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{{Title|''Game & Watch'' (universe)}}
[[Image:GameAndWatchTitle.png|center]]
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
[[Image:Symbol-game&watch.gif|left]]
{{redirect|Game & Watch|the character from the ''Game & Watch'' series|Mr. Game & Watch}}
 
{{Infobox Series
The '''Game & Watch universe''' refers to the ''Smash Bros.'' series' collection of characters, stages, and properties concerning and modeled off of Nintendo's old ''Game & Watch'' series of dedicated handheld gaming devices, released from 1980 to 1991. For predating even 1981's ''Donkey Kong'', the ''Game & Watch'' series is sometimes labeled the grandfather of gaming. Of the various game franchises that have been heavily represented thus far in the ''Smash Bros.'' series, this can be considered the most "out there" universe of them all, featuring a unique, distinctive, flat "mascot" character, referred to as [[Mr. Game and Watch|Mr. Game & Watch]], as a playable character in ''Melee'' and ''Brawl''.
|title            = Game & Watch (universe)
|image            = [[File:Game & Watch logo.svg|200px|class=invert-dark]]
|caption          = [[File:Game&WatchSymbol.svg|50px|class=invert-dark]]
|developer        = [[Nintendo]]<br>Tose
|publisher        = Nintendo<br>MGA Entertainment
|distributor      =
|designer          = Gunpei Yokoi
|genres            = Minigame<br>Platformer<br>RPG<br>Sports<br>Pinball<br>Card game
|originconsole    = Game & Watch
|firstinstallment  = ''{{iw|wikipedia|Ball|Game & Watch}}'' (1980)
|latestinstallment = ''{{s|zeldawiki|Game & Watch: The Legend of Zelda}}'' (2021)
|interwiki        =
|interwikiname    =
|interwikipage    =
}}
The ''''' Game & Watch'' universe''' ({{ja|ゲーム&ウオッチ|Gēmu & Uotchi}}, ''Game & Watch'') refers to the ''Smash Bros.'' series' collection of characters, stages, and properties concerning and modeled off of Nintendo's old ''Game & Watch'' series of dedicated handheld gaming devices, released from 1980 to 1991, with re-releases and new installments released on rare occasions afterward. The series popularized handheld electronic entertainment and set the stage for Nintendo's various portable consoles, primarily the Game Boy line. For predating even 1981's ''Donkey Kong'', the ''Game & Watch'' series is sometimes labeled a critical forerunner in Nintendo's modern video game business. The ''Smash Bros.'' series debuted an original character representing the series as a unique and distinctive "mascot", [[Mr. Game & Watch]], and included him as a playable character in ''[[Melee]]'' onward.


==Franchise description==
==Franchise description==
[[File:Game and watch Ball.jpg|thumb|200px|''Ball'' was the first ''Game & Watch'' game.]]
Prior to his work in Nintendo in video games, where he would eventually create the first games in the ''[[Metroid (universe)|Metroid]]'' and ''[[Kid Icarus (universe)|Kid Icarus]]'' series, Gunpei Yokoi was traveling on a Shinkansen Bullet Train when he saw a businessman pressing buttons on a Liquid Crystal Display (LCD) calculator, in an attempt to kill time. It occured to Yokoi that there could be an audience for a handheld machine meant specifically for game-based entertainment, so as head for Nintendo's R&D1, he created the first games in what would be a long-running line of ''Game & Watch'' handheld dedicated consoles (dedicated in that each individual unit had one game built into it). The games in the franchise were released as "subseries" based on the consistent design of each Game & Watch. The first set of G&W games released in 1980 was called the "Silver" series. The Game & Watch made handhelds vastly popular and prompted other companies, such as Tiger Electronics, to produce similar devices of their own.
Even before Nintendo's future as a leading competitor in the video game market was shaped by the breakout video arcade hit that was the original ''[[Mario (universe)|Donkey Kong]]'' in 1981, the company had been finding some small success in the video arcade game industry throughout the 1970's. During this timeframe, one of Nintendo's first game designers, Gunpei Yokoi, is said to have realized the appeal of a portable device that doubled both as a watch and as a miniature game machine when he watched another passenger riding a Shinkansen bullet train using an LCD calculator as a means of passing the time. As head of Nintendo's "Nintendo Research & Development 1" team, Yokoi developed and released the first entry in what became a long-running line of dedicated handhelds under the ''Game & Watch'' name, ''Ball'', known as ''Toss-Up'' in the US, near the end of April 1980. As per the definition of a dedicated console, each ''Game & Watch'' device was a handheld with a single built-in game, almost all with a harder "Game B" mode, and what became a long-running series of ''Game & Watch'' portables initially displayed very basic monochrome graphics on Liquid-Crystal Display screens. Also, as per the title of the product line, each game doubled as an electronic timepiece. A total of 59 ''Game & Watch'' games were developed and released between 1980 and 1991, including some games released after Yokoi's more famous handheld creation, the Game Boy.  
 
