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:''Not to be confused with [[Galeem]].''
{{Boss|
{{ArticleIcons|brawl=y|ultimate=y}}
| name         = Galleom|
{{Boss
| image       = [[image:Galleom.jpg|250px]]
|name=Galleom
| boss        = ''[[SSBB]]''|
|image={{tabber|title1=Ultimate|content1=[[File:Galleom SSBU.png|250px]]|title2=Brawl|content2=[[File:Galleom.jpg|250px]]}}
| universe    = [[Super Smash Bros. (universe)|Super Smash Bros.]]|}}
|caption={{symbol|subspace}}
|game1=Brawl
|game2=Ultimate
|location = [[The Wilds (Part I)]] <br> [[The Ruined Hall]] <br> [[Base]]
|universe={{uv|Super Smash Bros.}}
|points=30000
|gender      = Male
}}
'''Galleom''' ({{ja|ガレオム|Gareomu}}, ''Galleom'') is a [[boss]] native to the {{uv|Super Smash Bros.}} series who appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''.


==Boss description==
'''Galleom''' is a boss who is encountered twice as the fourth boss in [[The Subspace Emissary]]. He doesn't hail from any particular series and is unique to ''[[Super Smash Bros. Brawl]]''.
[[File:GalleomSubspaceBomb.png|thumb|left|250px|Galleom's Subspace Bomb when he is set to self-destruct.]]
Galleom appears to be a giant and purple robotic being that has primate-like attributes and is also capable of transforming into a jet propelled tank dubbed as his "Tank Form". He is covered from head to toe in a heavy mechanized arsenal, possessing a pair of rocket launchers as shoulder weapons and powerful jets on his feet. He wears an iron mask that covers his face, as well as metallic arm braces over his bulky forearms. He is also quite agile in his true form, capable of performing extremely large jumps, leading to the possibility that his jumps are jet propelled. In his tank form, he is much more compact, only being able to attack by either firing the missiles on his back, or simply by ramming into his foe at a high speed. As a last resort, he can set off a [[Subspace Bomb]] hidden within his head.
{{clr}}


==In ''Super Smash Bros. Brawl''==
==Character Description==
===Role in [[The Subspace Emissary]]===
Galleom appears to be a giant, purple robot/cyborg which consists of simian features, and is also capable of transforming into a jet propelled tank labeled as the '''Galleom Tank'''. He is covered head to toe in a heavy Mech arsenal, possessing two rocket launchers as shoulder weapons, and powerful jets on his feet. He wears an iron knight mask that covers his face, as well as metallic arm braces over his bulky forearms. He is also quite agile in this form, capable of performing extremely large jumps, leading to the possibility that his jumps are jet propelled. In his tank form, he is much more compact, only being able to attack by either firing the missiles on his back, or simply by ramming into his foe at a high speed. As a last resort, he can set off a [[Subspace Bomb]] hidden within his head.
[[File:Galleom tank.jpg|thumb|Galleom in his tank form fighting against {{SSBB|Pokémon Trainer}} in The Ruined Hall.]]
[[file:Galleomdesert.jpg|thumb|left||200px|Galleom's fight in The Wilds (Part I).]]
Galleom is the fourth boss introduced in [[The Subspace Emissary]]. {{SSBB|Marth}}, {{SSBB|Ike}} and {{SSBB|Meta Knight}} were the first to spot Galleom as he was traveling through [[The Wilds (Part I)|the desert]] in his tank form. The trio quickly caught up to him, causing Galleom to transform and fight the heroes. He was defeated and then jumps off the cliff to make a tactical retreat, only for him to land onto unstable ground which gives way and causes Galleom to stumble into [[The Ruined Hall|the Ruined Hall]], where {{SSBB|Lucas}} and the {{SSBB|Pokémon Trainer}} challenge him. The duo manage to defeat him and, in a last desperate attempt, Galleom seizes them both, starts the countdown on his emergency Subspace Bomb, then blasts off into the sky. Lucas manages to free both himself and the Pokémon Trainer by using [[PK Thunder]], but in the process causes them both to fall a great distance as Galleom detonates. Meta Knight manages to catch the duo just before they land, then flies them to safety. Galleom is then sucked into [[The Great Maze]], along with the [[Trophy|trophified]] {{SSBB|Wario}}, and revived; he must eventually be fought again in the Maze.
{{clrl}}


