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{{ | {{disambig2|Fox's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Fox McCloud}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Fox | |name = Fox | ||
Line 11: | Line 11: | ||
|ssbgame4 = SSBU | |ssbgame4 = SSBU | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = | |tier = SS | ||
|tierPAL = SS | |tierPAL = SS | ||
|ranking = 1 | |ranking = 1 | ||
|rankingPAL = 1 | |rankingPAL = 1 | ||
}} | }} | ||
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable [[starter character]] in ''[[Super Smash Bros. Melee]]''. | {{Cquote|''A wily fox that uses speed to keep enemies off balance.''|cite=Description from ''Melee's'' manual.}} | ||
Announced at [[E3]] 2001, '''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable [[starter character]] in ''[[Super Smash Bros. Melee]]''. He is once again voiced by Shinobu Satouchi across all versions of the game, providing him with new, more energetic voice clips. | |||
Fox currently ranks 1st on the ''Melee'' [[tier list]], his best placement in the series to date. He is emblematic of speed, possessing fast attacks that also give him excellent comboing and damaging abilities. Overall, he can dominate foes with his quick movement and overpowering offense in all areas of his game. He also boasts numerous approaching methods, giving him some of the best neutral game options among the entire cast. He has access to effective, long-distance recovery options in [[Fire Fox]] and [[Fox Illusion]]. He has KO options and setups at a wide variety of percentages, and his high falling speed makes him resilient to vertical KOs. His aerial game also includes several low-lag yet effective and powerful moves to complement his ground game, especially when [[SHFFL]]'d, and is incredibly effective at approaching and edgeguarding. Fox's main tool in his success, however, is his {{b|Reflector|Fox}} (also known as the '''shine'''), which is one of the most versatile tools in the game. Aside from its intended purpose, the Reflector activates on frame 1 (making it the fastest move in the game), has set knockback, and can be [[jump cancel]]ed; this allows for [[shine spike]] gimps, neutral stance resets, getup option mixups, and even combos when [[wavedash]]ing is incorporated. | |||
Fox | Despite being ranked first, Fox is not flawless. His high falling speed makes him very easy to combo and chaingrab off of a single conversion from the opponent, and his light weight can result in extremely early horizontal KOs if the player's [[DI]] is poor. Although he boasts long-distance recovery options, their linear paths makes it easier for certain characters like {{SSBM|Marth}} to predict his recovery path and edgeguard or gimp him. Fox also has an extremely high technical learning curve, as most of his techniques require extremely nimble fingers and fast reaction time. Also, due to his aforementioned flaws, Fox is considered to be a glass cannon, where he could lose a stock if a single mistake is made, giving him a high cerebral learning curve. So while Fox has incredible fighting process and potential, many consider Fox to be arguably the hardest character to play as and master, requiring a lot of practice. | ||
Regardless, his pros greatly outweigh his cons, and Fox is notable for being one of only four characters in the series (the other three being {{SSB|Pikachu}} in ''Smash 64'', {{SSBM|Falco}} in ''Melee'', and {{SSBB|Meta Knight}} in ''Brawl'') to have no disadvantageous matchups, with only three ({{SSBM|Falco}}, {{SSBM|Marth}} and {{SSBM|Samus}}) being considered even. | |||
==Attributes== | ==Attributes== | ||
Fox falls into a unique archetype: He is | Fox falls into a unique archetype: He is exceptionally quick, yet he is equipped with a plethora of viable finishers. He has the second fastest [[dashing]] speed (which remedies his low [[air speed]] somewhat), tied with {{SSBM|Marth}} for the fastest [[walking]] speed, the third fastest normal [[falling speed]], tied with {{SSBM|Captain Falcon}} for the second fastest [[fast falling]] speed, fast [[dash-dancing]], and fast attacks. His low [[traction]] and fast jump (only 3 frames before he leaves the ground) gives him a fast, moderately long [[wavedash]]. | ||
Fox's primary reason for his top-tier placing is his unparalleled comboing and damaging ability, helped by a powerful [[approach]] game. His fast fall and low, fast short hop contribute to an extremely quick [[SHFFL]], which can let him almost effortlessly start combos or act as a deadly approach option. Additionally, Fox's specials act as powerful ways to aid this; his [[Reflector (Fox)|Reflector]] | Fox's primary reason for his top-tier placing is his unparalleled comboing and damaging ability, helped by a powerful [[approach]] game. His fast fall and low, fast short hop contribute to an extremely quick [[SHFFL]], which can let him almost effortlessly start combos or act as a deadly approach option. Additionally, Fox's specials act as powerful ways to aid this; his [[Reflector (Fox)|Reflector]] makes for a potential combo starter, as well as a potential [[infinite]] combo with his [[waveshine infinite]], and his [[Blaster (Fox)|Blaster]] is an almost unstoppable damage-racking method, due to its long range, inability to cause [[hitstun]], high speed and its ability to be combined with Fox's [[short hop]] as part of the [[short hop laser]] technique. Additionally, a majority of Fox's attacks inflict significant damage while being very fast as well; his {{mvsub|Fox|SSBM|neutral aerial}}, {{mvsub|Fox|SSBM|back aerial}}, and tilts are especially notable in this regard, with the remainder of his aerials having little [[ending lag]]. | ||
Additionally | Additionally, Fox's KO ability is also among the best in the game, with numerous powerful vertical finishers in his arsenal, most notably his {{mvsub|Fox|SSBM|up smash}} and {{mvsub|Fox|SSBM|up aerial}}, both of which are among the most powerful in the game with huge [[hitbox]]es. Fox's Reflector also makes for a valuable tool for KOing, due to its set, [[semi-spike]] knockback properties that makes it extremely useful for [[edgeguarding]] or [[gimp]]ing. Its instantaneous [[startup]] time and its ability to be jump-cancelled also means that it is of very low risk to use off the [[edge]]. While not the strongest, Fox's forward smash is an effective horizontal finisher at higher damage percentages, capable of KOing even heavyweights like Bowser under 150%. | ||
