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|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = S-
|tier = S-
|ranking = 10
|ranking = 8
}}
}}
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside fellow ''Star Fox'' fighter {{SSBU|Falco}} and the rest of the returning roster during the [[E3 2018]] Nintendo Direct. Fox is classified as [[Fighter number|Fighter #07]].
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside fellow ''Star Fox'' fighter {{SSBU|Falco}} and the rest of the returning roster during the [[E3 2018]] Nintendo Direct. Fox is classified as [[Fighter number|Fighter #07]].
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Mike West reprises his role from ''[[Super Smash Bros. 4]]'' with new voice clips, sounding more akin to his appearances in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''.  In the Japanese version, Fox is now voiced by {{s|Wikipedia|Takashi Ōhara}}, reprising his role from ''Star Fox 64 3D'' and ''Star Fox Zero'', replacing {{s|wikipedia|Kenji Nojima}} from ''[[Super Smash Bros. Brawl]]'' and ''Smash 4''.
Mike West reprises his role from ''[[Super Smash Bros. 4]]'' with new voice clips, sounding more akin to his appearances in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''.  In the Japanese version, Fox is now voiced by {{s|Wikipedia|Takashi Ōhara}}, reprising his role from ''Star Fox 64 3D'' and ''Star Fox Zero'', replacing {{s|wikipedia|Kenji Nojima}} from ''[[Super Smash Bros. Brawl]]'' and ''Smash 4''.


Fox is ranked 10th out of 82 on the [[tier list]], placing him in the upper half of the S- tier and making him the highest ranking member of the [[Fighter|perfect-attendance crew]]. This is roughly the same as his placement in ''Smash 4'', where he was ranked 7th/8th out of 54 and tied with {{SSB4|Sonic}}. Fox's biggest strengths revolve around his phenomenal movement options, stellar frame data, and high [[damage]] output. This makes him one of the fastest characters in ''Ultimate'', giving him the ability to overwhelm opponents easily and one of the best [[Neutral game|neutrals]] and advantage states in the entire game. Fox also has several ways to KO reliably thanks to his powerful and quick [[smash attack]]s and his notoriously safe [[back aerial]] at [[ledge]]. Finally, Fox's [[combo]] and [[juggling]] game also greatly benefits from universal changes made in the transition from ''Smash 4'' to ''Ultimate'', such as the game's increased speed, reduction to [[landing lag]], and [[airdodging]] nerfs.
Fox is ranked 8th out of 82 on the [[tier list]] placing him in S- tier. This is a slight improvement from his placement in ''Smash 4'' where he was ranked 7th/8th out of 54 and tied with {{SSB4|Sonic}}. Fox's biggest strengths revolve around his phenomenal movement options, stellar frame data, and high [[damage]] output, which gives him the ability to overwhelm opponents easily and allows him to have one of the best [[Neutral game|neutrals]] and advantage states in the entire game. Fox also has several ways to kill reliably thanks to his powerful and quick [[Smash attack|smash attacks]] and his notoriously safe [[Back aerial|back aerial]] at [[Ledge|ledge]]. Finally, Fox's [[combo]] and [[juggling]] game also greatly benefits from universal changes made in the transition from ''Smash 4'' to ''Ultimate'', such as the game's increased speed, reduction to [[landing lag]], and [[airdodging]] nerfs.


However, Fox also has some noticeable weaknesses. His most notable weakness is his survivability, as he is the fifth lightest character in the game and has the fastest [[falling speed]] and [[gravity]] out of anyone in the roster. This means his endurance is one of the worst in the game, as he is susceptible to potential early KOs, while his extreme falling speed and gravity make him vulnerable to combos. Finally, although Fox has several recovery options that cover a great distance, their linearity makes it easy for him to be [[Edgeguarding|edgeguarded]] continuously if the player isn't careful, while [[Fire Fox]] can be angled but it stops him in place until he launches himself in the chosen direction, which leaves him open to attacks.
However, Fox also has some noticeable weaknesses. His most notable weakness is his survivability, as Fox is one of the lightest characters in the game and has the fastest [[falling speed]] and [[gravity]] out of anyone in the roster. This means his endurance is poor compared to the rest of the cast, as he is rather susceptible to combos and potential early KOs. Finally, although Fox has several recovery options that cover a great distance, their linearity makes it easy for Fox to be [[Edgeguarding|edgeguarded]] continuously if the player isn't careful.


Overall, Fox's strengths outweigh his weaknesses, and he has garnered several strong results from players such as {{Sm|Light|p=Connecticut}}, {{Sm|Kaninabe}} and {{Sm|Paseriman}}.
Overall, Fox's strengths outweigh his weaknesses, and he has garnered several strong results from players such as {{Sm|Light|p=Connecticut}}, {{Sm|Kaninabe}} and {{Sm|Paseriman}}.
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Fox is a lightweight, hit-and-run type character with excellent grounded mobility and good frame data for the majority of his moveset. Fox is incredibly mobile: he possesses the sixth-fastest dashing speed, third-fastest walking speed, 33rd fastest air speed, 21st highest air acceleration, the highest falling (and thus fast falling) speed and gravity in the game, with the latter two allowing him to quickly move from the air to the ground with ease. These attributes allow him to keep up with almost any opponent while additionally making him very difficult to punish.
Fox is a lightweight, hit-and-run type character with excellent grounded mobility and good frame data for the majority of his moveset. Fox is incredibly mobile: he possesses the sixth-fastest dashing speed, third-fastest walking speed, 33rd fastest air speed, 21st highest air acceleration, the highest falling (and thus fast falling) speed and gravity in the game, with the latter two allowing him to quickly move from the air to the ground with ease. These attributes allow him to keep up with almost any opponent while additionally making him very difficult to punish.


In terms of attack speed, Fox has only one normal move with over 10 frames of startup lag, his forward smash, which greatly helps him with approaching and comboing, while some of them are decently powerful despite their quick startup. All of his grounded moves excluding smash attacks have both low startup and ending lag, which allows them to connect and flow into each other extremely easily. All of his aerials also have quick startup lag, and some of them are able to auto-cancel from a short hop (back aerial, up aerial), or have low landing lag (neutral aerial, back aerial). Alongside his fast falling speed, this gives him a good aerial approach and shield pressure.
In terms of attack speed, almost all of Fox's moves have less than 10 frames of startup lag, which greatly helps him with approaching and comboing, while some of them are decently powerful despite their quick startup. All of his grounded moves excluding smash attacks have both low startup and ending lag, which allows them to connect and flow into each other extremely easily. All of his aerials also have quick startup lag, and some of them are able to auto-cancel from a short hop (back aerial, up aerial), or have low landing lag (neutral aerial, back aerial). Alongside his fast falling speed, this gives him a good aerial approach and shield pressure.