===As a playable character===
==Role in the Subspace Emissary==
{{main|Galleom (SSBB)}}
[[Image:Galleom tank.jpg|thumb|right|Galleom in his tank form fighting against [[Pokémon Trainer (SSBB)|Pokémon Trainer]]]]
Like all ''Brawl'' bosses, Galleom can be controlled in [[Boss Battles]] through [[hacking]]. The start button will self-destruct it.
[[Marth]], [[Ike]], and [[Meta Knight]] were the first to spot Galleom as he was traveling through the desert in his tank form. The trio quickly caught up to him and defeated him, knocking him down onto unstable ground which gave way, and Galleom landed in the [[The Ruined Hall|Ruined Hall]], where [[Lucas]] and the [[Pokemon Trainer]] challenge him. They manage to defeat him, and, in a last desperate attempt, Galleom grabs both Lucas and the Pokemon Trainer, starts the the countdown on his emergency Subspace Bomb, then jets into the sky. Lucas manages to free both himself and the Pokemon Trainer by using [[PK Thunder]], but in the process causes them both to fall a great distance. Meta Knight manages to catch the duo just before they land, then fly them away from the Subspace Bomb's blast. Galleom is then sucked into the [[The Great Maze|Great Maze]], where he must be fought again.  


===Moveset===
==Galleom's Attacks==
Like all bosses Galleom is controllable with hacks in [[Boss Battles Mode]]. The start button will, like all bosses, self-destruct him. Its attacks are very powerful, and several of them gain [[One-hit KO|OHKO]] power on Intense. Move names with a Japanese name listed afterwards are sourced from the official Japanese strategy guide to ''Super Smash Bros. Ultimate''.
{| class="wikitable"
|-
! Move !! Input !! Description !! Move Number
|-
| Trample<br>({{ja|踏みつぶし|Fumitsubushi}}) || {{Button|GCN|A|s=32px}} || Galleom stomps forward with one foot. This is Galleom's fastest and least telegraphed attack, but it is also one of his least powerful (though still strong enough to KO at 60% on Intense and around 100% on Easy). || 1
|-
| Hammer Knuckle<br>({{ja|ハンマーナックル|Hanmā Nakkuru}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Galleom spins, then punches the ground with both fists to create a shockwave. The fists hit has extreme power, inflicting up to 55%. The shockwave deals decent damage (up to 25%) and hit with completely horizontal knockback. On higher difficulties, the shockwave can send the player very far, potentially past the [[blast line]]s. The shockwave covers the length of the entire stage. || 2
|-
| Double Arm Press<br>({{ja|ダブルアームプレス|Daburu Āmu Puresu}})|| {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Galleom slams his fists on both sides of him, similar to [[Donkey Kong]]'s down smash. This is one of Galleom's fastest attacks, though it can be avoided by just being right near Galleom. If the player hits the lower part of Galleom's arms, they could potentially be [[meteor smash]]ed. || 2
|-
| Uppercut<br>({{ja|アッパーカット|Uppākatto}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}} || Galleom does a huge, jet-propelled uppercut. Noticeable windup, but the uppercut travels fast when unleashed. The fist is a sweetspot with extreme knockback, OHKOing on Intense when Galleom is at low health, but not when it's at full health. In Boss Battles this attack is curiously made much faster, unlike all the others. If Galleom is fought as one of the last three [[boss]]es before [[Tabuu]], it is even swifter and more unpredictable. However, it is also his most [[nerfed]] move, with the sweetspot KOing at 35% on Intense. || 1
|-
| Double Lariat<br>({{ja|ダブルラリアット|Daburu Rariatto}})|| {{Button|GCN|B|s=32px}} || Galleom charges up, then spins around. It creates a very powerful [[vacuum]] to suck players in, though its [[range]] is very short and it lasts briefly; furthermore, any character can just walk away to not get sucked in even on Intense difficulty. If players get sucked in near the beginning of the attack and multiple hits chain, they will sustain an extreme amount of damage (quite over 150%) with guaranteed OHKO power on Intense. The last KOing hit deals perfectly vertical knockback. This move is somewhat similar to [[Spinning Kong]]. || 2