After the first ''Game & Watch'' games helped carve more of the path towards gaming as a mainstream commodity, a path formerly started by such products as ''Pong'' and ''Pac-Man'' and would later be continued by ''Nintendo'' in releases such as ''Donkey Kong'' and then ''Super Mario Bros.'' for the NES, new subseries of ''Game & Watch'' games were developed and released in the years afterward, and they would eventually be superseded by the Nintendo Game Boy, which was the first handheld to be able to play more than one game. The sequel subseries to ''Silver'', ''Gold'', was made in 1981, and further new subseries of Game & Watch products that were released in the years afterward were the ''Widescreen'' (1981-1982), ''Multiscreen'' (1982-1989), ''Tabletop'' (1983), ''Panorama'' (1983-1984), ''New Widescreen'' (1982-1991), ''Super Color'' (1984), ''Micro Vs. System'' (1984), ''Crystal Screen'' (1986), and much later in 1998, the ''Mini Classics'' series. Throughout the Game & Watch's entire history, approximately 59 distinctive titles were released. The name of each subseries generally denotes the physical build and layout of the game devices in that subseries, such as games in the ''Multiscreen'' subseries being "clamshell"-designed, handheld devices, with two separate screens displayed simultaneously, one above the other. The Yokoi-designed, multi-screen layout of ''Game & Watch'' gaming devices is extremely similar to the design of the modern-day, handheld gaming device, the Nintendo DS.


The first ''Game & Watch'' game became the earliest Nintendo electronic product to garner major success, even before the industry-defining success of ''Donkey Kong'' just a year later, and the entire series sold over 43 million copies. The series is credited with making handhelds vastly popular and setting up for Nintendo's future handheld console business with the Game Boy line, as well as inspiring various other toy companies, most notably Tiger Electronics, McDonald's, and the Soviet Union's Elektronika, to create their own dedicated handhelds. The series of dedicated handhelds gradually became more technologically advanced over the years and went through several different models that were designed to deliver some more creative twists to each individual game, including a clam-shell design with two separate screens displaying graphics simultaneously, and a panorama screen that used projections into a mirror to display color graphics. As many modern retrospectives note, this particular "Multi-Screen" design was a forerunner to Nintendo's 21st century dual-screened handheld platforms, the DS and the 3DS, and bore a very close resemblance to them.  
The games themselves were generally simple in design, especially so for the earliest of the games, such as ''Manhole'', which comes packaged with the e-Reader for Game Boy Advance. They often had buttons titled "Game A" and "Game B", where selecting one game mode over the other would affect difficulty. As the rest of the gaming industry expanded and developed, the ''Game & Watch'' series became somewhat less antiquated; it would soon play fully ported versions of ''Donkey Kong'', ''Balloon Fight'', ''Super Mario Bros.'', and ''The Legend of Zelda''. ''Game & Watch'' games were not limited to known Nintendo characters either; there were also games based on Disney's Mickey Mouse, and several of the games featured an unnamed, fully black-colored character in particular.