Another one of Fox's biggest strengths is his combo potential. Almost all of his moves can combo into each other and he even has several KO confirms. Though a majority of his combos are not as lengthy compared to other characters like {{SSBU|Sheik}}, the higher damage output makes up for it.
Another one of Fox's biggest strengths is his combo potential. Almost all of his moves can combo into each other and he even has several KO confirms. Though a majority of his combos are not as lengthy compared to other characters like {{SSBU|Sheik}}, the higher damage output makes up for it.
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Fox's special moves have several uses. His {{b|Blaster|Fox}}, while it lacks hitstun and deals low damage at a longer range, is quick and helps with forcing approaches while unstaling his moves without drastically reducing the effectiveness of the projectiles. [[Fox Illusion]] is one of his two recovery moves, covers a good horizontal distance and doesn't leave him helpless. It can be used to start combos or even KO outright at really high percentages with the grounded version. [[Fire Fox]] covers great distance, can be angled and deals high damage if all of the hits connect, and with the high knockback, it can stage spike reckless edge guarders. {{b|Reflector|Fox}} is quick, reflects projectiles and is one of the only reflectors that can be held indefinitely. It has intangibility and a hitbox on startup, which can help with breaking out of combos or gimping weak recoveries offstage. It also reduces Fox's falling speed, giving him landing or recovery mix-up potential.
Fox's special moves have several uses. His {{b|Blaster|Fox}}, while it lacks hitstun and deals low damage at a longer range, is quick and helps with forcing approaches while unstaling his moves without drastically reducing the effectiveness of the projectiles. [[Fox Illusion]] is one of his two recovery moves, covers a good horizontal distance and doesn't leave him helpless. It can be used to start combos or even KO outright at really high percentages with the grounded version. [[Fire Fox]] covers great distance, can be angled and deals high damage if all of the hits connect, and with the high knockback, it can stage spike reckless edge guarders. {{b|Reflector|Fox}} is quick, reflects projectiles and is one of the only reflectors that can be held indefinitely. It has intangibility and a hitbox on startup, which can help with breaking out of combos or gimping weak recoveries offstage. It also reduces Fox's falling speed, giving him landing or recovery mix-up potential.


Fox has good KO potential despite his attributes. Although he only has a handful of finishers, the few he has are quite fast and reliable, making them great spacing and anti-air options. Fox's up smash has quick startup, high knockback on clean hit, good range and even has setups into it, making it his primary KO move. Forward smash, while fairly weak at lower percentages, has decent knockback growth, decently fast startup lag and moderate end lag. It's best used for punishing the regular ledge getup because of the good range and lasting hitbox. Down smash is his quickest smash attack, which makes it useful for covering rolls. It can also [[2 frame punish|2-frame punish]] the opponents, all while sending them at a [[Semispike|semispike angle]]. Up aerial deals high knockback and can KO at reasonable percentages if the opponent is above the ground. Back aerial, while noticeably weaker compared to his fellow ''Star Fox'' characters {{SSBU|Falco}} and {{SSBU|Wolf}}, still has decent knockback and launches at a semi-spike angle, and is his safest KO move.
Fox has good KO potential despite his attributes. Fox's up smash has quick startup, high knockback on clean hit, good range and even has setups into it, making it his primary KO move. Forward smash, while fairly weak at lower percentages, has decent knockback growth and end lag. It's best used for punishing the regular ledge getup because of the good range and lasting hitbox. Down smash is his quickest smash attack, which makes it useful for covering rolls. It can also [[2 frame punish|2-frame punish]] the opponents, all while sending them at a [[Semispike|semispike angle]]. Up aerial deals high knockback and can KO at reasonable percentages if the opponent is above the ground. Back aerial, while noticeably weaker compared to his fellow ''Star Fox'' characters {{SSBU|Falco}} and {{SSBU|Wolf}}, still has decent knockback and launches at a semi-spike angle, and is his safest KO move.


However, Fox has several notable weaknesses. His primary weaknesses are endurance and recovery. He's the fifth lightest character in the game, in addition to being taller than other characters in his weight class (though still relatively small) and has the highest falling speed and gravity, which makes him extremely susceptible to combos and getting KO'd early, which gives him a terrible disadvantage state and one of the worst survivabilities out of all the cast. His recovery, while covering a great distance, is nonetheless linear and predictable. Fox Illusion can't be angled and can only change the drift after the hitboxes end, which can be intercepted with most moves. Fire Fox has very slow startup, and while it can be angled, it remains linear, which makes him very vulnerable to stage spikes and meteor smashes and causes him to get KO'd extremely early offstage. Reflector can only stall once, which lessens the mix-up options. His air dodges have among the shortest distances in the game, making them ineffective for the recovery, and coupled with the falling speed, air dodging below the stage is almost always fatal.
However, Fox has several notable weaknesses. His primary weaknesses are endurance and recovery. He's the fifth lightest character in the game, in addition to being taller than other characters in his weight class (though still relatively small) and has the highest falling speed and gravity, which makes him extremely susceptible to combos and getting KO'd early, which gives him a terrible disadvantage state and one of the worst survivabilities out of all the cast. His recovery, while covering a great distance, is nonetheless linear and predictable. Fox Illusion can't be angled and can only change the drift after the hitboxes end, which can be intercepted with most moves. Fire Fox has very slow startup and is linear, which makes him very vulnerable to stage spikes and meteor smashes and causes him to get KO'd extremely early offstage. Reflector can only stall once, which lessens the mix-up options. His air dodges have among the shortest distances in the game, making them ineffective for the recovery, and coupled with the falling speed, air dodging below the stage is almost always fatal.


