Editing Galleom (SSBB)
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Galleom is distinguished by its massive model and extremely strong, and decently fast, physical attacks. On [[Intense]], it has several [[one-hit KO]] attacks like Collapse and Double Lariat, the former of which is decently fast and possible to spam against inexperienced players. Galleom's Trample and Uppercut have large hitboxes that can cover a wide amount of aerial space, covering jump-in attacks; the latter is particularly notable for having a deceptive amount of reach, factoring in the wind-up animation. Hammer Knuckle is exceptional for its shockwave, which can deal well over 60% on Intense and set an opponent up for a Rush. All in all, Galleom's standout traits are its powerful brawling capabilities. | Galleom is distinguished by its massive model and extremely strong, and decently fast, physical attacks. On [[Intense]], it has several [[one-hit KO]] attacks like Collapse and Double Lariat, the former of which is decently fast and possible to spam against inexperienced players. Galleom's Trample and Uppercut have large hitboxes that can cover a wide amount of aerial space, covering jump-in attacks; the latter is particularly notable for having a deceptive amount of reach, factoring in the wind-up animation. Hammer Knuckle is exceptional for its shockwave, which can deal well over 60% on Intense and set an opponent up for a Rush. All in all, Galleom's standout traits are its powerful brawling capabilities. | ||
However, Galleom has some flaws, namely moves with extremely high lag, even for ''Brawl'' bosses, which can arguably lose it the game. While Galleom can occupy centre-stage, it requires the use of Rush and Slam, which has around 3 seconds of end-lag and allows for extreme damage to be piled on. Its Missile-based attacks are quite slow and lack the hitboxes of bosses like {{SSBB|Duon}}, being arguably useless, | However, Galleom has some flaws, namely moves with extremely high lag, even for ''Brawl'' bosses, which can arguably lose it the game. While Galleom can occupy centre-stage, it requires the use of Rush and Slam, which has around 3 seconds of end-lag and allows for extreme damage to be piled on. Its Missile-based attacks are quite slow and lack the hitboxes of bosses like {{SSBB|Duon}}, being arguably useless, especially considering the fact they can be [[reflection|reflected]]. | ||
==Health values== | ==Health values== |