|-
| Giant Jump<br>({{ja|大ジャンプ|Dai Janpu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Galleom jumps high, and then lands with a big stomp. Regardless of where he lands, he will slide to the side opposite of where he jumped. It deals up to 61%, OHKOing on Intense when Galleom is at low health, but not when at full health.|| 2
|-
| Shooting<br>({{ja|射撃|Shageki}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Galleom transforms into a tank, then shoots four missiles. On the higher difficulties, every missile can inflict up to 30% damage, KOing slightly under 60%. Despite being projectiles, the missiles are unable to be [[reflected]] in ''Brawl'' as they pass through reflector hitboxes, but they can be reflected in his ''Ultimate'' incarnation. || 2
|-
| Missile<br>({{ja|ミサイル|Misairu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}}|| Galleom shoots two missiles two times. During this time, his "mask" has a hitbox and can still damage on contact. The missiles have roughly the same power of their Tank version, but are easier to avoid.  || 1
|-
| Collapse<br>({{ja|倒れこみ|Taorekomi}}) || {{Button|GCN|X|s=32px}} || Galleom stiffens, and tries to fall on the player. Huge knockback, being an invariable one-hit KO on Intense difficulty. It's similar to [[Luigi]]'s side taunt but as an actual attack. Damage can reach 62%, while knockback is very horizontal. If the player touches Galleom's back, they will only take minor knockback and less than 20%, being the only possibility to survive on the higher difficulties. || 2
|-
| Rush<br>({{ja|突進|Tosshin}}) || {{Button|GCN|R|s=32px}} || Galleom transforms into a tank, then rushes forward, dealing vertical knockback. || 2
|-
| Rush and Slam || {{Button|GCN|L|s=32px}} || Used at low health, Galleom uses Rush then also tries to fall on the player from above - which deals enormous spiked or horizontal knockback, and will OHKO on Intense, much like Collapse. Damage can reach a huge 70%. Afterwards, he will stay vulnerable on the ground for a long time (up to three seconds). It is easy for him to be KO'd during this down time, as he must be at low HP already to initiate the fall (usually 25% or lower). || 2
|-
| Stomping Jump || Unusable || Galleom stomps across the stage, which will [[bury]] grounded players, and [[meteor smash]] airborne players. Galleom will stomp four times, and will stomp in place if he reaches the edge of the screen before finishing the move. On the higher difficulties, each stomp deals 38% damage, for a combined maximum damage of 144% if all hits land.|| 1
|}


<gallery>
===First Move===
Galleomjump.jpg|Galleom stomping across the stage.
- Galleom stomps across the stage, which can bury you. Galleom travels across the stage this way.
GalleomMissile.jpg |Galleom firing two missiles.
GalleomUppercut.jpg|Galleom performing an uppercut.
GalleomStomp.jpg|Galleom stomping with one foot.
GalleomFall2.jpg|Galleom stiffening and falling on the player.
GalleomFall.jpg|Galleom after hitting the ground after stiffening and falling.
GalleomDsmash.jpg|Galleom punching both sides of him.
GalleomSpin.jpg|Galleom spinning around.
GalleomSpinPose.jpg|Galleom's pose after the spin is complete.
GalleomShockwave.jpg|Galleom punching the ground with both fists, creating a shockwave as a result.
GalleomLJump.jpg|Galleom during the high jump.
GalleomLJump2.jpg|Galleom's stomp after performing the high jump.
GalleomTankDash.jpg|Galleom dashing while in tank form.
GalleomTankFall.jpg|Galleom after falling from the air in tank form.
GalleomTankMissile.jpg|Galleom firing missiles in tank form.
</gallery>