While not the best, Fox's [[grab]] game is decent. His [[throw]]s' low knockback allow him to set up potentially lethal combos. His {{mvsub|Fox|SSBM|up throw}} can lead into a sweet spotted up aerial, one of Fox's primary KO methods, and can even [[chain throw]] [[fast faller]]s. His forward and back throws force opponents a fair distance off the stage, aptly setting up opportunities for Fox to use his smashes, aerials, or [[shine spike]]s to edgeguard. In rare situations, Fox can use his down throw to [[meteor smash]] his opponents off the edge of a stage. Despite this, Fox's grab range is average, though his high dashing speed gives him a potential method to "extend" its range. Fox also cannot reliably chain grab at higher percentages, though he retains his ability to hit most opponents out of his up throw with guaranteed aerials, depending on [[DI]]. | While not the best, Fox's [[grab]] game is decent. His [[throw]]s' low knockback allow him to set up potentially lethal combos. His {{mvsub|Fox|SSBM|up throw}} can lead into a sweet spotted up aerial, one of Fox's primary KO methods, and can even [[chain throw]] [[fast faller]]s. His forward and back throws force opponents a fair distance off the stage, aptly setting up opportunities for Fox to use his smashes, aerials, or [[shine spike]]s to edgeguard. In rare situations, Fox can use his down throw to [[meteor smash]] his opponents off the edge of a stage. Despite this, Fox's grab range is average, though his high dashing speed gives him a potential method to "extend" its range. Fox also cannot reliably chain grab at higher percentages, though he retains his ability to hit most opponents out of his up throw with guaranteed aerials, depending on [[DI]]. | ||
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Despite being a top-tiered character and considered among the most powerful in ''Melee'', Fox is not completely infallible. Because he is a light fast faller, he suffers more hitstun but less vertical knockback. As such, nearly every character can juggle or chaingrab him for decent damage or even to KO percents with little chance for Fox to escape ({{SSBM|Marth}} and {{SSBM|Peach}} being notorious for having deadly chaingrab combos on Fox at {{SSBM|Final Destination}}). As a result, Fox can be considered somewhat of a glass cannon, as while his attack prowess is high, a single blunder by the player can cause the loss of a stock. | Despite being a top-tiered character and considered among the most powerful in ''Melee'', Fox is not completely infallible. Because he is a light fast faller, he suffers more hitstun but less vertical knockback. As such, nearly every character can juggle or chaingrab him for decent damage or even to KO percents with little chance for Fox to escape ({{SSBM|Marth}} and {{SSBM|Peach}} being notorious for having deadly chaingrab combos on Fox at {{SSBM|Final Destination}}). As a result, Fox can be considered somewhat of a glass cannon, as while his attack prowess is high, a single blunder by the player can cause the loss of a stock. | ||
In addition to an ease of being comboed, Fox also suffers from a rather exploitable [[recovery]]. On paper, despite being a fast faller with poor air speed and the highest gravity value amongst the fighters, Fox | In addition to an ease of being comboed, Fox also suffers from a rather exploitable [[recovery]]. On paper, despite being a fast faller with poor air speed and the highest gravity value amongst the fighters, Fox's recovery is among the best in the game, as his two options, [[Fire Fox]] and [[Fox Illusion]], both travel extremely long distances. He can also mix up his recovery options by angling Fire Fox in nearly any direction, shortening his Fox Illusion, or [[wall jump]]ing on certain stages, making the opponent second-guess themselves about where they should be on the stage to intercept Fox's recovery. However, such techniques are also extremely dangerous if incorrectly spaced, as if the opponent obtains the correct read or gets into a position where they can hit him out of his recovery, Fox will most likely not be able to recover again. A multitude of attacks can intercept both moves, such as {{SSBM|Mario}}'s [[Cape]] or {{SSBM|Falco}}'s down aerial, and top-tiered characters generally have the options to cover several of Fox's recovery options at once, or even chase Fox off-stage before he even has the chance to recover. | ||
==Changes from ''[[ | ==Changes from ''[[Smash 64]]'' to ''Melee''== | ||
Fox received a mix of buffs and nerfs upon making the transition between games | Fox received a mix of buffs and nerfs upon making the transition between games but was buffed overall, with an increase in K.O. power, recovery, and movement options, all thanks to the introduction of [[wavedashing]]. Fox also received a new special move, known as [[Fox Illusion]], which can be used as an alternate recovery option, allowing for recovery mix-ups. Another noteworthy buff is his [[Reflector (Fox)|Reflector]], as it can now be jump-cancelled. This buff alongside the introduction of wavedashing eventually became the birth of a new technique known as [[waveshining]]. When successfully performing a waveshine, Fox can easily follow-up into a range of many different attacks. | ||
Fox has also received notable nerfs, however | Fox has also received notable nerfs, however, with one being his [[Blaster]]. Although Blaster's projectile travels faster and can fire rapidly, it deals less damage overall and can no longer deal knockback, making it slightly less effective for [[camping]]. This also means that Blaster can no longer be used to [[gimp]] opponents. Fox also suffered a decrease in his air speed, limiting his recovery. However, none of these nerfs were enough to stop Fox from being viable in competitive play. | ||
Overall, Fox's strengths | Overall, Fox's strengths clearly outweigh his flaws. As a result, he is considered to be one of the few characters that were truly buffed, alongside {{SSBM|Samus}} and {{SSBM|Jigglypuff}}. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Fox received a new [[taunt]]. He leans back, moves his left hand up and down and yells "come on".}} | |||
*{{change|Fox also received new voice samples that sound more energetic.}} | |||
*{{change|Fox received a new [[taunt]]. He leans back, moves his left hand up and down and yells " | |||
===Attributes=== | ===Attributes=== | ||
*{{buff|Fox | *{{buff|Fox has an increase in his initial dash frames, which makes his dash dance significantly better.}} | ||
*{{buff|Fox walks significantly faster (0.45 → 1.6).}} | |||
*{{change|Fox has significantly increased [[falling speed]] (60 → 2.8). His increased falling speed aids his [[approach]] due to his very strong [[SHFFL]], and makes him harder to KO vertically, but makes him more susceptible to combos.}} | |||
*{{buff|Fox | *{{nerf|Fox's [[air speed]] is much slower (36 → 0.83), going from among the fastest in ''Smash 64'' to among the slowest in ''Melee''.}} | ||
*{{change|Fox is significantly lighter (100 → 75 (NTSC)/73 (PAL). While this drastically worsens his endurance for horizontal and vertical survival, his faster falling speed lessens his otherwise reduced weakness to combos.}} | |||
*{{change|Fox's [[short hop]] is lower.}} | |||
*{{ | |||
*{{ | |||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|The first two hits of neutral attack have less startup lag (frame 3 → 2 (hit 1), frame 4 → 3 (hit 2)) and end lag due to now having [[IASA]] frames (frame 19 → 17 (hit 1), frame 20 → 19 (hit 2).}} | |||
*{{nerf|The second hit of neutral attack has a shorter duration (3 frames → 2).}} | |||
*{{buff|Forward tilt has less startup lag (frame 6 → 5).}} | |||
*{{nerf|Forward tilt has a shorter duration (frames 6-13 → 5-8) and more ending lag (frame 24 → 27). The down angled version also has reduced base knockback (10 → 0).}} | |||
