Editing Game & Watch (universe)
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{{Infobox Series | {{Infobox Series | ||
|title = Game & Watch (universe) | |title = Game & Watch (universe) | ||
|image = [[File:Game & Watch logo.svg|200px|class=invert | |image = [[File:Game & Watch logo.svg|200px|class=invert]] | ||
|caption = [[File:Game&WatchSymbol.svg|50px|class=invert | |caption = [[File:Game&WatchSymbol.svg|50px|class=invert]] | ||
|developer = [[Nintendo]] | |developer = [[Nintendo]] | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|distributor = | |distributor = | ||
|designer = Gunpei Yokoi | |designer = Gunpei Yokoi | ||
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==Franchise description== | ==Franchise description== | ||
[[File:Game and watch Ball.jpg|thumb|200px|''Ball'' was the first ''Game & Watch'' game.]] | [[File:Game and watch Ball.jpg|thumb|200px|''Ball'' was the first ''Game & Watch'' game.]] | ||
Even before Nintendo's future as a leading competitor in the video game market was shaped by the breakout video arcade hit that was the original ''[[Mario (universe)|Donkey Kong]]'' in 1981, the company had been finding some small success in the video arcade game industry throughout the 1970's. During this timeframe, one of Nintendo's first game designers, Gunpei Yokoi, is said to have realized the appeal of a portable device that doubled both as a watch and as a miniature game machine when he watched another passenger riding a Shinkansen bullet train using an LCD calculator as a means of passing the time. As head of Nintendo's "Nintendo Research & Development 1" team, Yokoi developed and released the first entry in what became a long-running line of dedicated handhelds under the ''Game & Watch'' name, ''Ball'' | Even before Nintendo's future as a leading competitor in the video game market was shaped by the breakout video arcade hit that was the original ''[[Mario (universe)|Donkey Kong]]'' in 1981, the company had been finding some small success in the video arcade game industry throughout the 1970's. During this timeframe, one of Nintendo's first game designers, Gunpei Yokoi, is said to have realized the appeal of a portable device that doubled both as a watch and as a miniature game machine when he watched another passenger riding a Shinkansen bullet train using an LCD calculator as a means of passing the time. As head of Nintendo's "Nintendo Research & Development 1" team, Yokoi developed and released the first entry in what became a long-running line of dedicated handhelds under the ''Game & Watch'' name, ''Ball'' / ''Toss-Up'', near the end of April 1980. As per the definition of a dedicated console, each ''Game & Watch'' device was a handheld with a single built-in game, almost all with a harder "Game B" mode, and what became a long-running series of ''Game & Watch'' portables initially displayed very basic monochrome graphics on Liquid-Crystal Display screens. Also, as per the title of the product line, each game doubled as an electronic timepiece. A total of 59 ''Game & Watch'' games were developed and released between 1980 and 1991, including some games released after Yokoi's more famous handheld creation, the Game Boy. | ||
The first ''Game & Watch'' game became the earliest Nintendo electronic product to garner major success, even before the industry-defining success of ''Donkey Kong'' just a year later, and the entire series sold over 43 million copies. The series is credited with making handhelds vastly popular and setting up for Nintendo's future handheld console business with the Game Boy line, as well as inspiring various other toy companies, most notably Tiger Electronics, McDonald's, and the Soviet Union's Elektronika, to create their own dedicated handhelds. The series of dedicated handhelds gradually became more technologically advanced over the years and went through several different models that were designed to deliver some more creative twists to each individual game, including a clam-shell design with two separate screens displaying graphics simultaneously, and a panorama screen that used projections into a mirror to display color graphics. As many modern retrospectives note, this particular "Multi-Screen" design was a forerunner to Nintendo's 21st century dual-screened handheld platforms, the DS and the 3DS, and bore a very close resemblance to them. | The first ''Game & Watch'' game became the earliest Nintendo electronic product to garner major success, even before the industry-defining success of ''Donkey Kong'' just a year later, and the entire series sold over 43 million copies. The series is credited with making handhelds vastly popular and setting up for Nintendo's future handheld console business with the Game Boy line, as well as inspiring various other toy companies, most notably Tiger Electronics, McDonald's, and the Soviet Union's Elektronika, to create their own dedicated handhelds. The series of dedicated handhelds gradually became more technologically advanced over the years and went through several different models that were designed to deliver some more creative twists to each individual game, including a clam-shell design with two separate screens displaying graphics simultaneously, and a panorama screen that used projections into a mirror to display color graphics. As many modern retrospectives note, this particular "Multi-Screen" design was a forerunner to Nintendo's 21st century dual-screened handheld platforms, the DS and the 3DS, and bore a very close resemblance to them. | ||
The ''Game & Watch'' products themselves initially depicted cartoon-shaped characters resembling black silhouettes on white backgrounds, but as the series went on, several games within it based on external IPs unrelated to Nintendo, namely | The ''Game & Watch'' products themselves initially depicted cartoon-shaped characters resembling black silhouettes on white backgrounds, but as the series went on, several games within it based on external IPs unrelated to Nintendo, namely [[Disney]]'s Mickey Mouse and the ''Popeye'' and ''Peanuts'' comic strips, were released. Starting from 1982, ''Game & Watch'' titles also began depicting {{uv|Mario}} and {{uv|Donkey Kong}} characters as Nintendo's business in video games took hold, and near the end of the series' release history, ''Balloon Fight'' and {{uv|The Legend of Zelda}} also made incidental releases in handheld ''Game & Watch'' form, alongside uniquely-themed titles utilizing mechanics and gameplay concepts from NES games such as ''Ice Climber'' (''Climber'') and ''Devil World'' (''Squish''). After the line was retired in 1991 with a remake of ''Ball'' called ''Mario the Juggler'', Nintendo began to make occasional references to, and ports of, the ''Game & Watch'' brand; in between 1995 and 2002, four installments of a series called ''{{s|mariowiki|Game & Watch Gallery}}'' were released on the Game Boy family of consoles, each compiling several of the original games and offering them both in their original monochrome appearances and with "remade" versions featuring ''Mario'' characters and settings, as well as non-playable animations based on extra games - additionally, a variety of ''Game & Watch'' titles, particularly those featuring ''Mario'' characters, would be rereleased by MGA Entertainment in the 2000s as keychains known as ''Nintendo Mini Classics'', alongside new licensed titles based on IPs such as ''Star Trek'', ''The Smurfs'', and ''Harry Potter'', and prior to this in the early 1990s, around the time when the ''Game & Watch'' brand was winding down, Nintendo licensed out their characters for an unrelated but similarly-named brand of LCD games, the ''Game Watch'' by Nelsonic. ''Game & Watch'' games have also been included as minigames in Nintendo titles such as ''Wario Land II'', ''Game Boy Camera'', ''Personal Trainer: Cooking'', and ''Nintendo DS Digital TV Tuner''. More famously, a collective representation of the various black-silhouetted characters seen throughout the earlier games, [[Mr. Game & Watch]], debuted as a surprise playable character in 2001's ''[[Super Smash Bros. Melee]]''. After the success of ''Melee'', Nintendo put cameos of this character in several other games, such as [[Wario (universe)| the ''WarioWare'' series]], ''{{s|mariowiki|Super Mario Odyssey}}'', ''Rhythm Heaven Fever'', and ''[[Donkey Kong (universe)|Donkey Kong Country Returns]]'', and while the ''Gallery'' series has never returned, two ''Game & Watch'' compilations were released on the DS for Club Nintendo subscribers, and a variety of games were released as downloadable software for the DSi. Mr. Game & Watch also reprised his role in ''[[Super Smash Bros. Brawl]]'', with an important plot relevance in the game's [[Adventure Mode: The Subspace Emissary|story mode]], and has appeared in all ''Smash Bros.'' games since then as well. | ||
