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'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside fellow ''Star Fox'' fighter {{SSBU|Falco}} and the rest of the returning roster during the [[E3 2018]] Nintendo Direct. Fox is classified as [[Fighter number|Fighter #07]]. | '''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside fellow ''Star Fox'' fighter {{SSBU|Falco}} and the rest of the returning roster during the [[E3 2018]] Nintendo Direct. Fox is classified as [[Fighter number|Fighter #07]]. | ||
Mike West reprises his role from ''[[Super Smash Bros. 4]]'' with new voice clips, sounding more akin to his appearances in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''. In the Japanese version, Fox is now voiced by {{s|Wikipedia|Takashi Ōhara}}, reprising his role from ''Star Fox 64 3D'' and ''Star Fox Zero'', replacing {{s|wikipedia|Kenji Nojima}} from ''[[ | Mike West reprises his role from ''[[Super Smash Bros. 4]]'' with new voice clips, sounding more akin to his appearances in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''. In the Japanese version, Fox is now voiced by {{s|Wikipedia|Takashi Ōhara}}, reprising his role from ''Star Fox 64 3D'' and ''Star Fox Zero'', replacing {{s|wikipedia|Kenji Nojima}} from ''[[Brawl]]'' and ''Smash 4''. | ||
==Attributes== | ==Attributes== | ||
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Despite possessing moves with high knockback, he can struggle KOing the opponents. Up smash has high-end lag and is hard to land without a read or setup. Neutral aerial, which is used to KO confirm into up smash, can be predictable and only true combos at certain percentages without tumbling the opponent, unless it gets stale, while down aerial has high landing lag and can sometimes send the opponents at a different angle. Forward or down smash are also hard to land and deal unimpressive knockback at mid-high percentages, and the latter has low reach. Up aerial is predictable, has narrow hitboxes, can stale if used frequently and the second hit can sometimes even miss after hitting with the first one. Back aerial has a small hitbox, short duration, and is angled somewhat high, making it hard to land, especially on short characters. All of his KO moves deal unimpressive shield damage, and because the moves can stale on shield, this can make the opponent shield more often and cause his moves to KO even later. Fox Illusion stops on shield, which can make it punishable if used predictably. In addition, none of his throws are viable KO options, which further exacerbates the unreliability of KOing. Since he has high falling speed, high-end lag on his aerials and slow vertical recovery, edge guarding with Fox is risky and can put him in an even more vulnerable position. In addition, while [[rage]] can help with KOing to a certain extent, he doesn't benefit from it as much as heavier characters, who can usually survive for much longer and gain more rage in return. | Despite possessing moves with high knockback, he can struggle KOing the opponents. Up smash has high-end lag and is hard to land without a read or setup. Neutral aerial, which is used to KO confirm into up smash, can be predictable and only true combos at certain percentages without tumbling the opponent, unless it gets stale, while down aerial has high landing lag and can sometimes send the opponents at a different angle. Forward or down smash are also hard to land and deal unimpressive knockback at mid-high percentages, and the latter has low reach. Up aerial is predictable, has narrow hitboxes, can stale if used frequently and the second hit can sometimes even miss after hitting with the first one. Back aerial has a small hitbox, short duration, and is angled somewhat high, making it hard to land, especially on short characters. All of his KO moves deal unimpressive shield damage, and because the moves can stale on shield, this can make the opponent shield more often and cause his moves to KO even later. Fox Illusion stops on shield, which can make it punishable if used predictably. In addition, none of his throws are viable KO options, which further exacerbates the unreliability of KOing. Since he has high falling speed, high-end lag on his aerials and slow vertical recovery, edge guarding with Fox is risky and can put him in an even more vulnerable position. In addition, while [[rage]] can help with KOing to a certain extent, he doesn't benefit from it as much as heavier characters, who can usually survive for much longer and gain more rage in return. | ||