The ''Game & Watch'' products themselves initially depicted cartoon-shaped characters resembling black silhouettes on white backgrounds, but as the series went on, several games within it based on external IPs unrelated to Nintendo, namely the ''Mickey Mouse'', ''Popeye'' and ''Peanuts'' cartoons, were released. Starting from 1982, ''Game & Watch'' titles also began depicting {{uv|Mario}} and {{uv|Donkey Kong}} characters as Nintendo's business in video games took hold, and near the end of the series' release history, {{uv|Balloon Fight}} and {{uv|The Legend of Zelda}} also made incidental releases in handheld ''Game & Watch'' form, alongside uniquely-themed titles utilizing mechanics and gameplay concepts from NES games such as {{uv|Ice Climber}} (''Climber'') and {{uv|Devil World}} (''Squish''). After the line was retired in 1991, bookended with a remake of ''Ball'' called ''Mario the Juggler'', Nintendo began to make occasional references to, and ports of, the ''Game & Watch'' brand; in between 1995 and 2002, five installments of a series called ''{{s|mariowiki|Game & Watch Gallery}}'' were released on the Game Boy family of consoles, each compiling several of the original games and offering them both in their original monochrome appearances and with remade "Modern" versions featuring ''Mario'' characters and settings alongside up-to-date gaming design elements like health collectibles, extra levels, and faux-3D movement, as well as non-playable "Museum" animations based on extra games - additionally, a variety of ''Game & Watch'' titles, particularly those featuring ''Mario'' characters, would be rereleased by MGA Entertainment in the 2000s as keychains known as ''Nintendo Mini Classics'', alongside new licensed titles based on IPs such as ''Star Trek'', ''The Smurfs'', and ''Harry Potter'', and prior to this in the early 1990s, around the time when the ''Game & Watch'' brand was winding down, Nintendo licensed out their characters for an unrelated but similarly-named brand of LCD games, the ''Game Watch'' by Nelsonic. ''Game & Watch'' games have also been included as minigames in Nintendo titles such as ''Wario Land II'', the Game Boy Camera, ''Personal Trainer: Cooking'', and the Nintendo DS Digital TV Tuner. More famously, a collective representation of the various black-silhouetted characters seen throughout the earlier games, [[Mr. Game & Watch]], debuted as a surprise playable character in 2001's ''[[Super Smash Bros. Melee]]''. After the success of ''Melee'', Nintendo put cameos of this character in several other games, such as [[Wario (universe)| the ''WarioWare'' series]], ''{{s|mariowiki|Super Mario Odyssey}}'', ''Rhythm Heaven Fever'', and ''[[Donkey Kong (universe)|Donkey Kong Country Returns]]'', and while the ''Gallery'' series has never returned, two ''Game & Watch'' compilations were released on the DS for Club Nintendo subscribers, and a variety of games were released as downloadable software for the DSi. Mr. Game & Watch also reprised his role in ''[[Super Smash Bros. Brawl]]'', with an important plot relevance in the game's [[Adventure Mode: The Subspace Emissary|story mode]], and has appeared in all ''Smash Bros.'' games since then as well. A recreation of the original unit of ''Ball'' was released as a Club Nintendo reward in Japan, albeit with a slightly different exterior to emphasize its status as a replica.
After the ''Game & Watch'' series was superseded by the Game Boy and its many future successors, the ''Game & Watch'' name took its place as an artifact from gaming's early history. When HAL Laboratory was designing ''[[Super Smash Bros. Melee]]'' in 2001, it decided to renew historical appreciation for the franchise by featuring properties from ''Game & Watch'' in ''Melee'' as a playable franchise, alongside such major game franchises as ''Mario'' and ''Zelda''. To this end, they gave the unnamed character from several of the games the identity of [[Mr. Game and Watch|Mr. Game & Watch]], and made him to be the playable "mascot" of the ''Game & Watch'' series. ''Game & Watch'' has since become a better known subject among the gaming community, enough that properties from it make occasional cameo appearances elsewhere, such as a false clone of Mr. Game and Watch appearing as an NPC in ''Wario Land 4'' for Game Boy Advance.


On September 3, 2020, 29 years after the original Game & Watch series' discontinuation and as part of the celebration of the 35th anniversary of ''Super Mario Bros.'' (and to an extent the 40th anniversary of the Game & Watch console series), Nintendo announced ''{{s|mariowiki|Game & Watch: Super Mario Bros.}}'', a full-color screen Game & Watch system featuring ports of ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'' as well as a ''Mario''-themed version of ''Ball''. It has a limited release starting November 13, 2020 and lasted until March 31, 2021. In similar fashion, Nintendo announced the ''{{s|zeldawiki|Game & Watch: The Legend of Zelda}}'' during E3 2021 as part of the celebration of the 35th anniversary of ''The Legend of Zelda'', featuring ''The Legend of Zelda'', ''Zelda II: The Adventure of Link'', and the non-colorized Game Boy version of ''The Legend of Zelda: Link's Awakening'' along with a ''Zelda''-themed version of ''{{iw|wikipedia|Vermin|Game & Watch}}''. It was released on November 12, 2021.


