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:''Not to be confused with [[Galeem]].''
<i>Not to be confused with [[Galeem]].</i>
{{ArticleIcons|brawl=y|ultimate=y}}
{{ArticleIcons|brawl=y|ultimate=y}}
{{Boss
{{Boss
|name=Galleom
|name=Galleom
|image={{tabber|title1=Ultimate|content1=[[File:Galleom SSBU.png|250px]]|title2=Brawl|content2=[[File:Galleom.jpg|250px]]}}
|image={{tabber|title1=Ultimate|tab1=[[File:Galleom SSBU.png|250px]]|title2=Brawl|tab2=[[File:Galleom.jpg|250px]]}}
|caption={{symbol|subspace}}
|caption={{symbol|subspace}}
|game1=Brawl
|game1=Brawl
|game2=Ultimate
|game2=Ultimate
|location = [[The Wilds (Part I)]] <br> [[The Ruined Hall]] <br> [[Base]]
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|points=30000
|points=30000
|gender      = Male
}}
}}
'''Galleom''' ({{ja|ガレオム|Gareomu}}, ''Galleom'') is a [[boss]] native to the {{uv|Super Smash Bros.}} series who appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''.
'''Galleom''' ({{ja|ガレオム|Gareomu}}, ''Galleom'') is a [[boss]] native to the {{uv|Super Smash Bros.}} series who appears in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''.


==Boss description==
==Character description==
[[File:GalleomSubspaceBomb.png|thumb|left|250px|Galleom's Subspace Bomb when he is set to self-destruct.]]
[[File:GalleomSubspaceBomb.png|thumb|left|250px|Galleom's Subspace Bomb when he is preparing to self-destruct.]]
Galleom appears to be a giant and purple robotic being that has primate-like attributes and is also capable of transforming into a jet propelled tank dubbed as his "Tank Form". He is covered from head to toe in a heavy mechanized arsenal, possessing a pair of rocket launchers as shoulder weapons and powerful jets on his feet. He wears an iron mask that covers his face, as well as metallic arm braces over his bulky forearms. He is also quite agile in his true form, capable of performing extremely large jumps, leading to the possibility that his jumps are jet propelled. In his tank form, he is much more compact, only being able to attack by either firing the missiles on his back, or simply by ramming into his foe at a high speed. As a last resort, he can set off a [[Subspace Bomb]] hidden within his head.
Galleom appears to be a giant, purple robot/cyborg which has simian features, and is also capable of transforming into a jet propelled tank labelled as his "Tank Form". He is covered head to toe in a heavy mechanized arsenal, possessing two rocket launchers as shoulder weapons, and powerful jets on his feet. He wears an iron mask that covers his face, as well as metallic arm braces over his bulky forearms. He is also quite agile in his simian form, capable of performing extremely large jumps, leading to the possibility that his jumps are jet propelled. In his tank form, he is much more compact, only being able to attack by either firing the missiles on his back, or simply by ramming into his foe at a high speed. As a last resort, he can set off a [[Subspace Bomb]] hidden within his head.
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==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
===Role in [[The Subspace Emissary]]===
===Role in [[The Subspace Emissary]]===
[[File:Galleom tank.jpg|thumb|Galleom in his tank form fighting against {{SSBB|Pokémon Trainer}} in The Ruined Hall.]]
[[File:Galleom tank.jpg|thumb|right|Galleom in his tank form fighting against {{SSBB|Pokémon Trainer}}]]
[[file:Galleomdesert.jpg|thumb|left||200px|Galleom's fight in The Wilds (Part I).]]
[[file:Galleomdesert.jpg|thumb|left||200px|Galleom about to battle Marth, Ike, and Meta Knight.]]
