the issue on whether or not modding ''Ultimate'' to act like ''Melee'' would be respectful to the game and its developers. The project was eventually faced with legal pressure by Nintendo and has since ceased all development. | ||
====''Super Smash Bros. Championship Edition''==== | ====''Super Smash Bros. Championship Edition''==== | ||
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[[File:HDR Logo.jpg|500px|center]] | [[File:HDR Logo.jpg|500px|center]] | ||
Released on March 9th, 2022, ''HewDraw Remix''[https://github.com/HDR-Development/HDR-Releases] (also known as ''HDR'') is a mod that primarily adds ''Melee''/''Project M''-like changes to the game, while also adding other improvements to the game's UI, control options, and online functionalities. | Released on March 9th, 2022, ''HewDraw Remix''[https://github.com/HDR-Development/HDR-Releases] (also known as ''HDR'') is a mod that primarily adds ''Melee''/''Project M''-like changes to the game, while also adding other improvements to the game's UI, control options, and online functionalities. | ||
Many global changes have been added to the game, such as wavedashing, ledge hogging, and knockback tweaks. ''HDR'' also adds some advanced techniques from ''Brawl'' and ''Super Smash Bros. 4'', such as [[dash attack canceled up smash]] and [[Pivoting|perfect pivoting]], as well as some new mechanics of its own, such as upwards wavelanding and wavedropping- by dropping through a platform during a wavedash, a character will keep their momentum. Additionally, ''HDR'' changes how perfect shields function- instead of releasing shield at the right time, a player instead presses the special button while holding shield to activate a parry. | Many global changes have been added to the game, such as wavedashing, ledge hogging, and knockback tweaks. ''HDR'' also adds some advanced techniques from ''Brawl'' and ''Super Smash Bros. 4'', such as [[dash attack canceled up smash]] and [[Pivoting|perfect pivoting]], as well as some new mechanics of its own, such as upwards wavelanding and wavedropping- by dropping through a platform during a wavedash, a character will keep their momentum. Additionally, ''HDR'' changes how perfect shields function- instead of releasing shield at the right time, a player instead presses the special button while holding shield to activate a parry. | ||
Many characters have new mechanics and moveset overhauls. For example, Palutena gained a new meter mechanic inspired by Nine the Phantom from ''BlazBlue'', and characters like Sonic and Banjo & Kazooie received heavy reworks of their moveset. Further changes and reworks are planned for many characters in the cast. A list of changes from all beta releases can be found [https://docs.google.com/document/d/1QVRs8wPN8f1kzUJRiJabtrMZaNamRSQsGCKc7ezwXjA here]. | Many characters have new mechanics and moveset overhauls. For example, Ryu, Ken, and Terry have received meter and combo mechanics akin to their home series and ''Marvel vs Capcom'', Palutena gained a new meter mechanic inspired by Nine the Phantom from ''BlazBlue'', and characters like Sonic and Banjo & Kazooie received heavy reworks of their moveset. Further changes and reworks are planned for many characters in the cast. A list of changes from all beta releases can be found [https://docs.google.com/document/d/1QVRs8wPN8f1kzUJRiJabtrMZaNamRSQsGCKc7ezwXjA here], although a site akin to UltimateFrameData and RukaiData is under development. | ||
''HDR'' also adds the ability to strike stages on the Stage Select Screen, with both the CSS and the SSS having redone designs, alongside the Main Menu. ''HDR'' also adds several new control options, such as the addition of a dedicated smash attack and short hop button. The mod also has an in-built option to decrease online latency, at the potential cost of stability and lag. | ''HDR'' also adds the ability to strike stages on the Stage Select Screen, with both the CSS and the SSS having redone designs, alongside the Main Menu. ''HDR'' also adds several new control options, such as the addition of a dedicated smash attack and short hop button. The mod also has an in-built option to decrease online latency, at the potential cost of stability and lag. | ||
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====''Ultimate S''==== | ====''Ultimate S''==== | ||
[[File:Ult_S Logo.png|500px|center]] | [[File:Ult_S Logo.png|500px|center]] | ||
Initially released on April 13th, 2021, the mod [https://github.com/chrispo-git/ult-s/releases/latest Ultimate S] is a fresh take on Ultimate with a large overhaul including lots of new features, character reworks and balancing. It also re-adds popular mechanics such as edge canceling, DACUS, and wavedashing, as well as decloning echo fighters. Most notably, the majority of the cast has received a variety of brand new moves and even command inputs. As of update | Initially released on April 13th, 2021, the mod [https://github.com/chrispo-git/ult-s/releases/latest Ultimate S] is a fresh take on Ultimate with a large overhaul including lots of new features, character reworks and balancing. It also re-adds popular mechanics such as edge canceling, DACUS, and wavedashing, as well as decloning echo fighters. Most notably, the majority of the cast has received a variety of brand new moves and even command inputs. Despite this mod making major changes to characters' movesets and mechanics, it is still well-balanced and would be suitable for competitive play. As of update 3.1.0's release on August 26th, 2023, Toad and Rayman have been added as brand-new fighters, replacing Villager and Olimar respectively. | ||
====''TR4SH Rebuffed''==== | ====''TR4SH Rebuffed''==== | ||
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{{SSBMods}} | {{SSBMods}} | ||
[[Category:Hacking]] | [[Category:Hacking]] | ||
[[Category:Mods]] | [[Category:Mods]] |