==In ''[[Super Smash Bros. Melee]]''==
==In ''Super Smash Bros. Melee''==
''Game & Watch'' is a franchise first introduced in the ''Smash'' series in ''Melee'', featuring one character and one stage.
''Game & Watch'' is a franchise first introduced in the ''Smash'' series in ''Melee'', featuring one character and one stage.


===Fighter===
===Character===
*[[File:MrGame&WatchIcon(SSBM).png|50px|right|link=Mr. Game & Watch (SSBM)]]'''{{SSBM|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): A small, flat, black, and voiceless personality who made several appearances among several of the games in the ''Game & Watch'' series, Mr. Game & Watch was given his identity for his appearance as a ''Melee'' fighter. A character like no other in the ''Smash'' series, Mr. "G&W" is almost totally flat, and nearly every movement he makes is distinctively frame-by-frame and is accompanied by a "beep-and-boop" sound. As a ''Melee'' fighter, he is also unique in that his side special move, [[Judgment]], can create a random powerful effect, but it can actually hurt him at times, and the bucket from his [[Oil Panic]] move collects projectiles thrown at him; when three projectiles are gathered, their accumulated damage and knockback is dealt the next time he whips out his bucket and there is an opponent in his way.
[[Image:SSBMIconGAW.png|right]]
*'''[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]''': A small, flat, black, and voiceless personality who made several appearances among several of the games in the ''Game & Watch'' series, Mr. Game and Watch was given his identity for his appearance as a ''Melee'' fighter. A character like no other in the ''Smash'' series, Mr."G&W" is almost totally flat, and nearly every movement he makes is distinctively frame-by-frame and is accompanied by a "beep-and-boop" sound. As a ''Melee'' fighter, he is also unique in his Side-B move, [[Judge]]ment, which creates a random effect that can be powerful, but may actually hurt him at times, and the bucket from his [[Oil Panic]] move collects projectiles thrown at him; when three projectiles are gathered, their accumulated damage and knockback is dealt the next time he whips out his bucket and there is an opponent in his way.


===Stage===
===Stage===
''Melee'' features one stage-based, quite literally, on the ''Game & Watch'' platform.  
''Melee'' features one stage based, quite literally, on the ''Game & Watch'' platform.  
*[[File:FlatZoneIconSSBM.png|right|link=Flat Zone]] '''Superflat World: [[Flat Zone]]''' ([[Unlockable stage|Unlockable]]): This stage takes place in the screen of a giant old-style ''Game & Watch'' platform, where the characters appear 3D but can seem to reside in a flat space. Visual elements of its layout are combined from elements of the ''Game & Watch'' entries named ''Manhole'', ''Helmet'', and ''Oil Panic''. It has several platforms and one small house rooftop to the right, and various hazards such as spilled oil on the ground and falling tools from the sky complicate the action. It could very well be the smallest and most cramped stage in the game, with the left, right, and upper KO boundaries all rather close to the edges of the visible screen. This makes for a stage not often allowed in [[Tournament legal (SSBM)|tournaments]]. However, it is always fought as the last stage in [[All-Star Mode]] (where the opponents are 25 Mr. Game & Watches), and it is the stage where Mr. Game & Watch's [[Target Test]] challenge takes place as well. {{clr}}
*'''[[Superflat World: Flat Zone]]''': This stage takes place in the screen of a giant old-style ''Game & Watch'' platform, where the characters appear 3D but can seem to reside in a flat space. Visual elements of its layout are combined from elements of the ''Game & Watch'' entries named ''Manhole'', ''Helmet'', and ''Oil Panic''. It has several platforms and one small house rooftop to the right, and various hazards such as spilled oil on the ground and falling tools from the sky complicate the action. This could be the smallest and most cramped stage in the game, with the left, right, and upper KO boundaries all rather close to the edges of the visible screen. This makes for a stage not often allowed in [[Tournament legal (SSBM)|tournaments]]. However, it is always fought as the last stage in [[All-Star Mode]] (where the opponents are 25 Mr. Game & Watches), and it is the stage where Mr. Game & Watch's [[Target Test]] challenge takes place as well.