Galleom is the fourth boss introduced in [[The Subspace Emissary]]. {{SSBB|Marth}}, {{SSBB|Ike}} and {{SSBB|Meta Knight}} were the first to spot Galleom as he was traveling through [[The Wilds (Part I)|the desert]] in his tank form. The trio quickly caught up to him, causing Galleom to transform and fight the heroes. He was defeated and then jumps off the cliff to make a tactical retreat, only for him to land onto unstable ground which gives way and causes Galleom to stumble into [[The Ruined Hall|the Ruined Hall]], where {{SSBB|Lucas}} and the {{SSBB|Pokémon Trainer}} challenge him. The duo manage to defeat him and, in a last desperate attempt, Galleom seizes them both, starts the countdown on his emergency Subspace Bomb, then blasts off into the sky. Lucas manages to free both himself and the Pokémon Trainer by using [[PK Thunder]], but in the process causes them both to fall a great distance as Galleom detonates. Meta Knight manages to catch the duo just before they land, then flies them to safety. Galleom is then sucked into [[The Great Maze]], along with the [[Trophy|trophified]] {{SSBB|Wario}}, and revived; he must eventually be fought again in the Maze.
Galleom is the fourth boss introduced in [[The Subspace Emissary]]. {{SSBB|Marth}}, {{SSBB|Ike}}, and {{SSBB|Meta Knight}} were the first to spot Galleom as he was traveling through [[The Wilds (Part I)|the desert]] in his tank form. The trio quickly caught up to him and defeated him, knocking him down onto unstable ground which gave way, and Galleom landed in the [[The Ruined Hall|Ruined Hall]], where {{SSBB|Lucas}} and the {{SSBB|Pokémon Trainer}} challenge him. They manage to defeat him, and, in a last desperate attempt, Galleom grabs both Lucas and the Pokémon Trainer, starts the countdown on his emergency Subspace Bomb, then jets into the sky. Lucas manages to free both himself and the Pokémon Trainer by using [[PK Thunder]], but in the process causes them both to fall a great distance as Galleom explodes. Meta Knight manages to catch the duo just before they land, then fly them away from the Subspace Bomb's blast. Galleom is then sucked into [[The Great Maze]], along with the trophy of Wario, and revived; he must eventually be fought again in the Maze.
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===As a playable character===
{{main|Galleom (SSBB)}}
Like all ''Brawl'' bosses, Galleom can be controlled in [[Boss Battles]] through [[hacking]]. The start button will self-destruct it.


===Moveset===
===Moveset===
Like all bosses Galleom is controllable with hacks in [[Boss Battles Mode]]. The start button will, like all bosses, self-destruct him. Its attacks are very powerful, and several of them gain [[One-hit KO|OHKO]] power on Intense. Move names with a Japanese name listed afterwards are sourced from the official Japanese strategy guide to ''Super Smash Bros. Ultimate''.
Like all bosses Galleom is controllable with hacks in [[Boss Battles Mode]]. The start button will, like all bosses, self-destruct him. Its attacks are very powerful, and several of them gain [[OHKO]] power on the higher [[Difficulty|difficulties]], usually Hard and above, and even on the higher difficulties in [[Boss Battles]].
{| class="wikitable"
{| class="wikitable"
|-
|-
! Move !! Input !! Description !! Move Number
! Move !! Input !! Description !! Move Number
|-
|-
| Trample<br>({{ja|踏みつぶし|Fumitsubushi}}) || {{Button|GCN|A|s=32px}} || Galleom stomps forward with one foot. This is Galleom's fastest and least telegraphed attack, but it is also one of his least powerful (though still strong enough to KO at 60% on Intense and around 100% on Easy). || 1
| Stomp || A || Galleom stomps forward with one foot. This is Galleom's fastest and least telegraphed attack, but it is also one of his least powerful (though still strong enough to KO at 60% on Intense and around 100% on Easy). || 1
|-
|-
| Hammer Knuckle<br>({{ja|ハンマーナックル|Hanmā Nakkuru}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Galleom spins, then punches the ground with both fists to create a shockwave. The fists hit has extreme power, inflicting up to 55%. The shockwave deals decent damage (up to 25%) and hit with completely horizontal knockback. On higher difficulties, the shockwave can send the player very far, potentially past the [[blast line]]s. The shockwave covers the length of the entire stage. || 2