Despite possessing moves with high knockback, he can struggle KOing the opponents. Up smash has high-end lag and is hard to land without a read or setup. Neutral aerial, which is used to KO confirm into up smash, can be predictable and only true combos at certain percentages without tumbling the opponent, unless it gets stale, while down aerial has high landing lag and can sometimes send the opponents at a different angle. Forward or down smash are also hard to land and deal unimpressive knockback at mid-high percentages, and the latter has low reach. Up aerial is predictable, has narrow hitboxes, can stale if used frequently and the second hit can sometimes even miss after hitting with the first one. Back aerial has a small hitbox, short duration, and is angled somewhat high, making it hard to land, especially on short characters. All of his KO moves deal unimpressive shield damage, and because the moves can stale on shield, this can make the opponent shield more often and cause his moves to KO even later. Fox Illusion stops on shield, which can make it punishable if used predictably. In addition, none of his throws are viable KO options, which further exacerbates the unreliability of KOing. Since he has high falling speed, high-end lag on his aerials and slow vertical recovery, edge guarding with Fox is risky and can put him in an even more vulnerable position. In addition, while [[rage]] can help with KOing to a certain extent, he doesn't benefit from it as much as heavier characters, who can usually survive for much longer and gain more rage in return.
Despite possessing moves with high knockback, he can struggle KOing the opponents. Up smash has high-end lag and is hard to land without a read or setup. Neutral aerial, which is used to KO confirm into up smash, can be predictable and only true combos at certain percentages without tumbling the opponent, unless it gets stale, while down aerial has high landing lag and can sometimes send the opponents at a different angle. Forward or down smash are also hard to land and deal unimpressive knockback at mid-high percentages, and the latter has low reach. Up aerial is predictable, has narrow hitboxes, can stale if used frequently and the second hit can sometimes even miss after hitting with the first one. Back aerial has a small hitbox, short duration, and is angled somewhat high, making it hard to land, especially on short characters. All of his KO moves deal unimpressive shield damage, and because the moves can stale on shield, this can make the opponent shield more often and cause his moves to KO even later. Fox Illusion stops on shield, which can make it punishable if used predictably. In addition, none of his throws are viable KO options, which further exacerbates the unreliability of KOing. Since he has high falling speed, high-end lag on his aerials and slow vertical recovery, edge guarding with Fox is risky and can put him in an even more vulnerable position. In addition, while [[rage]] can help with KOing to a certain extent, he doesn't benefit from it as much as heavier characters, who can usually survive for much longer and gain more rage in return.


Overall, Fox is a glass cannon character. He can approach the opponents with his proficient movement and attack speed along with a decent damage output for a rushdown character, which allows him to quickly deal high damage to opponents and KO them with several of his finishers. However, the player must stay unpredictable and not let himself get punished, otherwise, he himself can suffer from high damaging combos and get KO'd very early.
Overall, Fox is a glass cannon character. He can approach the opponents with his proficient movement and attack speed along with a decent damage output for a rushdown character, which allows him to quickly deal high damage to opponents and KO them with several of his finishers. However, the player must stay unpredictable and not let himself get punished, otherwise, he himself can suffer from high damaging combos and get KOd very early.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Fox has received a mix of buffs and nerfs in his transition to ''Ultimate''. His moveset has been altered in several ways that, while leaving his core playstyle relatively unchanged, have altered the way he has to execute said playstyle, and the changes to the game's engine further compound this, causing him to be a more polarized character.
Fox has received a mix of buffs and nerfs in his transition to ''Ultimate''. His moveset has been altered in several ways that, while leaving his core playstyle relatively unchanged, have altered the way he has to execute said playstyle, and the changes to the game's engine further compounds this, causing him to be a more polarized character.


Fox's buffs primarily come from his moveset's improved versatility. [[Blaster]]'s shots travel farther and the move has less endlag, granting him a far better camping tool. His primary KO options in his [[forward smash|forward]] and [[up smash]]es, as well as [[Fire Fox]], now have increased knockback, which has overall further improved his KO power. Down tilt had its knockback and angles altered, whereas dash attack has less ending lag, making both even better combo starters overall. In addition, [[Reflector]]'s startup has been cut in half and grants him [[intangibility]] (reminiscent of his ''Melee'' incarnation), allowing him to escape combos easier and edgeguard more safely.
Fox's buffs primarily come from his moveset's improved versatility. [[Blaster]]'s shots travel farther and the move has less endlag, granting him a far better camping tool. His primary KO options in his [[forward smash|forward]] and [[up smash]], as well as [[Fire Fox]], now have increased knockback, which has overall further improved his KO power. Down tilt had its knockback and angles altered, whereas dash attack has less ending lag, making both even better combo starters overall. In addition, [[Reflector]]'s startup has been cut in half and grants him [[intangibility]] (reminiscent of his ''Melee'' incarnation), allowing him to escape combos easier and edgeguard more safely.


Fox also greatly benefits from many of the changes to ''Ultimate''{{'}}s gameplay mechanics. The universal increase to horizontal mobility has especially improved his previously lackluster air speed, while making his grounded speed even faster. The ability to use any attack out of a run drastically benefits his close-ranged combat and further improves his grounded moveset's utility and combo ability, giving him far more options than he had to pressure the opponent on the ground. The universal reduction to landing lag also improves his aerial game's combo ability, but most importantly, it improves his already great safety on shield despite the reduced [[shieldstun]] on aerial attacks. Finally, the changes to [[air dodge]] mechanics notably benefit his powerful juggling options.
Fox also greatly benefits from many of the changes to ''Ultimate''{{'}}s gameplay mechanics. The universal increase to horizontal mobility has especially improved his previously lackluster air speed, while making his grounded speed even faster. The ability to use any attack out of a run drastically benefits his close-ranged combat and further improves his grounded moveset's utility and combo ability, giving him far more options than he had to pressure the opponent on the ground. The universal reduction to landing lag also improves his aerial game's combo ability, but most importantly, it improves his already great safety on shield despite the reduced [[shieldstun]] on aerial attacks. Finally, the changes to [[air dodge]] mechanics notably benefit his powerful juggling options.
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Lastly, the changes to [[perfect shield]]ing both benefit and hinder Fox. He arguably benefits from the revamped perfect shield the most, because of possessing very quick moves like up tilt or up smash, while perfect shield is ineffective against quick multi-hitting attacks like his down aerial. In contrast, it also makes it easier to retaliate against otherwise hard to punish moves, like his neutral aerial, forcing Fox to use his staple landing moves less predictably.
Lastly, the changes to [[perfect shield]]ing both benefit and hinder Fox. He arguably benefits from the revamped perfect shield the most, because of possessing very quick moves like up tilt or up smash, while perfect shield is ineffective against quick multi-hitting attacks like his down aerial. In contrast, it also makes it easier to retaliate against otherwise hard to punish moves, like his neutral aerial, forcing Fox to use his staple landing moves less predictably.