====HP and damage taken====
- Galleom shoots two missiles two times. During this time, his "mask" can still damage on contact.
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
|-
!HP Values!!colspan=3|[[File:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[File:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[File:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[File:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[File:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]]
|-
|The Wilds (Part I)||colspan=3|315||colspan=3|375||colspan=3|420||colspan=3|495||colspan=3|570
|-
|The Ruined Hall||colspan=3|205||colspan=3|225||colspan=3|240||colspan=3|265||colspan=3|290
|-
|The Great Maze||colspan=3|333||colspan=3|399||colspan=3|444||colspan=3|513||colspan=3|570
|-style="font-weight:bold"
|Round||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9
|-
|Boss Battles||114.8||120.4||132||126||134||146||138||146.5||160||150||160||177||182||196||215
|}
{{EnemyResistances
|freezing=1.3
|flame=0.75
|water=1.3
|si=0.95
}}


Like all bosses in ''Brawl'', Galleom gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is no longer applied if the second player loses all their [[stock]]s.
- Galleom does a huge, jet-propelled uppercut. This move is very fast and has powerful knockback.


===Trophies===
- Galleom stomps with one foot.
{{see also|List of SSBB trophies (The Subspace Emissary)}}
Galleom has two [[trophies]], one featuring his Robot Form (which is obtained by using a [[Trophy Stand]] on Galleom), and the Galleom (Tank Form) trophy, which is obtained by completing [[Boss Battles]] mode on Intense difficulty. Completing Boss Battles on Intense difficulty is the only way to get this trophy in the [[NTSC]] version of ''Brawl'', as using a [[Golden Hammer]] on the challenge square holding the trophy will not work&mdash;this is not the case in the [[PAL]] version, where every box can be broken.
{{Trophy
|name=Galleom
|image=Galleom - Brawl Trophy.png
|desc=An enormous, transforming robot and [[Subspace Army]] warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It's one tough robot!
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


{{Trophy
===Second Move===
|name=Galleom (Tank Form)
- Galleom stiffens and tries to collapse on you. Huge knockback, usually KOs even at 0%.
|image=Galleom (Tank Form) - Brawl Trophy.png
|desc=Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built-in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==In ''Super Smash Bros. Ultimate''==
- Galleom punches both sides of him, similar to DK's Down Smash.
'''Galleom''' returns in ''[[Super Smash Bros. Ultimate]]'', playing a role as a boss in {{SSBU|Classic Mode}} and in the [[World of Light]] adventure mode.


Galleom appears in a battlefield that resembles the large hangar in [[Shadow Moses Island]] from ''[[Metal Gear (universe)|Metal Gear Solid]]'', where [[Solid Snake]] fights [[Metal Gear REX]], crashing onto the ground before transforming out of his tank form and letting out a roar, jets of steam bursting from his body. Galleom appears to have most of his attack patterns from its past incarnation in ''[[Super Smash Bros. Brawl]]'', with some new additions:
- Galleom charges up, then spins around. This may be initially mistaken for a jump. [[Vacuum]]s.
*His attacks deal less damage and knockback, even on the highest [[difficulty]] with no [[spirit]]s.
*Galleom can now launch six missiles after transforming into his tank form, firing in three bursts of two missiles each.
*Galleom has a new move called "Grab" ({{ja|つかみ|Tsukami}}) in which he stretches his arms out, then tries to grab the fighter. If the grab is successful, Galleom will crush the player, dealing constant damage and slamming them into the ground which launches them unless the fighter breaks free. Like other [[grab]]s, this can bypass shields as well as counters.
*When charging in his tank form, Galleom will turn around and charge back as he returns to the battlefield in an attempt to hit the fighter again.
*Galleom now uses the hover jets on his feet to aim his jump attack, aiming for the fighter as he lands.
*When reduced to a quarter of his health, Galleom turns red and stomps around wildly, dealing flame damage if he hits the player with one of his stomps. Afterwards, all of his attack patterns are sped up and the lag between his attacks is significantly decreased.


