Editing Galleom (SSBB)

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Galleom is distinguished by its massive model and extremely strong, and decently fast, physical attacks. On [[Intense]], it has several [[one-hit KO]] attacks like Collapse and Double Lariat, the former of which is decently fast and possible to spam against inexperienced players. Galleom's Trample and Uppercut have large hitboxes that can cover a wide amount of aerial space, covering jump-in attacks; the latter is particularly notable for having a deceptive amount of reach, factoring in the wind-up animation. Hammer Knuckle is exceptional for its shockwave, which can deal well over 60% on Intense and set an opponent up for a Rush. All in all, Galleom's standout traits are its powerful brawling capabilities.
Galleom is distinguished by its massive model and extremely strong, and decently fast, physical attacks. On [[Intense]], it has several [[one-hit KO]] attacks like Collapse and Double Lariat, the former of which is decently fast and possible to spam against inexperienced players. Galleom's Trample and Uppercut have large hitboxes that can cover a wide amount of aerial space, covering jump-in attacks; the latter is particularly notable for having a deceptive amount of reach, factoring in the wind-up animation. Hammer Knuckle is exceptional for its shockwave, which can deal well over 60% on Intense and set an opponent up for a Rush. All in all, Galleom's standout traits are its powerful brawling capabilities.


However, Galleom has some flaws, namely moves with extremely high lag, even for ''Brawl'' bosses, which can arguably lose it the game. While Galleom can occupy centre-stage, it requires the use of Rush and Slam, which has around 3 seconds of end-lag and allows for extreme damage to be piled on. Its Missile-based attacks are quite slow and lack the hitboxes of bosses like {{SSBB|Duon}}, being arguably useless, although they cannot be [[reflection|reflected]].
However, Galleom has some flaws, namely moves with extremely high lag, even for ''Brawl'' bosses, which can arguably lose it the game. While Galleom can occupy centre-stage, it requires the use of Rush and Slam, which has around 3 seconds of end-lag and allows for extreme damage to be piled on. Its Missile-based attacks are quite slow and lack the hitboxes of bosses like {{SSBB|Duon}}, being arguably useless, especially considering the fact they can be [[reflection|reflected]].


==Health values==
==Health values==

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