| Shockwave || A^ || Galleom spins, then punches the ground with both fists to create a shockwave. The fists hit has extreme power, inflicting up to 48%, and can [[OHKO]] on the higher difficulties (Very Hard or Intense in [[Boss Battles]]). The three shockwaves deal decent damage (up to 25% each) and carry away the player, potentially past the [[blast line]]s for a guaranteed KO. However, they don't deal any knockback and are easy to avoid - although it is extremely difficult to jump away. All hitboxes landing (only possible on lower difficulties) can inflict more than 100% damage.|| 2
|-
|-
| Double Arm Press<br>({{ja|ダブルアームプレス|Daburu Āmu Puresu}})|| {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Galleom slams his fists on both sides of him, similar to [[Donkey Kong]]'s down smash. This is one of Galleom's fastest attacks, though it can be avoided by just being right near Galleom. If the player hits the lower part of Galleom's arms, they could potentially be [[meteor smash]]ed. || 2
| Side Crush || Av || Galleom slams his fists on both sides of him, similar to [[Donkey Kong]]'s Down Smash. This is one of Galleom's fastest attacks, though it can be avoided by just being right near Galleom. On Intense difficulty it can OHKO on its [[sweetspot]], also deals up to 46% damage.|| 2
|-
|-
| Uppercut<br>({{ja|アッパーカット|Uppākatto}}) || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}} || Galleom does a huge, jet-propelled uppercut. Noticeable windup, but the uppercut travels fast when unleashed. The fist is a sweetspot with extreme knockback, OHKOing on Intense when Galleom is at low health, but not when it's at full health. In Boss Battles this attack is curiously made much faster, unlike all the others. If Galleom is fought as one of the last three [[boss]]es before [[Tabuu]], it is even swifter and more unpredictable. However, it is also his most [[nerfed]] move, with the sweetspot KOing at 35% on Intense. || 1
| Uppercut || A< or A> || Galleom does a huge, jet-propelled uppercut. Noticeable windup, but the uppercut travels fast when unleashed. The fist is a sweetspot with extreme knockback, strong enough to OHKO on Intense difficulty, inflicting a maximum of 48%. In Boss Battles, this artack is curiously much faster, unlike all the others; however, it is severely weakened, with the sweetspot KOing at 35% on Intense. || 1
|-
|-
| Double Lariat<br>({{ja|ダブルラリアット|Daburu Rariatto}})|| {{Button|GCN|B|s=32px}} || Galleom charges up, then spins around. It creates a very powerful [[vacuum]] to suck players in, though its [[range]] is very short and it lasts briefly; furthermore, any character can just walk away to not get sucked in even on Intense difficulty. If players get sucked in near the beginning of the attack and multiple hits chain, they will sustain an extreme amount of damage (quite over 150%) with guaranteed OHKO power on Intense. The last KOing hit deals perfectly vertical knockback. This move is somewhat similar to [[Spinning Kong]]. || 2
| Spin || B || Galleom charges up, then spins around. It creates a very powerful [[vacuum]] to suck players in, though its [[range]] is very short and it lasts briefly; furthermore, any character can just walk away to not get sucked in even on Intense difficulty. If a player does get sucked in near the beginning of the attack and multiple hits chain, they will sustain an extreme amount of damage (over 150%) with guaranteed OHKO power on the higher difficulties (Hard or above and Very Hard or above in Boss Battles). Knockback is perfectly vertical. It is somewhat similar to [[Spinning Kong]]. || 2
|-
|-
| Giant Jump<br>({{ja|大ジャンプ|Dai Janpu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Galleom jumps high, and then lands with a big stomp. Regardless of where he lands, he will slide to the side opposite of where he jumped. It deals up to 61%, OHKOing on Intense when Galleom is at low health, but not when at full health.|| 2
| Jump || B^ || Galleom jumps high, and then lands with a big stomp. Regardless of where he lands, he will slide to the side opposite of where he jumped. It deals up to 52% and can OHKO on the higher difficulties (Very Hard or Intense in Boss Battles). If the player is hit in midair, the chances of an OHKO are drastically increased even on low difficulties.|| 2
|-
|-
