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| The '''frozen turnip glitch''' is a ''[[Super Smash Bros. Melee]]'' technique discovered by {{sm|Afrotaki}} circa December 2002. The glitch is exclusive to Version 1.0 and occurs when a character holding an item is hit on the first frame of an attack that hides held items on its first frame. The cause of the glitch was [https://www.reddit.com/r/SSBM/comments/3v20an/frozen_turnip_glitch_finally_solved_with_bonus/ discovered] by Evsen in December 2015. | | The '''frozen turnip glitch''' is a ''[[Super Smash Bros. Melee]]'' [[glitch]] discovered by {{sm|Afrotaki}} circa December 2002. It occurs when a character holding an item is hit on the first frame of an attack that hides held items on its first frame. Only two attacks fit these criteria: {{SSBM|Peach}}'s [[Parasol]] and {{SSBM|Mr. Game & Watch}}'s [[down tilt]], hence why the glitch was first discovered with [[Vegetable]]s and given its name. |
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| ==Overview==
| | Once the character holding the item has been hit, the item remains forever frozen. It does not animate and does not move when thrown, hanging in the air indefinitely (though some items expire after a length of time). It can be regrabbed and moved elsewhere, which increases the item's grabbable range, which can stretch over the entire screen if this is repeated many times. The item retains its [[hitbox]], though some items can only strike once, while others can hit repeatedly. If the item has an extra function, it may or may work correctly if regrabbed, such as the [[Fire Flower]] continuously shooting out non-damaging flames. |
| Only two attacks are capable of performing the glitch: {{SSBM|Peach}}'s [[Parasol]] and {{SSBM|Mr. Game & Watch}}'s [[down tilt]]. Specifically, these are the only attacks that, upon initiation, cause the character to hide a currently held item to allow for the standard attack animation. This glitch was first discovered with Peach's Turnips/[[Vegetable]]s, resulting in its name. If done correctly, once the character holding the item has been hit, the held item remains frozen in place for the rest of the match. It does not animate and does not move when thrown, and hangs in the air indefinitely (though some items expire after a length of time). It can be regrabbed and moved elsewhere, causing the item's grabbable range to increase each time it is moved, which can stretch over the entire screen if this is repeated many times. The item retains its [[hitbox]], though some items can only strike once, while others can hit repeatedly. If the item has an extra function, it may or may not work correctly if regrabbed (like the [[Fire Flower]] continuously shooting out non-damaging flames).
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| The glitch has occurred in a tournament in a [https://www.youtube.com/watch?v=-E2byX8BjwE pools match] of {{Sm|Armada}} versus {{Sm|Savestate}} at {{Trn|Super Smash Con 2018}}. It was Armada's first time encountering it in a tournament, and coincidentally his last ''Melee'' singles tournament before his retirement.
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| ==Applications==
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| Due to only existing on a seldom played version of the game, there is very little documentation and a non-existant metagame around the glitch. If the 1.0 version is used, it is incredibly useful. Items with hitboxes that extend incredibly far past its model is useful for surprising the opponent and a potent gimping tool. If the player can extend the hitbox enough times to cover the whole screen, they are effectively untouchable and nothing short of quickly taking a stock while invincible can make the opponent win the game.
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| The glitch has occurred in a tournament in a [https://www.youtube.com/watch?v=-E2byX8BjwE pools match] of {{Sm|Armada}} versus {{Sm|Savestate}} at {{Trn|Super Smash Con 2018}}. It was Armada's first time encountering it in a tournament, and coincidentally his last ''Melee'' singles tournament before his retirement.
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| ==Videos== | | ==Videos== |