Overall, Fox is a glass cannon character. He can approach the opponents with his proficient movement and attack speed along with a decent damage output for a rushdown character, which allows him to quickly deal high damage to opponents and KO them with several of his finishers. However, the player must stay unpredictable and not let himself get punished, otherwise, he himself can suffer from high damaging combos and get | Overall, Fox is a glass cannon character. He can approach the opponents with his proficient movement and attack speed along with a decent damage output for a rushdown character, which allows him to quickly deal high damage to opponents and KO them with several of his finishers. However, the player must stay unpredictable and not let himself get punished, otherwise, he himself can suffer from high damaging combos and get KOd very early. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Fox has received a mix of buffs and nerfs in his transition to ''Ultimate''. His moveset has been | Possibly because of his top tier status in ''Super Smash Bros. 4'' (7th out of 55th tied with Sonic), Fox has received a mix of buffs and nerfs in his transition to ''Ultimate'', but his viability was relatively unchanged. His moveset has been revamped in several ways that, while leaving his core playstyle relatively unchanged, alter the way he has to execute said playstyle, and the revamped engine further compounds this, causing him to be a more polarized character. | ||
Fox's buffs primarily come from his moveset's improved versatility. [[Blaster]]'s shots travel farther and the move has less endlag, granting him a far better camping tool. His primary KO options in his [[forward smash|forward]] and [[up smash]] | Fox's buffs primarily come from his moveset's improved versatility. [[Blaster]]'s shots travel farther and the move has less endlag, granting him a far better camping tool. His primary KO options in his [[forward smash|forward]] and [[up smash]], as well as [[Fire Fox]], now have increased knockback, which has overall further improved his KO power. Down tilt had its knockback and angles altered, whereas dash attack has less ending lag, making both much more viable combo starters overall. In addition, [[Reflector]]'s startup has been cut in half and grants him [[intangibility]] (reminiscent of his ''Melee'' incarnation), allowing him to escape combos easier and edgeguard more safely. | ||
Fox also greatly benefits from many of the changes to ''Ultimate''{{'}}s gameplay mechanics. The universal increase to horizontal mobility has especially improved his previously lackluster air speed, while making his grounded speed even faster. The ability to use any attack out of a run drastically benefits his | Fox also greatly benefits from many of the changes to ''Ultimate''{{'}}s gameplay mechanics. The universal increase to horizontal mobility has especially improved his previously lackluster air speed, while making his grounded speed even faster. The ability to use any attack out of a run drastically benefits his boxing game and further improves his grounded moveset's utility and combo ability, giving him far more options than he had to pressure the opponent on the ground. The universal reduction to landing lag also improves his aerial game's combo ability by giving him, but most importantly, it improves his already great safety on shield -despite the reduced [[shieldstun]] on aerial attacks-. Finally, the revamped [[air dodge]] mechanics notably benefit his powerful juggling options. | ||