| Shooting<br>({{ja|射撃|Shageki}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Galleom transforms into a tank, then shoots four missiles. On the higher difficulties, every missile can inflict up to 30% damage, KOing slightly under 60%. Despite being projectiles, the missiles are unable to be [[reflected]] in ''Brawl'' as they pass through reflector hitboxes, but they can be reflected in his ''Ultimate'' incarnation. || 2
| Tank Missiles || Bv || Galleom transforms into a tank, then shoots four missiles. On the higher difficulties, missiles can inflict more than 100% damage if multiple hits land, KOing around 60%.|| 2
|-
|-
| Missile<br>({{ja|ミサイル|Misairu}}) || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}}|| Galleom shoots two missiles two times. During this time, his "mask" has a hitbox and can still damage on contact. The missiles have roughly the same power of their Tank version, but are easier to avoid. || 1
| Missiles || B< or B>|| Galleom shoots two missiles two times. During this time, his "mask" has a hitbox and can still damage on contact. The missiles have roughly the same power of their Tank version, but are more difficult to avoid. || 1
|-
|-
| Collapse<br>({{ja|倒れこみ|Taorekomi}}) || {{Button|GCN|X|s=32px}} || Galleom stiffens, and tries to fall on the player. Huge knockback, being an invariable one-hit KO on Intense difficulty. It's similar to [[Luigi]]'s side taunt but as an actual attack. Damage can reach 62%, while knockback is very horizontal. If the player touches Galleom's back, they will only take minor knockback and less than 20%, being the only possibility to survive on the higher difficulties. || 2
| Falling Body Slam || X || Galleom stiffens, and tries to fall on the player. Huge knockback, being an invariable one-hit KO on Hard difficulty or above (Very Hard or above in Boss Battles). It's similar to [[Luigi]]'s side taunt but as an actual attack. Damage can reach 62%. || 2
|-
|-
| Rush<br>({{ja|突進|Tosshin}}) || {{Button|GCN|R|s=32px}} || Galleom transforms into a tank, then rushes forward, dealing vertical knockback. || 2
| Tank Rush and Slam || L || Galleom transforms into a tank, then rushes forward, with OHKO power on the higher difficulties. At lower health, Galleom also tries to fall on the player from above, which deals enormous knockback and will OHKO on Hard or above (Very Hard in Boss Battles), much like Falling Body Slam. Damage can reach a huge 70%. Afterwards, he will stay vulnerable on the ground for a long time. It is easy for him to be KO'd during this down time, as he must be at low HP already to initiate the fall (usually 25% at last). || 2
|-
|-
| Rush and Slam || {{Button|GCN|L|s=32px}} || Used at low health, Galleom uses Rush then also tries to fall on the player from above - which deals enormous spiked or horizontal knockback, and will OHKO on Intense, much like Collapse. Damage can reach a huge 70%. Afterwards, he will stay vulnerable on the ground for a long time (up to three seconds). It is easy for him to be KO'd during this down time, as he must be at low HP already to initiate the fall (usually 25% or lower). || 2
| Tank Rush || R || Same as Tank Rush and Slam, but this is the one used at higher health, where Galleom doesn't try to fall on the player. Tank charge can OHKO on the higher difficulties (Very Hard or Intense in Boss Battles) and inflicts up to 58%. || 2
|-
|-
| Stomping Jump || Unusable || Galleom stomps across the stage, which will [[bury]] grounded players, and [[meteor smash]] airborne players. Galleom will stomp four times, and will stomp in place if he reaches the edge of the screen before finishing the move. On the higher difficulties, each stomp deals 38% damage, for a combined maximum damage of 144% if all hits land.|| 1
| Quadruple Stomping Jump || Unusable || Galleom stomps across the stage, which will [[bury]] grounded players, and [[meteor smash]] airborne players. Galleom will stomp four times, and will stomp in place if he reaches the other side before finishing the move. On the higher difficulties, each stomp deals 38% damage, for a combined maximum damage of 144% if all hits land.|| 1
|}
|}


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GalleomSpin.jpg|Galleom spinning around.
GalleomSpin.jpg|Galleom spinning around.
GalleomSpinPose.jpg|Galleom's pose after the spin is complete.