*{{buff|Dash attack has less startup lag (frame 5 → 4), less ending lag (frame 40 → 36) and more combo ability as it now sends opponents vertically (361° → 72°). It also has increased base knockback (10 → 35 (clean), 20 (late)).}} | |||
*{{nerf|Dash attack has a shorter duration (frames 5-24 → 4-17) and deals less damage (10% → 7% (clean), 6% → 5% (late).}} | |||
*{{buff|Fox has a new up tilt where he kicks behind and above himself. It has less startup lag (frame 6 → 5), less ending lag (frame 24 → 23), has a sweetspot which deals more damage (9% → 12%), has stronger knockback (0 (base), 150 (scaling) → 18/140), launches opponents towards Fox (80° → 110°) and up tilt overall has better combo potential.}} | |||
*{{nerf|Up tilt has a shorter duration (frames 6-13 → 5-11).}} | |||
*{{nerf|Down tilt has more startup lag with a shorter duration (frames 6-9 → 7-9). It also deals less damage (12% → 10%) and has less combo ability due to hitstun being decreased.}} | |||
*{{buff|Fox has a new forward smash: a tumbling-spinning back kick from a turning leap that moves him forward. It has less ending lag (frame 52 → 40) than his previous forward smash and signifcantly increased vertical range.}} | |||
*{{nerf|New forward smash has much weaker knockback and deals slightly less damage (17% (clean), 13% (late) → 15%/12%) and knockback (0 (base), 120 (scaling) → 10/105), hindering its KO potential. It also has a shorter duration (frames 12-24 → 12-22).}} | |||
*{{buff|Up smash deals more damage (16% (clean), 8% (late) → 18%/13%) improving the sourspot's KO potential and it has less ending lag (frame 60 → 42).}} | |||
*{{nerf|Up smash has more startup lag and a shorter duration (frames 6-21 → 7-17). The clean hit also has decreased knockback (25 (base), 140 (scaling) → 30/112) which when combined with increasing falling speeds and the introduction of [[DI]] hinders its KO potential despite its increased damage.}} | |||
*{{buff|Down smash deals slightly more damage (14% → 15%) and has less ending lag due to now having IASA frames (frame 50 → 46).}} | |||
*{{change|Down smash now sends opponents horizontally rather than vertically (80° → 25° (clean), 361° (late)).}} | |||
*{{nerf|Down smash has reduced knockback (35 (base), 80 (scaling) → 20/65), hindering its edgeguarding and KO ability. It also now has a late hit which deals less damage (14% → 12%).}} | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{ | *{{nerf|Due to his lower short hop and higher fall speed, Fox can no longer [[auto-cancel]] any of his aerials out of a short hop. This is further exacerbated with the weakening of [[L-canceling]].}} | ||
*{{nerf|All aerials except back aerial | *{{nerf|All aerials except back aerial auto-cancel later (frame 31 → 37 (neutral), frame 23 → 49 (forward), frame 27 → 31 (down), frame 13 → 26 (up)).}} | ||
*{{buff|Neutral aerial has more overall utility and the clean hit has increased base knockback (0 → 10). It also has less ending lag (frame 50 → 42).}} | |||
* | *{{nerf|Clean neutral aerial deals less damage (14% → 12%).}} | ||
*{{change|Neutral aerial has an altered animation; Fox faces more away from his kicking-direction akin to his dash attack, and tucks in his right leg differently. The hitbox placement is also somewhat more horizontal.}} | |||
*{{buff|Fox has a new forward aerial; he spin kicks rapidly at a slanted-upward angle exactly five times to his right. It deals more damage than his old forward aerial (12% → 23.28%), has slightly more vertical range, and slows Fox's fall in the air, increasing its offstage safety. Each hit has higher base knockback (0 → 10).}} | |||
*{{nerf|New forward aerial deals much less knockback due to each kick dealing less damage (12% → 7%/6%/5%/4%/3%) and has significantly less combo potential. It also now lacks edgeguarding ability and has slightly less horizontal range. It also has more ending lag (frame 40 → 53) and is much less reliable compared to the previous forward aerial.}} | |||
*{{buff|Back aerial has larger hitboxes, which are also positioned slightly more vertically, improving its spacing potential. It also deals more damage (12% (clean), 8% (late) → 15%/9%) improving its KO potential. It also has less ending lag (frame 40 → 38) and auto-cancels earlier (frame 27 → 24).}} | |||
*{{change|Back aerial has an altered animation: Fox's upper body is more upright even during the ending turn (altering the pertaining hurtbox), with his left leg pointing more diagonally-downward and being a bit bent (which shrinks the pertaining hitbox).}} | |||
*{{nerf|Back aerial has a shorter duration (frames 4-27 → 4-19).}} | |||
*{{buff|Up aerial does slightly more damage (2% → 5% (hit 1), 15% → 16% (total)) and has increased knockback (0 (base), 135 (scaling) → 40/116 (hit 2)), improving its KO potential. Additionally, the first hit links more reliably with the second one and it has less ending lag (frame 40 → 36).}} | |||
*{{nerf|Up aerial has more startup lag (frame 6 → 8), is more difficult to [[sweetspot]], and is much less useful during aerial approaches due to Fox's lower air speed. The first hit's set knockback is also lower (100 → 30), which when combined with its lower hitstun and higher landing lag when [[L-cancel]]ed hinders its combo ability. The second hit also deals less damage if the first hit connects due to changes to [[stale move negation]] (13% → 11%).}} | |||
*{{buff|Down aerial deals more damage (14% → 19.38%) and has less [[landing lag]], making it much harder to punish if the player misses an L-cancel.}} | |||
*{{change|Down aerial's angle has been slightly altered (-70° → 290°) although it still cannot be [[meteor cancel]]ed.}} | |||
*{{nerf|Down aerial has more startup (frame 4 → 5) and ending lag (frame 44 → 50).}} | |||
===Throws | ===Grabs and Throws=== | ||
*[[Grab]] | *{{nerf|[[Grab]]s have more startup lag (frame 6 → 7 (standing), 12 (dash)) and ending lag (frame 16 → 31 (standing), 41 (dash)).}} | ||
*{{buff|Fox has been given a [[pummel]], an [[up throw|up]] and a [[down throw]], providing him with more options during and after a grab. Fox's up throw is also considered the best up throw in the game due to it's chaingrab and damage racking capabilities, and easy and quick kill setups. His down throw is also used as a [[Tech-chasing|Tech-chaser]].}} | |||
*{{nerf|Fox has a new forward and back throw; Fox now punches his opponent forward instead of throwing them in his new forward throw, and his new back throw has him tossing his opponent backwards while shooting him with his Blaster. The new forward and back throws deal much less damage (12% (forward), 15% (back) → 7% (both)) and their knockback wasn't compensated enough (80 (base), 60 (scaling) (both) → 35/120 (forward), 80/85 (back)) to the point where they cannot KO reliably. Additionally, back throw launches opponents at a higher angle (45° → 56°) and the second half can now be avoided with DI.}} | |||
===Special Moves=== | ===Special Moves=== | ||
*[[Blaster (Fox)|Blaster]] | *{{buff|[[Blaster (Fox)|Blaster]] fires much faster and has less lag, significantly improving Fox's approach.}} | ||
*{{nerf|Blaster no longer causes [[hitstun]] on opponents and deals less damage (6% → 3%), making it ineffective for stopping opponents' approaches. Laser setups and gimps are also no longer possible due to this.}} | |||