However, Fox has also received many glaring nerfs as well, the most significant ones being to his | However, Fox has also received many glaring nerfs as well, the most significant ones being to his survivabilty, the ability to combo into his finishers, and the ability to easily [[jostle|cross-up]]; many of the changes to gameplay mechanics further compound these issues. Fox is even lighter and his gravity now matches that of his ''Melee'' incarnation, worsening his already bad endurance, while both [[Fox Illusion]] and Fire Fox travel a shorter distance and Reflector now only allows stalling once, making him easier to edgeguard. All of this, combined with the ability to use only one air dodge before landing or getting hit, the smaller sizes in stages' edges, and the fact enough downwards velocity now causes opponents to be KOd faster from the bottom blast line, means Fox's survivability is much worse than before. Conversely, while Fox's KO potential was improved, he has also lost several KO confirms due to his moveset's worsened combo potential outside of down tilt and dash attack; [[forward tilt]]'s altered knockback reduces its combo and KO potential and almost completely removes its locking potential, one of down tilt's hitboxes that could lead into up aerial at high percentages was removed, and [[up tilt]] can no longer lead into KO setups as easily due to its altered knockback and its altered hitbox placements rendering it unable to hit opponents hanging on an edge or during their 2-frame vulnerability. Finally, the removal of [[frame canceling]] and the changes to [[reeling]] animations no longer being untechable have drastically worsened his down aerial's combo ability. | ||
Fox's dash attack, despite being faster, is now almost unable to cross-up opponents (unless they're small or thin) due to its higher shieldstun and the changes to jostling mechanics, and | Fox's dash attack, despite being faster, is now almost unable to cross-up opponents (unless they're small or thin) due to its higher shieldstun and the changes to jostling mechanics, and Fox Illusion can no longer bypass shields, making it much more difficult for him to recover back on-stage by crossing the opponent up, and instead making it much easier to punish him. Other nerfs also include the worsening of his already poor grab game, with his grabs having even less range, [[back throw]] being worse for edgeguarding, and the faster knockback physics completely removing down throw's combo potential when combined with its unfavorable angle and Fox's slower initial dash. Up smash's animation was also made faster with the hitbox duration unchanged, which while making it easier to hit opponents behind him, it also makes the clean hit slightly harder to land; the move also no longer grants intangibility to Fox's head during startup, making it a less effective anti-air. | ||
Lastly, the changes to [[perfect shield]]ing both benefit and hinder Fox. He arguably benefits from the revamped perfect shield the most, because of possessing very quick moves like up tilt or up smash, while perfect shield is ineffective against quick multi-hitting attacks like his down aerial. In contrast, it also | Lastly, the changes to [[perfect shield]]ing both benefit and hinder Fox. He arguably benefits from the revamped perfect shield the most, because of possessing very quick moves like up tilt or up smash, while perfect shield is ineffective against quick multi-hitting attacks like his down aerial. In contrast, it also it easier to retaliate against otherwise hard to punish moves, like his neutral aerial, forcing Fox to use his staple landing moves less predictably. | ||
Overall, Fox is a more polarized glass cannon | Overall, Fox is a more polarized glass cannon; most of his tremendous strengths and advantages remain, and some of his moves have increased utility, but his key weaknesses are also significantly more exploitable, and he has an even harder time getting out of disadvantage; all these changes result in Fox's moveset having many more and versatile options, but also mean he now has to play more carefully in order to gain or retain the advantage, and the revamped mechanics compound both points. Like in ''SSB4'', Fox continues to have a high amount of representation in the competitive scene, having achieved noteworthy results thanks to the efforts of notable players including {{Sm|Light|p=Connecticut}}, {{Sm|Paseriman}}, {{Sm|Lui$}}, {{Sm|ZD}}, and {{Sm|Eon}}. Because of this, his competitive reception has remained positive, as many players consider him as a top or high tier character. As a result, Fox is one of the few top tier veterans from said game alongside {{SSBU|Mario}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Sonic}}, and {{SSBU|Cloud}} who have been consistently placing well in tournaments so far. | ||
