Editing Frozen

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:''This page is about the character state. For the player FrozenWave, see [[Smasher:FrozenWave]].''
{{disambig2|the status effect|other uses|Frozen (disambiguation)}}
[[Image:Freeze.jpg|right|thumb]]
[[File:Robin frozen.png|thumb|Female {{SSB4|Robin}} frozen in ''SSB4'']]
'''Frozen''' is a state which characters enter under varying circumstances, most commonly being hit by a [[Freezie]]. In this state, characters are unable to do anything. Characters thaw out naturally, although [[button mashing]] helps break out faster. Being hit with a fire attack or an explosion will immediately undo the freezing. How long a character stays frozen depends on both current damage and what caused the freezing.
'''Frozen''' is a status condition in the ''Super Smash Bros.'' series that is inflicted by attacks with the [[freezing]] effect. It debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Frozen fighters as encased in ice.


In ''[[Super Smash Bros. Ultimate]]'', the Support [[Spirit]] skill Ice-Floor Immunity prevents the equipped fighter from being frozen.
Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take very low [[knockback]], and cannot be [[grab]]bed. The ice also reduces the damage of all attacks to about half. Fire/explosion attacks do not get any benefit or penalty other than removing the ice.  


==Overview==
Typically, the hit that causes freeing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based KOs occur off the top.
Any fighter hit by a freezing attack with enough [[knockback]] will be frozen. Examples of attacks with the freezing effect are the [[Ice Climber]]s' [[Ice Shot]], [[Lucas]]'s [[PK Freeze]], and the [[Freezie]] item. Additionally, the [[Spirit Battle]] [[condition]] "The floor is frozen" creates a hazard that inflicts freezing damage to players who stand on it (but not puppet fighters), freezing them, unless they have the Support Spirit skill Ice-Floor Immunity.
 
A frozen fighter is unable to take any actions until the status wears off. Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's [[hurtbox]]. Frozen characters sink in [[Swimming|water]].
 
The amount of time a character remains frozen is dependent on how much knockback the freezing attack did; if the knockback is too weak, the character will not be frozen at all, making it difficult to freeze [[giant]] or [[metal]] opponents. The frozen duration can be decreased by [[button mashing]]. Excluding ''Ultimate'', if a frozen character is hit by a [[flame]] attack, they are immediately thawed and take minimal knockback.
 
Freezing attacks typically send a character upwards, while also seeming to drastically decrease their [[falling speed|vertical endurance]], making it difficult to push a frozen character off an edge, so most freeze-based [[KO]]s occur off the top [[blast line]]. This is solely due to the angle of the attack and is not a property of the freezing effect or the frozen condition.
 
==Duration==
{{technical_data|other games}}
===In ''Ultimate''===
In ''Ultimate'', the formula for freeze duration in frames is <code>5d +0.5p</code> rounded down, where <code>d</code> is the damage dealt by the move, and <code>p</code> is the target's percent after the damage from the move is added. This is unaffected by the [[1v1 multiplier]]. {{SSBU|Hero}}'s [[Kacrackle Slash]] will also double the freeze duration. [[Mash]]ing will reduce the time frozen by 4 frames for every frame an input is detected. Since only damage affects this, factors such as [[weight]] are irrelevant.
 
Fighters will take 0.5× damage and 0.25× knockback while frozen, making even some of the most powerful moves in the game fail to [[KO]]. However, due to opponents being effectively immobile, it is an excellent way to build damage or set the opponent up. In addition, opponents hit by non-freezing attacks while frozen will also have the duration extended by 4 frames, forcing another input to be used for them to leave the frozen state.
 
==Appearance==
[[File:Freeze.jpg|thumb|The Ice Climbers being frozen in ''Brawl'']]
In ''Melee'' and ''Brawl'', if a frozen character is [[Screen KO]]'d or [[Star KO]]'d, they remain in their ice block for the duration of the KO; in ''SSB4'' and ''Ultimate'' opponents will thaw immediately before crossing the upper [[blast line]]. In ''Brawl'', despite remaining frozen, the sound of ice shattering can be heard when a frozen character is Star KO'd.
 
In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', if a frozen character goes past the [[blast line]], there is a chance that instead of using their KO voice clip, they will instead use their damage voice clips, use both of them simultaneously, or say nothing at all. The same thing happens when crossing a blast line with extreme knockback, such as getting hit by a [[Green Shell]] at 999% or getting blasted by a [[Bob-omb]] near the blast line in [[Sudden Death]].


==Causes of Freezing==
Generally, all ice attacks have a chance (however remote) of freezing the enemy. More specifically:
*[[Freezie]] - The most common way a character becomes frozen. When a Freezie is thrown at an opponent, the opponent will be encased in a block of ice for a few seconds.
*[[Giga Bowser]]'s Down smash - Giga Bowser will retract into his shell and spin rapidly, occasianaly freezing opponents.
*[[Ice Climbers]]' [[Ice Shot]] - Can occasionally freeze opponents with high damage percentages, though the effect wears off extremely quickly. Also, the opponent flies up quite fast, but due to it's short freeze time, it isn't really enough to make a difference.
*[[Ice Climbers]]' [[Blizzard]] - When the Ice Climbers use their [[Down Special Move]], they will release a small gust of wind from their hands. The characters that make contact with the attack will be encased in a block of ice for a split second.
*[[Ice Climbers]]' [[Final Smash]] - [[Iceberg]] - A massive iceberg rises from the ground covering most of the stage. The iceberg can freeze any opponents who touch it for a period of time. They will bounce back after being frozen.
*[[Lucas]]'s [[PK Freeze]] - Lucas's standard special move. He fires off a large snowflake that acts similarly to [[PK Flash]]. After the snowflake charges enough, it will explode, freezing anyone in the surrounding area, as well as harshly damaging the players who are hit.
*[[Mr. Game & Watch]]'s [[Judge]] (8) - When someone is hit with an 8, they will be frozen and fly up.
*[[Articuno]]'s Blizzard - Articuno will unleash a large ring of ice. Any character that is in Blizzard's blast radius will become frozen for a few seconds.
*[[Togepi]]'s Powder Snow - One of the attacks Togepi can use while using Metronome is Powder Snow, for which Togepi will release a small blast of ice from its body. Any character that is in the radius of the blast of ice will become frozen for a few seconds.
*[[Suicune]]'s attacks (SSBB and SSBM) - In SSBM, the frozen effect only lasts very briefly, but in Brawl, if a character touches Suicune when it appears, he or she will become frozen for a Freezie-like amount of time.
*[[Crazy Hand]] - A few of Crazy Hand's attacks can cause freezing.
*[[Glice]]s - A Glice's attack will freeze [[Smasher (character)|Smashers]]. This usually lasts just long enough for the Glice to attack again.
==Trivia==  
==Trivia==  
*In ''[[Super Smash Bros. Melee]]'', if players are KO'd in [[Stamina Mode]] by freezing, they will remain frozen for the rest of the match.
*In ''[[Super Smash Bros. Brawl]]'', if a player is [[Star KO|Star KO'd]] while frozen, it is possible to see them still frozen while being KO'd.
 
*In ''[[Super Smash Bros. Melee]]'', if a player is KO'd in [[Stamina Mode]], they will remain frozen if they were freezed before or after the attack.
[[Category:Special conditions]]
[[Category:Game Controls]]
[[Category:Special Conditions]]

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