Overall, Fox is a more polarized glass cannon. Most of his tremendous strengths and advantages remain, and some of his moves have increased utility, resulting in a much more vast repertoire of versatile options; however, his key weaknesses are easier to exploit, and he has an even harder time getting out of disadvantage, meaning he has to play more carefully in order to gain or retain the advantage. The shifts to game mechanics compound both points. Despite the introduction of DLC characters and various changes from game updates, Fox performs similarly effective in ''Ultimate'' as in ''SSB4''.
Overall, Fox is a more polarized glass cannon. Most of his tremendous strengths and advantages remain, and some of his moves have increased utility, resulting in a much more vast repertoire of versatile options; however, his key weaknesses are easier to exploit, and he has an even harder time getting out of disadvantage, meaning he has to play more carefully in order to gain or retain the advantage. The shifts to game mechanics compound both points. Regardless of these changes, it is important to note that Fox's own changes result in his viability remaining relatively unchanged, unlike other former powerful characters in ''SSB4'' (such as {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}}). As a result, despite the introduction of DLC characters and changes from game updates, Fox performs slightly better than in ''SSB4'', and he continues to be a powerful character who commonly sees use in competitive play.


{{SSB4 to SSBU changelist|char=Fox}}
{{SSB4 to SSBU changelist|char=Fox}}
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|neutralcount=2
|neutralcount=2
|neutralinf=y
|neutralinf=y
|neutralname=Jab ({{ja|ジャブ|Jabu}})<br>Straight ({{ja|ストレート|Sutorēto}})<br>Rapid Kick ({{ja|ラピッドキック|Rapiddo Kikku}})<br>Rapid Kick Finish ({{ja|ラピッドフィニッシュ|Rapiddo Kikku Finisshu}})
|neutralname=Jab ({{ja|ジャブ|Jabu}}) / Straight ({{ja|ストレート|Sutorēto}}) / Rapid Kick ({{ja|ラピッドキック|Rapiddo Kikku}}) / Rapid Kick Finish ({{ja|ラピッドフィニッシュ|Rapiddo Kikku Finish}})
|neutral1dmg=1.7%
|neutral1dmg=1.7%
|neutral2dmg=1%
|neutral2dmg=1%
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|neutraldesc=Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick with his opposite leg. Quick start-up time (frame 2) means that dash-canceling into jab is a solid approach option in neutral, is a good spot dodge punish option and is a reliable move for breaking non-true grounded combos. Compared to ''Smash 4'', the jab can lock and the rapid jab connects better, making it a more effective damage racking tool at almost any percentage. However, it can no longer jab cancel into other moves. Good combo finisher, most notably with early hit neutral aerial at low percentages. However, the rapid jab finisher has high ending lag, making it very punishable on shield.
|neutraldesc=Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick with his opposite leg. Quick start-up time (frame 2) means that dash-canceling into jab is a solid approach option in neutral, is a good spot dodge punish option and is a reliable move for breaking non-true grounded combos. Compared to ''Smash 4'', the jab can lock and the rapid jab connects better, making it a more effective damage racking tool at almost any percentage. However, it can no longer jab cancel into other moves. Good combo finisher, most notably with early hit neutral aerial at low percentages. However, the rapid jab finisher has high ending lag, making it very punishable on shield.
|ftiltangles=3
|ftiltangles=3
|ftiltname=Fox Whip ({{ja|フォックスウィップ|Fokkusu Wippu}})
|ftiltname=Fox Whip ({{ja|フォックスウィップ|Fokkusu Uippu}})
|ftiltupdmg=7%
|ftiltupdmg=7%
|ftiltsidedmg=6%
|ftiltsidedmg=6%
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|bairname=Reverse Spin Kick ({{ja|リバーススピンキック|Ribāsu Supin Kikku}})
|bairname=Reverse Spin Kick ({{ja|リバーススピンキック|Ribāsu Supin Kikku}})
|bairdmg={{ShortHopDmgSSBU|13}}
|bairdmg={{ShortHopDmgSSBU|13}}
|bairdesc=A back turning kick. A good KO option at very high percentages due to decent startup (9 frames) low landing lag (9 frames), a semi-spike angle, and somewhat high knockback. It has a great auto-cancel window (frame 18), allowing Fox to use back aerial at the peak of short hop and fast fall while still auto-canceling before landing, making it a good pressure and spacing option and is relatively safe on shield if hit with the tip of the move, making the move somewhat hard to punish. Also great for catching horizontal recovery options, but it leaves Fox vulnerable offstage due to very high ending lag and Fox's high falling speed. It also has poor range and is angled high, making it somewhat hard to land. Fox can combo out of back air at low percentages due to its very generous autocancel window. KOs Mario at the ledge of Final Destination at around 118%, and around 155% at the center of Final Destination.
|bairdesc=A back kick. A good KO option at very high percentages due to decent startup (9 frames) low landing lag (9 frames), a semi-spike angle, and somewhat high knockback. It has a great auto-cancel window (frame 18), allowing Fox to use back aerial at the peak of short hop and fast fall while still auto-canceling before landing, making it a good pressure and spacing option and is relatively safe on shield if hit with the tip of the move, making the move somewhat hard to punish. Also great for catching horizontal recovery options, but it leaves Fox vulnerable offstage due to very high ending lag and Fox's high falling speed. It also has poor range and is angled high, making it somewhat hard to land. Fox can combo out of back air at low percentages due to its very generous autocancel window. KOs Mario at the ledge of Final Destination at around 118%, and around 155% at the center of Final Destination.
|uairname=McCloud Flip ({{ja|テイル&レッグ|Teiru ando Reggu}}, ''Tail & Leg'')
|uairname=McCloud Flip ({{ja|テイル&レッグ|Teiru ando Reggu}}, ''Tail & Leg'')
|uairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|10}} (hit 2)
|uairdmg={{ShortHopDmgSSBU|5}} (hit 1), {{ShortHopDmgSSBU|10}} (hit 2)
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=A knee strike. Fast but weak.
|pummeldesc=A knee strike. Very fast, but also weak.
|fthrowname=Smash Elbow ({{ja|スマッシュエルボー|Sumasshu Erubō}})
|fthrowname=Smash Elbow ({{ja|スマッシュエルボー|Sumasshu Erubō}})
|fthrowdmg=4% (hit), 3% (throw)
|fthrowdmg=4% (hit), 3% (throw)
|fthrowdesc=Releases the opponent and quickly performs a cross, launching them forward. It can be used for tech chasing at mid percentages or putting the opponents offstage. Fox's strongest throw, but fails to KO Mario until around 212% at the very edge of {{SSBU|Final Destination}}.
|fthrowdesc=Releases the opponent and quickly performs a cross, launching them forward. It can be used for tech chasing at mid percentages or putting the opponents offstage. Fox's strongest throw, but fails to KO Mario until around 212% at the very edge of {{SSBU|Final Destination}}.
|bthrowname=Close Range Blaster H/Horizontal ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Ecchi}})
|bthrowname=Close Range Blaster H ({{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Ecchi}})
|bthrowdmg=2% (throw), 2% (Blaster shots)
|bthrowdmg=2% (throw), 2% (Blaster shots)
|bthrowdesc=Throws the opponent backward and shoots them with three rapid shots from his Blaster. Due to its high angle and very weak knockback, it's not great at putting the opponents offstage. It can be used to set up tech chase on platforms at various percentages.
|bthrowdesc=Throws the opponent backward and shoots them with three rapid shots from his Blaster. Due to its high angle and very weak knockback, it's not great at putting the opponents offstage. It can be used to set up tech chase on platforms at various percentages.
|uthrowname=Close Range Blaster V/Vertical ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā Vī}})
|uthrowname=Close Range Blaster V ({{ja|クローズレンジブラスターV|Kurōzu Renji Burasutā Vī}})
|uthrowdmg=2% (throw), 2% (Blaster shots)
|uthrowdmg=2% (throw), 2% (Blaster shots)
|uthrowdesc=Throws the opponent upward and shoots them with three rapid shots from his Blaster. It can be used to put the opponent on a platform or to follow up with up air if the opponent's reaction is read properly. Has weak knockback as it only starts KOing Mario at around 294% on Final Destination.
|uthrowdesc=Throws the opponent upward and shoots them with three rapid shots from his Blaster. It can be used to put the opponent on a platform or to follow up with up air if the opponent's reaction is read properly. Has weak knockback as it only starts KOing Mario at around 294% on Final Destination.
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|usname=Fire Fox
|usname=Fire Fox
|usdmg=1.8% (charge loop), 16% (clean dash), 10% (late dash)
|usdmg=1.8% (charge loop), 16% (clean dash), 10% (late dash)
|usdesc=Engulfs himself in an aura of [[flame]] before launching himself in a fiery tackle. Since this move is fire-based, it can detonate some items like Links' bombs. Travels a long distance, but has very high startup for both his charging flames and dash (20 and 43 frames, respectively), in addition to it being completely linear making Fox widely open for edgeguards. The trajectory of the move can be chosen before Fox launches himself, with up to 8 angles to choose from. After the move ends, Fox becomes helpless. It can be used to KO at high percents; however, this is risky due to the high ending lag. It can also stage spike reckless edgeguarders who got hit with Fire Fox.
|usdesc=Engulfs himself in an aura of [[flame]] before launching himself in a fiery tackle. Since this move is fire-based, it can detonate some items like Links' bombs. Travels a long distance, but has very high startup for both his charging flames and dash (20 and 43 frames, respectively), in addition to it being completely linear making Fox widely open for edgeguards. The trajectory of the move can be chosen before Fox launches himself, with up to 8 angles to choose from. After the move ends, Fox becomes helpless. It can be used to KO at high percents, however, this is risky due to the high ending lag. It can also stage spike reckless edgeguarders who got hit with Fire Fox.
|dsname=Reflector
|dsname=Reflector
|dspage=Reflector (Fox)
|dspage=Reflector (Fox)
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Fox Cheer English SSB4 SSBU.ogg|center]]||[[File:Fox Cheer Japanese SSBU.ogg|center]]||[[File:Fox Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Fox Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Fox Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Fox Cheer French PAL SSBU.ogg|center]]
|{{NTSC}} [[File:Fox Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Fox Cheer English PAL SSBU.ogg|center]]||[[File:Fox Cheer Japanese SSBU.ogg|center]]||[[File:Fox Cheer Italian SSBU.ogg|center]]||[[File:Fox Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Fox Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Fox Cheer French PAL SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Fox Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Fox Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Fox Cheer Spanish PAL SSBU.ogg|center]]||[[File:Fox Cheer Russian SSBU.ogg|center]]||[[File:Fox Cheer Korean SSBU.ogg|center]]
|[[File:Fox Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Fox Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Fox Cheer Spanish PAL SSBU.ogg|center]]||[[File:Fox Cheer Russian SSBU.ogg|center]]||[[File:Fox Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Fox! Fox! *claps 3 times* || Fox, Fox, y na - die más! || Fooooox! *claps 3 times* || Fox!
|Fox! Fox! *claps 3 times* || || Fooooox! *claps 3 times* || Fox!
|}
|}
</div>
</div>
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''See also: [[:Category:Fox players (SSBU)]]''
''See also: [[:Category:Fox players (SSBU)]]''


