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{{Boss
{{Boss
|name=Galleom
|name=Galleom
|image={{tabber|title1=Ultimate|content1=[[File:Galleom SSBU.png|250px]]|title2=Brawl|content2=[[File:Galleom.jpg|250px]]}}
|image={{tabber|title1=Ultimate|tab1=[[File:Galleom SSBU.png|250px]]|title2=Brawl|tab2=[[File:Galleom.jpg|250px]]}}
|caption={{symbol|subspace}}
|caption={{symbol|subspace}}
|game1=Brawl
|game1=Brawl
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|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|points=30000
|points=30000
|gender      = Male
}}
}}
'''Galleom''' ({{ja|ガレオム|Gareomu}}, ''Galleom'') is a [[boss]] native to the {{uv|Super Smash Bros.}} series who appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''.
'''Galleom''' ({{ja|ガレオム|Gareomu}}, ''Galleom'') is a [[boss]] native to the {{uv|Super Smash Bros.}} series who appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''.


==Boss description==
==Character description==
[[File:GalleomSubspaceBomb.png|thumb|left|250px|Galleom's Subspace Bomb when he is set to self-destruct.]]
[[File:GalleomSubspaceBomb.png|thumb|left|250px|Galleom's Subspace Bomb when he is preparing to self-destruct.]]
Galleom appears to be a giant and purple robotic being that has primate-like attributes and is also capable of transforming into a jet propelled tank dubbed as his "Tank Form". He is covered from head to toe in a heavy mechanized arsenal, possessing a pair of rocket launchers as shoulder weapons and powerful jets on his feet. He wears an iron mask that covers his face, as well as metallic arm braces over his bulky forearms. He is also quite agile in his true form, capable of performing extremely large jumps, leading to the possibility that his jumps are jet propelled. In his tank form, he is much more compact, only being able to attack by either firing the missiles on his back, or simply by ramming into his foe at a high speed. As a last resort, he can set off a [[Subspace Bomb]] hidden within his head.
Galleom appears to be a giant, purple robot/cyborg which has simian features, and is also capable of transforming into a jet propelled tank labelled as his "Tank Form". He is covered head to toe in a heavy mechanized arsenal, possessing two rocket launchers as shoulder weapons, and powerful jets on his feet. He wears an iron mask that covers his face, as well as metallic arm braces over his bulky forearms. He is also quite agile in his simian form, capable of performing extremely large jumps, leading to the possibility that his jumps are jet propelled. In his tank form, he is much more compact, only being able to attack by either firing the missiles on his back, or simply by ramming into his foe at a high speed. As a last resort, he can set off a [[Subspace Bomb]] hidden within his head.
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==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
===Role in [[The Subspace Emissary]]===
===Role in [[The Subspace Emissary]]===
[[File:Galleom tank.jpg|thumb|Galleom in his tank form fighting against {{SSBB|Pokémon Trainer}} in The Ruined Hall.]]
[[File:Galleom tank.jpg|thumb|right|Galleom in his tank form fighting against {{SSBB|Pokémon Trainer}}]]
[[file:Galleomdesert.jpg|thumb|left||200px|Galleom's fight in The Wilds (Part I).]]
[[file:Galleomdesert.jpg|thumb|left||200px|Galleom about to battle Marth, Ike, and Meta Knight.]]
Galleom is the fourth boss introduced in [[The Subspace Emissary]]. {{SSBB|Marth}}, {{SSBB|Ike}} and {{SSBB|Meta Knight}} were the first to spot Galleom as he was traveling through [[The Wilds (Part I)|the desert]] in his tank form. The trio quickly caught up to him, causing Galleom to transform and fight the heroes. He was defeated and then jumps off the cliff to make a tactical retreat, only for him to land onto unstable ground which gives way and causes Galleom to stumble into [[The Ruined Hall|the Ruined Hall]], where {{SSBB|Lucas}} and the {{SSBB|Pokémon Trainer}} challenge him. The duo manage to defeat him and, in a last desperate attempt, Galleom seizes them both, starts the countdown on his emergency Subspace Bomb, then blasts off into the sky. Lucas manages to free both himself and the Pokémon Trainer by using [[PK Thunder]], but in the process causes them both to fall a great distance as Galleom detonates. Meta Knight manages to catch the duo just before they land, then flies them to safety. Galleom is then sucked into [[The Great Maze]], along with the [[Trophy|trophified]] {{SSBB|Wario}}, and revived; he must eventually be fought again in the Maze.