GalleomSpinPose.jpg|Galleom's pose after the spin is complete.
GalleomShockwave.jpg|Galleom punching the ground with both fists, creating a shockwave as a result.
GalleomShockwave.jpg|Galleom punching the ground with both fists, creating a shockwave as a result.  
GalleomLJump.jpg|Galleom during the high jump.
GalleomLJump.jpg|Galleom during the high jump.
GalleomLJump2.jpg|Galleom's stomp after performing the high jump.
GalleomLJump2.jpg|Galleom's stomp after performing the high jump.
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{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable" style="margin:1em auto 1em auto; text-align:center"
|-
|-
!HP Values!!colspan=3|[[File:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[File:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[File:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[File:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[File:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]]
!HP Values!!colspan=3|[[Image:EasyDifficulty.png|32px|link=Difficulty|Lowest difficulty]]!!colspan=3|[[Image:NormalDifficulty.png|32px|link=Difficulty|Below-middle difficulty]]!!colspan=3|[[Image:HardDifficulty.png|32px|link=Difficulty|Middle difficulty]]!!colspan=3|[[Image:VeryHardDifficulty.png|32px|link=Difficulty|Above-middle difficulty]]!!colspan=3|[[Image:IntenseDifficulty.png|32px|link=Difficulty|Highest difficulty]]
|-
|-
|The Wilds (Part I)||colspan=3|315||colspan=3|375||colspan=3|420||colspan=3|495||colspan=3|570
|The Wilds (Part I)||colspan=3|315||colspan=3|375||colspan=3|420||colspan=3|495||colspan=3|570
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|-
|-
|The Great Maze||colspan=3|333||colspan=3|399||colspan=3|444||colspan=3|513||colspan=3|570
|The Great Maze||colspan=3|333||colspan=3|399||colspan=3|444||colspan=3|513||colspan=3|570
|-style="font-weight:bold"
|-
|Round||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9||1-3||4-6||7-9
|'''Round'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''||'''1-3'''||'''4-6'''||'''7-9'''
|-
|-
|Boss Battles||114.8||120.4||132||126||134||146||138||146.5||160||150||160||177||182||196||215
|Boss Battles||114.8||120.4||132||126||134||146||138||146.5||160||150||160||177||182||196||215
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===Trophies===
===Trophies===
{{see also|List of SSBB trophies (The Subspace Emissary)}}
{{see also|List of SSBB trophies (The Subspace Emissary)}}
Galleom has two [[trophies]], one featuring his Robot Form (which is obtained by using a [[Trophy Stand]] on Galleom), and the Galleom (Tank Form) trophy, which is obtained by completing [[Boss Battles]] mode on Intense difficulty. Completing Boss Battles on Intense difficulty is the only way to get this trophy in the [[NTSC]] version of ''Brawl'', as using a [[Golden Hammer]] on the challenge square holding the trophy will not work&mdash;this is not the case in the [[PAL]] version, where every box can be broken.
Galleom has two [[Trophies]], one featuring his Robot Form (which is obtained by using a [[Trophy Stand]] on Galleom), and the Galleom (Tank Form) trophy, which is obtained by completing [[Boss Battles]] mode on Intense difficulty. As a side note, completing Boss Battles on Intense difficulty is the only way to get this Trophy in the [[NTSC]] version of ''Brawl'', as using a [[Golden Hammer]] on the challenge square holding the Trophy will not work (this is not the case in the [[PAL]] version, where every box can be broken).
{{Trophy
[[File:Galleom - Brawl Trophy.png|90px|left|thumb|The Galleom trophy in ''Brawl''.]]
|name=Galleom
'''Galleom'''<br>
|image=Galleom - Brawl Trophy.png
''An enormous, transforming robot and [[Subspace Army]] warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from his back. He also has a Subspace Bomb set in his head, which he can use in times of desperation to blow himself up and drag the player into the darkness of Subspace. He's one tough robot!''
|desc=An enormous, transforming robot and [[Subspace Army]] warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It's one tough robot!