**{{buff|As Blaster no longer causes hitstun, it is now a very strong punish option against [[shield break]]s and [[Rest]].}} | |||
*{{change|Like all of the other characters, Fox has a side special. In his case, it is [[Fox Illusion]]. Fox Illusion gives him an additional [[recovery]] option, and also makes his horizontal recovery considerably quicker.}} | |||
*{{buff|[[Fire Fox]] now has hitboxes while it's charging, leaving him much less vulnerable, and it travels further and faster. It can also be used near the edge when Fox is facing it to quickly grab the edge, allowing him to stall or setup [[edgehog]]s and shine spikes. These changes collectively improve its recovery potential.}} | |||
*{{nerf|Fire Fox deals less damage (16% → 14%) hindering its KO potential.}} | |||
*{{buff|[[Reflector (Fox)|Reflector]] can now be jump-cancelled, which, along with the introduction of [[waveshining]], allows shine combos. This also means Fox can quickly followup a grounded shine without having to go through the normal short hop animation; it can be sped up using a wavedash or simply a [[wavedrop]]. It also no longer knocks down characters whose weight is above 85 units allowing for potential infinites.}} | |||
*[[Fire Fox]] | |||
== | ===PAL differences=== | ||
Fox has received | Like other characters, Fox has received some changes in the [[PAL]] version of ''Melee'', which nerfed him overall, but it does not severely affect his tournament viability, as he is also ranked 1st on the [[PAL tier list]]. | ||
*{{change|[[Weight]] reduced from 75 to 73, making Fox now lighter than {{SSBM|Kirby}}. This makes his survivability slightly worse, but it also allows him to tech out of {{SSBM|Falco}}'s down throw as well as making him slightly harder to combo.}} | |||
*{{ | |||
*{{nerf|Dash attack's late hit has a shorter duration (10 frames → 9) and sends opponents at a less vertical angle (72° → 55°).}} | *{{nerf|Dash attack's late hit has a shorter duration (10 frames → 9) and sends opponents at a less vertical angle (72° → 55°).}} | ||
*{{nerf|Up smash | *{{nerf|Up smash deals 1% less damage and has noticeably less knockback (30 (base), 112 (scaling) → 26/108).}} | ||
*{{nerf|Down smash | *{{nerf|Down smash deals 2% less damage (15% → 13%) and sends enemies at a slightly higher angle (25° → 30°), making it easier to [[DI]] and making it less effective for edgeguarding.}} | ||
*{{nerf|[[Fire Fox]]'s | *{{nerf|[[Fire Fox]]'s strong hitbox is 0.75x the size, deals 2% less damage (14% → 12%) and travels less distance hindering its KO and recovery potential.}} | ||
==Moveset== | ==Moveset== | ||
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|neutralinf=y | |neutralinf=y | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=4% | |neutral2dmg=4% | ||
|neutralinfdmg=1% (loop) | |neutralinfdmg=1% (loop) | ||
|neutraldesc=A quick jab that can combo into several other attacks, including an up smash. Very useful against shields, to [[jab reset]], and into shine cancels. The second jab makes Fox move forward a bit and is followed by a flurry of rapid kicks. | |neutraldesc=A quick jab that can combo into several other attacks, including an up smash. Very useful against shields, to [[jab reset]], and into shine cancels. The second jab makes Fox move forward a bit and is followed by a flurry of rapid kicks. It's combo ability into other moves makes it the best jab in the game. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Sticks his foot out to the side. This is best used for a quick close-ranged [[spacing]] move. This move can be aimed up or down. | |ftiltdesc=Sticks his foot out to the side. This is best used for a quick close-ranged [[spacing]] move. This move can be aimed up or down. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=12% (foot grounded), 9% (leg & foot aerial) | |utiltdmg=12% (foot grounded), 9% (leg & foot aerial) | ||
|utiltdesc=Performs a quick and surprisingly strong vertical back kick. It covers Fox's whole body; thus, it makes Fox and his vertically-aimed foot a hitbox. Its speed, power, and hitbox make it great for close-up spacing. It can easily combo into itself, up air, and up smash. Used as part as a [[chain-grab]] against fast-fallers with it being connected to his up throw. Begins to KO at around 120% on mostly the floaty lightweights. Fox's foot deals more damage on grounded opponents. | |utiltdesc=Performs a quick and surprisingly strong vertical back kick. It covers Fox's whole body; thus, it makes Fox and his vertically-aimed foot a hitbox. Its speed, power, and hitbox make it great for close-up spacing. It can easily combo into itself, up air, and up smash. Used as part as a [[chain-grab]] against fast-fallers with it being connected to his up throw. Begins to KO at around 120% on mostly the floaty lightweights. Fox's foot deals more damage on grounded opponents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc=Performs a sweeping tail lash. Moderately fast. Can combo at mid-percentages into aerials. It can also become a somewhat solid finisher at higher percentages. | |dtiltdesc=Performs a sweeping tail lash. Moderately fast. Can combo at mid-percentages into aerials. It can also become a somewhat solid finisher at higher percentages. | ||
|dashname= | |dashname= | ||
|dashdmg=7% (clean), 5% (late) | |dashdmg=7% (clean), 5% (late) | ||
|dashdesc=Runs forward and sticks his leg out. Good combo ability, especially into an up smash. Very vulnerable to [[crouch canceling]]. | |dashdesc=Runs forward and sticks his leg out. Good combo ability, especially into an up smash. Very vulnerable to [[crouch canceling]]. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late) | |fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late) | ||
|fsmashdesc=Performs a flying hook kick. Has | |fsmashdesc=Performs a flying hook kick. Has moderately low knockback (extremely low base knockback - 10) for a smash, though it is fast, and is actually quite reliable at higher percentages (very high knockback scaling - 105), KOing usually at around 120%. | ||
|usmashname=Flip Kick | |usmashname=Flip Kick | ||
|usmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (late) | |usmashdmg={{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean NTSC/PAL), {{ChargedSmashDmgSSBM|13}} (late) | ||
|usmashdesc=Performs a bicycle kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. It is very reliable at mid-high damages. Shine into up smash is very useful for KOs. | |usmashdesc=Performs a bicycle kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. It is very reliable at mid-high damages. Shine into up smash is very useful for KOs. Widely considered the best u-smash in the game due to its extreme speed, extreme power, decent range, and ability to be easily set up into it. However, it is actually the second most powerful u-smash in the game, behind {{SSBM|Pikachu}}'s. Fox's head is intangible during the early part of the animation. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (feet NTSC/PAL), {{ChargedSmashDmgSSBM|12}} (legs) | |dsmashdmg={{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|13}} (feet NTSC/PAL), {{ChargedSmashDmgSSBM|12}} (legs) | ||
