Editing Galaxian (universe)

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The '''''Galaxian'' universe''' ({{ja|ギャラクシアン|Gyarakushian}}, ''Galaxian'') officially stylized as '''GALAXIAN''', is a series of famous fixed shooters developed by [[Namco]]. The series revolves around the player in a spaceship who must shoot all of the enemies of an alien swarm. The second game in the series, ''Galaga'', is among the most successful arcade games of all time.
The '''''Galaxian'' universe''' ({{ja|ギャラクシアン|Gyarakushian}}, ''Galaxian'') officially stylized as '''GALAXIAN''', is a series of famous fixed shooters developed by [[Namco]]. The series revolves around the player in a spaceship who must shoot all of the enemies of an alien swarm. The second game in the series, ''Galaga'', is among the most successful arcade games of all time.


==Franchise description==
==Franchise Description==
The series was inspired by many other popular projects at the time. Director Kazunori Sawano previously worked on electro-mechanical shooting gallery games and wanted to make a game that could match the elaborate presentation those games were capable of. The presentation was also inspired by blockbuster science fiction films like ''{{iw|wikipedia|Star Wars}}'', particularly the large-scale space battles. Gameplay was inspired by ''{{iw|wikipedia|Space Invaders}}'', which had previously swept the world as the most popular arcade game of its day. While this new game was similar to ''Space Invaders'', there were some fundamental differences to make it stand out. First was an improved presentation, including color graphics and synthesized sound, the game being among the earliest to use the latter. Enemies also swoop down and attack the player directly, with artificial intelligence programmed to examine the player's movements and act accordingly. A sprite rendering system was also used, allowing for faster gameplay and more detailed graphics compared to the industry standard bitmap rendering system.
The series was inspired by many other popular projects at the time. Director Kazunori Sawano previously worked on electro-mechanical shooting gallery games and wanted to make a game that could match the elaborate presentation those games were capable of. The presentation was also inspired by blockbuster science fiction films like ''{{iw|wikipedia|Star Wars}}'', particularly the large-scale space battles. Gameplay was inspired by ''{{iw|wikipedia|Space Invaders}}'', which had previously swept the world as the most popular arcade game of its day. While this new game was similar to ''Space Invaders'', there were some fundamental differences to make it stand out. First was an improved presentation, including color graphics and synthesized sound, the game being among the earliest to use the latter. Enemies also swoop down and attack the player directly, with artificial intelligence programmed to examine the player’s movements and act accordingly. A sprite rendering system was also used, allowing for faster gameplay and more detailed graphics compared to the industry standard bitmap rendering system.  


The game released in arcades on September 15, 1979 as ''{{iw|wikipedia|Galaxian}}'' to critical and commercial success. Midway acquired the North American distribution rights as a response to losing the rights to ''Space Invaders'', and it released on February 2, 1980 in that region. The game is often credited for revolutionizing video game development, particularly in how graphics are processed, as upcoming home consoles shifted to a sprite-based processor to save time and money. The game itself received many ports to home consoles and rereleases, often included in Namco game collections on modern hardware. A stage based on this game appeared in the arcade game ''{{iw|wikipedia|Gorf}}'', which was cut from console ports due to copyright issues. Namco also made a parody game in 1992 titled ''{{iw|wikipedia|Cosmo Gang the Video}}'', which is basically identical to its inspiration, but replaced the characters with the Cosmo Gang, a mascot group Namco was pushing at the time. The game was remade in a "miniature" format in 2000 on mobile phones titled ''Galaxian Mini''.
The game released in arcades on September 15, 1979 as ''{{iw|wikipedia|Galaxian}}'' to critical and commercial success. Midway acquired the North American distribution rights as a response to losing the rights to ''Space Invaders'', and it released on February 2, 1980 in that region. The game is often credited for revolutionizing video game development, particularly in how graphics are processed, as upcoming home consoles shifted to a sprite-based processor to save time and money. The game itself received many ports to home consoles and rereleases, often included in Namco game collections on modern hardware. A stage based on this game appeared in the arcade game ''{{iw|wikipedia|Gorf}}'', which was cut from console ports due to copyright issues. Namco also made a parody game in 1992 titled ''{{iw|wikipedia|Cosmo Gang the Video}}'', which is basically identical to its inspiration, but replaced the characters with the Cosmo Gang, a mascot group Namco was pushing at the time. The game was remade in a “miniature” format in 2000 on mobile phones titled ''Galaxian Mini''.