On September 3, 2020, 29 years after the original Game & Watch series' discontinuation and as part of the celebration of the 35th anniversary of ''Super Mario Bros.'' (and to an extent the 40th anniversary of the Game & Watch console series), Nintendo announced ''{{s|mariowiki|Game & Watch: Super Mario Bros.}}'', a full-color screen Game & Watch system featuring ports of ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'' as well as a ''Mario''-themed version of ''Ball''. It has a limited release starting November 13, 2020 and lasted until March 31, 2021. In similar fashion, Nintendo announced the ''{{s|zeldawiki|Game & Watch: The Legend of Zelda}}'' during E3 2021 as part of the celebration of the 35th anniversary of ''The Legend of Zelda'', featuring ''The Legend of Zelda'', ''Zelda II: The Adventure of Link'', and the | On September 3, 2020, 29 years after the original Game & Watch series' discontinuation and as part of the celebration of the 35th anniversary of ''Super Mario Bros.'' (and to an extent the 40th anniversary of the Game & Watch console series), Nintendo announced ''{{s|mariowiki|Game & Watch: Super Mario Bros.}}'', a full-color screen Game & Watch system featuring ports of ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'' as well as a ''Mario''-themed version of ''Ball''. It has a limited release starting November 13, 2020 and lasted until March 31, 2021. In similar fashion, Nintendo announced the ''{{s|zeldawiki|Game & Watch: The Legend of Zelda}}'' during E3 2021 as part of the celebration of the 35th anniversary of ''The Legend of Zelda'', featuring ''The Legend of Zelda'', ''Zelda II: The Adventure of Link'', and the Game Boy version of ''The Legend of Zelda: Link's Awakening'' along with a ''Zelda''-themed version of ''{{iw|wikipedia|Vermin|Game & Watch}}''. It was released on November 12, 2021. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
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===Music=== | ===Music=== | ||
====Original Track==== | ====Original Track==== | ||
*'''{{SSBBMusicLink|Nintendo|Flat Zone 2}}''': Much like the Flat Zone music from Melee, this track is constructed out of various sound effects from the Game & Watch games, but has a decidedly different ambiance than the previous one, with the track being mainly composed of by Game & Watch sound effects, rather than having them dully in the background. This song also plays during Mr. Game & Watch's Classic Mode credits. | *'''{{SSBBMusicLink|Nintendo|Flat Zone 2}}''': Much like the Flat Zone music from Melee, this track is constructed out of various sound effects from the Game & Watch games, but has a decidedly different ambiance than the previous one, with the track being mainly composed of by Game & Watch sound effects, rather than having them dully in the background. It is used on the ''Flat Zone 2'' stage. This song also plays during Mr. Game & Watch's Classic Mode credits. | ||
====Returning Track==== | ====Returning Track==== | ||
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Flat Zone (Melee)}}''': Taken directly from Melee. | *{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Flat Zone (Melee)}}''': Taken directly from Melee. It is used on the ''Flat Zone 2'' stage. | ||
====Victory Theme==== | ====Victory Theme==== | ||
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==Media with elements appearing in the ''Super Smash Bros.'' series== | ==Media with elements appearing in the ''Super Smash Bros.'' series== | ||
{{main|Game & Watch (universe)/Elements appearing in the Super Smash Bros. series}} | {{main|Game & Watch (universe)/Elements appearing in the Super Smash Bros. series}} | ||
The ''Game & Watch'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of | The ''Game & Watch'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 32 games and media. The latest game represented in this universe is ''{{s|mariowiki| Game & Watch Gallery 4}}'', released on October 25, 2002. | ||
==Trivia== | ==Trivia== | ||
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*The ''Game & Watch'' universe is the oldest universe represented with a playable character, debuting one month before the {{uv|Pac-Man}} universe. | *The ''Game & Watch'' universe is the oldest universe represented with a playable character, debuting one month before the {{uv|Pac-Man}} universe. | ||
*''Egg'' is the only ''Game & Watch'' game represented in ''Smash'' to not be the basis for one of Mr. Game & Watch's moves, instead only being represented via a [[sticker]] in ''Brawl''. | *''Egg'' is the only ''Game & Watch'' game represented in ''Smash'' to not be the basis for one of Mr. Game & Watch's moves, instead only being represented via a [[sticker]] in ''Brawl''. | ||
{{Universe}} | {{Universe}} |