*{{Sm|Kaninabe|Japan}} - The second-best Fox player in the world in the post-pandemic metagame. He first burst out onto the scene in 2023, where he notably placed 5th at {{Trn|Kagaribi 11}} and 7th at both {{Trn|Maesuma TOP 11}} and {{Trn|Port Priority 8}}. He was ultimately ranked 35th on the [[LumiRank 2023]] as the first new Fox player in the top 50 since the early metagame. Though his performances took a dip in the following year, he was able to see a return to form at the end of the year, placing 5th at both {{Trn|Smash Awesome!}} and {{Trn|Sumabato SP 54}}.
*{{Sm|Kaninabe|Japan}} - A newer player compared to other Fox players but has established himself as the second-best Fox player in the world in the post-online metagame. He has placed top 8 at multiple majors, notably placing 5th at the supermajor {{Trn|Kagaribi 11}} and 7th at the supermajors {{Trn|Maesuma TOP 11}} and {{Trn|Port Priority 8}}.
*{{Sm|Light|USA|p=Connecticut}} - The greatest Fox player of all-time and one of the greatest American ''Ultimate'' players who is known for his aggressive and oppressive playstyle. He is the only Fox player who has been consistently able to place well at major events, and as such has rarely fallen outside the top 10, even peaking at 3rd on the [[OrionRank 2022]]. Though not the first Fox player to win a major, he is the only one who had won more than one, winning {{Trn|Super Smash Con: Fall Fest}}, {{Trn|MomoCon 2022}}, {{Trn|LVL UP EXPO 2023}}, {{Trn|Litvitational 2}}, and {{Trn|Litvitational 3}}.
*{{Sm|Light|USA|p=Connecticut}} - The best Fox player of all-time who has been a top 10 player for most of the game's lifespan, and is currently the only Fox player who has won multiple majors, winning {{Trn|Super Smash Con: Fall Fest}}, {{Trn|MomoCon 2022}}, and {{Trn|LVL UP EXPO 2023}}.
*{{Sm|Lui$|USA}} - Primarily played Fox in 2019 and was one of the best Fox players in the world during this time, peaking at 39th on the [[Fall 2019 PGRU]]. He was best known for placing 7th at {{Trn|Super Smash Con 2019}}, where he also defeated {{Sm|Shuton}} and {{Sm|Kola}}; he had also placed 7th at {{Trn|2GG: Nightmare on Smashville}}. He dropped Fox for {{SSBU|Palutena}} during the online metagame, and has seldom used Fox since.
*{{Sm|Lui$|USA}} - One of the best Fox players in the world in the early metagame, ranking 39th on the [[Fall 2019 PGRU]] and noticeably placing 7th at the supermajor {{Trn|Super Smash Con 2019}} while primarily using Fox. He dropped Fox for {{SSBU|Palutena}} in the online metagame and has stuck with her since.
*{{Sm|Paseriman|Japan}} - The second best Fox player of all-time, and the first Fox player to win a major, doing so at {{Trn|Sumabato SP 11}}. He was also the only Fox player who challenged Light's title for best Fox player, doing so in the first few months of 2020 thanks to a string of strong performances such as 4th at {{Trn|EVO Japan 2020}} and 9th at {{Trn|Frostbite 2020}}. He was never able to reach the same consistency since, although he remains one of the best Fox players in Japan, notably placing 3rd at {{Trn|Kagaribi 6}} and 4th at {{Trn|L'Odyssée - Chant I}} in the post-pandemic metagame.
*{{Sm|Paseriman|Japan}} - The second best Fox player of all-time who was the first Fox player to win a major, doing so at {{Trn|Sumabato SP 11}}. He who was in contention for the best Fox player in 2020, ranking above Light at 11th on the [[OrionRank Pre-Quarantine]] thanks to a string of strong performances, most notably 4th at the supermajor {{Trn|EVO Japan 2020}} and 9th at the supermajor {{Trn|Frostbite 2020}}. However he has never been able to reach those heights after 2020, and he has also picked up {{SSBU|Diddy Kong}} as a co-main.
*{{Sm|RyuKai|France}} - The best Fox player in Europe, although he briefly mained {{SSBU|Wolf}} from late-2021 to early-2023. His breakout event was placing 2nd at {{Trn|Smash Contest: DoKomi 2020}} while double-eliminating Europe's then-#3 player {{Sm|Space}}, and he has since been able to regularly compete against Europe's best players, such as winning {{Trn|Pyramiide 3}} over {{Sm|Raflow}}. In addition, he has placed highly at several European events, such as 17th at {{Trn|ICARUS 2023}} and 25th at {{Trn|King Of Fields 95 3}}.
*{{Sm|RyuKai|France}} - One of the best Fox players in Europe, although he primarily played {{SSBU|Wolf}} from late-2021 to early-2023. His breakout event was placing 2nd at {{Trn|Smash Contest: DoKomi 2020}} while double-eliminating Europe's then-#3 {{Sm|Space}}, and he has since seen several notable results at European events such as 17th at the superregional {{Trn|ICARUS 2023}} and 25th at the major {{Trn|King Of Fields 95 3}}.
*{{Sm|ZD|USA}} - One of the best Fox players in the world in the first few months of the competitive scene, placing 5th at {{Trn|Glitch 6}} and 7th at {{Trn|Let's Make Moves}}, as well as defeating {{Sm|Tweek}} at {{Trn|Ultimate Nimbus}} and {{Sm|Zackray}} at {{Trn|Frostbite 2019}}. However, many of his strongest results took place right before the [[Spring 2019 PGRU]] season, and as such, he was only ranked in the Area 51 during this time. He continued to place well after this period, having also picked up {{SSBU|Wolf}} as a co-main and placing 9th at {{Trn|Glitch 7 - Minus World}} defeating {{Sm|Cosmos}} with Fox, but was never able to reach the heights he saw during the game's early months.
*{{Sm|ZD|USA}} - One of the best Fox players in the world in the first few months of the competitive scene, placing 5th at the major {{Trn|Glitch 6}} and 7th at the major {{Trn|Let's Make Moves}}, taking sets from top 10 players such as {{Sm|Tweek}} at {{Trn|Ultimate Nimbus}} and {{Sm|Zackray}} at {{Trn|Frostbite 2019}}, and ranking in the Area 51 on the [[Spring 2019 PGRU]]. However, his results have since declined and he began co-maining Fox with {{SSBU|Wolf}}.