When defeated, explosions erupt across Galleom's body as pieces of it (including one of its arms) fly off before the metal monster falls over with his remaining hand on his chest, like he did in the [[Subspace Emissary]].
- Galleom spins, then punches the ground with both fists to create a shockwave.


The Fighters that are assigned to fight Galleom in Classic Mode at the end of their runs are {{SSBU|R.O.B.}}, {{SSBU|Snake}}, {{SSBU|Wolf}}, {{SSBU|Dark Pit}}, {{SSBU|King K. Rool}} and {{SSBU|Min Min}}. {{SSBU|Mega Man}} and {{SSBU|Sephiroth}} are also assigned to fight Galleom, but not for the final round, as Mega Man fights {{SSBU|Dr. Mario}} (representing Dr. Wily), then {{SSBU|Mewtwo}} (upon Dr. Mario’s defeat, who represents Wily Alien) afterwards, and Sephiroth fights Galleom in the second round of his route. Usually, {{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} plays during the battle, but {{SSBUMusicLink|Mega Man|Guts Man Stage}} plays in Mega Man's Classic Mode, {{SSBUMusicLink|ARMS|ARMS Grand Prix Final Battle}} plays in Min Min's Classic Mode, and {{SSBUMusicLink|Super Smash Bros.|Galeem / Dharkon}} plays during the boss rush.
- Galleom jumps high, and then lands with a big stomp.


===Spirit===
- Galleom transforms into a tank, then rushes forward. At lower health, Galleom also tries to fall on you.
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 1,098 || {{SpiritTableName|Galleom}} || {{SpiritType|Neutral}} || ★★ || 3 || 1565 || 6334 || 715 || 2893 || 790 || 3198 || Fist Attack ↑ || ''Super Smash Bros.'' Series
|}


=== Role in World of Light ===
- Galleom transforms into a tank, then shoots four missiles.
[[File:Galleom WoL.jpg|thumb|Galleom's location in World of Light|left]]
Galleom is assigned by Galeem to guard the [[Base]] sub area of the Light Realm, which can be accessed in a jungle like area. Defeating Galleom is necessary to weaken the shield protecting Galeem.


He is later fought again during the {{b|final stage|World of Light}}, along with all the others bosses except for Master and Crazy Hand. In said battle, Galleom is the first of the Light Realm bosses to appear on screen in the second phase, which could indicate that he is considered the first boss in World of Light.
==Strategies==
{{clr}}
*A very easy method to battle Galleom is to stand near him, and when he begins an attack, run through his legs (Or use a move like [[Fox Illusion]] or [[Quick Draw]]) and attack from the other sides, because most attacks don't hit both sides. His tank form attacks, his fist pound and his Vacuum attack are harder to dodge with this.
Another easy strategy is to use Donkey Kong, any attack Galleom can fire at you can easily be dodged with a block or a dodge while in the air. Then, use the down smash attack or the up smash attack (in the air).
He also seems to be weak against Charizard's Rock Smash, even on higher difficulty levels.


==Names in other languages==
==Trophy Info==
{{langtable
 
|ja={{ja|ガレオム|Gareomu}}, ''Galleom''
Galleom has two [[Trophies]], one featuring himself (which is obtained by using a [[Trophy Stand]] on Galleom), and the  [[Galleom Tank]] trophy, which is obtained by completing [[Boss Battles]] mode on Intense difficulty. As a side note, completing Boss Battles on Intense difficulty is the only way to get this Trophy, as using a [[Golden Hammer]] on the challenge square holding the Trophy will not work (except in the PAL version, where every box can be broken).
|en=Galleom
 
|fr=Galéon
:'''Galleom'''
|es=Galleom
:''An enormous, transforming robot and [[Subspace Army]] warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from his back. He also has a Subspace Bomb set in his head, which he can use in times of desperation to blow himself up and drag the player into the darkness of Subspace. He's one tough robot!''
|de=Galleom
:''[[Super Smash Bros. Brawl]]'', 2008
|it=Galleom
 