===Music===
===Music===
*'''{{SSBMMusicLink|Flat Zone}}''': An original composition composed of atmospheric techno-sounds mixed with the bleep noises of the oldest ''Game & Watch'' games. It appears in [[Flat Zone]]. It is Song 26 in the [[Sound Test]].
*'''26: Flat Zone''': An original composition comprised of atmospheric techno-sounds mixed with the beep-boop nature of the oldest ''Game & Watch'' games. It appears in [[Superflat World: Flat Zone]].
*'''[[Victory theme#Game & Watch Victory Theme|Mr. Game & Watch's Victory]]''': The victory theme of [[Mr. Game & Watch]] is an original composition with the same influence as track 26, "Flat Zone". It is Song 49 in the Sound Test.
*'''49: Mr. Game & Watch's Victory''': The victory fanfare of [[Mr. Game & Watch]] is an original composition with the same influence as track 22, "Flat Zone".
 
===Full Trophy List===


===Trophies===
*[[Mr. Game & Watch (SSBM)|Mr.Game & Watch]]'s three game trophies
{{main|List of SSBM trophies (Game & Watch series)}}
*Game & Watch


==In ''[[Super Smash Bros. Brawl]]''==
==In ''Super Smash Bros. Brawl''==
Mr. Game & Watch was confirmed to return in ''[[Super Smash Bros. Brawl]]'' on the DOJO!! after ''Brawl'' was released in North America.
Mr. Game & Watch was confirmed to return in ''[[Super Smash Bros. Brawl]]'' on the DOJO!! after ''Brawl'' was released in North America.


===Fighter===
===Character===
*[[File:MrGame&WatchIcon(SSBB).png|50px|right|link=Mr. Game & Watch (SSBB)]]'''{{SSBB|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): Mr. Game & Watch has been significantly buffed from ''Melee'', as he benefits from ''Brawl''{{'}}s new physics, along with other various buffs. The introduction of hitstun canceling and momentum canceling helps Mr. Game & Watch more than most characters, as it not only makes him harder to combo but it also significantly improves his endurance - mainly due to Bucket Braking. Other new ''Brawl'' mechanics such as B-reversing also help him out, and the removal of certain ''Melee'' mechanics such as L-canceling affect him less than other characters. His shield game has been improved significantly. His shield is much larger and his sidestep is no longer one of the worst in the game. He is an  [[unlockable character]]. His [[Final Smash]] allows him to transform into the giant octopus from ''[[Octopus]]'' and extend his tentacles. {{clr}}
*[[Image:Icon-mrgame&watch.gif|right]]'''[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]''': Not dramatically changed from Melee, he is been confirmed to be a [[unlockable character]]. His [[Final Smash]] allows him to transform into the giant octopus from ''[[Octopus]]'' and extend his tentacles.{{clear}}


On the final character select screen (after all characters are unlocked), Mr. Game & Watch occupies the ninth column (miscellaneous characters) along with Snake, Sonic, and the random option.
On the final character select screen (after all characters are unlocked), Mr. Game & Watch occupies the ninth column (miscellaneous characters) along with Snake, Sonic, and the random option.


===Stage===
===Stage===
*[[File:Icon-flatzone2.gif|right|link=Flat Zone 2]]'''[[Flat Zone 2]]''' ([[Unlockable stage|Unlockable]]): Like its predecessor ''Flat Zone'' from ''Melee'', this stage is set in a giant widescreen Game & Watch called "Super Smash Bros". Unlike Flat Zone, its layout alternates between the games ''[[Fire]]'', ''[[Oil Panic]]'', ''[[Chef]]'', and ''[[Lion]]''.{{clr}}
*[[Image:Icon-flatzone2.gif|right]]'''[[Flat Zone 2]]''': Like its predecessor ''Flat Zone'' from ''Melee'', this stage is set in a giant widescreen Game & Watch called "Smash Brothers". Unlike Flat Zone, its layout alternates between the games ''[[Fire]]'', ''[[Oil Panic]]'', ''[[Chef]]'', and ''[[Lion]]''.{{clear}}


===Music===
===Music===
====Original Track====
*'''Flat Zone 2''' - Much like the Flat Zone music from Melee, this track is constructed out of various sound effects from the Game & Watch games, but has a decidedly different ambiance than the previous one, with the track being mainly composed of by Game & Watch sound effects, rather than having them dully in the background. It is used on the ''Flat Zone 2'' stage.  This song also plays during Mr. Game & Watch's Classic Mode credits.
*'''{{SSBBMusicLink|Nintendo|Flat Zone 2}}''': Much like the Flat Zone music from Melee, this track is constructed out of various sound effects from the Game & Watch games, but has a decidedly different ambiance than the previous one, with the track being mainly composed of by Game & Watch sound effects, rather than having them dully in the background. This song also plays during Mr. Game & Watch's Classic Mode credits.
*'''Flat Zone (Melee)''' - Taken directly from Melee. It is used on the ''Flat Zone 2'' stage.
 
