Editing Frame

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In {{for3ds}}, the graphics of [[Assist Trophies]] and [[Poké Ball]] Pokémon are rendered at 30 FPS (half the amount of FPS the overall game runs at), but their position, actions, and physics interactions are still calculated 60 times per second. This technique avoids taxing the 3DS's graphical processor too heavily.
In {{for3ds}}, the graphics of [[Assist Trophies]] and [[Poké Ball]] Pokémon are rendered at 30 FPS (half the amount of FPS the overall game runs at), but their position, actions, and physics interactions are still calculated 60 times per second. This technique avoids taxing the 3DS's graphical processor too heavily.


In ''Ultimate'', during a match, players can pause the game and transition one frame at a time. To do so, players must use Camera Controls and press the L button to move Frame by Frame. This is also available as a speed option in [[Training Mode]], which can help in calculating frame data or practicing frame-perfect inputs (such as [[Smash Taunt]]s).
In ''Ultimate'', during a match, players can pause the game and transition one frame at a time. To do so, players must use Camera Controls and press the L button to move Frame by Frame.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

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