|nl=Galleom
:'''Galleom Tank'''
|ru={{rollover|Галлеом|Galleom|?}}
:''Galleom with his arms and legs neatly compacted into tank form. In this form, he can get around the combat field at high speed. He can quickly change into humanoid form to take advantage of awesome combat capabilities. His last defense and most threatening trait is a built- in [[Subspace Bomb]]. In tank form, Galleom can still attack with body slams and missiles. He never runs. ''
|ko={{rollover|가레옴|Gale-om|?}}, ''Galleom''
:''[[Super Smash Bros. Brawl]]'', 2008
|zh_cn={{rollover|加雷欧姆|Jiāléi'ōumǔ|?}}, ''Galleom''
|zh_tw={{rollover|加雷歐姆|Jiāléi'ōumǔ|?}}, ''Galleom''
}}


==Trivia==
==Trivia==
*Galleom's name is likely a reference to [[Wikipedia:Gallium|gallium]], a metallic element which is used in electronics.
*Galleom's name is likely a reference to the mythical creature Golem, and to the metal "Gallium".
*Galleom has two different death animations. The first involves him falling over and kneeling, weakened but still operational, while the second involves him falling onto his back and subsequently exploding; however, it can still be seen moving slightly. The latter appears in the last few rounds of [[Boss Battles]], and sometimes appears after defeating Galleom with a powerful attack at low health, such as with [[Falcon Punch]] and [[Kafrizz]].
*Galleom has two different death animations. The first is that he keels over, weakened but still operational. The second is he falls on his back and dies with multiple explosions. The latter usually appears in the last couples of rounds in Boss Battle Mode, and sometimes also after defeating Galleom with a powerful attack at low health, such as with [[Falcon Punch]].  
*In Boss Battles, the arena that Galleom appears in (in the desert or in the large ruin chamber) is random.
*In [[Boss Battles]], the arena that Galleom appears in ([[The Wilds (Part I)|in the desert]] or [[The Ruined Hall|in the large ruin chamber]]) is random.
*The music in Galleom's Subspace Emissary battles, {{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 1}}, is the same as the [[Duon]] battle. Galleom and Duon are the only bosses who originate from ''Brawl'', aside from [[Tabuu]].
*The music in the battle is the same as the [[Duon]] battle as they are both the only bosses who hail from ''Brawl'', aside from [[Tabuu]].
**Oddly, in ''Ultimate'', Duon's spirit battle plays {{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}} as in the Subspace Emissary, but Galleom's boss battle plays {{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} instead.
*On Galleom's trophy, he appears to be grabbing the stand with his right hand.
*Galleom is the only boss in The Subspace Emissary who is battled twice before The Great Maze
*Galleom is regarded as a very easy boss even on harder difficulties because of his predictable attacks, long periods of stagnation (although on Intense difficulty he attacks very rapidly) and low health.
*After the Great Maze is completed, the player cannot fight Galleom in The Wilds (Part I).
*Due to Galleom's jump attacks and tank rushes, it is believed that it is based on the Kirby boss, Heavy Lobster.
*Galleom is one of two bosses (the other being Tabuu) to appear in two forms of trophies. For Galleom, it's the normal one via the [[Trophy Stand]] and the one for completing Boss Battles Mode on Intense.
*As of version 12.0.0, Galleom is the most common boss for ''Ultimate'''s Classic Mode who isn't Master Hand, being fought by 8 characters.
*If Galleom is defeated in Tank Form, it will continue the attack (Rush or Rush & Slam) until the end, even falling on the player. However, these attacks cannot KO the player in this state, as the blastzones cease to exist once Galleom's health is fully depleted.


{{Bosses}}
{{Bosses}}
{{SubspaceArmy}}
{{SubspaceArmy}}
{{Smash universe}}
[[Category:Subspace Army]]
[[Category:Subspace Army]]
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Subspace Emissary]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Boss Trophies]]
[[Category:Super Smash Bros. Trophies]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Spirits]]
[[Category:Galleom]]
[[es:Galleom]]

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