{{SSB4 to SSBU changelist|char=Fox}} | {{SSB4 to SSBU changelist|char=Fox}} | ||
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|dashdmg=6% (clean), 4% (late) | |dashdmg=6% (clean), 4% (late) | ||
|dashdesc=A flying kick with great startup (frame 4) and low ending lag. Good approach option in neutral that can lead to a jab, up tilt, up smash, neutral air or down air follow-up. The late hit can combo into forward aerial at mid or up smash as a KO setup at higher percentages, while the early hit can follow up into forward or up aerial depending on the opponent's reaction. However, it stops on shield unless done at point-blank range, making it punishable. | |dashdesc=A flying kick with great startup (frame 4) and low ending lag. Good approach option in neutral that can lead to a jab, up tilt, up smash, neutral air or down air follow-up. The late hit can combo into forward aerial at mid or up smash as a KO setup at higher percentages, while the early hit can follow up into forward or up aerial depending on the opponent's reaction. However, it stops on shield unless done at point-blank range, making it punishable. | ||
|fsmashname=Leg Shot ({{ja|レッグショット| | |fsmashname=Leg Shot ({{ja|レッグショット|Janpu Saido Kikku}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|11}} (late) | |fsmashdmg={{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|11}} (late) | ||
|fsmashdesc=A butterfly kick. Fox's only non-special move that has more than 10 frames of startup (13 frames), but has decent ending lag compared to his other smash attacks, making it somewhat hard to punish on whiff, but is still punishable on shield. It has good range since Fox somersaults forward. It has a decent duration for a smash attack, making it reliable for punishing regular ledge getups. Has somewhat low base knockback for a forward smash, but decent knockback growth. KOs Mario at around 92% near the ledge and at around 127% at the center of Final Destination. The late hit is capable of hitting opponents on the ledge, while also having decent knockback near the ledge, KOing Mario at around 116% near the ledge of Final Destination, albeit failing to KO until around 160% at the center of Final Destination. | |fsmashdesc=A butterfly kick. Fox's only non-special move that has more than 10 frames of startup (13 frames), but has decent ending lag compared to his other smash attacks, making it somewhat hard to punish on whiff, but is still punishable on shield. It has good range since Fox somersaults forward. It has a decent duration for a smash attack, making it reliable for punishing regular ledge getups. Has somewhat low base knockback for a forward smash, but decent knockback growth. KOs Mario at around 92% near the ledge and at around 127% at the center of Final Destination. The late hit is capable of hitting opponents on the ledge, while also having decent knockback near the ledge, KOing Mario at around 116% near the ledge of Final Destination, albeit failing to KO until around 160% at the center of Final Destination. | ||
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc=A knee strike. | |pummeldesc=A knee strike. Very fast, but also weak. | ||
|fthrowname=Smash Elbow ({{ja|スマッシュエルボー|Sumasshu Erubō}}) | |fthrowname=Smash Elbow ({{ja|スマッシュエルボー|Sumasshu Erubō}}) | ||
|fthrowdmg=4% (hit), 3% (throw) | |fthrowdmg=4% (hit), 3% (throw) | ||
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|usname=Fire Fox | |usname=Fire Fox | ||
|usdmg=1.8% (charge loop), 16% (clean dash), 10% (late dash) | |usdmg=1.8% (charge loop), 16% (clean dash), 10% (late dash) | ||