===Tier placement and history===
===Tier placement and history===
In stark contrast to pre-release ''Ultimate'', where it was speculated that he would be an unviable character, Fox initially saw a very positive reception due to all of the indirect benefits he received from the game's engine, as well as phenomenal results from professionals such as {{Sm|Light|p=Connecticut}} and {{Sm|ZD}}. Light especially contributed to this reception, being a top 10 player in the first year of ''Ultimate'' and consistently making top 8 at major events. This led to very high opinions on the character, and many players labeled him as a top 5 character.
In stark contrast to pre-release ''Ultimate'', where it was speculated that Fox would be an unviable character, Fox initially saw a very positive reception due to all of the indirect benefits he received from the game's engine as well as phenomenal results from professionals such as {{Sm|Light|p=Connecticut}} and {{Sm|ZD}}. Light especially contributed to this reception, being a top 10 player in the first year of ''Ultimate'' and consistently making top 8 at major events. This led to very high opinions on the character, and many players labeled him as a top 5 character.


However, the second half of 2019 saw a noticeable decline in Fox's results as his weaknesses, such as his exploitable recovery and his fragile weight, became more apparent. Players either began performing worse with Fox or began picking up other characters to complement him; most notably, the second half of 2019 saw some of Light's worst results of his career, while ZD's results took a noticeable hit and he also began playing {{SSBU|Wolf}}. Despite these negatives, there were still some positives for the character during this time, such as several strong results coming from Light and the rise of {{Sm|Lui$}} in mid-2019 and {{Sm|Paseriman}} in late-2019, with the latter most notably putting Light's title of "best Fox player" in contention. Nevertheless, Fox's worse representation led many players to rank him lower on their tier lists, with Light himself believing the character was only high tier at best.
However, the second half of 2019 saw a noticeable decline in Fox's results as his weaknesses, such as his exploitable recovery and his fragile weight, became more apparent. Players either began performing worse with Fox or began picking up other characters to complement Fox; most notably, the second half of 2019 saw some of Light's worst results of his career, while ZD's results took a noticeable hit and he also began playing {{SSBU|Wolf}}. Despite these negatives, there were still some positives for the character during this time, such as several strong results coming from Light and the rise of {{Sm|Lui$}} in mid-2019 and {{Sm|Paseriman}} in late-2019, with the latter most notably putting Light's title of "best Fox player" in contention. Nevertheless, Fox's worse representation led many players to rank Fox lower on their tier lists, with Light himself believing the character was only high tier at best.


Following the end of the online metagame, Fox's results were initially somewhat underwhelming, as his best players did not initially place as well: Light's first offline event ended in an underwhelming 17th place at {{Trn|Mega Smash Mondays 240}}; Paseriman's performances had also notably slipped throughout 2021; and Lui$ had dropped Fox for Palutena. However, this did not last long, as Light was not only able to reclaim his former glory, but was able to surpass it. In 2022, Light saw a slew of top 8 finishes that landed him as one of the most consistent top level players in the post-pandemic metagame. In addition, Paseriman was able to regain some of his former glory (such as 3rd at {{Trn|Kagaribi 6}}), although he remains rather inconsistent (such as an underwhelming 257th at {{Trn|Umebura SP 9}}). Both players showcased that Fox's oppressive nature and fast speed remained rather threatening in the metagame and were able to outweigh his weaknesses, leading him to be ranked 5th on the first tier list.  
Following the end of the online metagame, Fox's results were initially somewhat underwhelming as Fox's best players did not initially place as well: Light's first offline event ended in an underwhelming 17th place at {{Trn|Mega Smash Mondays 240}}; Paseriman's performances had also notably slipped throughout 2021; and Lui$ had dropped Fox for Palutena. However, this did not last long, as Light was not only able to reclaim his former glory, but was able to surpass it. In 2022, Light saw a slew of top 8 finishes that landed him as one of the most consistent top level players in the post-online metagame. In addition, Paseriman was able to regain some of his former glory (such as 3rd at {{Trn|Kagaribi 6}}), although he remains rather inconsistent (such as an underwhelming 257th at {{Trn|Umebura SP 9}}). Both players showcased that Fox's oppressive nature and fast speed remained rather threatening in the metagame and were able to outweigh his weaknesses, leading Fox to be ranked 5th on the first tier list. The following year continued Fox's strong results: although Light's results saw a small slip, on the other hand the year saw {{Sm|Kaninabe}} rise to the top level, as despite being somewhat inconsistent, he was able to reach peaks on a similar caliber to Light's that year. As such, Fox remained a top tier character on the second list, although slipping to 8th due to the rise of some characters below him.
 
This ranking, however, was not without its detractors. Though many agreed that Fox was at least a top tier character, there were also several players who disagreed with the character ranking that high, especially pointing out how Light was the only Fox player who was able to succeed consistently at the highest level of competitive play, while every other Fox player, such as Paseriman and newcomer {{Sm|Kaninabe}}, were never consistent for a long period of time. Kaninabe's results especially peaked in the second half of 2023, where he was able to come close and even match Light in terms of placement and wins; however, his results then became inconsistent in the following year. Likewise, Light's results was also became somewhat volatile, albeit to a lesser extent than all the other Fox players. Finally, players also pointed out to how Fox had some lower-ranked matchups that were especially difficult, notably {{SSBU|Luigi}} and the {{SSBU|Ice Climbers}}, and several of Light's underperformances were the result of having to fight one of those characters at one point in the bracket. Due to these factors, Fox would slip slightly in subsequent tier lists, falling to 8th on the second tier list and 10th on the third, ranking in the S- tier on both occasions.


In the online metagame, characters that require precision and strict reaction times are considered less viable. As a result, most Fox players opted to play other characters or decided not to play online, leading Fox to have one of the worst representations in the online metagame out of all top tiers.
In the online metagame, characters that require precision and strict reaction times are considered less viable. As a result, most Fox players opted to play other characters or decided not to play online, leading Fox to have one of the worst representations in the online metagame out of all top tiers.


=={{SSBU|Classic Mode}}: Spaceborne Smash==
=={{SSBU|Classic Mode}}: Spaceborne Smash==
[[File:SSBU Congratulations Fox.png|thumb|Fox's [[congratulations screen]].]]
[[File:SSBU Congratulations Fox.png|thumb|Fox's congratulations screen.]]
Fox's opponents are all space travelers. Every round plays music from the opponents’ home series, except for Round 4, which plays music from ''Star Fox''.
Fox's opponents are all space travelers. Every round plays music from the opponents’ home series, except for Round 4, which plays music from ''Star Fox''.
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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|5||{{CharHead|Olimar|SSBU|hsize=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Stage Select - Pikmin 2}}''||
|5||{{CharHead|Olimar|SSBU|hsize=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Stage Select - Pikmin 2}}''||
|-
|-
|6||{{CharHead|Wolf|SSBU|hsize=20px}}||[[Venom]] ([[Ω form]])||''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}''||Items do not appear, as a possible reference to [[No items, Fox only, Final Destination|competitive play]].<br>Also references his team's final fight with Star Wolf in ''Star Fox 64'' before Fox goes on to fight Andross.
|6||{{CharHead|Wolf|SSBU|hsize=20px}}||[[Venom]] ([[Ω form]])||''{{SSBUMusicLink|Star Fox|Star Wolf (Brawl)}}''||Items do not appear, as a possible reference to [[No items, Fox only, Final Destination|competitive play]].
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
|-
|-
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On 7.0 intensity, {{SSBU|Crazy Hand}} teams up with Master Hand.<br>References the battle against Andross from the same game, where Fox must target his hands to attack him.
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On 7.0 intensity, {{SSBU|Crazy Hand}} teams up with Master Hand.
|}
|}


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During the opening cutscene, he was issuing orders to the other fighters while pointing his blaster at [[Galeem]]'s {{SSBU|Master Hand}} army, telling them "Don't let a single one [of the Master Hands] get away!" ("{{ja|今日こそ決着をつけてやる!|Kyō koso kecchaku o tsuketeyaru!}}", ''We're settling this today!'') Fox was also present on the cliffside when Galeem unleashed his beams of light. He was vaporised offscreen and was placed under Galeem's imprisonment alongside the other fighters (excluding {{SSBU|Kirby}}). A puppet fighter cloned from him is later seen along with ones cloned from {{SSBU|Simon}}, {{SSBU|Mario}},  and other fighters.
During the opening cutscene, he was issuing orders to the other fighters while pointing his blaster at [[Galeem]]'s {{SSBU|Master Hand}} army, telling them "Don't let a single one [of the Master Hands] get away!" ("{{ja|今日こそ決着をつけてやる!|Kyō koso kecchaku o tsuketeyaru!}}", ''We're settling this today!'') Fox was also present on the cliffside when Galeem unleashed his beams of light. He was vaporised offscreen and was placed under Galeem's imprisonment alongside the other fighters (excluding {{SSBU|Kirby}}). A puppet fighter cloned from him is later seen along with ones cloned from {{SSBU|Simon}}, {{SSBU|Mario}},  and other fighters.