Galleom is the fourth boss introduced in [[The Subspace Emissary]]. {{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Meta Knight}} were the first to spot Galleom as he was traveling through [[The Wilds (Part I)|the desert]] in his tank form. The trio quickly caught up to him, causing Galleom to transform and fight the heroes. He was defeated and then jumps off the cliff to make a tactical retreat, only for him to land onto unstable ground which gave way, and Galleom landed in the [[The Ruined Hall|Ruined Hall]], where {{SSBB|Lucas}} and the {{SSBB|Pokémon Trainer}} challenge him. They manage to defeat him, and, in a last desperate attempt, Galleom grabs both Lucas and the Pokémon Trainer, starts the countdown on his emergency Subspace Bomb, then jets into the sky. Lucas manages to free both himself and the Pokémon Trainer by using [[PK Thunder]], but in the process causes them both to fall a great distance as Galleom explodes. Meta Knight manages to catch the duo just before they land, then fly them away from the Subspace Bomb's blast. Galleom is then sucked into [[The Great Maze]], along with the trophy of {{SSBB|Wario}}, and revived; he must eventually be fought again in the Maze.
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===As a playable character===
{{main|Galleom (SSBB)}}
Like all ''Brawl'' bosses, Galleom can be controlled in [[Boss Battles]] through [[hacking]]. The start button will self-destruct it.


===Moveset===
===Moveset===
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! Move !! Input !! Description !! Move Number
! Move !! Input !! Description !! Move Number
|-
|-
| Trample<br>({{ja|踏みつぶし|Fumitsubushi}}) || {{Button|GCN|A|s=32px}} || Galleom stomps forward with one foot. This is Galleom's fastest and least telegraphed attack, but it is also one of his least powerful (though still strong enough to KO at 60% on Intense and around 100% on Easy). || 1
| Trample<br>({{ja|踏みつぶし|Fumitsubushi}}) || A || Galleom stomps forward with one foot. This is Galleom's fastest and least telegraphed attack, but it is also one of his least powerful (though still strong enough to KO at 60% on Intense and around 100% on Easy). || 1
|-
|-
| Hammer Knuckle<br>({{ja|ハンマーナックル|Hanmā Nakkuru}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Galleom spins, then punches the ground with both fists to create a shockwave. The fists hit has extreme power, inflicting up to 55%. The shockwave deals decent damage (up to 25%) and hit with completely horizontal knockback. On higher difficulties, the shockwave can send the player very far, potentially past the [[blast line]]s. The shockwave covers the length of the entire stage. || 2
| Hammer Knuckle<br>({{ja|ハンマーナックル|Hanmā Nakkuru}}) || A^ || Galleom spins, then punches the ground with both fists to create a shockwave. The fists hit has extreme power, inflicting up to 55%. The shockwave deals decent damage (up to 25%) and hit with completely horizontal knockback. On higher difficulties, the shockwave can send the player very far, potentially past the [[blast line]]s. The shockwave covers the length of the entire stage. || 2
|-
|-
| Double Arm Press<br>({{ja|ダブルアームプレス|Daburu Āmu Puresu}})|| {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Galleom slams his fists on both sides of him, similar to [[Donkey Kong]]'s down smash. This is one of Galleom's fastest attacks, though it can be avoided by just being right near Galleom. If the player hits the lower part of Galleom's arms, they could potentially be [[meteor smash]]ed. || 2
| Double Arm Press<br>({{ja|ダブルアームプレス|Daburu Āmu Puresu}})|| Av || Galleom slams his fists on both sides of him, similar to [[Donkey Kong]]'s down smash. This is one of Galleom's fastest attacks, though it can be avoided by just being right near Galleom. If the player hits the lower part of Galleom's arms, they could potentially be [[meteor smash]]ed. || 2
|-
|-
| Uppercut<br>({{ja|アッパーカット|Uppākatto}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}} || Galleom does a huge, jet-propelled uppercut. Noticeable windup, but the uppercut travels fast when unleashed. The fist is a sweetspot with extreme knockback, OHKOing on Intense when Galleom is at low health, but not when it's at full health. In Boss Battles this attack is curiously made much faster, unlike all the others. If Galleom is fought as one of the last three [[boss]]es before [[Tabuu]], it is even swifter and more unpredictable. However, it is also his most [[nerfed]] move, with the sweetspot KOing at 35% on Intense. || 1
| Uppercut<br>({{ja|アッパーカット|Uppākatto}}) || A< or A> || Galleom does a huge, jet-propelled uppercut. Noticeable windup, but the uppercut travels fast when unleashed. The fist is a sweetspot with extreme knockback, OHKOing on Intense when Galleom is at low health, but not when it's at full health. In Boss Battles this attack is curiously made much faster, unlike all the others. If Galleom is fought as one of the last three [[boss]]es before [[Tabuu]], it is even swifter and more unpredictable. However, it is also his most [[nerfed]] move, with the sweetspot KOing at 35% on Intense. || 1