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
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{{Trophy
[[File:Galleom (Tank Form) - Brawl Trophy.png|150x110px|left|thumb|The Galleom in Tank Form trophy in ''Brawl'']]
|name=Galleom (Tank Form)
'''Galleom (Tank Form)'''<br>
|image=Galleom (Tank Form) - Brawl Trophy.png
''Galleom with his arms and legs neatly compacted into tank form. In this form, he can get around the combat field at high speed. He can quickly change into humanoid form to take advantage of awesome combat capabilities. His last defense and most threatening trait is a built- in [[Subspace Bomb]]. In tank form, Galleom can still attack with body slams and missiles. He never runs. ''
|desc=Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built-in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs.
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
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Galleom appears in a battlefield that resembles the large hangar in [[Shadow Moses Island]] from ''[[Metal Gear (universe)|Metal Gear Solid]]'', where [[Solid Snake]] fights [[Metal Gear REX]], crashing onto the ground before transforming out of his tank form and letting out a roar, jets of steam bursting from his body. Galleom appears to have most of his attack patterns from its past incarnation in ''[[Super Smash Bros. Brawl]]'', with some new additions:
Galleom appears in a battlefield that resembles the large hangar in [[Shadow Moses Island]] from ''[[Metal Gear (universe)|Metal Gear Solid]]'', where [[Solid Snake]] fights [[Metal Gear REX]], crashing onto the ground before transforming out of his tank form and letting out a roar, jets of steam bursting from his body. Galleom appears to have most of his attack patterns from its past incarnation in ''[[Super Smash Bros. Brawl]]'', with some new additions:
*His attacks deal less damage and knockback, even on the highest [[difficulty]] with no [[spirit]]s.
*His attacks can’t [[OHKO]] anymore, even on the highest [[difficulty]] with no spirits.
*Galleom can now launch six missiles after transforming into his tank form, firing in three bursts of two missiles each.
*Galleom can now launch six missiles after transforming into his tank form, firing in three bursts of two missiles each.  
*Galleom has a new move called "Grab" ({{ja|つかみ|Tsukami}}) in which he stretches his arms out, then tries to grab the fighter. If the grab is successful, Galleom will crush the player, dealing constant damage and slamming them into the ground which launches them unless the fighter breaks free. Like other [[grab]]s, this can bypass shields as well as counters.
*Galleom stretches his arms out, then tries to grab the fighter. If the grab is successful, Galleom will crush the player, dealing constant damage and slamming them into the ground which launches them unless the fighter breaks free. Like other [[grab]]s, this can bypass shields as well as counters.  
*When charging in his tank form, Galleom will turn around and charge back as he returns to the battlefield in an attempt to hit the fighter again.
*When charging in his tank form, Galleom will turn around and charge back as he returns to the battlefield in an attempt to hit the fighter again.  
*Galleom now uses the hover jets on his feet to aim his jump attack, aiming for the fighter as he lands.
*Galleom now uses the hover jets on his feet to aim his jump attack, aiming for the fighter as he lands.
*When reduced to a quarter of his health, Galleom turns red and stomps around wildly, dealing flame damage if he hits the player with one of his stomps. Afterwards, all of his attack patterns are sped up and the lag between his attacks is significantly decreased.
*When reduced to a quarter of his health, Galleom turns red and stomps around wildly, dealing flame damage if he hits the player with one of his stomps. Afterwards, all of his attack patterns are sped up and the lag between his attacks is significantly decreased.  


When defeated, explosions erupt across Galleom's body as pieces of it (including one of its arms) fly off before the metal monster falls over with his remaining hand on his chest, like he did in the [[Subspace Emissary]].
When defeated, explosions erupt across Galleom's body as pieces of it (including one of its arms) fly off before the metal monster falls over with his remaining hand on his chest, like he did in the [[Subspace Emissary]].


