Editing Frozen turnip glitch

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:


==Overview==
==Overview==
Only two attacks are capable of performing the glitch: {{SSBM|Peach}}'s [[Parasol]] and {{SSBM|Mr. Game & Watch}}'s [[down tilt]]. Specifically, these are the only attacks that, upon initiation, cause the character to hide a currently held item to allow for the standard attack animation. This glitch was first discovered with Peach's Turnips/[[Vegetable]]s, resulting in its name. If done correctly, once the character holding the item has been hit, the held item remains frozen in place for the rest of the match. It does not animate and does not move when thrown, and hangs in the air indefinitely (though some items expire after a length of time). It can be regrabbed and moved elsewhere, causing the item's grabbable range to increase each time it is moved, which can stretch over the entire screen if this is repeated many times. The item retains its [[hitbox]], though some items can only strike once, while others can hit repeatedly. If the item has an extra function, it may or may not work correctly if regrabbed (like the [[Fire Flower]] continuously shooting out non-damaging flames).
Only two attacks are capable of performing the glitch: {{SSBM|Peach}}'s [[Parasol]] and {{SSBM|Mr. Game & Watch}}'s [[down tilt]], as they are the only attacks that make the opponent hide held items while being hit. This is why the glitch was first discovered with [[Vegetable]]s and given its name. If done correctly, once the character holding the item has been hit, the held item remains frozen in place for the rest of the match. It does not animate and does not move when thrown, hanging in the air indefinitely (though some items expire after a length of time). It can be regrabbed and moved elsewhere, causing the item's grabbable range to increase each time it is moved, which can stretch over the entire screen if this is repeated many times. The item retains its [[hitbox]], though some items can only strike once, while others can hit repeatedly. If the item has an extra function, it may or may not work correctly if regrabbed, such as the [[Fire Flower]] continuously shooting out non-damaging flames.


The glitch has occurred in a tournament in a [https://www.youtube.com/watch?v=-E2byX8BjwE pools match] of {{Sm|Armada}} versus {{Sm|Savestate}} at {{Trn|Super Smash Con 2018}}. It was Armada's first time encountering it in a tournament, and coincidentally his last ''Melee'' singles tournament before his retirement.
The glitch has occurred in a tournament in a [https://www.youtube.com/watch?v=-E2byX8BjwE pools match] of {{Sm|Armada}} versus {{Sm|Savestate}} at {{Trn|Super Smash Con 2018}}. It was Armada's first time encountering it in a tournament, and coincidentally his last ''Melee'' singles tournament before his retirement.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: