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| {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
| | [[Image:Freeze.jpg|right|thumb]] |
| {{disambig2|the status effect|other uses|Frozen (disambiguation)}}
| | '''Frozen''' is a state which characters enter under varying circumstances, most commonly being hit by a [[Freezie]]. In this state, controls are completely disabled. It wears off on its own, but being hit by a fire-based attack will immediatly end it. The amount of time it takes for a character to thaw out varies by the cause of the effect. Some characters's specials attacks can freeze as well, such as [[Ice Climbers]]'s [[Down B]] and [[Lucas]]'s [[Up B]]. |
| [[File:Robin frozen.png|thumb|Female {{SSB4|Robin}} frozen in ''SSB4'']] | |
| '''Frozen''' is a status condition in the ''Super Smash Bros.'' series that is inflicted by attacks with the [[freezing]] effect. It debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. Frozen fighters as encased in ice. | |
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| In ''[[Super Smash Bros. Ultimate]]'', the Support [[Spirit]] skill Ice-Floor Immunity prevents the equipped fighter from being frozen.
| | [[Category:Game Controls]] |
| | | [[Category:Special Conditions]] |
| ==Overview==
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| Any fighter hit by a freezing attack with enough [[knockback]] will be frozen. Examples of attacks with the freezing effect are the [[Ice Climber]]s' [[Ice Shot]], [[Lucas]]'s [[PK Freeze]], and the [[Freezie]] item. Additionally, the [[Spirit Battle]] [[condition]] "The floor is frozen" creates a hazard that inflicts freezing damage to players who stand on it (but not puppet fighters), freezing them, unless they have the Support Spirit skill Ice-Floor Immunity.
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| A frozen fighter is unable to take any actions until the status wears off. Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's [[hurtbox]]. Frozen characters sink in [[Swimming|water]].
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| The amount of time a character remains frozen is dependent on how much knockback the freezing attack did; if the knockback is too weak, the character will not be frozen at all, making it difficult to freeze [[giant]] or [[metal]] opponents. The frozen duration can be decreased by [[button mashing]]. Excluding ''Ultimate'', if a frozen character is hit by a [[flame]] attack, they are immediately thawed and take minimal knockback.
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| Freezing attacks typically send a character upwards, while also seeming to drastically decrease their [[falling speed|vertical endurance]], making it difficult to push a frozen character off an edge, so most freeze-based [[KO]]s occur off the top [[blast line]]. This is solely due to the angle of the attack and is not a property of the freezing effect or the frozen condition.
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| ==Duration==
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| {{technical_data|other games}}
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| ===In ''Ultimate''===
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| In ''Ultimate'', the formula for freeze duration in frames is <code>5d +0.5p</code> rounded down, where <code>d</code> is the damage dealt by the move, and <code>p</code> is the target's percent after the damage from the move is added. This is unaffected by the [[1v1 multiplier]]. {{SSBU|Hero}}'s [[Kacrackle Slash]] will also double the freeze duration. [[Mash]]ing will reduce the time frozen by 4 frames for every frame an input is detected. Since only damage affects this, factors such as [[weight]] are irrelevant.
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| Fighters will take 0.5× damage and 0.25× knockback while frozen, making even some of the most powerful moves in the game fail to [[KO]]. However, due to opponents being effectively immobile, it is an excellent way to build damage or set the opponent up. In addition, opponents hit by non-freezing attacks while frozen will also have the duration extended by 4 frames, forcing another input to be used for them to leave the frozen state.
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| ==Appearance==
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| [[File:Freeze.jpg|thumb|The Ice Climbers being frozen in ''Brawl'']]
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| In ''Melee'' and ''Brawl'', if a frozen character is [[Screen KO]]'d or [[Star KO]]'d, they remain in their ice block for the duration of the KO; in ''SSB4'' and ''Ultimate'' opponents will thaw immediately before crossing the upper [[blast line]]. In ''Brawl'', despite remaining frozen, the sound of ice shattering can be heard when a frozen character is Star KO'd.
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| In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', if a frozen character goes past the [[blast line]], there is a chance that instead of using their KO voice clip, they will instead use their damage voice clips, use both of them simultaneously, or say nothing at all. The same thing happens when crossing a blast line with extreme knockback, such as getting hit by a [[Green Shell]] at 999% or getting blasted by a [[Bob-omb]] near the blast line in [[Sudden Death]].
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| ==Trivia==
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| *In ''[[Super Smash Bros. Melee]]'', if players are KO'd in [[Stamina Mode]] by freezing, they will remain frozen for the rest of the match.
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| [[Category:Special conditions]] | |