Editing Fox Illusion

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
Performing the attack sends Fox darting forwards with incredible speed, which causes an afterimage effect and hurts any enemies in his path. It deals little [[damage]] (3%) and has very little [[knockback]]; however, if a foe gets hit with it at over 295% (such used in [[Sudden Death]]), they will be instantly launched upwards and get inevitably KO'd. In ''Melee'', the dash is so fast that if used facing an edge at the end of a stage, the attack will cause Fox to dart over the ledge, resulting in going into the [[Helpless|helpless state]], and usually causing a [[self-destruct]]. This was removed in ''Brawl''.
Performing the attack sends Fox darting forwards with incredible speed, which causes an afterimage effect and hurts any enemies in his path. It deals little [[damage]] (3%) and has very little [[knockback]]; however, if a foe gets hit with it at over 295% (such used in [[Sudden Death]]), they will be instantly launched upwards and get inevitably KO'd. In ''Melee'', the dash is so fast that if used facing an edge at the end of a stage, the attack will cause Fox to dart over the ledge, resulting in going into the [[Helpless|helpless state]], and usually causing a [[self-destruct]]. This was removed in ''Brawl''.


In ''Super Smash Bros. 4'', the move can no longer go over a grabbable ledge, and no longer puts Fox in a helpless state, and in ''Super Smash Bros. Ultimate'', the move loses the ability to pass through shields. However, its knockback for its grounded variant has been drastically increased, KOing middleweights at around 180% or earlier with rage.
In ''Super Smash Bros. 4'', the move can no longer go over a grabbable ledge, and no longer puts Fox in a helpless state, and in ''Super Smash Bros Ultimate'', the move loses the ability to pass through shields. However, its knockback for its grounded variant has been drastically increased, KOing middleweights at around 180% or earlier with rage.


The move may also be used by players as a useful recovery technique, since the move can quickly cover about half of the length of [[Final Destination]] and makes up for a faster option than [[Fire Fox]]. However, compared to Fire Fox, Fox Illusion only has 1 angle of travel and gives less momentum and maneuverability after the dash despite technically covering more distance.
The move may also be used by players as a useful recovery technique, since the move can quickly cover about half of the length of [[Final Destination]] and makes up for a faster option than [[Fire Fox]]. However, compared to Fire Fox, Fox Illusion only has 1 angle of travel and gives less momentum and maneuverability after the dash despite technically covering more distance.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)