*'''Mr. Game & Watch's victory theme''' - An original victory fanfare made of various Game & Watch sound effects. It is completely different from his Melee victory theme.
====Returning Track====
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Flat Zone (Melee)}}''': Taken directly from Melee.
 
====Victory Theme====
*'''[[Victory theme#Game & Watch Victory Theme|Victory! Mr. Game & Watch]]''': An original victory theme made of various Game & Watch sound effects. It is completely different from his Melee victory theme.
 
===Trophies===
===Trophies===
{{main|List of SSBB trophies (Game & Watch series)}}
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
*[[Octopus]]


===Stickers===
===Stickers===
{{main|List of stickers (Game & Watch series)}}
*[[Manhole]]
 
*[[Egg]]
==''In [[Super Smash Bros. 4]]''==
*[[Flag Man]]
The ''Game & Watch'' series gets a slightly larger boost in representation in ''Smash 4'' with {{SSB4|Mr. Game & Watch}} returning as a secret fighter.
*[[Lion]]
 
*[[Judge]]
===Fighter===
*[[Fire]]
*[[File:MrGame&WatchIcon(SSB4-U).png|50px|right|link=Mr. Game & Watch (SSB4)]] '''{{SSB4|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): Mr. Game & Watch was overall nerfed in his transition to ''SSB4'', with the buffs he received failing to compensate for the more drastic nerfs to his important abilities. Many of his moves have increased lag, such as his neutral aerial having a shorter duration, more ending lag, more landing lag, and no longer auto-canceling with short hops, which weakens his options to approach or punish opponents. His other aerials (except forward aerial) have increased landing lag as well, especially his down aerial. Mr. Game & Watch's overall range, damage output and KO potential have been reduced, making it harder for him to rack up damage and land KOs. The changes to hitstun canceling can be considered a double-edged sword for Mr. Game & Watch: they indirectly removed Bucket Braking and momentum canceling, which greatly hinders his endurance (especially horizontally) and making him more susceptible to combos; yet it improves his combo game due to his altered down throw, which is now a very strong combo starter. He also suffers from the removal of edge momentum shifting, as he could previously making solid use of it using Judge. The inclusion of rage also does not benefit Mr. Game & Watch as much as some other characters, as while it improves his KO potential, his very poor endurance prevents him from making great use of it. Appearance wise, his nose is smaller and his hands are circular. His animations are also slightly more choppy to simulate the frame movements found in the ''Game & Watch'' games.
*[[Parachute]]
 
*[[Vermin]]
===Stages===
===={{for3ds}}====
*[[File:FlatZone2IconSSB4-3.png|75px|right|link=Flat Zone 2]]{{gameIcon|SSBB}}'''[[Flat Zone 2]]''' ([[Unlockable stage|Unlockable]]): A [[past stages|stage returning]] from ''Brawl'' that is unchanged, appearing in {{for3ds}}.{{clr}}
 
===={{forwiiu}}====
*[[File:FlatZoneXIconSSB4-U.png|75px|right|link=Flat Zone X]]'''[[Flat Zone X]]''' ([[Unlockable stage|Unlockable]]): Flat Zone X appears exclusively in {{forwiiu}}. It is a composite of [[Flat Zone]] and [[Flat Zone 2]].{{clr}}
 
===Music===
====Returning Tracks====
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Game & Watch|Flat Zone}}''': Taken directly from ''Melee''. It is the [[alternate music]] on the returning Flat Zone 2 stage in the 3DS version and Flat Zone X in the Wii U version.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Game & Watch|Flat Zone 2}}''': Taken directly from ''Brawl''. It is used on the returning Flat Zone 2 stage in the 3DS version and Flat Zone X in the Wii U version.
 
====Victory Theme====
*'''[[Victory theme#Game & Watch Victory Theme|Victory! Mr. Game & Watch]]''': Taken from Brawl, it is an original victory theme made of various Game & Watch sound effects.
 