|dsmashdesc=Does a split kick, hitting on both of his sides. It is fast and has moderate knockback, sending opponents on a [[semi-spike]] trajectory. Useful for [[edgeguarding]] and spacing. Both of Fox's legs are intangible near the start of the move. | |dsmashdesc=Does a split kick, hitting on both of his sides. It is fast and has moderate knockback, sending opponents on a [[semi-spike]] trajectory. Useful for [[edgeguarding]] and spacing. Both of Fox's legs are intangible near the start of the move. | ||
|nairname= | |nairname= | ||
|nairdmg=12% (clean), 9% (late) | |nairdmg=12% (clean), 9% (late) | ||
|nairdesc=Sticks his foot out, a simple [[sex kick]]. A very quick aerial, good against shields and great power when it first comes out. | |nairdesc=Sticks his foot out, a simple [[sex kick]]. A very quick aerial, good against shields and great power when it first comes out. Arguably the best nair in the game due to its combo ability and reliable setups into shine. | ||
|fairname= | |fairname= | ||
|fairdmg=7% (hit 1), 5% (hit 2), 6% (hit 3), 4% (hit 4), 3% (hit 5) | |fairdmg=7% (hit 1), 5% (hit 2), 6% (hit 3), 4% (hit 4), 3% (hit 5) | ||
|fairdesc=Kicks forward five times. Good knockback when all hits connect. Regrettably, this move is very awkward due to the short amount of forward distance, short range of the move, and bad physics of the kicks being chained together. All hits are extremely hard to connect without a good set-up, especially on lighter characters. | |fairdesc=Kicks forward five times. Good knockback when all hits connect. Regrettably, this move is very awkward due to the short amount of forward distance, short range of the move, and bad physics of the kicks being chained together. All hits are extremely hard to connect without a good set-up, especially on lighter characters. | ||
|bairname= | |bairname= | ||
|bairdmg=15% (clean right leg), 9% (clean left leg, late) | |bairdmg=15% (clean right leg), 9% (clean left leg, late) | ||
|bairdesc=Does a quick no-look kick backwards while recovering in a turn, with sex kick properties. Great knockback on early hit, and one of Fox's best edgeguarding and KO moves. | |bairdesc=Does a quick no-look kick backwards while recovering in a turn, with sex kick properties. Great knockback on early hit, and one of Fox's best edgeguarding and KO moves. Also one of the best back airs in the game. | ||
|uairname= | |uairname= | ||
|uairdmg=5% (hit 1), 13% (hit 2) | |uairdmg=5% (hit 1), 13% (hit 2) | ||
|uairdesc=Whips his tail up and kicks immediately after. A very high knockback move, good vertical finisher, can combo out of an up throw on virtually everyone. It and his | |uairdesc=Whips his tail up and kicks immediately after. A very high knockback move, good vertical finisher, can combo out of an up throw on virtually everyone. It and his u-smash give Fox an advantage against light, floaty characters, notably {{SSBM|Jigglypuff}} and {{SSBM|Kirby}}. Can be Smash DI'd out of however. Widely considered to be the best up air in the game due to it's juggling prowess, speed, power, and ability to be comboed into. | ||
|dairname= | |dairname= | ||
|dairdmg=2-3% (hits 1-7) | |dairdmg=2-3% (hits 1-7) | ||
|dairdesc=Spins around, drilling downwards with his extended foot. Useful as | |dairdesc=Spins around, drilling downwards with his extended foot. Useful as [[SHFFL]]'d approach, with combo potential into moves like uptilt, upsmash, and shine. It is the weakest [[spike]] in the game, with weak set knockback. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Knees opponent. | |pummeldesc=Knees opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=4% (hit 1), 3% (throw) | |fthrowdmg=4% (hit 1), 3% (throw) | ||
|fthrowdesc=Punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard. | |fthrowdesc=Punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents offstage, setting up an edgeguard. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (throw), 2% (shots) | |bthrowdmg=2% (throw), 2% (shots) | ||
|bthrowdesc=Throws backwards and shoots the opponent with his Blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game. | |bthrowdesc=Throws backwards and shoots the opponent with his Blaster. Used mainly for setting up edgeguards off-stage, though really not many other uses besides mixing up a Fox player's throw game. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (throw), 2% (shots) | |uthrowdmg=2% (throw), 2% (shots) | ||
|uthrowdesc=Throws the opponent into the air and shoots them with his Blaster. It can chain-grab fast fallers at lower percentages and combo into moves such as up tilt, up aerial, and up smash. Often considered the best up throw in the game due to its easy kill setups (notably up throw | |uthrowdesc=Throws the opponent into the air and shoots them with his Blaster. It can chain-grab fast fallers at lower percentages and combo into moves such as up tilt, up aerial, and up smash. Often considered the best up throw in the game due to its easy kill setups (notably up throw up air), its chaingrab ability, and it's juggle potential (up air juggles after up throw). | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=1% (shots), 1% (throw) | |dthrowdmg=1% (shots), 1% (throw) | ||
|dthrowdesc=Throws the opponent into the ground and shoots them with his Blaster. Has [[meteor smash]] properties, and if performed at the edge of a stage or platform | |dthrowdesc=Throws the opponent into the ground and shoots them with his Blaster. Has [[meteor smash]] properties, and if performed at the edge of a stage or platform can send the opponent straight down. However, this also allows it to be meteor cancelled or teched, and so tends to be overshadowed by upthrow, which has true combo followups on the majority of the cast. However, it can be used as a mixup on high percent opponent, or techchased into a KO move. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
Line 376: | Line 201: | ||
|usname=Fire Fox | |usname=Fire Fox | ||
|usdmg=2% (charge loop), 14%/12% (dash NTSC/PAL) | |usdmg=2% (charge loop), 14%/12% (dash NTSC/PAL) | ||
|usdesc=Fox charges up in flames and blasts off in a direction, which can be controlled with the [[control stick]]. Unreliable as an attack due to the charge time, but can damage opponents during this. Less predictable than | |usdesc=Fox charges up in flames and blasts off in a direction, which can be controlled with the [[control stick]]. Unreliable as an attack due to the charge time, but can damage opponents during this. Less predictable than illusion given its ability to change angles, but still a linear move. Techniques such as changing the angle and sweetspotting can keep Fox's opponent guessing. Has next to no landing lag, making it hard to punish on landing and is overall considered the best Recovery Up B in the game due to its distance and mix-up potential. Its distance was nerfed in the PAL version of Melee. | ||
|dsname=Reflector | |dsname=Reflector | ||
|dspage=Reflector (Fox) | |dspage=Reflector (Fox) | ||
|dsdmg=5% (startup), 1.5x damage for reflected projectiles | |dsdmg=5% (startup), 1.5x damage for reflected projectiles | ||