The Fighters that are assigned to fight Galleom in Classic Mode at the end of their runs are {{SSBU|R.O.B.}}, {{SSBU|Snake}}, {{SSBU|Wolf}}, {{SSBU|Dark Pit}}, {{SSBU|King K. Rool}} and {{SSBU|Min Min}}. {{SSBU|Mega Man}} and {{SSBU|Sephiroth}} are also assigned to fight Galleom, but not for the final round, as Mega Man fights {{SSBU|Dr. Mario}} (representing Dr. Wily), then {{SSBU|Mewtwo}} (upon Dr. Mario’s defeat, who represents Wily Alien) afterwards, and Sephiroth fights Galleom in the second round of his route. Usually, {{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} plays during the battle, but {{SSBUMusicLink|Mega Man|Guts Man Stage}} plays in Mega Man's Classic Mode, {{SSBUMusicLink|ARMS|ARMS Grand Prix Final Battle}} plays in Min Min's Classic Mode, and {{SSBUMusicLink|Super Smash Bros.|Galeem / Dharkon}} plays during the boss rush.
The Fighters that are assigned to fight Galleom in Classic Mode at the end of their round are {{SSBU|R.O.B.}}, {{SSBU|Snake}}, {{SSBU|Wolf}}, {{SSBU|Dark Pit}} and {{SSBU|King K. Rool}}. {{SSBU|Mega Man}} is also assigned to fight Galleom, but it is not the final round, as he fights {{SSBU|Dr. Mario}} (representing Dr. Wily), then {{SSBU|Mewtwo}} (upon Dr. Mario’s defeat, who represents Wily Alien) afterwards. Usually, {{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} plays during the battle, but when Mega Man fights Galleom, {{SSBUMusicLink|Mega Man|Guts Man Stage}} plays, and {{SSBUMusicLink|Super Smash Bros.|Galeem / Dharkon}} plays during the boss rush.


===Spirit===
===Spirit===
{|class="wikitable"
{| class="wikitable sortable"
! No. !! Image !! Name !! Type !! Class !! Slots
|-
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! No. !! Image !! Name !! Type !! Class !! Slot !! Ability !! Series
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
|-
| 1,098 || {{SpiritTableName|Galleom}} || {{SpiritType|Neutral}} || ★★ || 3 || 1565 || 6334 || 715 || 2893 || 790 || 3198 || Fist Attack ↑ || ''Super Smash Bros.'' Series
| 1,098 || [[File:Spirits galleom.png|center|108x108px]] || Galleom || [[File:SpiritTypeNeutral.png|20px|center|Neutral]] || ★★ || 3 || Fist Attack ↑ || ''Super Smash Bros.'' Series
|}
|}


=== Role in World of Light ===
=== Role in World of Light ===
[[File:Galleom WoL.jpg|thumb|Galleom's location in World of Light|left]]
Galleom is assigned by Galeem to guard the [[Base]] sub area of the Light Realm, which can be accessed in a jungle like area. Defeating Galleom is necessary to weaken the shield protecting Galeem.
Galleom is assigned by Galeem to guard the [[Base]] sub area of the Light Realm, which can be accessed in a jungle like area. Defeating Galleom is necessary to weaken the shield protecting Galeem.


He is later fought again during the {{b|final stage|World of Light}}, along with all the others bosses except for Master and Crazy Hand. In said battle, Galleom is the first of the Light Realm bosses to appear on screen in the second phase, which could indicate that he is considered the first boss in World of Light.
He is later fought again during the final boss fight, along with all the others bosses except for Master and Crazy Hand. In said battle, Galleom is the first of the Light Realm bosses to appear on screen in the second phase, which could indicate him being the first boss in the game.
{{clr}}
 
==Names in other languages==
{{langtable
|ja={{ja|ガレオム|Gareomu}}, ''Galleom''
|en=Galleom
|fr=Galéon
|es=Galleom
|de=Galleom
|it=Galleom
|nl=Galleom
|ru={{rollover|Галлеом|Galleom|?}}
|ko={{rollover|가레옴|Gale-om|?}}, ''Galleom''
|zh_cn={{rollover|加雷欧姆|Jiāléi'ōumǔ|?}}, ''Galleom''
|zh_tw={{rollover|加雷歐姆|Jiāléi'ōumǔ|?}}, ''Galleom''
}}


==Trivia==
==Trivia==
*Galleom's name is likely a reference to [[Wikipedia:Gallium|gallium]], a metallic element which is used in electronics.