|usdesc=Engulfs himself in an aura of [[flame]] before launching himself in a fiery tackle. Since this move is fire-based, it can detonate some items like Links' bombs. Travels a long distance, but has very high startup for both his charging flames and dash (20 and 43 frames, respectively), in addition to it being completely linear making Fox widely open for edgeguards. The trajectory of the move can be chosen before Fox launches himself, with up to 8 angles to choose from. After the move ends, Fox becomes helpless. It can be used to KO at high percents | |usdesc=Engulfs himself in an aura of [[flame]] before launching himself in a fiery tackle. Since this move is fire-based, it can detonate some items like Links' bombs. Travels a long distance, but has very high startup for both his charging flames and dash (20 and 43 frames, respectively), in addition to it being completely linear making Fox widely open for edgeguards. The trajectory of the move can be chosen before Fox launches himself, with up to 8 angles to choose from. After the move ends, Fox becomes helpless. It can be used to KO at high percents, however, this is risky due to the high ending lag. It can also stage spike reckless edgeguarders who got hit with Fire Fox. | ||
|dsname=Reflector | |dsname=Reflector | ||
|dspage=Reflector (Fox) | |dspage=Reflector (Fox) | ||
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|fsdmg=3% (trapping hit), 30% (lasers), 10% (end) | |fsdmg=3% (trapping hit), 30% (lasers), 10% (end) | ||
|fsdesc=Upon activation, Fox shouts "It's go time!", with a large green reticle appearing in front of him. Three Arwings fly in a tight formation from behind the screen in the area where the reticle is located. Upon hit, a cinematic begins with Fox and his team flying in a group of Arwings, as Fox himself says, "Star Fox- fire at will!" (saying "This is the end for you, Wolf!" if he hits Wolf), as all of the members then fire lasers at the trapped opponents, damaging them heavily and launching them horizontally as the cutscene ends. | |fsdesc=Upon activation, Fox shouts "It's go time!", with a large green reticle appearing in front of him. Three Arwings fly in a tight formation from behind the screen in the area where the reticle is located. Upon hit, a cinematic begins with Fox and his team flying in a group of Arwings, as Fox himself says, "Star Fox- fire at will!" (saying "This is the end for you, Wolf!" if he hits Wolf), as all of the members then fire lasers at the trapped opponents, damaging them heavily and launching them horizontally as the cutscene ends. | ||
}} | }} | ||
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<gallery> | <gallery> | ||
Fox English Announcer SSB4-SSBU.wav|English/Japanese/Chinese | Fox English Announcer SSB4-SSBU.wav|English/Japanese/Chinese | ||
</gallery> | </gallery> | ||
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*Holds out his left hand and makes a beckoning gesture with it while smirking. | *Holds out his left hand and makes a beckoning gesture with it while smirking. | ||
<gallery> | <gallery> | ||
SSBUFoxIdle1.gif|Fox's first idle pose | SSBUFoxIdle1.gif|Fox's first idle pose | ||
SSBUFoxIdle2.gif|Fox's second idle pose | SSBUFoxIdle2.gif|Fox's second idle pose | ||
</gallery> | </gallery> | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Fox Cheer English | |{{NTSC}} [[File:Fox Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Fox Cheer English PAL SSBU.ogg|center]]||[[File:Fox Cheer Japanese SSBU.ogg|center]]||[[File:Fox Cheer Italian SSBU.ogg|center]]||[[File:Fox Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Fox Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Fox Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Fox Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Fox Cheer Spanish NTSC | |[[File:Fox Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Fox Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Fox Cheer Spanish PAL SSBU.ogg|center]]||[[File:Fox Cheer Russian SSBU.ogg|center]]||[[File:Fox Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Fox! Fox! *claps 3 times* || | |Fox! Fox! *claps 3 times* || || Fooooox! *claps 3 times* || Fox! | ||
|} | |} | ||
</div> | </div> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