|dsdesc=Informally referred to as the Shine, it reflects any projectiles that hit it back at the opponent who fired them for 1.5x damage and knockback. This move has low base knockback, but is an extremely useful [[semi-spike]] as it can push opponents offstage while [[edgeguarding]], to prevent them from recovering. Due to the set knockback, it has guaranteed followups on much of the cast at any percentage. The move can be jump cancelled to avoid the ending lag, allowing Fox to quickly jump up off stage, and it also gives him access to the [[waveshine]] technique. Reflector is invincible and active on the first frame of the animation | |dsdesc=Informally referred to as the Shine, it reflects any projectiles that hit it back at the opponent who fired them for 1.5x damage and knockback. This move has low base knockback, but is an extremely useful [[semi-spike]] as it can push opponents offstage while [[edgeguarding]], to prevent them from recovering. Due to the set knockback, it has guaranteed followups on much of the cast at any percentage. The move can be jump cancelled to avoid the ending lag, allowing Fox to quickly jump up off stage, and it also gives him access to the [[waveshine]] technique. Reflector is invincible and active on the first frame of the animation, and thus considered one of the best Down B's in the game (along with Falco's). | ||
}} | }} | ||
===[[Taunt]]=== | ===[[Taunt]]=== | ||
Line 491: | Line 234: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===[[Character matchups (SSBM)|Matchups]]=== | ||
{{ | {{SSBMMatchupTable|fox=yes}} | ||
As one of the only two characters in the game to not have any disadvantageous matchups (the other being {{SSBM|Falco}}), Fox has, undisputably, the best matchup spread in ''Melee''. He has only three matchups that are even, while he [[soft counter]]s six characters, [[counter (matchup)|counter]]s seven, and [[hard counter]]s nine (second most in the game, behind {{SSBM|Sheik}}). Fox's universally strong tools, such as his quick, versatile [[combo]] ability, great aerial attacks, and his very effective [[shine]] techniques, allow him to compete against any character. He even has very oppressive tools in certain matchups, such as a potential [[waveshine infinite]] that, even if performed to a limited degree, can shut down a large portion of the cast. However, Fox's very high [[falling speed]] and very low [[air speed]] undermine his otherwise relatively long recovery, making him predictable off the stage and easy to [[gimp]] and [[edgeguard]] by characters such as Falco, {{SSBM|Jigglypuff}} and {{SSBM|Marth}}. With his said falling speed, characters such as Marth can easily [[chaingrab]] him, and his light weight attribute makes him easy for characters such as {{SSBM|Samus}} to KO horizontally. | |||
:''See also: [[:Category:Fox | In the modern metagame, it is still widely agreed that Fox has the best overall matchup spread in the game. However, there has recently been significant debate over his matchup against {{SSBM|Marth}}. Some professionals argue that Marth has an easier time playing the matchup; they claim that Fox only has a true advantage at [[TAS]] levels of play, and that Marth beats Fox at the human level. Such professionals usually cite Marth's surprisingly high win rate in his favor against Fox in top-level tournament play, and the incredible prowess that top professional Marth players such as {{Sm|Mew2King}} and {{Sm|Zain}} have against Fox, with not many Fox players showing that level of dominance against Marth players. Nonetheless, the general perception of the community still suggests that the matchup is considered even for the time being. | ||
*{{Sm| | |||
*{{Sm|Armada|Sweden}} - One of the | ===Notable players=== | ||
*{{Sm| | :''See also: [[:Category:Fox professionals (SSBM)]]'' | ||
*{{Sm| | :''Any number following the Smasher name indicates placement on the [[2017 SSBMRank]].'' | ||
*{{Sm| | ====Active==== | ||
*{{Sm| | *{{Sm|AbsentPage|USA}} (#74) - The best player in Minnesota, and a top Midwest player, known for being one of the fastest improving players globally. Also uses Sheik and Marth as secondaries. Has wins over S2J, Duck, Crush, Swedish Delight, La Luna, and many other top professionals. | ||
*{{Sm| | *{{Sm|Alex19|USA}} - One of the most iconic Fox players in the USA, with strong showings at SoCal locals and many combo videos to his name. Placed in the top 100 several times on SSBMRank. | ||
*{{Sm| | *{{Sm|Armada|Sweden}} (#2) - One of the five gods and Europe's best player. {{SSBM|Peach}} main with a strong Fox as a co-main. He retired from competitive singles on October 2018, but is still active in doubles. | ||
*{{Sm| | *{{Sm|Bobby Frizz|USA}} (#92) - The best player in Kansas, with wins over some notable Top 100 Players including Lucky. | ||
*{{Sm| | *{{Sm|Cactuar|USA}} (#64) - An old-school Fox player from Tristate, renowned in the community for his general game knowledge. | ||
*{{Sm|Cal|USA}} (#73) - A new, rapidly improving Fox who gained fame by winning the Forsaken Bracket at [[Red Bull Smash Gods and Gatekeepers]]. | |||
*{{Sm|Chillin|USA}} (#57) - Arguably the first notable top Fox main. A pioneer of Fox's meta. Best Fox main in MD/VA. | |||
*{{Sm|Colbol|USA}} (#30) - Fox main that moved from Florida to Georgia, and is now ranked #1 in Georgia.. Co-mains with Marth. | |||
*{{Sm|Crush|USA}} (#15) - Best Fox in New England. | |||
*{{Sm|DJ Nintendo|USA}} (#76) - Although more known for his other characters, such as his {{SSBM|Bowser}}, Fox is his strongest and most consistent character for tournament sets deeper in the bracket. | |||
*{{Sm|Druggedfox|USA}} (#12) - Unranked in his homestate due to activity; 13th place at [[EVO 2016]], 17th at [[Super Smash Con 2016]], 9th at [[UGC Smash Open]]. | |||
*{{Sm|FatGoku|USA}} (#69) - The best player in Oregon and one of the strongest Fox mains on the West Coast. | |||
*{{Sm|Fiction|USA}} - One of the best Fox mains in SoCal. Was in the Top 25 of the [[2014 SSBMRank]]. Now co-mains with Marth due to hand injuries. | |||
*{{Sm|Hax|USA}} (#45) - Originally a Captain Falcon main until his switch to Fox. Regarded as the most technical Fox player. Uses the B0XX to compete. | |||
*{{Sm|HomeMadeWaffles|USA}} (#77) - Strong Fox main from California; co-mains with Falco. Known mostly as a personality and commentator. | |||
*{{Sm|Ice|Germany}} (#28) - Formerly a Sheik main, has switched to Fox with improved results. Best player in Germany. | |||
*{{Sm|Kels|USA}} (#51) - One of the strongest players in the Midwest. | |||
*{{Sm|KJH|USA}} (#34) - Top 3 in Michigan. Known for his Fox Privilege YouTube series showcasing his knowledge of useful Fox techniques. | |||
*{{Sm|Leffen|Sweden}} (#6) - World's best solo-Fox. | |||
*{{Sm|Lovage|USA}} (#78) - More known as a commentator nowadays. Still has one of the strongest Foxes on the West Coast, with a recent set win over {{Sm|Leffen}}. | |||
*{{Sm|Lucky|USA}} (#17) - Best solo-Fox main in SoCal. | |||
*{{Sm|Mango|USA}} (#3) - One of the five gods. He is the undisputed best player in SoCal. | |||
*{{Sm|Medz|USA}} (#55) - One of the best players in Arizona and one of {{Sm|Axe}}'s training partners. | |||
*{{Sm|Mew2King|USA}} (#4) - One of the [[Five Gods]]; began as a Fox main and dominated in 2006-2007 primarily using Fox and Marth. Now primarily uses {{SSBM|Marth}} and {{SSBM|Sheik}}, but still has his Fox for the mirror matchup and for {{SSBM|Jigglypuff}}. | |||
