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[[File:GameCrashDolphin.gif|thumb|A player attempts to access the [[AKANEIA]] [[stage]] in ''Melee'' via an Action Replay, causing a game crash.]] | [[File:GameCrashDolphin.gif|thumb|A player attempts to access the [[AKANEIA]] [[stage]] in ''Melee'' via an Action Replay, causing a game crash.]] | ||
{{redirect|Crash|the Swiss smasher|Smasher:Crash}} | |||
A '''game crash''', also known as a '''game freeze''', is when a video game freezes and ceases | A '''game crash''', also known as a '''game freeze''', is when a video game freezes and ceases to respond to any input. Crashes typically occur when the game console's connection with the game is interrupted, when unrelated data in RAM is corrupted when a buffer overflows, its CPU is overwhelmed by how much it has to process, or when the game attempts to access data that cannot be read, either due to corruption or missing files. Most crashes are unlikely to cause permanent damage to the game or console, and simply require the player to turn the console's power off; that said, players can lose any data that was not saved prior to the game crash. | ||
==In the ''{{B|Super Smash Bros.|series}}'' series== | ==In the ''{{B|Super Smash Bros.|series}}'' series== | ||
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===In ''[[Super Smash Bros.]]''=== | ===In ''[[Super Smash Bros.]]''=== | ||
Since the [[Nintendo 64]] is a cartridge-based system, losing connection to the attached cartridge will cause the game to crash immediately. This connection is far easier to disrupt than other consoles featuring ''Smash'' titles, with a touch of the console being potentially enough to disrupt the connection and crash the game. Of course, the cartridge can also intentionally be removed to crash the game at any time. As such, ''Smash 64'' is far more prone to freezing without the aid of hacks than its successors. | Since the [[Nintendo 64]] is a cartridge-based system, losing connection to the attached cartridge will cause the game to crash immediately. This connection is far easier to disrupt than other consoles featuring ''Smash'' titles, with a touch of the console being potentially enough to disrupt the connection and crash the game. Of course, the cartridge can also intentionally be removed to crash the game at any time. As such, ''Smash 64'' is far more prone to freezing without the aid of hacks than its successors. Aside from hacks and physical disruption, the game is rather stable, with few methods existing for crashing the game. | ||
Aside from hacks and physical disruption, the game is rather stable, with few methods existing for crashing the game | |||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
Unlike the Nintendo 64, the [[Nintendo GameCube]] is a disc-based system that is notoriously durable, and can effectively keep inserted games in place. As such, freezes in ''Melee'' from a connection disruption are rare. When crashes do occur | Unlike the Nintendo 64, the [[Nintendo GameCube]] is a disc-based system that is notoriously durable, and can effectively keep inserted games in place. As such, freezes in ''Melee'' from a connection disruption are rare. When crashes do occur in ''Melee'', the game will completely freeze and cease all response to any input, though any in-game music will continue to play. | ||
While ''Melee'' can occasionally lag the GameCube in certain circumstances, such as playing with multiple {{SSBM|Ice Climbers}} on [[Fountain of Dreams]], it is never CPU-intensive enough in normal play to crash the system. However, "black holes" created from the [[black hole glitch]] can strain the system to an exorbitant amount, heavily lagging the game when they are in play. If players create more than one black hole, or create a more intensive black hole (such as putting more [[Turnip]]s in it or using multiple [[PK Fire]]s on it), they heavily risk crashing the game, and will inevitably do so if they keep on making more black holes or keep putting more projectiles into one. | While ''Melee'' can occasionally lag the GameCube in certain circumstances, such as playing with multiple {{SSBM|Ice Climbers}} on [[Fountain of Dreams]], it is never CPU-intensive enough in normal play to crash the system. However, "black holes" created from the [[black hole glitch]] can strain the system to an exorbitant amount, heavily lagging the game when they are in play. If players create more than one black hole, or create a more intensive black hole (such as putting more [[Turnip]]s in it or using multiple [[PK Fire]]s on it), they heavily risk crashing the game, and will inevitably do so if they keep on making more black holes or keep putting more projectiles into one. | ||
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===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