*Galleom has two different death animations. The first involves him falling over and kneeling, weakened but still operational, while the second involves him falling onto his back and subsequently exploding; however, it is shown he is still breathing. The latter appears in the last few rounds of [[Boss Battles]], and sometimes appears after defeating Galleom with a powerful attack at low health, such as with [[Falcon Punch]].  
*Galleom has two different death animations. The first involves him falling over and kneeling, weakened but still operational, while the second involves him falling onto his back and subsequently exploding; however, it can still be seen moving slightly. The latter appears in the last few rounds of [[Boss Battles]], and sometimes appears after defeating Galleom with a powerful attack at low health, such as with [[Falcon Punch]] and [[Kafrizz]].
*In Boss Battles, the arena that Galleom appears in (in the desert or in the large ruin chamber) is random.
*In Boss Battles, the arena that Galleom appears in (in the desert or in the large ruin chamber) is random.
*The music in Galleom's Subspace Emissary battles, {{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 1}}, is the same as the [[Duon]] battle. Galleom and Duon are the only bosses who originate from ''Brawl'', aside from [[Tabuu]].
*The music in Galleom's Subspace Emissary battles, {{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 1}}, is the same as the [[Duon]] battle. Galleom and Duon are the only bosses who originate from ''Brawl'', aside from [[Tabuu]].
**Oddly, in ''Ultimate'', Duon's spirit battle plays {{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}} as in the Subspace Emissary, but Galleom's boss battle plays {{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} instead.
**Oddly, in ''Ultimate'', Duon's spirit battle plays {{SSBUMusicLink|Super Smash Bros.|Boss Battle Song 1}} as in the Subspace Emissary, but Galleom's boss battle plays {{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}} instead.
*Galleom is the only boss in The Subspace Emissary who is battled twice before The Great Maze
*Galleom is the only boss in The Subspace Emissary who is battled twice before The Great Maze.
**Therefore, Galleom must be battled three times to complete The Subspace Emissary.
*After the Great Maze is completed, the player cannot fight Galleom in The Wilds (Part I).
*After the Great Maze is completed, the player cannot fight Galleom in The Wilds (Part I).
*No characters that originated before ''Brawl'' fight Galleom in their Classic Mode route in ''Ultimate''.
*Galleom's Subspace Bomb is set for 15 seconds, whereas all of the other ones were set for 3 minutes.
*Galleom is one of two bosses (the other being Tabuu) to appear in two forms of trophies. For Galleom, it's the normal one via the [[Trophy Stand]] and the one for completing Boss Battles Mode on Intense.
*Galleom is one of two bosses (the other being Tabuu) to appear in two forms of trophies. For Galleom, it's the normal one via the [[Trophy Stand]] and the one for completing Boss Battles Mode on Intense.
*As of version 12.0.0, Galleom is the most common boss for ''Ultimate'''s Classic Mode who isn't Master Hand, being fought by 8 characters.
*Galleom in the Subspace Emissary has 8 potential [[OHKO]] moves, exactly as [[Duon]] and [[Rayquaza]]. The only boss with more OHKOs is Tabuu, with 14.
*If Galleom is defeated in Tank Form, it will continue the attack (Rush or Rush & Slam) until the end, even falling on the player. However, these attacks cannot KO the player in this state, as the blastzones cease to exist once Galleom's health is fully depleted.
*Galleom is the only boss from the [[Subspace Emissary]] to appear as a boss in ''[[Super Smash Bros. Ultimate]]''.
*Along with [[Rathalos]], Galleom is the most common boss for ''Ultimate'''s Classic Mode who isn't Master Hand, being fought by 6 characters.
*If Galleom is defeated in Tank Form, it will continue the attack (Tank Rush or Tank Rush & Slam) until the end, even falling on the player. However, it can never KO since the battle is already won when the hitboxes land, although these attacks having OHKO power.


{{Bosses}}
{{Bosses}}
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[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Spirits]]
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[[Category:Galleom]]
[[es:Galleom]]

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