*{{Sm|Mike Haze|USA}} (#25) - One of the best Fox mains in SoCal. | |||
*{{Sm|MilkMan|USA}} (#79) - One of the best Fox mains in MD/VA. | |||
*{{Sm|Plup|USA}} (#5) - Co-mains with Sheik. Usually uses Fox against Jigglypuff, but sometimes has solo Fox showings, mostly at smaller tournaments. | |||
*{{Sm|Professor Pro|UK}} (#41) - Best player in the UK. | |||
*{{Sm|Redd|USA}} (#65) - One of the best players in MD/VA. | |||
*{{Sm|Rudolph|Japan}} - Japan's best Fox player (who primarily mains Marth). Ranked 52nd on the [[2016 SSBMRank]]. | |||
*{{Sm|Ryan Ford|Canada}} (#32) - Best Canadian Fox main. | |||
*{{Sm|SFAT|USA}} (#9) - Best Fox main in NorCal and one of the top Fox players in the world. | |||
*{{Sm|Slox|USA}} (#42) - One of the best Fox mains in New England. | |||
*{{Sm|Syrox|USA}} (#33) - The best player in Colorado. Gained significant notoriety through his Netplay skill and [[Eden]] run, where he showcased incredible technical proficiency. | |||
*{{Sm|Westballz|USA}} (#18) - Falco main with a strong Fox secondary. | |||
*{{Sm|Zgetto|Netherlands}} (#89) - Best Dutch Fox main. | |||
====Inactive==== | |||
*{{Sm|CDK|USA}} - A notable Fox from SoCal. Was formerly ranked as high as #46 on SSBMRank. | |||
*{{Sm|Fuzzyness|UK}} - Second best player in the UK. Known mostly for his world record speedruns in ''Melee''{{'}}s single player modes. | |||
*{{Sm|JAVI|Mexico}} - Best player in Mexico, known for his dark horse performance at [[Apex 2012]], where he defeated {{Sm|PPMD}}. Formerly ranked #37 on SSBMRank, but has not been as active in recent years. | |||
*{{Sm|Jman|USA}} - The first [[Apex 2009|Apex]] champion for ''Melee''. | |||
*{{Sm|KDJ|USA}} - Triple-mained with Marth and Sheik before retiring. Considered one of the strongest ''Melee'' players in the pre-''Brawl'' era. | *{{Sm|KDJ|USA}} - Triple-mained with Marth and Sheik before retiring. Considered one of the strongest ''Melee'' players in the pre-''Brawl'' era. | ||
*{{Sm| | *{{Sm|Masashi|Japan}} - A Japanese ''Melee'' player from the pre-''Brawl'' era once ranked 1st in Japan. Now only plays {{forwiiu}} as {{SSB4|Cloud}}. | ||
*{{Sm| | *{{Sm|PC Chris|USA}} - One of the best ''Melee'' players in the pre-''Brawl'' era. Mained {{SSBM|Falco}}, but had a very good Fox secondary. | ||
*{{Sm|Remen|Netherlands}} - One of the best players in the Netherlands. Has switched to maining Falco. | |||
*{{Sm| | *{{Sm|Silent Wolf|USA}} - The Northwest's best player. Ranked 20th on the [[2016 SSBMRank]]. | ||
*{{Sm| | *{{Sm|Weon-X|Canada}} - One of the best players in Canada. | ||
*{{Sm| | *{{Sm|ZeRo|Chile}} - Best Chilean Fox main. Now mostly plays ''Super Smash Bros. for Wii U'' as {{SSB4|Diddy Kong}}, although he still shows interest in playing ''Melee'' competitively again, being active in the online scene. | ||
*{{Sm| | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Fox has been a top-tiered character, along with {{SSBM|Falco}} and {{SSBM|Sheik}}, since the very first ''Melee'' tier list, and has never fallen below third place. However, he was not at the top of the list for the first seven revisions, as Sheik was then considered to be the best character in the game. | Fox has been a top-tiered character, along with {{SSBM|Falco}} and {{SSBM|Sheik}}, since the very first ''Melee'' tier list, and has never fallen below third place. However, he was not at the top of the list for the first seven revisions, as Sheik was then considered to be the best character in the game. In the early metagame, although dedicated Fox professionals such as {{Sm|Thunders}} and {{Sm|Chillin}} showed early signs of great technical ability, they were considered far too inconsistent; many of the top players of that era, including {{Sm|Ken}} and {{Sm|Azen}}, used Fox only as a secondary for specific matchups, and only a few dedicated mains made any impact with him in serious tournament settings. | ||
Eventually, more dedicated Fox mains, such as {{Sm|PC Chris}}, {{Sm|FASTLIKETREE}}, {{Sm|KoreanDJ}}, and {{Sm|Mew2King}} began to revitalize his metagame, incorporating much higher levels of technical skill that not many had seen before. These players began placing within the top 8 of [[Major League Gaming|MLG]]-sponsored tournaments, and their consistency and dominance against the majority of other top professional players resulted in Sheik's dethroning from first to third place on the eighth revision of the tier list in July of 2006. Later that year, PC Chris and KoreanDJ placed 1st and 2nd, respectively, at the [[MLG Las Vegas 2006|MLG Las Vegas]] national championships, using Fox primarily in both sets of grand finals. This cemented Fox's position on the tier list, and since then, he has never fallen from the top spot. | |||
Some smashers, however, are currently disputing Fox's standing on the tier list. Although Fox has one of the most developed metagames and the largest notable player base in ''Melee'' by far, his players are unable to win as many tournaments as professionals of characters below him, because he is one of the hardest characters to play consistently at the top level; even the best Fox professionals frequently lose in important tournament matches due to technical errors or missed reads. Additionally, the Fox matchup is almost universally known, making it extremely difficult for newer players to find tournament success with him. However, due to {{Sm|Mango}}'s victories at [[EVO 2013]], [[MLG Anaheim 2014]], and [[EVO 2014]] with almost only Fox, as well as his amazing raw potential, Fox's spot on the tier list is currently considered secure. | |||
Recent trends in the metagame have seen a major increase in the usage of Fox; he is by far the most common character in doubles matches, and the most common character in singles matches as well. Many players who mained a lower-tiered character, most notably {{Sm|Hax}}, have abandoned their former character in favor of using only Fox, and other players, such as {{Sm|Armada}}, switch to Fox when they are having trouble against certain opponents. This overwhelming presence has lead to Fox being placed in his own tier at the top of the most recent tier list (much akin to {{SSB|Pikachu}} in the previous iterations of the ''64'' tier list or {{SSBB|Meta Knight}} in ''Brawl''). However, two of the "[[The Five Gods|gods]]" — {{Sm|PPMD}}, who uses {{SSBM|Falco}}/{{SSBM|Marth}}, and {{Sm|Hungrybox}}, who uses {{SSBM|Jigglypuff}} — have not recently used Fox against high-level opponents in tournaments. | |||
====PAL viability==== | ====PAL viability==== | ||
Line 537: | Line 310: | ||
Fox players who travel to attend large tournaments, such as {{Sm|Leffen}}, are forced to adjust to these changes in gameplay, which can be an obstacle when fighting in a foreign country or continent. A handful of these players own copies of both the PAL and NTSC versions of the game to allow practice before international tournaments, mainly to practice executing certain Fox-specific setups that are impossible in the PAL version but present in the NTSC version, or to practice accommodating for the lack of these setups with backup strategies. | Fox players who travel to attend large tournaments, such as {{Sm|Leffen}}, are forced to adjust to these changes in gameplay, which can be an obstacle when fighting in a foreign country or continent. A handful of these players own copies of both the PAL and NTSC versions of the game to allow practice before international tournaments, mainly to practice executing certain Fox-specific setups that are impossible in the PAL version but present in the NTSC version, or to practice accommodating for the lack of these setups with backup strategies. | ||