Like ''Melee'', console hardware-related crashes are rare in ''Brawl'', as the [[Nintendo Wii]] is easily capable of keeping a connection with its inserted game in place, and can handle anything that can occur normally in ''Brawl''. When crashes do occur | Like ''Melee'', console hardware-related crashes are rare in ''Brawl'', as the [[Nintendo Wii]] is easily capable of keeping a connection with its inserted game in place, and can handle anything that can occur normally in ''Brawl''. When crashes do occur in ''Brawl'', the game will freeze and cease all response to any input like in ''Melee'', but all in-game sound and music will also be frozen, resulting in a loud, sharp buzzing noise that will play until the game is turned off. Additionally, when crashes occur, the Wii must be shutdown by holding down the power button until the Wii turns completely off, or unplugging the console; just pressing the power or reset button will have no effect. | ||
Crashes that overload the CPU in ''Brawl'' are rare. One known method to overload the CPU in ''Brawl'' involves the "'''Lucario Black Hole'''", where two {{SSBB|Lucario}} on the same team with maximum [[Aura]] stand back-to-back and charge their [[Aura Sphere]]s, while another player on the same team throws fully-charged [[Hothead]]s into the space between the Aura Spheres. After several Hotheads are tossed between the Lucarios, the game will begin to violently shake and can lag; if too many Hotheads are added, or a third, opposing player gets trapped within the Black Hole, then the game may crash, as the CPU can no longer properly perform calculations due to being overworked. | |||
Another way of crashing ''Brawl'' is using [[Waddle Dee Army]] on a bunch of [[Sandbag]]s with [[Smart Bomb]]s as the only other item turned on, in a match with 3 pairs of {{SSBB|Ice Climbers}}. With Smart Bombs and Sandbags as the only items turned on, the Sandbags will only ever drop Smart Bombs. The large amount of explosions and objects on-screen can cause the game to crash. | |||
Crashes | Crashes in ''Brawl'' can also occur as a result of improperly modifying or hacking the game, owing to the relative simplicity of hacking ''Brawl''. A common novice mistake is neglecting to include hacks that disable the loading of [[custom stages]] while using the [[Smash Stack]] exploit, as the game will try to load the exploit file as an actual stage. Another common novice mistake is improperly named or placed files on an SD card when using hacks, such as by placing a stage mod based on [[Smashville]] over [[Lylat Cruise]] instead of Smashville, and then going to Lylat Cruise in-game trying to play on the stage. Crashes can also commonly occur when a specific hack or code itself is unstable or simply not properly made, particularly in hacks involving the {{SSBB|Pokémon Trainer}}'s [[Pokémon]] and other transforming characters. Some overhaul mods, such as ''[[Project M]]'', occasionally crash without warning in-game or during startup. | ||
Crashes | Crashes also commonly occur from playing in some modes where the hack is unstable or simply unable to be used in such modes; the [[Subspace Emissary]] and [[Tourney (SSBB)|Tournament modes]] are notably unstable with hacks in play, and many [[gameplay modification]]s generally block off access to the mode as a result of this. | ||
Like in ''Melee'', however, a few glitches are still capable of causing crashes. The most infamous such glitch in ''Brawl'' is the grab-break glitch with {{SSBB|Yoshi}}, where if a player grabbed by Yoshi manages to break out of the grab before entering Yoshi's mouth, the game will instantly crash. While causing some debate in the competitive ''Brawl'' community over how significant this glitch is (to the point where some players suggested that Yoshi could be banned from tournament play since the glitch would potentially be unavoidable whenever Yoshi is played), the crash is incredibly unlikely to occur in the middle of a tournament match, as the time between Yoshi's grab connecting and a character entering Yoshi's mouth is so small, it can only occur at extremely low damages and only with exorbitant [[mash]]ing skills on top of very fast reaction to being grabbed; this glitch is so unfeasible to occur in practice that there are no known instances of the glitch occurring in actual play. Another glitch capable of causing a crash is the [[Chain Jacket glitch]]; the game will invariably crash if {{SSBB|Sheik}} performs the glitch without having used a prior move. While this can occur in any match involving Sheik, a Sheik player would have to be intentionally invoking it to crash the game through it, thus the only tournament consequence of it would be the forced forfeit of the Sheik player causing it. | |||
