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Editing Game crash
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===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
Unlike the Nintendo 64, the [[Nintendo GameCube]] is a disc-based system that is notoriously durable, and can effectively keep inserted games in place. As such, freezes in ''Melee'' from a connection disruption are rare. When crashes do occur | Unlike the Nintendo 64, the [[Nintendo GameCube]] is a disc-based system that is notoriously durable, and can effectively keep inserted games in place. As such, freezes in ''Melee'' from a connection disruption are rare. When crashes do occur in ''Melee'', the game will completely freeze and cease all response to any input as expected, but any in-game music will continue to play. | ||
While ''Melee'' can occasionally lag the GameCube in certain circumstances, such as playing with multiple {{SSBM|Ice Climbers}} on [[Fountain of Dreams]], it is never CPU-intensive enough in normal play to crash the system. However, "black holes" created from the [[black hole glitch]] can strain the system to an exorbitant amount, heavily lagging the game when they are in play. If players create more than one black hole, or create a more intensive black hole (such as putting more [[Turnip]]s in it or using multiple [[PK Fire]]s on it), they heavily risk crashing the game, and will inevitably do so if they keep on making more black holes or keep putting more projectiles into one. | While ''Melee'' can occasionally lag the GameCube in certain circumstances, such as playing with multiple {{SSBM|Ice Climbers}} on [[Fountain of Dreams]], it is never CPU-intensive enough in normal play to crash the system. However, "black holes" created from the [[black hole glitch]] can strain the system to an exorbitant amount, heavily lagging the game when they are in play. If players create more than one black hole, or create a more intensive black hole (such as putting more [[Turnip]]s in it or using multiple [[PK Fire]]s on it), they heavily risk crashing the game, and will inevitably do so if they keep on making more black holes or keep putting more projectiles into one. | ||
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===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
Like ''Melee'', console hardware-related crashes are rare in ''Brawl'', as the [[Nintendo Wii]] is easily capable of keeping a connection with its inserted game in place, and can handle anything that can occur normally in ''Brawl''. When crashes do occur | Like ''Melee'', console hardware-related crashes are rare in ''Brawl'', as the [[Nintendo Wii]] is easily capable of keeping a connection with its inserted game in place, and can handle anything that can occur normally in ''Brawl''. When crashes do occur in ''Brawl'', the game will freeze and cease response as typical, but all in-game sound and music will also be frozen, resulting in a loud, sharp buzzing noise that will play until the console is turned off. Additionally, when crashes occur, the Wii must be shutdown by holding down the power button until the Wii turns completely off (at least four seconds), or unplugging the console; just pressing the power or reset button will have no effect. | ||
Crashes that overload the CPU in ''Brawl'' are rare. One known method to overload the CPU in ''Brawl'' involves the "Lucario Black Hole", where two {{SSBB|Lucario}} on the same team with maximum [[Aura]] stand back-to-back and charge their [[Aura Sphere]]s, while another player on the same team throws fully-charged [[Hothead]]s into the space between the Aura Spheres. After several Hotheads are tossed between the Lucarios, the game will begin to violently shake and can lag; if too many Hotheads are added, or a third, opposing player gets trapped within the Black Hole, then the game may crash, as the CPU can no longer properly perform calculations due to being overworked. Another way of crashing ''Brawl'' through CPU overload is using [[Waddle Dee Army]] on a bunch of [[Sandbag]]s with [[Smart Bomb]]s as the only other item turned on, in a match with 3 pairs of {{SSBB|Ice Climbers}}. With Smart Bombs and Sandbags as the only items turned on, the Sandbags will only ever drop Smart Bombs. The large amount of explosions and objects on-screen can cause the game to crash. | Crashes that overload the CPU in ''Brawl'' are rare. One known method to overload the CPU in ''Brawl'' involves the "Lucario Black Hole", where two {{SSBB|Lucario}} on the same team with maximum [[Aura]] stand back-to-back and charge their [[Aura Sphere]]s, while another player on the same team throws fully-charged [[Hothead]]s into the space between the Aura Spheres. After several Hotheads are tossed between the Lucarios, the game will begin to violently shake and can lag; if too many Hotheads are added, or a third, opposing player gets trapped within the Black Hole, then the game may crash, as the CPU can no longer properly perform calculations due to being overworked. Another way of crashing ''Brawl'' through CPU overload is using [[Waddle Dee Army]] on a bunch of [[Sandbag]]s with [[Smart Bomb]]s as the only other item turned on, in a match with 3 pairs of {{SSBB|Ice Climbers}}. With Smart Bombs and Sandbags as the only items turned on, the Sandbags will only ever drop Smart Bombs. The large amount of explosions and objects on-screen can cause the game to crash. | ||
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{{For3ds}}, similar to ''Smash 64'', can crash if the connection between the Game Card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient. Generally when the game crashes due to a loss of connection, the 3DS will show an error message saying that the SD card or Game Card was removed, and can only be closed by shutting down the system or pressing a button to return to the HOME menu. If the game crashes due to other circumstances (e.g. improper hacking or glitches), the system will restart into the HOME menu with a message saying the game closed due to an error. | {{For3ds}}, similar to ''Smash 64'', can crash if the connection between the Game Card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient. Generally when the game crashes due to a loss of connection, the 3DS will show an error message saying that the SD card or Game Card was removed, and can only be closed by shutting down the system or pressing a button to return to the HOME menu. If the game crashes due to other circumstances (e.g. improper hacking or glitches), the system will restart into the HOME menu with a message saying the game closed due to an error. | ||
If {{Forwiiu}} crashes, the game and sound freezes, resulting in a loud buzzing sound being emitted, like in ''Brawl'', while requiring the console to be forcefully turned off by holding down the power button for four seconds. | |||
Like with ''Brawl'', improper usage/placement/filenaming of mods on either version will crash the game upon attempting to use the mods. Certain mods can also be unstable and can suddenly crash the game during use for non-apparent reasons, especially on the character and stage select screens when attempting to load the mods. | Like with ''Brawl'', improper usage/placement/filenaming of mods on either version will crash the game upon attempting to use the mods. Certain mods can also be unstable and can suddenly crash the game during use for non-apparent reasons, especially on the character and stage select screens when attempting to load the mods. |