|-
|-
| Double Lariat<br>({{ja|ダブルラリアット|Daburu Rariatto}})|| {{Button|GCN|B|s=32px}} || Galleom charges up, then spins around. It creates a very powerful [[vacuum]] to suck players in, though its [[range]] is very short and it lasts briefly; furthermore, any character can just walk away to not get sucked in even on Intense difficulty. If players get sucked in near the beginning of the attack and multiple hits chain, they will sustain an extreme amount of damage (quite over 150%) with guaranteed OHKO power on Intense. The last KOing hit deals perfectly vertical knockback. This move is somewhat similar to [[Spinning Kong]]. || 2
| Double Lariat<br>({{ja|ダブルラリアット|Daburu Rariatto}})|| B || Galleom charges up, then spins around. It creates a very powerful [[vacuum]] to suck players in, though its [[range]] is very short and it lasts briefly; furthermore, any character can just walk away to not get sucked in even on Intense difficulty. If players get sucked in near the beginning of the attack and multiple hits chain, they will sustain an extreme amount of damage (quite over 150%) with guaranteed OHKO power on Intense. The last KOing hit deals perfectly vertical knockback. This move is somewhat similar to [[Spinning Kong]]. || 2
|-
|-
| Giant Jump<br>({{ja|大ジャンプ|Dai Janpu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Galleom jumps high, and then lands with a big stomp. Regardless of where he lands, he will slide to the side opposite of where he jumped. It deals up to 61%, OHKOing on Intense when Galleom is at low health, but not when at full health.|| 2
| Giant Jump<br>({{ja|大ジャンプ|Dai Janpu}}) || B^ || Galleom jumps high, and then lands with a big stomp. Regardless of where he lands, he will slide to the side opposite of where he jumped. It deals up to 61%, OHKOing on Intense when Galleom is at low health, but not when at full health.|| 2
|-
|-
| Shooting<br>({{ja|射撃|Shageki}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Galleom transforms into a tank, then shoots four missiles. On the higher difficulties, every missile can inflict up to 30% damage, KOing slightly under 60%. Despite being projectiles, the missiles are unable to be [[reflected]] in ''Brawl'' as they pass through reflector hitboxes, but they can be reflected in his ''Ultimate'' incarnation. || 2
| Shooting<br>({{ja|射撃|Shageki}}) || Bv || Galleom transforms into a tank, then shoots four missiles. On the higher difficulties, every missile can inflict up to 30% damage, KOing slightly under 60%. || 2
|-
|-
| Missile<br>({{ja|ミサイル|Misairu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}}|| Galleom shoots two missiles two times. During this time, his "mask" has a hitbox and can still damage on contact. The missiles have roughly the same power of their Tank version, but are easier to avoid. || 1
| Missile<br>({{ja|ミサイル|Misairu}}) || B< or B>|| Galleom shoots two missiles two times. During this time, his "mask" has a hitbox and can still damage on contact. The missiles have roughly the same power of their Tank version, but are easier to avoid. || 1
|-
|-
| Collapse<br>({{ja|倒れこみ|Taorekomi}}) || {{Button|GCN|X|s=32px}} || Galleom stiffens, and tries to fall on the player. Huge knockback, being an invariable one-hit KO on Intense difficulty. It's similar to [[Luigi]]'s side taunt but as an actual attack. Damage can reach 62%, while knockback is very horizontal. If the player touches Galleom's back, they will only take minor knockback and less than 20%, being the only possibility to survive on the higher difficulties. || 2
| Collapse<br>({{ja|倒れこみ|Taorekomi}}) || X || Galleom stiffens, and tries to fall on the player. Huge knockback, being an invariable one-hit KO on Intense difficulty. It's similar to [[Luigi]]'s side taunt but as an actual attack. Damage can reach 62%, while knockback is very horizontal. If the player touches Galleom's back, they will only take minor knockback and less than 20%, being the only possibility to survive on the higher difficulties. || 2
|-
|-
| Rush<br>({{ja|突進|Tosshin}}) || {{Button|GCN|R|s=32px}} || Galleom transforms into a tank, then rushes forward, dealing vertical knockback. || 2
| Rush<br>({{ja|突進|Tosshin}}) || R || Galleom transforms into a tank, then rushes forward, dealing vertical knockback. || 2
|-
|-
| Rush and Slam || {{Button|GCN|L|s=32px}} || Used at low health, Galleom uses Rush then also tries to fall on the player from above - which deals enormous spiked or horizontal knockback, and will OHKO on Intense, much like Collapse. Damage can reach a huge 70%. Afterwards, he will stay vulnerable on the ground for a long time (up to three seconds). It is easy for him to be KO'd during this down time, as he must be at low HP already to initiate the fall (usually 25% or lower). || 2