Like ''Melee'', ''Brawl'' can crash if the disc becomes damaged | Like ''Melee'', ''Brawl'' can also crash if the disc becomes damaged, likely with a message stating that the disc could not be read, though hacks exist that can allow for data to be loaded via an SD card or USB flash drive. In many cases, the use of such hacks can actually decrease load times, due to flash memory being considerably faster compared to reading data off ''Brawl's'' double-layered DVD. That said, disruption of these connections can still cause crashes, as the game can no longer properly read data from its original source. Gameplay mods of ''Brawl'', such as ''[[Project M]]'', can also crash if the connection between the SD card and the Wii is disrupted. | ||
===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
As ''Super Smash Bros. 4'' features two different versions for different consoles, the specifics in game crashes for the game varies between consoles. That said, crashes related to the games are rarer than in previous installments, with no specific, repeatable method being available to cause a guaranteed crash. As both games can be patched and updated via the [[Nintendo Network]], surefire methods to crash the game can also theoretically be patched out. A [[Nabbit#Trivia|model-meshing glitch involving Nabbit]] on [[Mushroom Kingdom U]] that could cause crashing, for instance, was fixed in [[List of updates (SSB4-Wii U)|version 1.0.6]]. | As ''Super Smash Bros. 4'' features two different versions for different consoles, the specifics in game crashes for the game varies between consoles. That said, crashes related to the games are rarer than in previous installments, with no specific, repeatable method being available to cause a guaranteed crash. As both games can be patched and updated via the [[Nintendo Network]], surefire methods to crash the game can also theoretically be patched out. A [[Nabbit#Trivia|model-meshing glitch involving Nabbit]] on [[Mushroom Kingdom U]] that could cause crashing, for instance, was fixed in [[List of updates (SSB4-Wii U)|version 1.0.6]]. | ||
{{For3ds}}, similar to ''Smash 64'', can crash if the connection between the Game Card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient. Generally when the game crashes due to a loss of connection, the 3DS will show an error message saying that the SD card or Game Card was removed, and can only be closed by shutting down the system or pressing a button to return to the HOME menu | {{For3ds}}, similar to ''Smash 64'', can crash if the connection between the Game Card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient. Generally when the game crashes due to a loss of connection, the 3DS will show an error message saying that the SD card or Game Card was removed, and can only be closed by shutting down the system or pressing a button to return to the HOME menu, causing unsaved data to be lost. | ||
If {{Forwiiu}} crashes, the game freezes, and a loud buzzing sound is emitted, much like the Wii (but the sound itself only plays for around eight seconds, unlike it), requiring the console to be forcefully turned off by holding down the power button for a few seconds. | |||
Like with ''Brawl'', improper usage/placement/filenaming of mods on either version will crash the game upon attempting to use the mods. Certain mods can also be unstable and can suddenly crash the game during use for non-apparent reasons, especially on the character and stage select screens when attempting to load the mods. | Like with ''Brawl'', improper usage/placement/filenaming of mods on either version will crash the game upon attempting to use the mods. Certain mods can also be unstable and can suddenly crash the game during use for non-apparent reasons, especially on the character and stage select screens when attempting to load the mods. | ||
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===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
{{Main|Slingshot Crash}} | |||
Unlike in the past ''Smash'' games, if the game crashes, it will not freeze and make a buzzing noise; instead, the Nintendo Switch system software will automatically close a crashed game with a message saying that the game closed because an error occurred. If the game is stored on a Game Card or an SD card, removing the Game Card or SD card will crash the game with an error message. Several methods of crashing the game have been patched out in game updates following their discoveries. | |||
Repeatedly using {{SSBU|Villager}} and {{SSBU|Isabelle}}'s [[Pocket]] to 'play catch' with their forward aerials will crash the game. Additionally, under the proper circumstances, a {{SSBU|Mii Swordfighter}} can crash the game if they use [[Gale Stab]] during {{SSBU|Duck Hunt}}'s [[Wild Gunman]] [https://www.youtube.com/watch?v=Hg7sK7n2yR8]. Both glitches were patched in version 2.0.0; however, a similar glitch in Century Smash persisted, involving the Mii Swordfighter and Duck Hunt{{fact}}. | |||