===Trophies===
{{main|List of SSB4 trophies (Game & Watch series)}}
 
==In ''[[Super Smash Bros. Ultimate]]''==
The ''Game and Watch'' series returns relatively unchanged in ''Ultimate''.
===Fighter===
*26. [[File:MrGame&WatchIcon(SSBU).png|50px|right|link=Mr. Game & Watch (SSBU)]]'''{{SSBU|Mr. Game & Watch}}''' ([[Unlockable character|Unlockable]]): Returning as an unlockable fighter, Mr. Game & Watch has received a significant graphical update, with many of his moves seeing him take on the appearance of the ''Game & Watch'' characters from which those moves originate. Additionally, in a similar fashion to characters such as Zelda and Link, he has received an overhaul to his entire move set that goes beyond changes to his appearance. The majority of his moves have been altered in range, damage, knockback, lag, or have been completely reworked altogether, leading to a considerable amount of buffs, along with a few major nerfs.  Overall, while Mr. Game & Watch generally retains much of his bait-and-punish playstyle from SSB4, the adjustments he received to several of his attacks have led him to become more of a jack-of-all-trades type of character, with the tools to take on multiple situations. {{clr}}
 
===Stage===
This is the first title to have a ''Game & Watch'' stage available from the start.
*{{gameIcon|SSB4-U}}[[File:FlatZoneXIconSSBU.png|75px|right|link=Flat Zone X]]'''[[Flat Zone X]]''' ([[Starter stage|Starter]]): Returns as a retro stage.{{clr}}
 
===Music===
{{main|List of SSBU Music (Game & Watch series)}}
No new ''Game & Watch'' arrangements appear in ''Ultimate''.
====Returning Tracks====
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|Game & Watch|Flat Zone}}''': An original composition with Game & Watch beeps mixed in, originally composed for [[Flat Zone]]. Returns from ''Melee''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}''': Another original composition with Game & Watch beeps mixed in, with the same bassline as the first '''Flat Zone''' track, originally composed for [[Flat Zone 2]]. Returns from ''Brawl''.
 
====Victory Theme====
*'''[[Victory theme#Game & Watch Victory Theme|Victory! Mr. Game & Watch]]''': An original composition that sounds similar to the '''Flat Zone 2''' theme. Unchanged from ''Brawl'' and ''Smash 4''.
 
===Spirits===
{{main|List of spirits (Game & Watch series)}}
 
==Media with elements appearing in the ''Super Smash Bros.'' series==
{{main|Game & Watch (universe)/Elements appearing in the Super Smash Bros. series}}
The ''Game & Watch'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 24 games and media. The latest game represented in this universe is ''{{s|mariowiki| Game & Watch Gallery 4}}'', released on October 25, 2002.
 
==Trivia==
*The ''Game & Watch'' universe has the fewest trophies in both ''Melee'' and ''Brawl''.
*The ''Game & Watch'' universe has the least amount of music tracks for a universe with a dedicated music category in ''Ultimate'', with two tracks.
**Prior to version 10.0.0, it shared this distinction with the {{uv|Final Fantasy}} universe.
* ''Game & Watch'' is the only universe with a playable character to have its first game released on a handheld that is not the Game Boy.
*''Brawl'' is the only game in the series where Mr. Game & Watch's stage is unlocked alongside him. ''Melee'' and ''Smash 4'' require completing a challenge after unlocking him, while ''Ultimate'' has the stages unlocked at the start.
*The ''Game & Watch'' universe is the oldest universe represented with a playable character, debuting one month before the {{uv|Pac-Man}} universe.
*''Egg'' is the only ''Game & Watch'' game represented in ''Smash'' to not be the basis for one of Mr. Game & Watch's moves, instead only being represented via a [[sticker]] in ''Brawl''.
*Aside from {{uv|Super Smash Bros.}}, ''Game & Watch'' is the only universe composed entirely of original music tracks, as '''{{SSBMMusicLink|Flat Zone}}''', '''{{SSBBMusicLink|Nintendo|Flat Zone 2}}''', and both [[Victory theme#Game & Watch Victory Theme|victory themes]] merely sample sound effects and are not based off a pre-existing melody.


{{Universe}}
{{Universe}}
{{Game & Watch universe}}
{{Game & Watch universe}}
{{Consoles}}
[[Category:Universes]]
[[Category:Game & Watch universe| ]]
[[Category:Game & Watch universe]]
[[es:Game & Watch (universo)]]

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