==In 1-P Mode== | ==In [[Solo#1-P Mode|1-P Mode]]== | ||
==={{SSBM|Classic Mode}}=== | ==={{SSBM|Classic Mode}}=== | ||
In Classic Mode, Fox can appear as an ordinary opponent, an ally or opponent in team battles, alongside {{SSBM|Falco}}, {{SSBM|Captain Falcon}}, {{SSBM|Donkey Kong}} or {{SSBM|Samus}}, or as a metal opponent. In Fox's appearances, he appears on [[Corneria]] or [[Venom]] as a regular opponent, and on {{SSBM|Battlefield}} as a metal opponent. In team battles, he appears on {{SSBM|Mute City}} with Captain Falcon, on {{SSBM|Kongo Jungle}} with Donkey Kong, and on [[Brinstar]] with Samus. | In Classic Mode, Fox can appear as an ordinary opponent, an ally or opponent in team battles, alongside {{SSBM|Falco}}, {{SSBM|Captain Falcon}}, {{SSBM|Donkey Kong}} or {{SSBM|Samus}}, or as a metal opponent. In Fox's appearances, he appears on [[Corneria]] or [[Venom]] as a regular opponent, and on {{SSBM|Battlefield}} as a metal opponent. In team battles, he appears on {{SSBM|Mute City}} with Captain Falcon, on {{SSBM|Kongo Jungle}} with Donkey Kong, and on [[Brinstar]] with Samus. | ||
Line 555: | Line 328: | ||
*'''[[Event 43: Birds of Prey]]''': The player uses Fox and must defeat a team consisting of Falco and Captain Falcon in a two-stock match on [[Big Blue]]. | *'''[[Event 43: Birds of Prey]]''': The player uses Fox and must defeat a team consisting of Falco and Captain Falcon in a two-stock match on [[Big Blue]]. | ||
===[[ | ===[[Congratulations screen#Super Smash Bros. Melee|Ending Images]]=== | ||
<gallery> | <gallery> | ||
FoxClassicMode.jpg|Classic Mode | FoxClassicMode.jpg|Classic Mode | ||
FoxAdventureMode.jpg|Adventure Mode | FoxAdventureMode.jpg|Adventure Mode | ||
FoxAllStarMode.jpg|All-Star | FoxAllStarMode.jpg|All-Star mode | ||
</gallery> | </gallery> | ||
== | ==Trophy descriptions== | ||
In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Fox on any difficulty: | In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Fox on any difficulty: | ||
:'''Fox''' | |||
:''Fox McCloud is the leader of a band of adventurers-for-hire known as Star Fox. Fox and his fellow pilots Peppy, Slippy, and Falco patrol the Lylat system in their mother ship, the Great Fox. From the cockpit of his Arwing, Fox leads the ceaseless pursuit of the evil scientist Andross, who doomed Fox's father.'' | |||
:*''[[lylatwiki: Star Fox (game)|Star Fox]]'' 03/93 | |||
:'''Fox''' [<span style="color:#FF0000">Smash</span>] | |||
:''Fox is among the quickest and nimblest of the Smash Bros. characters. His speed is offset by low firepower, however, and he's better at one-on-one fights than melees with multiple foes. His Blaster is unique: it does damage but it doesn't make enemies flinch. His Fox illusion is best used as a surprise attack.'' | |||
:*B: [[Blaster]] | |||
:*Smash B: [[Fox Illusion]] | |||
:'''Fox''' [<span style="color:#0000FF">Smash</span>] | |||
:''Fox falls quickly, so he's a tough target to strike from below; however, this advantage can work against him when he goes flying sideways. You can use the Control Stick to set the direction of the Fire Fox technique while it's charging up. On a side note, Fox is also much lighter than he was in the N64 Super Smash Bros. game.'' | |||
:*Up & B: [[Fire Fox]] | |||
:*Down & B: [[Reflector]] | |||
: | |||
<center> | |||
| | <gallery> | ||
Fox Trophy Melee.png|Classic | |||
| | Fox Trophy (Smash).png|100px|[<span style="color:#FF0000">Smash</span>] | ||
Fox Trophy (Smash 2).png|[<span style="color:#0000FF">Smash</span>] | |||
| | </gallery> | ||
</center> | |||
==[[Alternate costume (SSBM)#Fox|Alternate costumes]]== | ==[[Alternate costume (SSBM)#Fox|Alternate costumes]]== | ||
Line 613: | Line 375: | ||
<gallery> | <gallery> | ||
SSBM Fox HQ.jpg|Official artwork of Fox. | SSBM Fox HQ.jpg|Official artwork of Fox. | ||
PeachClassicMode.jpg|Standing on a [[ledge]] on {{SSBM|Kongo Jungle}}. | |||
PeachClassicMode.jpg| | |||
FalcoClassicMode.jpg|Lying next to {{SSBM|Falco}} on [[Corneria]]. | FalcoClassicMode.jpg|Lying next to {{SSBM|Falco}} on [[Corneria]]. | ||
CaptainFalconClassicMode.jpg|Knocked back by {{SSBM|Captain Falcon}}'s [[Falcon Kick]] on Corneria. | CaptainFalconClassicMode.jpg|Knocked back by {{SSBM|Captain Falcon}}'s [[Falcon Kick]] on Corneria. | ||
FalcoAdventureMode.jpg|Posing with Falco on Pokémon Stadium. | FalcoAdventureMode.jpg|Posing with Falco on [[Pokémon Stadium]]. | ||
MarioAllStarMode.jpg|Knocked back by {{SSBM|Mario}}'s [[neutral aerial]] on Fountain of Dreams. | MarioAllStarMode.jpg|Knocked back by {{SSBM|Mario}}'s [[neutral aerial]] on [[Fountain of Dreams]]. | ||
BowserAllStarMode.jpg|[[Taunt]]ing {{SSBM|Bowser}} on [[Temple]]. | BowserAllStarMode.jpg|[[Taunt]]ing {{SSBM|Bowser}} on [[Temple]]. | ||
DrMarioAllStarMode.jpg|[[Stun]]ned next to {{SSBM|Dr. Mario}} on [[Princess Peach's Castle]]. | DrMarioAllStarMode.jpg|[[Stun]]ned next to {{SSBM|Dr. Mario}} on [[Princess Peach's Castle]]. | ||
DonkeyKongAllStarMode.jpg|Using Blaster on {{SSBM|Donkey Kong}} on Corneria. | DonkeyKongAllStarMode.jpg|Using {{b|Blaster|Fox}} on {{SSBM|Donkey Kong}} on Corneria. | ||
CaptainFalconAllStarMode.jpg|Posing with Captain Falcon on {{SSBM|Final Destination}}. | CaptainFalconAllStarMode.jpg|Posing with Captain Falcon on {{SSBM|Final Destination}}. | ||
NessAllStarMode.jpg|Using Blaster on {{SSBM|Ness}} on Pokémon Stadium. | NessAllStarMode.jpg|Using Blaster on {{SSBM|Ness}} on Pokémon Stadium. | ||
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*Fox is the only character to have completely lost his [[forward throw|forward]] and [[back throw]]s from ''[[Super Smash Bros.]]'' to ''Melee''. {{SSB|Kirby}} and {{SSB|Jigglypuff}} both gained new forward throws in ''Melee'', but their former forward throws were moved to be their [[up throw]]s instead. | *Fox is the only character to have completely lost his [[forward throw|forward]] and [[back throw]]s from ''[[Super Smash Bros.]]'' to ''Melee''. {{SSB|Kirby}} and {{SSB|Jigglypuff}} both gained new forward throws in ''Melee'', but their former forward throws were moved to be their [[up throw]]s instead. | ||
*Fox is the only character in ''Melee'' with two soft-damage groans. | *Fox is the only character in ''Melee'' with two soft-damage groans. | ||
* | *Fox is the only [[veteran]] character to currently be placed first on the tier list. The other three characters who are currently first on the tier list are all newcomers in the game they hold the top position in. | ||
{{SSBMCharacters}} | {{SSBMCharacters}} | ||
{{EnemiesAdvSSBM}} | {{EnemiesAdvSSBM}} | ||
{{Star Fox}} | {{Star Fox}} | ||
[[Category:Fox (SSBM) | [[Category:Star Fox universe]] | ||
[[Category:Fox (SSBM)]] | |||
[[Category:Trophies (SSBM)]] | [[Category:Trophies (SSBM)]] | ||