| Rush and Slam || L || Used at low health, Galleom uses Rush then also tries to fall on the player from above - which deals enormous spiked or horizontal knockback, and will OHKO on Intense, much like Collapse. Damage can reach a huge 70%. Afterwards, he will stay vulnerable on the ground for a long time (up to three seconds). It is easy for him to be KO'd during this down time, as he must be at low HP already to initiate the fall (usually 25% or lower). || 2
|-
|-
| Stomping Jump || Unusable || Galleom stomps across the stage, which will [[bury]] grounded players, and [[meteor smash]] airborne players. Galleom will stomp four times, and will stomp in place if he reaches the edge of the screen before finishing the move. On the higher difficulties, each stomp deals 38% damage, for a combined maximum damage of 144% if all hits land.|| 1
| Stomping Jump || Unusable || Galleom stomps across the stage, which will [[bury]] grounded players, and [[meteor smash]] airborne players. Galleom will stomp four times, and will stomp in place if he reaches the edge of the screen before finishing the move. On the higher difficulties, each stomp deals 38% damage, for a combined maximum damage of 144% if all hits land.|| 1
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|name=Galleom
|name=Galleom
|image=Galleom - Brawl Trophy.png
|image=Galleom - Brawl Trophy.png
|desc=An enormous, transforming robot and [[Subspace Army]] warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It's one tough robot!
|desc=An enormous, transforming robot and [[Subspace Army]] warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from his back. He also has a Subspace Bomb set in his head, which he can use in times of desperation to blow himself up and drag the player into the darkness of Subspace. He's one tough robot!
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
|game=Brawl
}}
}}
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|name=Galleom (Tank Form)
|name=Galleom (Tank Form)
|image=Galleom (Tank Form) - Brawl Trophy.png
|image=Galleom (Tank Form) - Brawl Trophy.png
|desc=Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built-in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs.
|desc=Galleom with his arms and legs neatly compacted into tank form. In this form, he can get around the combat field at high speed. He can quickly change into humanoid form to take advantage of awesome combat capabilities. His last defense and most threatening trait is a built- in [[Subspace Bomb]]. In tank form, Galleom can still attack with body slams and missiles. He never runs.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
|game=Brawl
}}
}}
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Galleom is assigned by Galeem to guard the [[Base]] sub area of the Light Realm, which can be accessed in a jungle like area. Defeating Galleom is necessary to weaken the shield protecting Galeem.
Galleom is assigned by Galeem to guard the [[Base]] sub area of the Light Realm, which can be accessed in a jungle like area. Defeating Galleom is necessary to weaken the shield protecting Galeem.


He is later fought again during the {{b|final stage|World of Light}}, along with all the others bosses except for Master and Crazy Hand. In said battle, Galleom is the first of the Light Realm bosses to appear on screen in the second phase, which could indicate that he is considered the first boss in World of Light.
He is later fought again during the final boss fight, along with all the others bosses except for Master and Crazy Hand. In said battle, Galleom is the first of the Light Realm bosses to appear on screen in the second phase, which could indicate him being the first boss in the game.
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==Trivia==
==Trivia==
*Galleom's name is likely a reference to [[Wikipedia:Gallium|gallium]], a metallic element which is used in electronics.
*Galleom has two different death animations. The first involves him falling over and kneeling, weakened but still operational, while the second involves him falling onto his back and subsequently exploding; however, it can still be seen moving slightly. The latter appears in the last few rounds of [[Boss Battles]], and sometimes appears after defeating Galleom with a powerful attack at low health, such as with [[Falcon Punch]] and [[Kafrizz]].
*Galleom has two different death animations. The first involves him falling over and kneeling, weakened but still operational, while the second involves him falling onto his back and subsequently exploding; however, it can still be seen moving slightly. The latter appears in the last few rounds of [[Boss Battles]], and sometimes appears after defeating Galleom with a powerful attack at low health, such as with [[Falcon Punch]] and [[Kafrizz]].
*In Boss Battles, the arena that Galleom appears in (in the desert or in the large ruin chamber) is random.
*In Boss Battles, the arena that Galleom appears in (in the desert or in the large ruin chamber) is random.
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[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Galleom]]
[[es:Galleom]]
[[es:Galleom]]

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