= | In stark contrast to pre-release ''Ultimate'', where it was speculated that Fox would be an unviable character, Fox initially saw a very positive reception due to all of the indirect benefits he received from the game's engine as well as phenomenal results from professionals such as {{Sm|Light|p=Connecticut}}, {{Sm|Lui$}}, {{Sm|Paseriman}}, and {{Sm|ZD}}. Light especially was a top 10 player in the first year of ''Ultimate'' and had consistently made top 8 at national tournaments. In the early metagame, most players believed that Fox was a top-tier character, with some arguing that he was a top 5 character. | ||
As the metagame progressed, however, Fox's results have steadily dropped as players have either gotten less consistent results such as Light, completely dropped Fox such as {{Sm|Larry Lurr}}, or have picked up other characters to cover Fox's bad matchups such as Lui$. Fox's placement became a huge topic of debate, with some players such as {{Sm|Dark Wizzy}}, {{Sm|MkLeo}}, and {{Sm|Tweek}} continuing to rank him as a top 10/15 character while others, including Light and Larry Lurr themselves, claiming that he's "overrated" and believing that he is high-tier at best due to his major weaknesses. On the other hand, Fox's perception in Japan is more optimistic as most of their top players rank him among the top 10 in the game, with {{Sm|Zackray}} ranking him 7th and {{Sm|Paseriman}} ranking him 4th. | |||
'' | In the online metagame, characters that require precision and strict reaction times are considered less viable. Due to this, Fox's results have dwindled significantly as all of Fox's best players have either temporarily dropped him or have not attended online tournaments at all. Despite receiving buffs during this period, Fox continued to see low results in the metagame, with players such as Light and Kola believing the character is not even top 20. | ||
Overall, despite lower representation and perception from the early metagame, Fox continues to see strong results after the pandemic period thanks to the efforts of Light and Paseriman. Fox is considered to be one of the seven top-tier veterans in ''Smash 4'' to place well in ''Ultimate'' despite their nerfs from ''Smash 4''. | |||
=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
''See also: [[:Category:Fox professionals (SSBU)]]'' | |||
*{{Sm|Comet|USA}} - The best Fox player in the Midwest. Placed 3rd at {{Trn|Frosty Faustings XII 2020}}, 9th at {{Trn|Smash Out 2019}}, {{Trn|Combo Breaker 2019}}, {{Trn|Full Bloom 5}}, and 49th at {{Trn|Frostbite 2020}}. Ranked 2nd on the [[Wisconsin Power Rankings]]. | |||
*{{Sm|Fwed|Canada}} - The best Fox player in Canada. Placed 3rd at {{Trn|LAN ETS 2019}}, 4th at {{Trn|Terry Christmas}}, 5th at {{Trn|Frostfire 2020}}, 7th at {{Trn|LAN ETS 2020}}, and 17th at {{Trn|DreamHack Montreal 2019}}. Currently ranked 23rd on the [[Smash Canada Rankings Ultimate]]. | |||
*{{Sm|JILL|Japan}} - One of the best Fox players in Japan. Placed 1st at {{Trn|Kurobra 19}}, 5th at {{Trn|TSC 12}}, 9th at {{Trn|Umebura SP 3}}, 25th at {{Trn|Kagaribi 4}}, and 49th at {{Trn|EVO Japan 2020}} with wins over {{Sm|Abadango}}, {{Sm|Eim}}, and {{Sm|Kuro}}. | |||
*{{Sm|Light|USA|p=Connecticut}} (#10) - The best Fox player in the world and the best player in the United States. Placed 1st at both {{Trn|Super Smash Con: Fall Fest}}, {{Trn|MomoCon 2022}}, and {{Trn|Glitch - Regen}}, 2nd at {{Trn|Smash Ultimate Summit 4}}, 3rd at {{Trn|Pound 2022}}, and 4th at {{Trn|GENESIS 8}}. | |||
*{{Sm|Lui$|USA}} (#39) - Uses Fox as a secondary alongside {{SSBU|Palutena}} and is considered one of the best Fox players in the United States. Placed 7th at {{Trn|Super Smash Con 2019}}, 17th at {{Trn|Glitch 7 - Minus World}}, 33rd at {{Trn|Frostbite 2019}}, and 49th at {{Trn|EVO 2019}} with wins over players such as {{Sm|Shuton}}, {{Sm|ESAM}}, and {{Sm|WaDi}}. Currently ranked 1st on the [[NorCal Power Rankings#Super Smash Bros. Ultimate|NorCal Ultimate Power Rankings]]. | |||
*{{Sm|Luisfer|El Salvador}} - The best Fox player in Central America. Placed 1st at {{Trn|First Hit!}} and {{Trn|Fight Together}}, 4th at {{Trn|Smash Legends 2}}, and 49th at {{Trn|GENESIS 7}} with a win over {{Sm|Ogey}}. Currently ranked 1st on the [[Gameshow Legends Rankings]]. | |||
*{{Sm|Paseriman|Japan}} - One of the best Fox players in the world. Placed 1st at {{Trn|Sumabato SP 11}}, 3rd at {{Trn|Kagaribi 6}}, 4th at both {{Trn|EVO Japan 2020}} and {{Trn|L'Odyssée - Chant I}}, and 9th at {{Trn|Frostbite 2020}} with wins over players such as {{Sm|Marss}}, {{Sm|KEN}}, and {{Sm|zackray}}. Currently ranked 14th on the [[Experimental Smash Player Rankings]]. | |||