A sequel was immediately put into production. Originally intended to be created on the same arcade board that powered ''Galaxian'', developed shifted to a newer, more powerful architecture at some point. This sequel released in arcades July 23, 1981 as ''{{iw|wikipedia|Galaga}}'', and released internationally later that year. This game added several new features, including improved graphics and sound, more dynamic and complex enemy movement, and more power-ups to use, with some being secret. ''Galaga'' was also among the first games to have a proper bonus level; inspired by the intermissions in {{uv|Pac-Man}} and a bug where they would travel off-screen to attack the player, the  "Challenge Stage" was introduced and became a precursor to other bonus stages in a multitude of future titles. This game in particular became one of the most popular arcade titles ever made, spawning a sub-series of its own.
A sequel was immediately put into production. Originally intended to be created on the same arcade board that powered ''Galaxian'', developed shifted to a newer, more powerful architecture at some point. This sequel released in arcades July 23, 1981 as ''{{iw|wikipedia|Galaga}}'', and released internationally later that year. This game added several new features, including improved graphics and sound, more dynamic and complex enemy movement, and more power-ups to use, with some being secret. ''Galaga'' was also among the first games to have a proper bonus level; inspired by the intermissions in {{uv|Pac-Man}} and a bug where they would travel off-screen to attack the player, the  “Challenge Stage” was introduced and became a precursor to other bonus stages in a multitude of future titles. This game in particular became one of the most popular arcade titles ever made, spawning a sub-series of its own.


Also in 1981, American electronic company ''{{iw|wikipedia|Entex Industries}}'' released an LCD game titled ''{{iw|wikipedia|Galaxian 2}}''. It is not an official sequel to the original ''Galaxian''; the "2" is a reference to the two-player multiplayer mode built into the console.
Also in 1981, American electronic company ''{{iw|wikipedia|Entex Industries}}'' released an LCD game titled ''{{iw|wikipedia|Galaxian 2}}''. It is not an official sequel to the original ''Galaxian''; the “2” is a reference to the two-player multiplayer mode built into the console.


A full sequel to ''Galaga'' released in 1984, titled ''{{iw|wikipedia|Gaplus}}''. While playing similar to its ancestors, some innovations include vertical movement, upgrades to make the player ship more powerful, and new bonus stages based on juggling the enemy as long as possible. Another sequel released in 1987 titled ''{{iw|wikipedia|Galaga '88}}''. Instead of endless levels until a game over, this game has several worlds with a set number of enemies, with different endings depending on the paths the player takes.
A full sequel to ''Galaga'' released in 1984, titled ''{{iw|wikipedia|Gaplus}}''. While playing similar to its ancestors, some innovations include vertical movement, upgrades to make the player ship more powerful, and new bonus stages based on juggling the enemy as long as possible. Another sequel released in 1987 titled ''{{iw|wikipedia|Galaga '88}}''. Instead of endless levels until a game over, this game has several worlds with a set number of enemies, with different endings depending on the paths the player takes.
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{{Universe}}
{{Universe}}
[[Category:Galaxian universe| ]]
[[Category:Galaxian universe| ]]
[[Category:Bandai Namco]]
[[Category:Bandai Namco]]
[[Category:Third-party universes]]
[[Category:Third-party universes]]
[[es:Galaga (universo)]]
[[es:Galaga (universo)]]

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