Fox is unlocked near a heart-shaped lake. The player must defeat [[List of spirits (Fire Emblem series)|Nyna's spirit]] to access his unlock battle. Unlocking Fox will allow the player to access the red switch which opens the red gate leading towards the Temple of Light sub-area, as well as clearing a path blocked by rocks. This makes him one of the few mandatory fighter unlocks.
Fox is unlocked near a heart-shaped lake. The player must defeat [[List of spirits (Fire Emblem series)|Nyna's spirit]] to access his unlock battle. Unlocking Fox will allow the player to access the red switch which opens the red gate leading towards the Temple of Light sub-area as well as clearing a path blocked by rocks. This makes him one of the few mandatory fighter unlocks.


He is later seen again alongside {{SSBU|Mario}} and several other fighters, making their last stand against Galeem and [[Dharkon]]. In the bad ending where Galeem emerges victorious against Dharkon, Fox is among the fighters witnessing the world becoming engulfed in light, with {{SSBU|Samus}} and {{SSBU|Bowser}} by his side.
He is later seen again alongside {{SSBU|Mario}} and several other fighters, making their last stand against Galeem and [[Dharkon]]. In the bad ending where Galeem emerges victorious against Dharkon, Fox is among the fighters witnessing the world becoming engulfed in light, with {{SSBU|Samus}} and {{SSBU|Bowser}} by his side.
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==[[Spirit]]s==
==[[Spirit]]s==
Fox's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Fox. It is also available periodically for purchase in the shop for 300 Gold. Unlocking Fox in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
Fox's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}, depicting his ''Star Fox Zero'' artwork. It is also available periodically for purchase in the shop for 300 Gold. Unlocking Fox in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.


Additionally, Fox makes an appearance in a support spirit.
Additionally, Fox makes an appearance in a support spirit.
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== Trivia ==
== Trivia ==
*If Fox wins a match with Falco present, there's a chance he will say, "Better luck next time, Falco!" in one of his victory animations. However, this line was strangely not present in his [[Sound Test]], up until the update 8.0.0. He shares this distinction with Wolf, {{SSBU|Simon}}, {{SSBU|Palutena}}, and {{SSBU|Lucina}}.
*If Fox wins a match with Falco present, there's a chance he will say, "Better luck next time, Falco!", in one of his victory animations. However, this line was strangely not found in his [[Sound Test]], up until the update 8.0.0. He shares this distinction with Wolf, {{SSBU|Simon}}, {{SSBU|Palutena}}, and {{SSBU|Lucina}}.
*Fox is the only character whose unlock column for Classic Mode includes at least one character who debuted in each game in the ''Smash'' series (whereas Mario and Kirby have no newcomers from ''Ultimate'' unlocked in their columns).
*Fox is the only character whose unlock column for Classic Mode includes at least one character who debuted in each game in the ''Smash'' series (whereas Mario and Kirby have no newcomers from ''Ultimate'' unlocked in their columns).
**Not counting characters with opposite gender alternate costumes (like {{SSBU|Robin}} and {{SSBU|Corrin}}), Fox has the most female fighters in his unlock column, as his column features Peach, Daisy, and {{SSBU|Zero Suit Samus}} for unlockable characters.
**Not counting characters with opposite gender alternate costumes (like {{SSBU|Robin}} and {{SSBU|Corrin}}), Fox has the most female fighters in his unlock column, as his column features Peach, Daisy, and {{SSBU|Zero Suit Samus}} for unlockable characters.
*Fox is the only starter in ''Ultimate'' who can perform a [[Smash Taunt]].
*Fox is the only starter in ''Ultimate'' who can perform [[Smash Taunt]].
*Despite Fox receiving an update on his design, the afterimages of his [[Fox Illusion]] still use his design from ''Smash 4''. This is shared with Falco's [[Falco Phantasm]].
*Despite Fox receiving an update on his design, the afterimages of his [[Fox Illusion]] still use his design from ''Smash 4''. This is shared with Falco's [[Falco Phantasm]].
*Fox's fight with Wolf on Venom in his Classic Mode references his team's final fight with Star Wolf in ''Star Fox 64'' before Fox goes on to fight Andross.
**Additionally, his fight against [[Master Hand]] and [[Crazy Hand]] references the battle against Andross from the same game, where Fox must target his hands to attack him.
*Prior to 7.0.0, if Fox blocked an attack with his [[shield]], he would revert to his shielding pose from ''Smash 4''. This also happens with several other characters.
*Prior to 7.0.0, if Fox blocked an attack with his [[shield]], he would revert to his shielding pose from ''Smash 4''. This also happens with several other characters.
**The pose itself affected Fox's hurtbox positioning, as it makes him stand upright rather than slouch, which [https://www.twitter.com/LocusSK/status/1205947527847010304 resulted in making it easier for opponents to shield stab vertically with a smaller shield].
**The pose itself affected Fox's hurtbox positioning, as it makes him stand upright rather than slouch, which [https://www.twitter.com/LocusSK/status/1205947527847010304 resulted in making it easier for opponents to shield stab vertically with a smaller shield].
*Fox's entry on the official ''Super Smash Blog'' makes a reference to his down taunt in previous games, where he shouts "Come on!". However, in the context of ''Ultimate'', this reference is lost, as Fox doesn't say "Come on!" during his down taunt anymore, now saying "Come at me!".
*Fox's entry on the official ''Super Smash Blog'' makes a reference to Fox's down taunt in previous games, where he shouts "Come on!". However, in the context of ''Ultimate'', this reference is lost as Fox doesn't say "Come on!" during his down taunt anymore, now saying "Come at me!".
*Fox is the only starter who unlocks all of the unlockable characters from their universe in their unlock tree.
*Fox is the only starter who unlocks all of the unlockable characters from his universe in his unlock tree.


{{SSBUCharacters}}
{{SSBUCharacters}}

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