*{{Sm|RyuKai|France}} - Placed 2nd at {{Trn|Smash Contest: DoKomi 2020}}, 5th at {{Trn|Bour'pif Arena 6}}, and 13th at both {{Trn|4 Seasons Tournament: Winter 2020}} and {{Trn|European SEL Clash}} with wins over players such as {{Sm|Leon}}, {{Sm|Otakuni}}, and {{Sm|Space}}. | |||
*{{Sm|Yass|France}} - One of the best Fox players in Europe. Placed 9th at both {{Trn|Return to Subspace 2}} and {{Trn|Massilia Winter Smash 2020}}, 13th at {{Trn|Ultimate Fighting Arena 2019}}, and 49th at {{Trn|Syndicate 2019}} with wins over players such as {{Sm|Raffi-X}}, {{Sm|Enki}}, and {{Sm|Otakuni}}. Currently ranked 12th on the [[French Power Rankings]]. | |||
*{{Sm|ZD|USA}} - One of the best Fox players in the United States. Placed 3rd at {{Trn|CEO Dreamland 2020}}, 9th at both {{Trn|Glitch 7 - Minus World}} and {{Trn|CEO 2022}}, 13th at {{Trn|Glitch 8 - Missingno}}, and 25th at {{Trn|Frostbite 2019}} with wins over players such as {{Sm|Tweek}}, {{Sm|Marss}}, and {{Sm|Zackray}}. Formerly ranked in the Area 51 position on the [[Spring 2019 PGRU]]. | |||
=={{SSBU|Classic Mode}}: Spaceborne Smash== | =={{SSBU|Classic Mode}}: Spaceborne Smash== | ||
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During the opening cutscene, he was issuing orders to the other fighters while pointing his blaster at [[Galeem]]'s {{SSBU|Master Hand}} army, telling them "Don't let a single one [of the Master Hands] get away!" ("{{ja|今日こそ決着をつけてやる!|Kyō koso kecchaku o tsuketeyaru!}}", ''We're settling this today!'') Fox was also present on the cliffside when Galeem unleashed his beams of light. He was vaporised offscreen and was placed under Galeem's imprisonment alongside the other fighters (excluding {{SSBU|Kirby}}). A puppet fighter cloned from him is later seen along with ones cloned from {{SSBU|Simon}}, {{SSBU|Mario}}, and other fighters. | During the opening cutscene, he was issuing orders to the other fighters while pointing his blaster at [[Galeem]]'s {{SSBU|Master Hand}} army, telling them "Don't let a single one [of the Master Hands] get away!" ("{{ja|今日こそ決着をつけてやる!|Kyō koso kecchaku o tsuketeyaru!}}", ''We're settling this today!'') Fox was also present on the cliffside when Galeem unleashed his beams of light. He was vaporised offscreen and was placed under Galeem's imprisonment alongside the other fighters (excluding {{SSBU|Kirby}}). A puppet fighter cloned from him is later seen along with ones cloned from {{SSBU|Simon}}, {{SSBU|Mario}}, and other fighters. | ||
Fox is unlocked near a heart-shaped lake. The player must defeat [[List of spirits (Fire Emblem series)|Nyna's spirit]] to access his unlock battle. Unlocking Fox will allow the player to access the red switch which opens the red gate leading towards the Temple of Light sub-area | Fox is unlocked near a heart-shaped lake. The player must defeat [[List of spirits (Fire Emblem series)|Nyna's spirit]] to access his unlock battle. Unlocking Fox will allow the player to access the red switch which opens the red gate leading towards the Temple of Light sub-area as well as clearing a path blocked by rocks. This makes him one of the few mandatory fighter unlocks. | ||
He is later seen again alongside {{SSBU|Mario}} and several other fighters, making their last stand against Galeem and [[Dharkon]]. In the bad ending where Galeem emerges victorious against Dharkon, Fox is among the fighters witnessing the world becoming engulfed in light, with {{SSBU|Samus}} and {{SSBU|Bowser}} by his side. | He is later seen again alongside {{SSBU|Mario}} and several other fighters, making their last stand against Galeem and [[Dharkon]]. In the bad ending where Galeem emerges victorious against Dharkon, Fox is among the fighters witnessing the world becoming engulfed in light, with {{SSBU|Samus}} and {{SSBU|Bowser}} by his side. | ||
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==[[Spirit]]s== | ==[[Spirit]]s== | ||
