Editing Game crash
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As ''Super Smash Bros. 4'' features two different versions for different consoles, the specifics in game crashes for the game varies between consoles. That said, crashes related to the games are rarer than in previous installments, with no specific, repeatable method being available to cause a guaranteed crash. As both games can be patched and updated via the [[Nintendo Network]], surefire methods to crash the game can also theoretically be patched out. A [[Nabbit#Trivia|model-meshing glitch involving Nabbit]] on [[Mushroom Kingdom U]] that could cause crashing, for instance, was fixed in [[List of updates (SSB4-Wii U)|version 1.0.6]]. | As ''Super Smash Bros. 4'' features two different versions for different consoles, the specifics in game crashes for the game varies between consoles. That said, crashes related to the games are rarer than in previous installments, with no specific, repeatable method being available to cause a guaranteed crash. As both games can be patched and updated via the [[Nintendo Network]], surefire methods to crash the game can also theoretically be patched out. A [[Nabbit#Trivia|model-meshing glitch involving Nabbit]] on [[Mushroom Kingdom U]] that could cause crashing, for instance, was fixed in [[List of updates (SSB4-Wii U)|version 1.0.6]]. | ||
{{For3ds}}, similar to ''Smash 64'', can crash if the connection between the Game Card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient. Generally when the game crashes due to a loss of connection, the 3DS will show an error message saying that the SD card or Game Card was removed, and can only be closed by shutting down the system or pressing a button to return to the HOME menu | {{For3ds}}, similar to ''Smash 64'', can crash if the connection between the Game Card and the Nintendo 3DS is disrupted, as well as if the connection between the 3DS and its [[SD card]] is disrupted; compared to the Nintendo 64, however, these connections are more resilient. Generally when the game crashes due to a loss of connection, the 3DS will show an error message saying that the SD card or Game Card was removed, and can only be closed by shutting down the system or pressing a button to return to the HOME menu, causing unsaved data to be lost. | ||
Similar to the Wii, the [[Wii U]] can easily keep its inserted disc in place. However, the Wii U can handle the higher-quality appearance of {{Forwiiu}} and other games due to the console having 2 GB of RAM versus the Wii's 88 MB (although 1 GB of RAM is allocated for the Wii U's systemwide functions). When crashes do occur on the Wii U, the game and sound freezes, resulting in a loud buzzing sound being emitted, similar to the Wii, while requiring the console to be forcefully turned off by holding down the power button for four seconds. | Similar to the Wii, the [[Wii U]] can easily keep its inserted disc in place. However, the Wii U can handle the higher-quality appearance of {{Forwiiu}} and other games due to the console having 2 GB of RAM versus the Wii's 88 MB (although 1 GB of RAM is allocated for the Wii U's systemwide functions). When crashes do occur on the Wii U, the game and sound freezes, resulting in a loud buzzing sound being emitted, similar to the Wii, while requiring the console to be forcefully turned off by holding down the power button for four seconds. |