With the release of {{SSBU|Piranha Plant}}, the game is prone to crash while playing on [[All-Star Mode]] as said character, even corrupting save data. This seems to be because of a certain type of SD card, as reported by players who were unable to replicate the glitch without it<ref>https://www.reddit.com/r/smashbros/comments/anbt2a/game_data_corrupted_while_playing_pikachu_online/</ref>, and Nintendo could not replicate the crash themselves. | |||
Aiming {{SSBU|Pit}}'s Final Smash, [[Lightning Chariot]], beyond the blast zone on certain stages will make the game crash. Using {{SSBU|Joker}}'s Final Smash, [[All-Out Attack]], to finish certain {{SSBU|Classic Mode}} matches can make the game {{s|wiktionary|softlock}}; though it does not crash, it stops responding to inputs, forcing the player to reset the game anyway. [https://twitter.com/TKOWL/status/1118725039690604545] The lock was likely due to its unique property of going straight to the results screen upon completion; however, it does not occur on the [[Spirit Board]]. Both of these glitches have been patched as of 3.0.1. | |||
If a {{SSBU|Mii Brawler}} uses [[Counter Throw]] on an {{SSBU|Incineroar}} using [[Alolan Whip]] on another opponent, thereby leaving said opponent in a state of being invulnerable to grabs, the game will crash if the opponent is KO'd. Certain custom stage layouts crash the game if a character attempts to grab the ledge. The former glitch was patched in 3.1.0, and the latter was patched in 4.0.0. | |||
Another game crash was introduced in version 8.1.0, this time involving the stage selection screen. The following step will cause the game to crash: | |||
*Hover the cursor on {{SSBU|Battlefield}}, {{SSBU|Big Battlefield}}, [[Small Battlefield]] or {{SSBU|Final Destination}} on the stage selection screen. | |||
*Go to the music selection screen. | |||
*Selecting a specific song. | |||
*Pause the song. | |||
*Go back to the universe menu, and select “all”. | |||
*Choose the hovered stage. | |||
While the opponent is under effect of the Zoroark + Hammer freeze glitch, The following [[Final Smash]]es crashes the game | |||
*[[Darkness Illusion]], Meta Knight's Final Smash | |||
*[[Great Aether]], Ike's Final Smash | |||
*[[Omega Blitz]], Mii Brawler's Final Smash | |||
Before 9.0.2, {{SSBU|Steve}} could crash the game by mining a curved rotating platform in a Stage Builder stage. Additionally, if any fighter stands on an extremely jagged point on a platform in Stage Builder, the game can also crash. | |||
If Mii Brawler used [[Flashing Mach Punch]] while under the [[Timer]] effect on an opponent, the opponent can escape the move with an [[Air dodge]], and if the opponent grabs Mii Brawler, the game will crash. If the secondary [[Ice Climbers (SSBU)|Ice Climber]] is [[Star KO]]ed with [[Boss Galaga]] and the primary Ice Climber is hit with the [[Beetle]], the primary Ice Climber will incorrectly get Star KOed by the Beetle, leaving the Beetle off screen at the top of the screen. If the game ends with two or more Beetles at the top of the screen, the game will either freeze or crash depending on the circumstances. Both crashes have been patched in version 13.0.0. | |||
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==In | ==In tournament play== | ||
While rare, game crashes can occur in tournaments, and some rulings exist as to what the appropriate course of action is in response to them. | While rare, game crashes can occur in tournaments, and some rulings exist as to what the appropriate course of action is in response to them. | ||
If a game crash was | If a game crash was caused by the actions of players, whether intentionally or unintentionally, all players considered responsible for triggering the crash either immediately lose the match, lose the whole set, or are even disqualified, as triggering a crash can be considered disruptive behavior, a particularly extreme form of [[stalling]], or even a cause of [[bracket manipulation]]. | ||
No | No official ruling exists in the rarer case of "{{S|wikipedia|act of God}}" crashes in which no active players can be considered responsible for the crash. In most tournaments, the match is restarted with the same characters on the same stage, with some tournaments adding the stipulation that players [[self-destruct]] to get stocks back to what they were when the game crashed. | ||
==External links== | ==External links== | ||
*[https://www.youtube.com/watch?v=8fJF-o2FaCc Demonstration of how a glitch in ''Brawl'' can crash the game] | *[https://www.youtube.com/watch?v=8fJF-o2FaCc Demonstration of how a glitch in ''Brawl'' can crash the game] | ||
[[Category:Glitches (SSB)]] | [[Category:Glitches (SSB)]] | ||
[[Category:Glitches (SSBM)]] | [[Category:Glitches (SSBM)]] |