Fox's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Fox's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}, depicting his ''Star Fox Zero'' artwork. It is also available periodically for purchase in the shop for 300 Gold. Unlocking Fox in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''. | ||
Additionally, Fox makes an appearance in a support spirit. | Additionally, Fox makes an appearance in a support spirit. | ||
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== Trivia == | == Trivia == | ||
*If Fox wins a match with Falco present, there's a chance he will say, "Better luck next time, Falco!" in one of his victory animations. However, this line was strangely not | *If Fox wins a match with Falco present, there's a chance he will say, "Better luck next time, Falco!", in one of his victory animations. However, this line was strangely not found in his [[Sound Test]], up until the update 8.0.0. He shares this distinction with Wolf, {{SSBU|Simon}}, {{SSBU|Palutena}}, and {{SSBU|Lucina}}. | ||
*Fox is the only character whose unlock column for Classic Mode includes at least one character who debuted in each game in the ''Smash'' series (whereas Mario and Kirby have no newcomers from ''Ultimate'' unlocked in their columns). | *Fox is the only character whose unlock column for Classic Mode includes at least one character who debuted in each game in the ''Smash'' series (whereas Mario and Kirby have no newcomers from ''Ultimate'' unlocked in their columns). | ||
**Not counting characters with opposite gender alternate costumes (like {{SSBU|Robin}} and {{SSBU|Corrin}}), Fox has the most female fighters in his unlock column, as his column features Peach, Daisy, and {{SSBU|Zero Suit Samus}} for unlockable characters. | **Not counting characters with opposite gender alternate costumes (like {{SSBU|Robin}} and {{SSBU|Corrin}}), Fox has the most female fighters in his unlock column, as his column features Peach, Daisy, and {{SSBU|Zero Suit Samus}} for unlockable characters. | ||
*Fox is the only starter in ''Ultimate'' who can perform | *Fox is the only starter in ''Ultimate'' who can perform [[Smash Taunt]]. | ||
*Despite Fox receiving an update on his design, the afterimages of his [[Fox Illusion]] still use his design from ''Smash 4''. This is shared with Falco's [[Falco Phantasm]]. | *Despite Fox receiving an update on his design, the afterimages of his [[Fox Illusion]] still use his design from ''Smash 4''. This is shared with Falco's [[Falco Phantasm]]. | ||
*Fox's fight with Wolf on Venom in his Classic Mode references his team's final fight with Star Wolf in ''Star Fox 64'' before Fox goes on to fight Andross. | *Fox's fight with Wolf on Venom in his Classic Mode references his team's final fight with Star Wolf in ''Star Fox 64'' before Fox goes on to fight Andross. | ||
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*Prior to 7.0.0, if Fox blocked an attack with his [[shield]], he would revert to his shielding pose from ''Smash 4''. This also happens with several other characters. | *Prior to 7.0.0, if Fox blocked an attack with his [[shield]], he would revert to his shielding pose from ''Smash 4''. This also happens with several other characters. | ||
**The pose itself affected Fox's hurtbox positioning, as it makes him stand upright rather than slouch, which [https://www.twitter.com/LocusSK/status/1205947527847010304 resulted in making it easier for opponents to shield stab vertically with a smaller shield]. | **The pose itself affected Fox's hurtbox positioning, as it makes him stand upright rather than slouch, which [https://www.twitter.com/LocusSK/status/1205947527847010304 resulted in making it easier for opponents to shield stab vertically with a smaller shield]. | ||
*Fox's entry on the official ''Super Smash Blog'' makes a reference to | *Fox's entry on the official ''Super Smash Blog'' makes a reference to Fox's down taunt in previous games, where he shouts "Come on!". However, in the context of ''Ultimate'', this reference is lost as Fox doesn't say "Come on!" during his down taunt anymore, now saying "Come at me!". | ||
*Fox is the only starter who unlocks all of the unlockable characters from | *Fox is the only starter who unlocks all of the unlockable characters from his universe in his unlock tree. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |