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Editing Game & Watch (universe)
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==Franchise description== | ==Franchise description== | ||
[[File:Game and watch Ball.jpg|thumb|200px|''Ball'' was the first ''Game & Watch'' game.]] | [[File:Game and watch Ball.jpg|thumb|200px|''Ball'' was the first ''Game & Watch'' game.]] | ||
Even before Nintendo's future as a leading competitor in the video game market was shaped by the breakout video arcade hit that was the original ''[[Mario (universe)|Donkey Kong]]'' in 1981, the company had been finding some small success in the video arcade game industry throughout the 1970's. During this timeframe, one of Nintendo's first game designers, Gunpei Yokoi, is said to have realized the appeal of a portable device that doubled both as a watch and as a miniature game machine when he watched another passenger riding a Shinkansen bullet train using an LCD calculator as a means of passing the time. As head of Nintendo's "Nintendo Research & Development 1" team, Yokoi developed and released the first entry in what became a long-running line of dedicated handhelds under the ''Game & Watch'' name, ''Ball'' | Even before Nintendo's future as a leading competitor in the video game market was shaped by the breakout video arcade hit that was the original ''[[Mario (universe)|Donkey Kong]]'' in 1981, the company had been finding some small success in the video arcade game industry throughout the 1970's. During this timeframe, one of Nintendo's first game designers, Gunpei Yokoi, is said to have realized the appeal of a portable device that doubled both as a watch and as a miniature game machine when he watched another passenger riding a Shinkansen bullet train using an LCD calculator as a means of passing the time. As head of Nintendo's "Nintendo Research & Development 1" team, Yokoi developed and released the first entry in what became a long-running line of dedicated handhelds under the ''Game & Watch'' name, ''Ball'' / ''Toss-Up'', near the end of April 1980. As per the definition of a dedicated console, each ''Game & Watch'' device was a handheld with a single built-in game, almost all with a harder "Game B" mode, and what became a long-running series of ''Game & Watch'' portables initially displayed very basic monochrome graphics on Liquid-Crystal Display screens. Also, as per the title of the product line, each game doubled as an electronic timepiece. A total of 59 ''Game & Watch'' games were developed and released between 1980 and 1991, including some games released after Yokoi's more famous handheld creation, the Game Boy. | ||
The first ''Game & Watch'' game became the earliest Nintendo electronic product to garner major success, even before the industry-defining success of ''Donkey Kong'' just a year later, and the entire series sold over 43 million copies. The series is credited with making handhelds vastly popular and setting up for Nintendo's future handheld console business with the Game Boy line, as well as inspiring various other toy companies, most notably Tiger Electronics, McDonald's, and the Soviet Union's Elektronika, to create their own dedicated handhelds. The series of dedicated handhelds gradually became more technologically advanced over the years and went through several different models that were designed to deliver some more creative twists to each individual game, including a clam-shell design with two separate screens displaying graphics simultaneously, and a panorama screen that used projections into a mirror to display color graphics. As many modern retrospectives note, this particular "Multi-Screen" design was a forerunner to Nintendo's 21st century dual-screened handheld platforms, the DS and the 3DS, and bore a very close resemblance to them. | The first ''Game & Watch'' game became the earliest Nintendo electronic product to garner major success, even before the industry-defining success of ''Donkey Kong'' just a year later, and the entire series sold over 43 million copies. The series is credited with making handhelds vastly popular and setting up for Nintendo's future handheld console business with the Game Boy line, as well as inspiring various other toy companies, most notably Tiger Electronics, McDonald's, and the Soviet Union's Elektronika, to create their own dedicated handhelds. The series of dedicated handhelds gradually became more technologically advanced over the years and went through several different models that were designed to deliver some more creative twists to each individual game, including a clam-shell design with two separate screens displaying graphics simultaneously, and a panorama screen that used projections into a mirror to display color graphics. As many modern retrospectives note, this particular "Multi-Screen" design was a forerunner to Nintendo's 21st century dual-screened handheld platforms, the DS and the 3DS, and bore a very close resemblance to them. |